diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc deleted file mode 100644 index ce0d91d19..000000000 --- a/data/text/move_descriptions.inc +++ /dev/null @@ -1,1062 +0,0 @@ -gMoveDescription_Pound:: - .string "A physical attack\ndelivered with a\nlong tail or a\nforeleg, etc.$" - -gMoveDescription_KarateChop:: - .string "The foe is attacked\nwith a sharp chop.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_DoubleSlap:: - .string "The foe is slapped\nrepeatedly, back\nand forth, two to\nfive times.$" - -gMoveDescription_CometPunch:: - .string "The foe is hit with\na flurry of punches\nthat strike two to\nfive times.$" - -gMoveDescription_MegaPunch:: - .string "The foe is slugged\nby a punch thrown\nwith muscle-packed\npower.$" - -gMoveDescription_PayDay:: - .string "Numerous coins are\nhurled at the foe.\nMoney is earned\nafter battle.$" - -gMoveDescription_FirePunch:: - .string "The foe is punched\nwith a fiery fist.\nIt may leave the\nfoe with a burn.$" - -gMoveDescription_IcePunch:: - .string "The foe is punched\nwith an icy fist.\nIt may leave the\nfoe frozen.$" - -gMoveDescription_ThunderPunch:: - .string "The foe is punched\nwith an electrified\nfist. It may leave\nthe foe paralyzed.$" - -gMoveDescription_Scratch:: - .string "Hard, pointed, and\nsharp claws rake\nthe foe.$" - -gMoveDescription_ViceGrip:: - .string "Huge, impressive\npincers grip and\nsqueeze the foe.$" - -gMoveDescription_Guillotine:: - .string "A vicious tearing\nattack with pincers.\nThe foe will faint\nif it hits.$" - -gMoveDescription_RazorWind:: - .string "Blades of wind hit\nthe foe on the 2nd\nturn. It has a high\ncritical-hit ratio.$" - -gMoveDescription_SwordsDance:: - .string "A frenetic dance of\nfighting. It sharply\nraises the ATTACK\nstat.$" - -gMoveDescription_Cut:: - .string "A basic attack.\nIt can be used to\ncut down thin trees\nand grass.$" - -gMoveDescription_Gust:: - .string "Strikes the foe\nwith a gust of wind\nwhipped up by\nwings.$" - -gMoveDescription_WingAttack:: - .string "The foe is struck\nwith large, imposing\nwings spread wide.$" - -gMoveDescription_Whirlwind:: - .string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$" - -gMoveDescription_Fly:: - .string "A 2-turn move that\nhits on the 2nd\nturn. Use it to fly\nto any known town.$" - -gMoveDescription_Bind:: - .string "A long body or\ntentacles are used\nto bind the foe for\ntwo to five turns.$" - -gMoveDescription_Slam:: - .string "The foe is struck\nwith a long tail,\nvines, etc.$" - -gMoveDescription_VineWhip:: - .string "The foe is struck\nwith slender, whip-\nlike vines.$" - -gMoveDescription_Stomp:: - .string "The foe is stomped\nwith a big foot.\nIt may make the\nfoe flinch.$" - -gMoveDescription_DoubleKick:: - .string "Two legs are used\nto quickly kick the\nfoe twice in one\nturn.$" - -gMoveDescription_MegaKick:: - .string "The foe is attacked\nby a kick fired\nwith muscle-packed\npower.$" - -gMoveDescription_JumpKick:: - .string "The user jumps up\nhigh, then kicks.\nIf it misses, the\nuser hurts itself.$" - -gMoveDescription_RollingKick:: - .string "A quick kick from a\nrolling spin.\nIt may make the\nfoe flinch.$" - -gMoveDescription_SandAttack:: - .string "A lot of sand is\nhurled in the foe's\nface, reducing its\naccuracy.$" - -gMoveDescription_Headbutt:: - .string "The user sticks its\nhead out and rams.\nIt may make the\nfoe flinch.$" - -gMoveDescription_HornAttack:: - .string "The foe is jabbed\nwith a sharply\npointed horn to\ninflict damage.$" - -gMoveDescription_FuryAttack:: - .string "The foe is jabbed\nrepeatedly with a\nhorn or beak two to\nfive times.$" - -gMoveDescription_HornDrill:: - .string "The horn is rotated\nlike a drill to ram.\nThe foe will faint\nif it hits.$" - -gMoveDescription_Tackle:: - .string "A physical attack\nin which the user\ncharges, full body,\ninto the foe.$" - -gMoveDescription_BodySlam:: - .string "The user drops its\nfull body on the\nfoe. It may leave\nthe foe paralyzed.$" - -gMoveDescription_Wrap:: - .string "A long body or\nvines are used to\nwrap the foe for\ntwo to five turns.$" - -gMoveDescription_TakeDown:: - .string "A reckless, full-\nbody charge attack\nthat also hurts the\nuser a little.$" - -gMoveDescription_Thrash:: - .string "The user rampages\nabout for two to\nthree turns, then\nbecomes confused.$" - -gMoveDescription_DoubleEdge:: - .string "A reckless, life-\nrisking tackle that\nalso hurts the user\na little.$" - -gMoveDescription_TailWhip:: - .string "The user wags its\ntail cutely, making\nthe foe lower its\nDEFENSE stat.$" - -gMoveDescription_PoisonSting:: - .string "The foe is stabbed\nwith a toxic barb,\netc. It may poison\nthe foe.$" - -gMoveDescription_Twineedle:: - .string "The foe is stabbed\ntwice with foreleg\nstingers. It may\npoison the foe.$" - -gMoveDescription_PinMissile:: - .string "Sharp pins are shot\nat the foe and hit\ntwo to five times\nat once.$" - -gMoveDescription_Leer:: - .string "The foe is given an\nintimidating look\nthat lowers its\nDEFENSE stat.$" - -gMoveDescription_Bite:: - .string "The user bites with\nvicious fangs.\nIt may make the\nfoe flinch.$" - -gMoveDescription_Growl:: - .string "The user growls in\na cute way, making\nthe foe lower its\nATTACK stat.$" - -gMoveDescription_Roar:: - .string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$" - -gMoveDescription_Sing:: - .string "A soothing song\nin a calming voice\nlulls the foe into\na deep slumber.$" - -gMoveDescription_Supersonic:: - .string "The user generates\nodd sound waves.\nIt may confuse the\nfoe.$" - -gMoveDescription_SonicBoom:: - .string "The foe is hit with\na shock wave that\nalways inflicts 20-\nHP damage.$" - -gMoveDescription_Disable:: - .string "For a few turns,\nit prevents the foe\nfrom using the move\nit last used.$" - -gMoveDescription_Acid:: - .string "The foe is sprayed\nwith a harsh, hide-\nmelting acid that\nmay lower DEFENSE.$" - -gMoveDescription_Ember:: - .string "The foe is attacked\nwith small flames.\nThe foe may suffer\na burn.$" - -gMoveDescription_Flamethrower:: - .string "The foe is scorched\nwith intense flames.\nThe foe may suffer\na burn.$" - -gMoveDescription_Mist:: - .string "The ally party is\nprotected by a\nmist that prevents\nstat reductions.$" - -gMoveDescription_WaterGun:: - .string "The foe is struck\nwith a lot of water\nexpelled forcibly\nfrom the mouth.$" - -gMoveDescription_HydroPump:: - .string "A high volume of\nwater is blasted at\nthe foe under great\npressure.$" - -gMoveDescription_Surf:: - .string "A big wave crashes\ndown on the foe.\nCan also be used\nfor crossing water.$" - -gMoveDescription_IceBeam:: - .string "The foe is struck\nwith an icy beam.\nIt may freeze the\nfoe solid.$" - -gMoveDescription_Blizzard:: - .string "The foe is blasted\nwith a blizzard.\nIt may freeze the\nfoe solid.$" - -gMoveDescription_Psybeam:: - .string "A peculiar ray is\nshot at the foe.\nIt may leave the\nfoe confused.$" - -gMoveDescription_BubbleBeam:: - .string "A spray of bubbles\nstrikes the foe.\nIt may lower the\nfoe's SPEED stat.$" - -gMoveDescription_AuroraBeam:: - .string "A rainbow-colored\nattack beam.\nIt may lower the\nfoe's ATTACK stat.$" - -gMoveDescription_HyperBeam:: - .string "A severely damaging\nattack that makes\nthe user rest on\nthe next turn.$" - -gMoveDescription_Peck:: - .string "The foe is jabbed\nwith a sharply\npointed beak or\nhorn.$" - -gMoveDescription_DrillPeck:: - .string "A corkscrewing\nattack with the\nsharp beak acting\nas a drill.$" - -gMoveDescription_Submission:: - .string "A reckless, full-\nbody throw attack\nthat also hurts the\nuser a little.$" - -gMoveDescription_LowKick:: - .string "A low, tripping kick\nthat inflicts more\ndamage on heavier\nfoes.$" - -gMoveDescription_Counter:: - .string "A retaliation move\nthat counters any\nphysical hit with\ndouble the damage.$" - -gMoveDescription_SeismicToss:: - .string "A gravity-fed throw\nthat causes damage\nmatching the user's\nlevel.$" - -gMoveDescription_Strength:: - .string "The foe is slugged\nat maximum power.\nCan also be used\nto move boulders.$" - -gMoveDescription_Absorb:: - .string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" - -gMoveDescription_MegaDrain:: - .string "A tough attack that\ndrains half the\ndamage it inflicted\nto restore HP.$" - -gMoveDescription_LeechSeed:: - .string "A seed is planted\non the foe to steal\nsome HP for the \nuser on every turn.$" - -gMoveDescription_Growth:: - .string "The user's body is\nforced to grow,\nraising the SP.\nATK stat.$" - -gMoveDescription_RazorLeaf:: - .string "The foe is hit with\na cutting leaf.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_SolarBeam:: - .string "A 2-turn move that\nblasts the foe with\nabsorbed energy in\nthe 2nd turn.$" - -gMoveDescription_PoisonPowder:: - .string "A cloud of toxic\ndust is scattered.\nIt may poison the\nfoe.$" - -gMoveDescription_StunSpore:: - .string "Paralyzing dust is\nscattered wildly.\nIt may paralyze\nthe foe.$" - -gMoveDescription_SleepPowder:: - .string "A sleep-inducing\ndust is scattered\nin high volume\naround a foe.$" - -gMoveDescription_PetalDance:: - .string "The user attacks\nwith petals for two\nto three turns,\nthen gets confused.$" - -gMoveDescription_StringShot:: - .string "The foe is bound\nwith strings shot\nfrom the mouth to\nreduce its SPEED.$" - -gMoveDescription_DragonRage:: - .string "The foe is hit with\na shock wave that\nalways inflicts 40-\nHP damage.$" - -gMoveDescription_FireSpin:: - .string "The foe is trapped\nin an intense spiral\nof fire that rages\ntwo to five turns.$" - -gMoveDescription_ThunderShock:: - .string "An electric shock\nattack that may\nalso leave the foe\nparalyzed.$" - -gMoveDescription_Thunderbolt:: - .string "A strong electrical\nattack that may\nalso leave the foe\nparalyzed.$" - -gMoveDescription_ThunderWave:: - .string "A weak electric\nshock that is sure\nto cause paralysis\nif it hits.$" - -gMoveDescription_Thunder:: - .string "A brutal lightning\nattack that may\nalso leave the foe\nparalyzed.$" - -gMoveDescription_RockThrow:: - .string "The foe is attacked\nwith a shower of\nsmall, easily\nthrown rocks.$" - -gMoveDescription_Earthquake:: - .string "An earthquake that\nstrikes all POKéMON\nin battle excluding\nthe user.$" - -gMoveDescription_Fissure:: - .string "The foe is dropped\ninto a fissure.\nThe foe faints if it\nhits.$" - -gMoveDescription_Dig:: - .string "An attack that hits\non the 2nd turn.\nCan also be used\nto exit dungeons.$" - -gMoveDescription_Toxic:: - .string "A move that badly\npoisons the foe.\nIts poison damage\nworsens every turn.$" - -gMoveDescription_Confusion:: - .string "A weak telekinetic\nattack that may\nalso leave the foe\nconfused.$" - -gMoveDescription_Psychic:: - .string "A strong telekinetic\nattack. It may also\nlower the foe's\nSP. DEF stat.$" - -gMoveDescription_Hypnosis:: - .string "Hypnotic suggestion\nis used to make the\nfoe fall into a\ndeep sleep.$" - -gMoveDescription_Meditate:: - .string "The user meditates\nto awaken its power\nand raise its\nATTACK stat.$" - -gMoveDescription_Agility:: - .string "The user relaxes\nand lightens its\nbody to sharply\nboost its SPEED.$" - -gMoveDescription_QuickAttack:: - .string "An almost invisibly\nfast attack that\nis certain to strike\nfirst.$" - -gMoveDescription_Rage:: - .string "An attack that\nbecomes stronger\neach time the user\nis hit in battle.$" - -gMoveDescription_Teleport:: - .string "Use it to flee from\nany wild POKéMON.\nAlso warps to the\nlast POKé CENTER.$" - -gMoveDescription_NightShade:: - .string "An attack with a\nmirage that inflicts\ndamage matching\nthe user's level.$" - -gMoveDescription_Mimic:: - .string "The user copies the\nmove last used by\nthe foe for the\nrest of the battle.$" - -gMoveDescription_Screech:: - .string "An ear-splitting\nscreech is emitted\nto sharply reduce\nthe foe's DEFENSE.$" - -gMoveDescription_DoubleTeam:: - .string "The user creates\nillusory copies of\nitself to raise its\nevasiveness.$" - -gMoveDescription_Recover:: - .string "A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.$" - -gMoveDescription_Harden:: - .string "The user stiffens\nall the muscles in\nits body to raise\nits DEFENSE stat.$" - -gMoveDescription_Minimize:: - .string "The user compresses\nall the cells in its\nbody to raise its\nevasiveness.$" - -gMoveDescription_Smokescreen:: - .string "An obscuring cloud\nof smoke or ink\nreduces the foe's\naccuracy.$" - -gMoveDescription_ConfuseRay:: - .string "The foe is exposed\nto a sinister ray\nthat triggers\nconfusion.$" - -gMoveDescription_Withdraw:: - .string "The user withdraws\nits body in its hard\nshell, raising its\nDEFENSE stat.$" - -gMoveDescription_DefenseCurl:: - .string "The user curls up\nto conceal weak\nspots and raise its\nDEFENSE stat.$" - -gMoveDescription_Barrier:: - .string "The user creates a\nsturdy wall that\nsharply raises its\nDEFENSE stat.$" - -gMoveDescription_LightScreen:: - .string "A wall of light\ncuts damage from\nSP. ATK attacks\nfor five turns.$" - -gMoveDescription_Haze:: - .string "Eliminates all stat\nchanges among all\nPOKéMON engaged in\nbattle.$" - -gMoveDescription_Reflect:: - .string "A wall of light\ncuts damage from\nphysical attacks\nfor five turns.$" - -gMoveDescription_FocusEnergy:: - .string "The user takes a\ndeep breath and\nfocuses to raise its\ncritical-hit ratio.$" - -gMoveDescription_Bide:: - .string "The user endures\nattacks for two\nturns, then strikes\nback double.$" - -gMoveDescription_Metronome:: - .string "Waggles a finger\nand stimulates the\nbrain into using any\nmove at random.$" - -gMoveDescription_MirrorMove:: - .string "The user counters\nthe move last used\nby the foe with the\nsame move.$" - -gMoveDescription_SelfDestruct:: - .string "The user blows up\nto inflict severe\ndamage, even\nmaking itself faint.$" - -gMoveDescription_EggBomb:: - .string "A large egg is\nhurled with great\nforce at the foe to\ninflict damage.$" - -gMoveDescription_Lick:: - .string "The foe is licked\nand hit with a long\ntongue. It may\nalso paralyze.$" - -gMoveDescription_Smog:: - .string "The foe is attacked\nwith exhaust gases.\nIt may also poison\nthe foe.$" - -gMoveDescription_Sludge:: - .string "Toxic sludge is\nhurled at the foe.\nIt may poison the\ntarget.$" - -gMoveDescription_BoneClub:: - .string "The foe is clubbed\nwith a bone held in\nhand. It may make\nthe foe flinch.$" - -gMoveDescription_FireBlast:: - .string "The foe is hit with\nan intense flame.\nIt may leave the\ntarget with a burn.$" - -gMoveDescription_Waterfall:: - .string "A powerful charge\nattack. It can also\nbe used to climb\na waterfall.$" - -gMoveDescription_Clamp:: - .string "The foe is clamped\nand squeezed by\nthe user's shell for\ntwo to five turns.$" - -gMoveDescription_Swift:: - .string "Star-shaped rays\nthat never miss are\nfired at all foes in\nbattle.$" - -gMoveDescription_SkullBash:: - .string "The user raises its\nDEFENSE in the 1st\nturn, then attacks\nin the 2nd turn.$" - -gMoveDescription_SpikeCannon:: - .string "Sharp spikes are\nfired at the foe to\nstrike two to five\ntimes.$" - -gMoveDescription_Constrict:: - .string "The foe is attacked\nwith long tentacles\nor vines. It may\nlower SPEED.$" - -gMoveDescription_Amnesia:: - .string "Forgets about\nsomething and\nsharply raises\nSP. DEF.$" - -gMoveDescription_Kinesis:: - .string "The user distracts\nthe foe by bending\na spoon. It may\nlower accuracy.$" - -gMoveDescription_SoftBoiled:: - .string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$" - -gMoveDescription_HiJumpKick:: - .string "A strong jumping\nknee kick. If it\nmisses, the user is\nhurt.$" - -gMoveDescription_Glare:: - .string "The user intimidates\nthe foe with the\ndesign on its belly\nto cause paralysis.$" - -gMoveDescription_DreamEater:: - .string "Absorbs half the\ndamage it inflicted\non a sleeping foe\nto restore HP.$" - -gMoveDescription_PoisonGas:: - .string "The foe is sprayed\nwith a cloud of\ntoxic gas that may\npoison the foe.$" - -gMoveDescription_Barrage:: - .string "Round objects are\nhurled at the foe\nto strike two to\nfive times.$" - -gMoveDescription_LeechLife:: - .string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" - -gMoveDescription_LovelyKiss:: - .string "The user forces a\nkiss on the foe\nwith a scary face\nthat induces sleep.$" - -gMoveDescription_SkyAttack:: - .string "A 2nd-turn attack\nmove with a high\ncritical-hit ratio.\nThe foe may flinch.$" - -gMoveDescription_Transform:: - .string "The user transforms\ninto a copy of the\nfoe with even the\nsame move set.$" - -gMoveDescription_Bubble:: - .string "A spray of bubbles\nhits the foe.\nIt may lower the\nfoe's SPEED stat.$" - -gMoveDescription_DizzyPunch:: - .string "The foe is hit with\na rhythmic punch\nthat may leave it\nconfused.$" - -gMoveDescription_Spore:: - .string "The user scatters\nbursts of fine\nspores that induce\nsleep.$" - -gMoveDescription_Flash:: - .string "A blast of light\nthat cuts the foe's\naccuracy. It also\nilluminates caves.$" - -gMoveDescription_Psywave:: - .string "The foe is attacked\nwith an odd, hot\nenergy wave that\nvaries in intensity.$" - -gMoveDescription_Splash:: - .string "The user just flops\nand splashes around\nwithout having any\neffect.$" - -gMoveDescription_AcidArmor:: - .string "The user alters its\ncells to liquefy\nitself and sharply\nraise DEFENSE.$" - -gMoveDescription_Crabhammer:: - .string "A large pincer is\nused to hammer the\nfoe. It has a high\ncritical-hit ratio.$" - -gMoveDescription_Explosion:: - .string "The user explodes\nto inflict terrible\ndamage even while\nfainting itself.$" - -gMoveDescription_FurySwipes:: - .string "The foe is raked\nwith sharp claws or\nscythes two to five\ntimes.$" - -gMoveDescription_Bonemerang:: - .string "The user throws a\nbone that hits the\nfoe once, then once\nagain on return.$" - -gMoveDescription_Rest:: - .string "The user sleeps for\ntwo turns to fully\nrestore HP and heal\nany status problem.$" - -gMoveDescription_RockSlide:: - .string "Large boulders are\nhurled at the foe.\nIt may make the\nfoe flinch.$" - -gMoveDescription_HyperFang:: - .string "The foe is attacked\nwith sharp fangs.\nIt may make the\nfoe flinch.$" - -gMoveDescription_Sharpen:: - .string "The user reduces\nits polygon count\nto sharpen edges\nand raise ATTACK.$" - -gMoveDescription_Conversion:: - .string "The user changes\nits type to match\nthe type of one of\nits moves.$" - -gMoveDescription_TriAttack:: - .string "A simultaneous\n3-beam attack that\nmay paralyze, burn,\nor freeze the foe.$" - -gMoveDescription_SuperFang:: - .string "The user attacks\nwith sharp fangs\nand halves the\nfoe's HP.$" - -gMoveDescription_Slash:: - .string "The foe is slashed\nwith claws, etc.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_Substitute:: - .string "The user creates a\ndecoy using one-\nquarter of its full\nHP.$" - -gMoveDescription_Struggle:: - .string "An attack that is\nused only if there\nis no PP. It also\nhurts the user.$" - -gMoveDescription_Sketch:: - .string "This move copies\nthe move last used\nby the foe, then\ndisappears.$" - -gMoveDescription_TripleKick:: - .string "A 3-kick attack\nthat becomes more\npowerful with each\nsuccessive hit.$" - -gMoveDescription_Thief:: - .string "An attack that may\ntake the foe's held\nitem if the user\nisn't holding one.$" - -gMoveDescription_SpiderWeb:: - .string "Ensnares the foe \nwith sticky string\nso it doesn't flee\nor switch out.$" - -gMoveDescription_MindReader:: - .string "The user predicts\nthe foe's action to\nensure its next\nattack hits.$" - -gMoveDescription_Nightmare:: - .string "A sleeping foe is\nshown a nightmare\nthat inflicts some\ndamage every turn.$" - -gMoveDescription_FlameWheel:: - .string "The user makes a\nfiery charge at the\nfoe. It may cause\na burn.$" - -gMoveDescription_Snore:: - .string "An attack that can\nbe used only while\nasleep. It may\ncause flinching.$" - -gMoveDescription_Curse:: - .string "A move that works\ndifferently for the\nGHOST-type and all\nthe other types.$" - -gMoveDescription_Flail:: - .string "A desperate attack\nthat becomes more\npowerful the less\nHP the user has.$" - -gMoveDescription_Conversion2:: - .string "The user changes\ntype to make itself\nresistant to the\nlast attack it took.$" - -gMoveDescription_Aeroblast:: - .string "A vortex of air is\nshot at the foe.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_CottonSpore:: - .string "Cotton-like spores\ncling to the foe,\nsharply reducing\nits SPEED stat.$" - -gMoveDescription_Reversal:: - .string "An all-out attack\nthat becomes more\npowerful the less\nHP the user has.$" - -gMoveDescription_Spite:: - .string "A move that cuts\n2 to 5 PP from the\nmove last used by\nthe foe.$" - -gMoveDescription_PowderSnow:: - .string "Blasts the foe with\na snowy gust.\nIt may cause\nfreezing.$" - -gMoveDescription_Protect:: - .string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$" - -gMoveDescription_MachPunch:: - .string "A punch thrown at\nblinding speed.\nIt is certain to\nstrike first.$" - -gMoveDescription_ScaryFace:: - .string "Frightens the foe\nwith a scary face\nto sharply reduce\nits SPEED.$" - -gMoveDescription_FaintAttack:: - .string "The user draws up\nclose to the foe\ndisarmingly, then\nhits without fail.$" - -gMoveDescription_SweetKiss:: - .string "The user kisses\nthe foe with sweet\ncuteness that\ncauses confusion.$" - -gMoveDescription_BellyDrum:: - .string "The user maximizes\nits ATTACK stat at\nthe cost of half\nits full HP.$" - -gMoveDescription_SludgeBomb:: - .string "Filthy sludge is\nhurled at the foe.\nIt may poison the\ntarget.$" - -gMoveDescription_MudSlap:: - .string "Mud is hurled in\nthe foe's face to\ninflict damage and\nlower its accuracy.$" - -gMoveDescription_Octazooka:: - .string "Ink is blasted in\nthe foe's face or\neyes to damage and\nlower accuracy.$" - -gMoveDescription_Spikes:: - .string "A trap of spikes is\nlaid around the\nfoe's party to hurt\nfoes switching in.$" - -gMoveDescription_ZapCannon:: - .string "An electric blast is\nfired like a cannon\nto inflict damage\nand paralyze.$" - -gMoveDescription_Foresight:: - .string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$" - -gMoveDescription_DestinyBond:: - .string "If the user faints,\nthe foe delivering\nthe final hit also\nfaints.$" - -gMoveDescription_PerishSong:: - .string "Any battler that\nhears this faints\nin three turns\nunless it switches.$" - -gMoveDescription_IcyWind:: - .string "A chilling wind is\nused to attack.\nIt also lowers the\nSPEED stat.$" - -gMoveDescription_Detect:: - .string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$" - -gMoveDescription_BoneRush:: - .string "The user strikes\nthe foe with a bone\nin hand two to five\ntimes.$" - -gMoveDescription_LockOn:: - .string "The user locks on\nto the foe, making\nthe next move sure\nto hit.$" - -gMoveDescription_Outrage:: - .string "The user thrashes\nabout for two to\nthree turns, then\nbecomes confused.$" - -gMoveDescription_Sandstorm:: - .string "A 5-turn sandstorm\nthat damages all\ntypes except ROCK,\nGROUND, and STEEL.$" - -gMoveDescription_GigaDrain:: - .string "A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" - -gMoveDescription_Endure:: - .string "The user endures\nany hit with 1 HP\nleft. It may fail if\nused in succession.$" - -gMoveDescription_Charm:: - .string "The foe is charmed\nby the user's cute\nappeals, sharply\ncutting its ATTACK.$" - -gMoveDescription_Rollout:: - .string "A 5-turn rolling\nattack that becomes\nstronger each time\nit hits.$" - -gMoveDescription_FalseSwipe:: - .string "A restrained attack\nthat always leaves\nthe foe with at\nleast 1 HP.$" - -gMoveDescription_Swagger:: - .string "A move that makes\nthe foe confused,\nbut also sharply\nraises its ATTACK.$" - -gMoveDescription_MilkDrink:: - .string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$" - -gMoveDescription_Spark:: - .string "An electrically\ncharged tackle that\nmay also paralyze\nthe foe.$" - -gMoveDescription_FuryCutter:: - .string "An attack that\ngrows stronger on\neach successive\nhit.$" - -gMoveDescription_SteelWing:: - .string "The foe is hit with\nwings of steel.\nIt may also raise\nthe user's DEFENSE.$" - -gMoveDescription_MeanLook:: - .string "The foe is fixed\nwith a mean look\nthat prevents it\nfrom escaping.$" - -gMoveDescription_Attract:: - .string "If it is the other\ngender, the foe is\nmade infatuated and\nunlikely to attack.$" - -gMoveDescription_SleepTalk:: - .string "While asleep, the\nuser randomly uses\none of the moves it\nknows.$" - -gMoveDescription_HealBell:: - .string "A soothing bell\nchimes to heal the\nstatus problems of\nall allies.$" - -gMoveDescription_Return:: - .string "This attack move\ngrows more powerful\nthe more the user\nlikes its TRAINER.$" - -gMoveDescription_Present:: - .string "The foe is given a\nbooby-trapped gift.\nIt restores HP\nsometimes, however.$" - -gMoveDescription_Frustration:: - .string "This attack move\ngrows more powerful\nthe less the user\nlikes its TRAINER.$" - -gMoveDescription_Safeguard:: - .string "It protects the\nuser's party from\nall status problems\nfor five turns.$" - -gMoveDescription_PainSplit:: - .string "The user adds its\nHP to the foe's HP,\nthen equally shares\nthe total HP.$" - -gMoveDescription_SacredFire:: - .string "A mystical and\npowerful fire\nattack that may\ninflict a burn.$" - -gMoveDescription_Magnitude:: - .string "A ground-shaking\nattack against all\nstanding POKéMON.\nIts power varies.$" - -gMoveDescription_DynamicPunch:: - .string "The foe is punched\nwith the user's full\npower. It confuses\nthe foe if it hits.$" - -gMoveDescription_Megahorn:: - .string "A brutal ramming\nattack delivered\nwith a tough and\nimpressive horn.$" - -gMoveDescription_DragonBreath:: - .string "The foe is hit with\nan incredible blast\nof breath that may\nalso paralyze.$" - -gMoveDescription_BatonPass:: - .string "The user switches\nout, passing along\nany stat changes\nto the new battler.$" - -gMoveDescription_Encore:: - .string "Makes the foe use\nthe move it last\nused repeatedly for\ntwo to six turns.$" - -gMoveDescription_Pursuit:: - .string "An attack move that\nworks especially\nwell on a foe that\nis switching out.$" - -gMoveDescription_RapidSpin:: - .string "An attack that\nfrees the user from\nBIND, WRAP, LEECH\nSEED, and SPIKES.$" - -gMoveDescription_SweetScent:: - .string "Allures the foe to\nreduce evasiveness.\nIt also attracts\nwild POKéMON.$" - -gMoveDescription_IronTail:: - .string "An attack with a\nsteel-hard tail.\nIt may lower the\nfoe's DEFENSE stat.$" - -gMoveDescription_MetalClaw:: - .string "The foe is attacked\nwith steel claws.\nIt may also raise\nthe user's ATTACK.$" - -gMoveDescription_VitalThrow:: - .string "Makes the user\nattack after the\nfoe. In return,\nit will not miss.$" - -gMoveDescription_MorningSun:: - .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" - -gMoveDescription_Synthesis:: - .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" - -gMoveDescription_Moonlight:: - .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" - -gMoveDescription_HiddenPower:: - .string "An attack that\nvaries in type and\nintensity depending\non the user.$" - -gMoveDescription_CrossChop:: - .string "The foe is hit with\ndouble chops.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_Twister:: - .string "A vicious twister\nattacks the foe.\nIt may make the\nfoe flinch.$" - -gMoveDescription_RainDance:: - .string "A heavy rain falls\nfor five turns,\npowering up WATER-\ntype moves.$" - -gMoveDescription_SunnyDay:: - .string "The sun blazes for\nfive turns, powering\nup FIRE-type\nmoves.$" - -gMoveDescription_Crunch:: - .string "The foe is crunched\nwith sharp fangs.\nIt may lower the\nfoe's SP. DEF.$" - -gMoveDescription_MirrorCoat:: - .string "A retaliation move\nthat pays back the\nfoe's special attack\ndouble.$" - -gMoveDescription_PsychUp:: - .string "The user hypnotizes\nitself into copying\nany stat change\nmade by the foe.$" - -gMoveDescription_ExtremeSpeed:: - .string "A blindingly speedy\ncharge attack that\nalways goes before\nany other.$" - -gMoveDescription_AncientPower:: - .string "An ancient power is\nused to attack. It\nmay also raise all\nthe user's stats.$" - -gMoveDescription_ShadowBall:: - .string "A shadowy blob is\nhurled at the foe.\nMay also lower the\nfoe's SP. DEF.$" - -gMoveDescription_FutureSight:: - .string "Two turns after\nthis move is used,\nthe foe is attacked\npsychically.$" - -gMoveDescription_RockSmash:: - .string "An attack that may\nalso cut DEFENSE.\nIt can also smash\ncracked boulders.$" - -gMoveDescription_Whirlpool:: - .string "The foe is trapped\nin a fast, vicious\nwhirlpool for two\nto five turns.$" - -gMoveDescription_BeatUp:: - .string "All party POKéMON\njoin in the attack.\nThe more allies,\nthe more damage.$" - -gMoveDescription_FakeOut:: - .string "An attack that hits\nfirst and causes\nflinching. Usable\nonly on 1st turn.$" - -gMoveDescription_Uproar:: - .string "The user attacks in\nan uproar that\nprevents sleep for\ntwo to five turns.$" - -gMoveDescription_Stockpile:: - .string "The user charges\nup power for use\nlater. It can be\nused three times.$" - -gMoveDescription_SpitUp:: - .string "The power built\nusing STOCKPILE is\nreleased at once\nfor attack.$" - -gMoveDescription_Swallow:: - .string "The energy it built\nusing STOCKPILE is\nabsorbed to restore\nHP.$" - -gMoveDescription_HeatWave:: - .string "The user exhales a\nheated breath to\nattack. It may also\ninflict a burn.$" - -gMoveDescription_Hail:: - .string "A hailstorm lasting\nfive turns damages\nall POKéMON except\nthe ICE-type.$" - -gMoveDescription_Torment:: - .string "It enrages the foe,\nmaking it incapable\nof using the same\nmove successively.$" - -gMoveDescription_Flatter:: - .string "Flattery is used to\nconfuse the foe,\nbut its SP. ATK\nalso rises.$" - -gMoveDescription_WillOWisp:: - .string "A sinister, bluish\nwhite flame is shot\nat the foe to\ninflict a burn.$" - -gMoveDescription_Memento:: - .string "The user faints,\nbut sharply lowers\nthe foe's ATTACK\nand SP. ATK.$" - -gMoveDescription_Facade:: - .string "An attack that is\nboosted if user is\nburned, poisoned,\nor paralyzed.$" - -gMoveDescription_FocusPunch:: - .string "An attack that is\nexecuted last.\nThe user flinches\nif hit beforehand.$" - -gMoveDescription_SmellingSalt:: - .string "Doubly effective on\na paralyzed foe,\nbut it also cures\nthe foe's paralysis.$" - -gMoveDescription_FollowMe:: - .string "The user draws\nattention to itself,\nmaking foes attack\nonly the user.$" - -gMoveDescription_NaturePower:: - .string "An attack that\nchanges type\ndepending on the\nuser's location.$" - -gMoveDescription_Charge:: - .string "The user charges\npower to boost the\nELECTRIC move it\nuses next.$" - -gMoveDescription_Taunt:: - .string "The foe is taunted\ninto a rage that\nallows it to use\nonly attack moves.$" - -gMoveDescription_HelpingHand:: - .string "A move that boosts\nthe power of the\nally's attack in a\nbattle.$" - -gMoveDescription_Trick:: - .string "A move that tricks\nthe foe into\ntrading held items\nwith the user.$" - -gMoveDescription_RolePlay:: - .string "The user mimics the\nfoe completely and\ncopies the foe's\nability.$" - -gMoveDescription_Wish:: - .string "A self-healing move\nthat restores half\nthe full HP on the\nnext turn.$" - -gMoveDescription_Assist:: - .string "The user randomly\npicks and uses a\nmove of an allied\nPOKéMON.$" - -gMoveDescription_Ingrain:: - .string "The user lays roots\nthat restore HP on\nevery turn.\nIt can't switch out.$" - -gMoveDescription_Superpower:: - .string "A powerful attack,\nbut it also lowers\nthe user's ATTACK\nand DEFENSE stats.$" - -gMoveDescription_MagicCoat:: - .string "Reflects back the\nfoe's LEECH SEED\nand any status-\ndamaging move.$" - -gMoveDescription_Recycle:: - .string "A move that\nrecycles a used\nitem for use once\nmore.$" - -gMoveDescription_Revenge:: - .string "An attack move that\ngains in intensity if\nthe target has hurt\nthe user.$" - -gMoveDescription_BrickBreak:: - .string "An attack that also\nbreaks any barrier\nlike LIGHT SCREEN\nand REFLECT.$" - -gMoveDescription_Yawn:: - .string "A huge yawn lulls\nthe foe into falling\nasleep on the next\nturn.$" - -gMoveDescription_KnockOff:: - .string "Knocks down the\nfoe's held item to\nprevent its use\nduring the battle.$" - -gMoveDescription_Endeavor:: - .string "Gains power the\nfewer HP the user\nhas compared with\nthe foe.$" - -gMoveDescription_Eruption:: - .string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$" - -gMoveDescription_SkillSwap:: - .string "The user employs\nits psychic power\nto swap abilities\nwith the foe.$" - -gMoveDescription_Imprison:: - .string "Prevents foes from\nusing any move\nthat is also known\nby the user.$" - -gMoveDescription_Refresh:: - .string "A self-healing move\nthat cures the user\nof a poisoning,\nburn, or paralysis.$" - -gMoveDescription_Grudge:: - .string "If the user faints,\nthis move deletes\nthe PP of the move\nthat finished it.$" - -gMoveDescription_Snatch:: - .string "Steals the effects\nof the foe's\nhealing or status-\nchanging move.$" - -gMoveDescription_SecretPower:: - .string "An attack that may\nhave an additional\neffect that varies\nwith the terrain.$" - -gMoveDescription_Dive:: - .string "The user dives\nunderwater on the\nfirst turn and\nstrikes next turn.$" - -gMoveDescription_ArmThrust:: - .string "A quick flurry of\nstraight-arm\npunches that hit\ntwo to five times.$" - -gMoveDescription_Camouflage:: - .string "Alters the user's\ntype depending on\nthe location's\nterrain.$" - -gMoveDescription_TailGlow:: - .string "The user flashes a\nlight that sharply\nraises its SP. ATK\nstat.$" - -gMoveDescription_LusterPurge:: - .string "A burst of light\ninjures the foe. It\nmay also lower the\nfoe's SP. DEF.$" - -gMoveDescription_MistBall:: - .string "A flurry of down\nhits the foe. It\nmay also lower the\nfoe's SP. ATK.$" - -gMoveDescription_FeatherDance:: - .string "The foe is covered\nwith a mass of down\nthat sharply cuts\nthe ATTACK stat.$" - -gMoveDescription_TeeterDance:: - .string "A wobbly dance\nthat confuses all\nthe POKéMON in\nbattle.$" - -gMoveDescription_BlazeKick:: - .string "A fiery kick with a\nhigh critical-hit\nratio. It may also\nburn the foe.$" - -gMoveDescription_MudSport:: - .string "Weakens ELECTRIC-\ntype attacks while\nthe user is in the\nbattle.$" - -gMoveDescription_IceBall:: - .string "A 5-turn rolling\nattack that becomes\nstronger each time\nit rolls.$" - -gMoveDescription_NeedleArm:: - .string "An attack using\nthorny arms.\nIt may make the\nfoe flinch.$" - -gMoveDescription_SlackOff:: - .string "The user slacks off\nand restores its HP\nby half its full\nHP.$" - -gMoveDescription_HyperVoice:: - .string "The user lets loose\na horribly loud\nshout with the\npower to damage.$" - -gMoveDescription_PoisonFang:: - .string "The foe is bitten\nwith toxic fangs.\nIt may also badly\npoison the foe.$" - -gMoveDescription_CrushClaw:: - .string "The foe is attacked\nwith sharp claws.\nIt may also lower\nthe foe's DEFENSE.$" - -gMoveDescription_BlastBurn:: - .string "The foe is hit with\na huge explosion.\nThe user can't move\non the next turn.$" - -gMoveDescription_HydroCannon:: - .string "The foe is hit with\na watery cannon.\nThe user can't move\non the next turn.$" - -gMoveDescription_MeteorMash:: - .string "The foe is hit with\na hard, fast punch.\nIt may also raise\nthe user's ATTACK.$" - -gMoveDescription_Astonish:: - .string "An attack using a\nstartling shout.\nIt also may make\nthe foe flinch.$" - -gMoveDescription_WeatherBall:: - .string "An attack that\nvaries in power and\ntype depending on\nthe weather.$" - -gMoveDescription_Aromatherapy:: - .string "A soothing scent is\nreleased to heal\nall status problems\nin the user's party.$" - -gMoveDescription_FakeTears:: - .string "The user feigns\ncrying to sharply\nlower the foe's\nSP. DEF stat.$" - -gMoveDescription_AirCutter:: - .string "The foe is hit with\nrazor-like wind.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_Overheat:: - .string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$" - -gMoveDescription_OdorSleuth:: - .string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$" - -gMoveDescription_RockTomb:: - .string "Boulders are hurled\nat the foe. It also\nlowers the foe's\nSPEED if it hits.$" - -gMoveDescription_SilverWind:: - .string "The foe is attacked\nwith a silver dust.\nIt may raise all\nthe user's stats.$" - -gMoveDescription_MetalSound:: - .string "A horrible metallic\nscreech is used to\nsharply lower the\nfoe's SP. DEF.$" - -gMoveDescription_GrassWhistle:: - .string "A pleasant melody\nis played to lull\nthe foe into a deep\nsleep.$" - -gMoveDescription_Tickle:: - .string "The foe is made to\nlaugh, reducing its\nATTACK and DEFENSE\nstats.$" - -gMoveDescription_CosmicPower:: - .string "The user absorbs a\nmystic power to\nraise its DEFENSE\nand SP. DEF.$" - -gMoveDescription_WaterSpout:: - .string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$" - -gMoveDescription_SignalBeam:: - .string "The foe is hit with\na flashing beam\nthat may also\ncause confusion.$" - -gMoveDescription_ShadowPunch:: - .string "The user throws a\npunch from the\nshadows. It cannot\nbe evaded.$" - -gMoveDescription_Extrasensory:: - .string "The user attacks\nwith an odd power\nthat may make the\nfoe flinch.$" - -gMoveDescription_SkyUppercut:: - .string "The user attacks\nwith an uppercut\nthrown skywards\nwith force.$" - -gMoveDescription_SandTomb:: - .string "The foe is trapped\ninside a painful\nsandstorm for two\nto five turns.$" - -gMoveDescription_SheerCold:: - .string "The foe is attacked\nwith ultimate cold\nthat causes fainting\nif it hits.$" - -gMoveDescription_MuddyWater:: - .string "The user attacks\nwith muddy water.\nIt may also lower\nthe foe's accuracy.$" - -gMoveDescription_BulletSeed:: - .string "The user shoots\nseeds at the foe.\nTwo to five seeds\nare shot at once.$" - -gMoveDescription_AerialAce:: - .string "An extremely fast\nattack against one\ntarget. It can't be\nevaded.$" - -gMoveDescription_IcicleSpear:: - .string "Sharp icicles are\nfired at the foe.\nIt strikes two to\nfive times.$" - -gMoveDescription_IronDefense:: - .string "The user hardens\nits body's surface\nto sharply raise its\nDEFENSE stat.$" - -gMoveDescription_Block:: - .string "The user blocks the\nfoe's way with arms\nspread wide to\nprevent escape.$" - -gMoveDescription_Howl:: - .string "The user howls to\nraise its spirit and\nboost its ATTACK\nstat.$" - -gMoveDescription_DragonClaw:: - .string "Sharp, huge claws\nhook and slash the\nfoe quickly and\nwith great power.$" - -gMoveDescription_FrenzyPlant:: - .string "The foe is hit with\nan enormous branch.\nThe user can't move\non the next turn.$" - -gMoveDescription_BulkUp:: - .string "The user bulks up\nits body to boost\nboth its ATTACK and\nDEFENSE stats.$" - -gMoveDescription_Bounce:: - .string "The user bounces\non the foe on the\n2nd turn. It may\nparalyze the foe.$" - -gMoveDescription_MudShot:: - .string "The user attacks by\nhurling mud.\nIt also reduces the\nfoe's SPEED.$" - -gMoveDescription_PoisonTail:: - .string "An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.$" - -gMoveDescription_Covet:: - .string "A cutely executed\nattack that also\nsteals the foe's\nhold item.$" - -gMoveDescription_VoltTackle:: - .string "The user throws an\nelectrified tackle.\nIt hurts the user\na little.$" - -gMoveDescription_MagicalLeaf:: - .string "The foe is attacked\nwith a strange leaf\nthat cannot be\nevaded.$" - -gMoveDescription_WaterSport:: - .string "Weakens FIRE-type\nattacks while the\nuser is in the\nbattle.$" - -gMoveDescription_CalmMind:: - .string "The user focuses\nits mind to raise\nthe SP. ATK and\nSP. DEF stats.$" - -gMoveDescription_LeafBlade:: - .string "The foe is slashed\nwith a sharp leaf.\nIt has a high\ncritical-hit ratio.$" - -gMoveDescription_DragonDance:: - .string "A mystic, powerful\ndance that boosts\nthe user's ATTACK\nand SPEED stats.$" - -gMoveDescription_RockBlast:: - .string "The user hurls two\nto five hard rocks\nat the foe to\nattack.$" - -gMoveDescription_ShockWave:: - .string "A rapid jolt of\nelectricity strikes\nthe foe. It can't\nbe evaded.$" - -gMoveDescription_WaterPulse:: - .string "An attack with a\npulsing blast of\nwater. It may also\nconfuse the foe.$" - -gMoveDescription_DoomDesire:: - .string "A move that attacks\nthe foe with a\nblast of light two\nturns after use.$" - -gMoveDescription_PsychoBoost:: - .string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$" -