IndigoPlateau_Exterior_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, IndigoPlateau_Exterior_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, IndigoPlateau_Exterior_OnFrame .byte 0 IndigoPlateau_Exterior_OnTransition:: setworldmapflag FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR call_if_eq VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, IndigoPlateau_Exterior_EventScript_PlayCreditsMusic end IndigoPlateau_Exterior_EventScript_PlayCreditsMusic:: playbgm MUS_CREDITS, 0 return IndigoPlateau_Exterior_OnFrame:: map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, IndigoPlateau_Exterior_EventScript_Credits .2byte 0 @ After beating the champion, you are warped to the main @ entrance of Indigo Plateau. This script starts running @ immediately after your walking animation. @ The script is timed to the music. IndigoPlateau_Exterior_EventScript_Credits:: lockall delay 105 @ Rival exits building. Spawn a dummy object to lock the camera. opendoor 11, 6 waitdooranim special SpawnCameraObject addobject LOCALID_CREDITS_RIVAL applymovement LOCALID_CREDITS_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay waitmovement 0 closedoor 11, 6 waitdooranim @ Rival runs off applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave applymovement LOCALID_CREDITS_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave waitmovement 0 delay 100 @ Oak exits building opendoor 11, 6 waitdooranim addobject LOCALID_CREDITS_PROF_OAK applymovement LOCALID_CREDITS_PROF_OAK, IndigoPlateau_Exterior_Movement_OakExitBuilding waitmovement 0 closedoor 11, 6 waitdooranim delay 160 @ Oak looks at player, then walks off applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave applymovement LOCALID_CREDITS_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave waitmovement 0 delay 100 @ Player begin to leave applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave waitmovement 0 delay 155 applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague waitmovement 0 delay 90 @ Player runs off applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround waitmovement 0 applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave waitmovement 0 @ Reset the map state and roll the credits special RemoveCameraObject setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0 removeobject LOCALID_CREDITS_RIVAL removeobject LOCALID_CREDITS_PROF_OAK special DoCredits waitstate releaseall end IndigoPlateau_Exterior_Movement_PlayerLeave:: player_run_down player_run_down player_run_down player_run_down player_run_down player_run_down step_end @ Unused IndigoPlateau_Exterior_Movement_PlayerExitBuilding:: walk_down walk_down step_end IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave:: delay_16 delay_4 walk_in_place_faster_down step_end IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave:: delay_8 walk_in_place_faster_right delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_in_place_faster_down step_end IndigoPlateau_Exterior_Movement_PlayerBeginLeave:: walk_right delay_16 walk_down walk_down delay_16 delay_16 step_end IndigoPlateau_Exterior_Movement_PlayerTurnAround:: walk_in_place_faster_down step_end IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay:: face_right lock_facing_direction walk_left unlock_facing_direction step_end IndigoPlateau_Exterior_Movement_PlayerFaceLeague:: walk_in_place_faster_up step_end IndigoPlateau_Exterior_Movement_RivalLeave:: walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down step_end IndigoPlateau_Exterior_Movement_RivalExitBuilding:: walk_fast_down step_end IndigoPlateau_Exterior_Movement_OakLeave:: walk_in_place_faster_left delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_in_place_faster_down delay_16 walk_down walk_down walk_down walk_down walk_down walk_down walk_down step_end IndigoPlateau_Exterior_Movement_OakExitBuilding:: walk_down step_end