Merge branch 'master' into slot_machine

This commit is contained in:
PikalaxALT
2019-07-30 19:40:00 -04:00
36 changed files with 3971 additions and 7632 deletions
+34 -3
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@@ -3,8 +3,39 @@
#include "global.h"
void sub_8149DFC(u8 a0);
bool8 sub_80D08F8(void);
void sub_80D08B8(u8 a0);
enum
{
MUGSHOT_LORELEI,
MUGSHOT_BRUNO,
MUGSHOT_AGATHA,
MUGSHOT_LANCE,
MUGSHOT_BLUE,
MUGSHOTS_COUNT
};
#define B_TRANSITION_BLUR 0
#define B_TRANSITION_DISTORTED_WAVE 1
#define B_TRANSITION_HORIZONTAL_CORRUGATE 2
#define B_TRANSITION_BIG_POKEBALL 3
#define B_TRANSITION_SLIDING_POKEBALLS 4
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
#define B_TRANSITION_FULLSCREEN_WAVE 6
#define B_TRANSITION_BLACK_WAVE_TO_RIGHT 7
#define B_TRANSITION_SLICED_SCREEN 8
#define B_TRANSITION_WHITEFADE_IN_STRIPES 9
#define B_TRANSITION_GRID_SQUARES 10
#define B_TRANSITION_BLACK_DOODLES 11
#define B_TRANSITION_LORELEI 12
#define B_TRANSITION_BRUNO 13
#define B_TRANSITION_AGATHA 14
#define B_TRANSITION_LANCE 15
#define B_TRANSITION_BLUE 16
#define B_TRANSITION_ANTI_CLOCKWISE_SPIRAL 17
extern const struct SpritePalette sSpritePalette_SlidingPokeball;
bool8 BT_IsDone(void);
void BT_StartOnField(u8 transitionId);
bool8 FldEff_Pokeball(void);
#endif // GUARD_BATTLE_TRANSITION_H
+1
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@@ -26,5 +26,6 @@ extern u16 gUnknown_03005DE8;
void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y);
void sub_805A658(s16 *x, s16 *y);
#endif //GUARD_FIELD_CAMERA_H
+2
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@@ -83,5 +83,7 @@ void sub_80B69DC(void);
void CreateTeleportFieldEffectTask(void);
void FieldEffectActiveListRemove(u8 id);
void sub_8085620(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
#endif //GUARD_FIELD_EFFECTS_H
+1
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@@ -106,6 +106,7 @@ extern bool8 (* gFieldCallback2)(void);
void SetLastHealLocationWarp(u8 healLocaionId);
void sub_8055864(u8 mapGroup, u8 mapNum);
void CB2_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_NewGame(void);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);
+4 -3
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@@ -1,5 +1,5 @@
#ifndef GUARD_BATTLE_DOME_CARDS_H
#define GUARD_BATTLE_DOME_CARDS_H
#ifndef GUARD_TRAINER_POKEMON_SPRITES_H
#define GUARD_TRAINER_POKEMON_SPRITES_H
#include "global.h"
@@ -13,5 +13,6 @@ u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteS
u8 sub_818D97C(u8 a0, u8 a1);
u16 CreateTrainerPicSprite(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
u16 FreeAndDestroyTrainerPicSprite(u16);
u16 PlayerGenderToFrontTrainerPicId_Debug(u8 gender, bool8 getClass);
#endif //GUARD_BATTLE_DOME_CARDS_H
#endif // GUARD_TRAINER_POKEMON_SPRITES_H