Document Pokemon Tower scripts
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+5
-4
@@ -276,7 +276,7 @@ static void DoGhostBattle(void)
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gMain.savedCallback = CB2_EndWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_GHOST;
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CreateBattleStartTask(GetWildBattleTransition(), 0);
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SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gUnknown_841D148);
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SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gText_Ghost);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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}
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@@ -321,7 +321,7 @@ void ScrSpecial_StartMarowakBattle(void)
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gBattleTypeFlags = BATTLE_TYPE_GHOST;
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}
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CreateBattleStartTask(GetWildBattleTransition(), 0);
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SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gUnknown_841D148);
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SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gText_Ghost);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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}
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@@ -444,10 +444,11 @@ static void CB2_EndMarowakBattle(void)
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}
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else
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{
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// If result is TRUE player didnt defeat Marowak, force player back from stairs
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if (gBattleOutcome == B_OUTCOME_WON)
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gSpecialVar_Result = 0;
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gSpecialVar_Result = FALSE;
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else
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gSpecialVar_Result = 1;
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gSpecialVar_Result = TRUE;
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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}
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}
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