Merge branch 'master' of github.com:pret/pokefirered into dism_more_data
This commit is contained in:
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80B1620
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sub_80B1620: @ 80B1620
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, _080B1674 @ =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B1636
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adds r0, r5, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_080B1636:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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ldrh r0, [r4, 0x4]
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strh r0, [r5, 0x2E]
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ldr r4, _080B1678 @ =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, _080B167C @ =0x0000ffe2
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strh r0, [r5, 0x38]
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adds r0, r5, 0
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bl InitAnimArcTranslation
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ldr r0, _080B1680 @ =sub_80B1684
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1674: .4byte gBattleAnimArgs
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_080B1678: .4byte gBattleAnimTarget
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_080B167C: .4byte 0x0000ffe2
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_080B1680: .4byte sub_80B1684
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thumb_func_end sub_80B1620
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thumb_func_start sub_80B1684
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sub_80B1684: @ 80B1684
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimHorizontalArc
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lsls r0, 24
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cmp r0, 0
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beq _080B1698
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B1698:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B1684
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thumb_func_start sub_80B16A0
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sub_80B16A0: @ 80B16A0
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push {r4-r6,lr}
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sub sp, 0x4
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adds r4, r0, 0
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ldr r5, _080B1714 @ =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _080B16B8
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adds r0, r4, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_080B16B8:
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adds r0, r4, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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ldr r0, _080B1718 @ =gBattleAnimTarget
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ldrb r0, [r0]
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mov r6, sp
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adds r6, 0x2
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movs r1, 0x1
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mov r2, sp
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adds r3, r6, 0
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bl SetAverageBattlerPositions
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ldr r0, _080B171C @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B16E6
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ldrh r0, [r5, 0x8]
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negs r0, r0
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strh r0, [r5, 0x8]
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_080B16E6:
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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mov r1, sp
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ldrh r0, [r5, 0x8]
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ldrh r1, [r1]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r5, 0xA]
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ldrh r6, [r6]
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adds r0, r6
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strh r0, [r4, 0x36]
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ldr r0, _080B1720 @ =0x0000ffe2
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strh r0, [r4, 0x38]
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adds r0, r4, 0
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bl InitAnimArcTranslation
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ldr r0, _080B1724 @ =sub_80B1728
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str r0, [r4, 0x1C]
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add sp, 0x4
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1714: .4byte gBattleAnimArgs
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_080B1718: .4byte gBattleAnimTarget
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_080B171C: .4byte gBattleAnimAttacker
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_080B1720: .4byte 0x0000ffe2
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_080B1724: .4byte sub_80B1728
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thumb_func_end sub_80B16A0
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thumb_func_start sub_80B1728
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sub_80B1728: @ 80B1728
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimHorizontalArc
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lsls r0, 24
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cmp r0, 0
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beq _080B173C
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B173C:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B1728
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thumb_func_start sub_80B1744
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sub_80B1744: @ 80B1744
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, _080B1790 @ =gBattleAnimArgs
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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ldrh r0, [r4, 0x20]
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strh r0, [r4, 0x30]
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ldrh r1, [r5]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r4, 0x22]
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strh r0, [r4, 0x34]
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ldrh r1, [r5, 0x2]
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adds r0, r1
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strh r0, [r4, 0x36]
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adds r0, r4, 0
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bl InitSpriteDataForLinearTranslation
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movs r1, 0x30
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x38]
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movs r1, 0x32
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x3A]
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ldr r0, _080B1794 @ =sub_80B1798
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1790: .4byte gBattleAnimArgs
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_080B1794: .4byte sub_80B1798
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thumb_func_end sub_80B1744
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thumb_func_start sub_80B1798
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sub_80B1798: @ 80B1798
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateSpriteLinearFixedPoint
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ldrh r0, [r4, 0x30]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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strh r0, [r4, 0x30]
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ldrh r0, [r4, 0x32]
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ldrh r1, [r4, 0x3A]
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subs r0, r1
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strh r0, [r4, 0x32]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B17BE
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B17BE:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B1798
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thumb_func_start sub_80B17C4
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sub_80B17C4: @ 80B17C4
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, _080B1824 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, _080B1828 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B17F0
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ldr r1, _080B182C @ =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_080B17F0:
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ldr r0, _080B182C @ =gBattleAnimArgs
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ldrh r2, [r0]
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ldrh r1, [r4, 0x20]
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adds r2, r1
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strh r2, [r4, 0x20]
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ldrh r1, [r0, 0x2]
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ldrh r3, [r4, 0x22]
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adds r1, r3
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strh r1, [r4, 0x22]
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ldrh r3, [r0, 0x8]
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strh r3, [r4, 0x2E]
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ldrh r0, [r0, 0x4]
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adds r2, r0
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strh r2, [r4, 0x32]
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adds r1, r3
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strh r1, [r4, 0x36]
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ldr r0, _080B1830 @ =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, _080B1834 @ =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1824: .4byte gBattleAnimTarget
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_080B1828: .4byte gBattleAnimAttacker
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_080B182C: .4byte gBattleAnimArgs
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_080B1830: .4byte StartAnimLinearTranslation
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_080B1834: .4byte DestroyAnimSprite
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thumb_func_end sub_80B17C4
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thumb_func_start sub_80B1838
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sub_80B1838: @ 80B1838
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, _080B1850 @ =gBattleAnimArgs
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movs r1, 0x4
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _080B1854
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adds r0, r4, 0
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movs r1, 0x1
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bl InitSpritePosToAnimTarget
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b _080B188A
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.align 2, 0
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_080B1850: .4byte gBattleAnimArgs
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_080B1854:
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ldr r0, _080B1894 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, _080B1898 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B187A
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ldrh r0, [r5]
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negs r0, r0
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strh r0, [r5]
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_080B187A:
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ldrh r0, [r5]
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ldrh r1, [r4, 0x20]
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adds r0, r1
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strh r0, [r4, 0x20]
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ldrh r0, [r5, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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_080B188A:
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ldr r0, _080B189C @ =sub_80B18A0
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1894: .4byte gBattleAnimTarget
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_080B1898: .4byte gBattleAnimAttacker
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_080B189C: .4byte sub_80B18A0
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thumb_func_end sub_80B1838
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thumb_func_start sub_80B18A0
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sub_80B18A0: @ 80B18A0
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push {r4,lr}
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adds r4, r0, 0
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ldrh r0, [r4, 0x2E]
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adds r0, 0xB
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x2E]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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movs r1, 0x4
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bl Sin
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x30]
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adds r0, 0x30
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strh r0, [r4, 0x30]
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lsls r0, 16
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asrs r0, 24
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negs r0, r0
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strh r0, [r4, 0x26]
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adds r0, r4, 0
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adds r0, 0x3F
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ldrb r1, [r0]
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movs r0, 0x20
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ands r0, r1
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cmp r0, 0
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beq _080B18DC
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B18DC:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B18A0
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.align 2, 0 @ Don't pad with nop.
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