move map events to map directories
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@@ -0,0 +1,22 @@
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VictoryRoad_1F_EventObjects:
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object_event 1, 41, 0, 5, 0, 2, 0, 3, 8, 17, 0, 1, 0, 4, 0, VictoryRoad_1F_EventScript_160F7B, 0, 0, 0
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object_event 2, 42, 0, 14, 0, 6, 0, 4, 8, 17, 0, 1, 0, 4, 0, VictoryRoad_1F_EventScript_160F64, 0, 0, 0
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object_event 3, 92, 0, 12, 0, 3, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_1F_EventScript_1BE9D2, 425, 0, 0
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object_event 4, 92, 0, 14, 0, 1, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_1F_EventScript_1BE9DF, 426, 0, 0
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object_event 5, 97, 0, 7, 0, 18, 0, 3, 8, 0, 0, 0, 0, 0, 0, VictoryRoad_1F_EventScript_1BE11D, 0, 0, 0
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object_event 6, 97, 0, 4, 0, 12, 0, 3, 8, 0, 0, 0, 0, 0, 0, VictoryRoad_1F_EventScript_1BE11D, 0, 0, 0
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object_event 7, 97, 0, 16, 0, 3, 0, 3, 8, 0, 0, 0, 0, 0, 0, VictoryRoad_1F_EventScript_1BE11D, 0, 0, 0
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VictoryRoad_1F_MapWarps:
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warp_def 3, 2, 3, 0, 296
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warp_def 11, 20, 3, 0, 810
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VictoryRoad_1F_MapCoordEvents:
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coord_event 20, 16, 3, 0, 16484, 99, 0, VictoryRoad_1F_EventScript_160F33
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VictoryRoad_1F_MapBGEvents:
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bg_event 12, 12, 0, 7, 0, 2, 37, 1
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bg_event 16, 1, 0, 7, 0, 19, 38, 1
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VictoryRoad_1F_MapEvents::
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map_events VictoryRoad_1F_EventObjects, VictoryRoad_1F_MapWarps, VictoryRoad_1F_MapCoordEvents, VictoryRoad_1F_MapBGEvents
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