include config.mk # Default make rule all: rom # Toolchain selection TOOLCHAIN := $(DEVKITARM) # don't use dkP's base_tools anymore # because the redefinition of $(CC) conflicts # with when we want to use $(CC) to preprocess files # thus, manually create the variables for the bin # files, or use arm-none-eabi binaries on the system # if dkP is not installed on this system ifneq (,$(TOOLCHAIN)) ifneq ($(wildcard $(TOOLCHAIN)/bin),) export PATH := $(TOOLCHAIN)/bin:$(PATH) endif endif PREFIX := arm-none-eabi- OBJCOPY := $(PREFIX)objcopy OBJDUMP := $(PREFIX)objdump AS := $(PREFIX)as LD := $(PREFIX)ld EXE := ifeq ($(OS),Windows_NT) EXE := .exe endif # use arm-none-eabi-cpp for macOS # as macOS's default compiler is clang # and clang's preprocessor will warn on \u # when preprocessing asm files, expecting a unicode literal # we can't unconditionally use arm-none-eabi-cpp # as installations which install binutils-arm-none-eabi # don't come with it ifneq ($(MODERN),1) ifeq ($(shell uname -s),Darwin) CPP := $(PREFIX)cpp else CPP := $(CC) -E endif else CPP := $(PREFIX)cpp endif ROM := poke$(BUILD_NAME).gba OBJ_DIR := $(BUILD_DIR)/$(BUILD_NAME) ELF := $(ROM:.gba=.elf) MAP := $(ROM:.gba=.map) SYM := $(ROM:.gba=.sym) # Commonly used directories C_SUBDIR = src ASM_SUBDIR = asm DATA_SRC_SUBDIR = src/data DATA_ASM_SUBDIR = data SONG_SUBDIR = sound/songs MID_SUBDIR = sound/songs/midi C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR) MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR) SHELL := bash -o pipefail # Set flags for tools ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym MODERN=$(MODERN) INCLUDE_DIRS := include INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %) INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %) O_LEVEL ?= 2 CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -D$(GAME_VERSION) -DREVISION=$(GAME_REVISION) -D$(GAME_LANGUAGE) -DMODERN=$(MODERN) ifeq ($(MODERN),0) CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef -std=gnu89 CC1 := tools/agbcc/bin/agbcc$(EXE) override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O$(O_LEVEL) -fhex-asm LIBPATH := -L ../../tools/agbcc/lib LIB := $(LIBPATH) -lgcc -lc else # Note: The makefile must be set up to not call these if modern == 0 MODERNCC := $(PREFIX)gcc PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC) CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast LIBPATH := -L $(shell dirname $(shell $(PATH_MODERNCC) -print-file-name=libgcc.a)) -L $(shell dirname $(shell $(PATH_MODERNCC) -print-file-name=libc.a)) LIB := $(LIBPATH) -lc -lgcc ifneq ($(DEVKITARM),) ifeq ($(TOOLCHAIN),$(DEVKITARM)) LIB += -lsysbase -lc endif endif LIB += -lnosys endif # Enable debug info if set ifeq ($(DINFO),1) override CFLAGS += -g endif # Variable filled out in other make files AUTO_GEN_TARGETS := include make_tools.mk # Tool executables GFX := $(TOOLS_DIR)/gbagfx/gbagfx$(EXE) WAV2AGB := $(TOOLS_DIR)/wav2agb/wav2agb$(EXE) MID := $(TOOLS_DIR)/mid2agb/mid2agb$(EXE) SCANINC := $(TOOLS_DIR)/scaninc/scaninc$(EXE) PREPROC := $(TOOLS_DIR)/preproc/preproc$(EXE) RAMSCRGEN := $(TOOLS_DIR)/ramscrgen/ramscrgen$(EXE) FIX := $(TOOLS_DIR)/gbafix/gbafix$(EXE) MAPJSON := $(TOOLS_DIR)/mapjson/mapjson$(EXE) JSONPROC := $(TOOLS_DIR)/jsonproc/jsonproc$(EXE) PERL := perl SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c MAKEFLAGS += --no-print-directory # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: ALL_BUILDS := firered firered_rev1 firered_rev10 leafgreen leafgreen_rev1 leafgreen_rev10 ALL_BUILDS += $(ALL_BUILDS:%=%_modern) RULES_NO_SCAN += clean clean-assets tidy generated clean-generated .PHONY: all rom modern compare $(ALL_BUILDS) $(ALL_BUILDS:%=compare_%) .PHONY: $(RULES_NO_SCAN) infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Check if we need to scan dependencies based on the chosen rule OR user preference NODEP ?= 0 # Check if we need to pre-build tools and generate assets based on the chosen rule. SETUP_PREREQS ?= 1 # Disable dependency scanning for rules that don't need it. ifneq (,$(MAKECMDGOALS)) ifeq (,$(filter-out $(RULES_NO_SCAN),$(MAKECMDGOALS))) NODEP := 1 SETUP_PREREQS := 0 endif endif .SHELLSTATUS ?= 0 ifeq ($(SETUP_PREREQS),1) # If set on: Default target or a rule requiring a scan # Forcibly execute `make tools` since we need them for what we are doing. $(foreach line, $(shell $(MAKE) -f make_tools.mk | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) ifneq ($(.SHELLSTATUS),0) $(error Errors occurred while building tools. See error messages above for more details) endif # Oh and also generate mapjson sources before we use `SCANINC`. $(foreach line, $(shell $(MAKE) generated | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) ifneq ($(.SHELLSTATUS),0) $(error Errors occurred while generating map-related sources. See error messages above for more details) endif endif # Collect sources C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c) C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src))) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s) C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) # get all the data/*.s files EXCEPT the ones with specific rules REGULAR_DATA_ASM_SRCS := $(filter-out $(DATA_ASM_SUBDIR)/maps.s $(DATA_ASM_SUBDIR)/map_events.s, $(wildcard $(DATA_ASM_SUBDIR)/*.s)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s) SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS)) MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid) MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS)) OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS) OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) SUBDIRS := $(sort $(dir $(OBJS))) $(shell mkdir -p $(SUBDIRS)) # Pretend rules that are actually flags defer to `make all` modern: all compare: all # Other rules rom: $(ROM) ifeq ($(COMPARE),1) @$(SHA1) $(BUILD_NAME).sha1 endif syms: $(SYM) clean: tidy clean-tools clean-generated clean-assets clean-assets: rm -f $(MID_SUBDIR)/*.s rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc find sound -iname '*.bin' -exec rm {} + find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} + tidy: $(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map}) $(RM) -r $(BUILD_DIR) # "friendly" target names for convenience sake firered: ; @$(MAKE) GAME_VERSION=FIRERED firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 firered_switch: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=10 leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 leafgreen_switch: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=10 compare_firered: ; @$(MAKE) GAME_VERSION=FIRERED COMPARE=1 compare_firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 COMPARE=1 compare_firered_switch: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=10 COMPARE=1 compare_leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN COMPARE=1 compare_leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 COMPARE=1 compare_leafgreen_switch:; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=10 COMPARE=1 firered_modern: ; @$(MAKE) GAME_VERSION=FIRERED MODERN=1 firered_rev1_modern: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 MODERN=1 leafgreen_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN MODERN=1 leafgreen_rev1_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 MODERN=1 # Other rules include graphics_file_rules.mk include tileset_rules.mk include map_data_rules.mk include spritesheet_rules.mk include json_data_rules.mk include audio_rules.mk # NOTE: Tools must have been built prior (FIXME) # so you can't really call this rule directly generated: $(AUTO_GEN_TARGETS) @: # Silence the "Nothing to be done for `generated'" message, which some people were confusing for an error. %.s: ; %.png: ; %.pal: ; %.wav: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ clean-generated: @rm -f $(AUTO_GEN_TARGETS) @echo "rm -f " ifeq ($(MODERN),0) $(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/m4a.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE) $(C_BUILDDIR)/isagbprn.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE) $(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork $(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding $(C_BUILDDIR)/battle_anim_flying.o: CFLAGS += -ffreestanding $(C_BUILDDIR)/librfu_intr.o: CC1 := $(TOOLS_DIR)/agbcc/bin/agbcc_arm$(EXE) $(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet else $(C_BUILDDIR)/berry_crush_2.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/berry_crush_3.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/braille_text.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/text.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/battle_tower.o: CFLAGS += -Wno-div-by-zero $(C_BUILDDIR)/librfu_intr.o: override CFLAGS += -marm -mthumb-interwork -O2 -mtune=arm7tdmi -march=armv4t -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast endif # Dependency rules (for the *.c & *.s sources to .o files) # Have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon). $(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c ifneq ($(KEEP_TEMPS),1) @echo "$(CC1) -o $@ $<" @$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ - else @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s @echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s endif $(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c $(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $< ifneq ($(NODEP),1) -include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d)) endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $(AS) $(ASFLAGS) -o $@ $< $(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s $(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $< ifneq ($(NODEP),1) -include $(addprefix $(OBJ_DIR)/,$(ASM_SRCS:.s=.d)) endif $(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s $(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s $(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $< ifneq ($(NODEP),1) -include $(addprefix $(OBJ_DIR)/,$(C_ASM_SRCS:.s=.d)) endif $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@ $(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s $(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $< ifneq ($(NODEP),1) -include $(addprefix $(OBJ_DIR)/,$(REGULAR_DATA_ASM_SRCS:.s=.d)) endif $(OBJ_DIR)/sym_bss.ld: sym_bss.txt $(RAMSCRGEN) .bss $< ENGLISH > $@ $(OBJ_DIR)/sym_bss_rev10.ld: sym_bss_rev10.txt $(RAMSCRGEN) .bss $< ENGLISH > $@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt) $(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@ $(OBJ_DIR)/sym_common_rev10.ld: sym_common_rev10.txt $(C_OBJS) $(wildcard common_syms/*.txt) $(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ $(OBJ_DIR)/sym_ewram_rev10.ld: sym_ewram_rev10.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ # Linker script ifeq ($(MODERN),0) ifeq ($(GAME_REVISION),10) LD_SCRIPT := ld_script_rev10.ld LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss_rev10.ld $(OBJ_DIR)/sym_common_rev10.ld $(OBJ_DIR)/sym_ewram_rev10.ld else LD_SCRIPT := ld_script.ld LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld endif else LD_SCRIPT := ld_script_modern.ld LD_SCRIPT_DEPS := endif # Final rules # Elf from object files LDFLAGS = -Map ../../$(MAP) $(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS) @cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat @echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ | cat" $(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent # Builds the rom from the elf file $(ROM): $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ # Symbol file (`make syms`) $(SYM): $(ELF) $(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@