SevenIsland_House_Room2_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_House_Room2_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SevenIsland_House_Room2_OnFrame .byte 0 SevenIsland_House_Room2_OnTransition:: special SetEReaderTrainerGfxId end SevenIsland_House_Room2_OnFrame:: map_script_2 VAR_TEMP_1, 0, SevenIsland_House_Room2_EventScript_BattleVisitingTrainer .2byte 0 SevenIsland_House_Room2_EventScript_BattleVisitingTrainer:: lockall applymovement LOCALID_PLAYER, SevenIsland_House_Room2_Movement_PlayerEnterRoom waitmovement 0 special BufferEReaderTrainerGreeting msgbox gStringVar4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 special StartSpecialBattle waitstate call_if_eq VAR_RESULT, 3, SevenIsland_House_Room2_EventScript_BattleTie call_if_eq VAR_RESULT, 1, SevenIsland_House_Room2_EventScript_BattleWon call_if_eq VAR_RESULT, 2, SevenIsland_House_Room2_EventScript_BattleLost closemessage special HealPlayerParty applymovement LOCALID_PLAYER, SevenIsland_House_Room2_Movement_PlayerExitRoom waitmovement 0 special LoadPlayerParty setvar VAR_TEMP_1, 1 warp MAP_SEVEN_ISLAND_HOUSE_ROOM1, 4, 1 waitstate releaseall end SevenIsland_House_Room2_EventScript_BattleTie:: setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3 msgbox SevenIsland_House_Room2_Text_MatchEndedUpDraw return SevenIsland_House_Room2_EventScript_BattleWon:: setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1 special ShowFieldMessageStringVar4 waitmessage waitbuttonpress return SevenIsland_House_Room2_EventScript_BattleLost:: setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2 special ShowFieldMessageStringVar4 waitmessage waitbuttonpress return SevenIsland_House_Room2_Movement_PlayerEnterRoom:: walk_down walk_down walk_down walk_right walk_right step_end SevenIsland_House_Room2_Movement_PlayerExitRoom:: walk_left walk_left walk_up walk_up walk_up walk_up delay_8 step_end