move map events to map directories
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@@ -0,0 +1,32 @@
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VictoryRoad_2F_EventObjects:
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object_event 1, 52, 0, 7, 0, 4, 0, 3, 8, 17, 0, 1, 0, 1, 0, VictoryRoad_2F_EventScript_161037, 0, 0, 0
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object_event 2, 54, 0, 20, 0, 11, 0, 4, 17, 17, 0, 1, 0, 4, 0, VictoryRoad_2F_EventScript_16104E, 0, 0, 0
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object_event 3, 26, 0, 31, 0, 16, 0, 4, 9, 17, 0, 1, 0, 4, 0, VictoryRoad_2F_EventScript_161065, 0, 0, 0
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object_event 4, 25, 0, 26, 0, 6, 0, 3, 40, 68, 0, 1, 0, 1, 0, VictoryRoad_2F_EventScript_161093, 0, 0, 0
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object_event 5, 26, 0, 36, 0, 5, 0, 3, 7, 17, 0, 1, 0, 3, 0, VictoryRoad_2F_EventScript_16107C, 0, 0, 0
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object_event 6, 92, 0, 17, 0, 6, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BE9EC, 427, 0, 0
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object_event 7, 92, 0, 40, 0, 7, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BE9F9, 428, 0, 0
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object_event 8, 92, 0, 25, 0, 13, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BEA06, 429, 0, 0
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object_event 9, 92, 0, 14, 0, 13, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BEA13, 430, 0, 0
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object_event 10, 97, 0, 8, 0, 7, 0, 3, 8, 0, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BE11D, 0, 0, 0
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object_event 11, 97, 0, 6, 0, 17, 0, 3, 8, 0, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BE11D, 0, 0, 0
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object_event 12, 97, 0, 33, 0, 19, 0, 3, 8, 0, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1BE11D, 88, 0, 0
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object_event 13, 41, 0, 40, 0, 9, 0, 3, 8, 17, 0, 0, 0, 0, 0, VictoryRoad_2F_EventScript_1C47AE, 0, 0, 0
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VictoryRoad_2F_MapWarps:
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warp_def 1, 9, 3, 0, 295
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warp_def 3, 3, 3, 0, 297
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warp_def 34, 9, 3, 1, 297
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warp_def 38, 9, 3, 2, 297
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warp_def 36, 17, 4, 3, 297
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warp_def 49, 13, 0, 1, 810
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warp_def 48, 12, 3, 1, 810
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warp_def 47, 13, 0, 1, 810
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warp_def 34, 19, 3, 4, 297
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VictoryRoad_2F_MapCoordEvents:
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coord_event 2, 19, 3, 0, 16485, 99, 0, VictoryRoad_2F_EventScript_160FD5
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coord_event 14, 19, 3, 0, 16486, 99, 0, VictoryRoad_2F_EventScript_161006
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VictoryRoad_2F_MapEvents::
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map_events VictoryRoad_2F_EventObjects, VictoryRoad_2F_MapWarps, VictoryRoad_2F_MapCoordEvents, 0x0
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