Text_ObtainedTheX:: .string "Obtained the {STR_VAR_2}!$" Text_BagIsFull:: .string "The BAG is full…$" Text_PutItemAway:: .string "{PLAYER} put the {STR_VAR_2}\n" .string "in the {STR_VAR_3}.$" Text_FoundOneItem:: .string "{PLAYER} found one {STR_VAR_2}!$" Text_TooBadBagFull:: .string "Too bad!\n" .string "The BAG is full…$" Text_FoundXCoins:: .string "{PLAYER} found\n" .string "{STR_VAR_1} {STR_VAR_2}!$" Text_PutCoinsAwayInCoinCase:: .string "{PLAYER} put the COINS away in\n" .string "the COIN CASE.$" Text_CoinCaseIsFull:: .string "Too bad!\n" .string "The COIN CASE is full…$" Text_NothingToPutThemIn:: .string "Too bad!\n" .string "There's nothing to put them in…$" Text_FoundXItems:: .string "{PLAYER} found\n" .string "{STR_VAR_1} {STR_VAR_2}(s)!$" Text_ObtainedTheDecor:: .string "Obtained the {STR_VAR_2}!$" Text_NoRoomForAnotherDecor:: .string "Too bad! There's no room left for\n" .string "another {STR_VAR_2}…$" Text_DecorTransferredToPC:: .string "The {STR_VAR_2} was transferred\n" .string "to the PC.$"