#include "global.h" #include "dodrio_berry_picking.h" #include "link.h" #include "link_rfu.h" enum { PACKET_READY_START = 1, PACKET_GAME_STATE, PACKET_PICK_STATE, PACKET_READY_END, }; struct ReadyToStartPacket { u8 id; bool8 ALIGNED(4) ready; }; struct GameStatePacket { u8 id; u8 fallDist_Col0:4; u8 fallDist_Col1:4; u16 fallDist_Col2:4; u16 fallDist_Col3:4; u16 fallDist_Col4:4; u16 fallDist_Col5:4; u16 fallDist_Col6:4; u16 fallDist_Col7:4; u16 fallDist_Col8:4; u16 fallDist_Col9:4; u16 berryId_Col0:2; u16 berryId_Col1:2; u16 berryId_Col2:2; u16 berryId_Col3:2; u16 berryId_Col4:2; u16 berryId_Col5:2; u16 berryId_Col6:2; u16 berryId_Col7:2; u8 berryId_Col8:2; u8 berryId_Col9:2; u8 pickState_Player1:2; u8 pickState_Player2:2; u8 pickState_Player3:2; u8 pickState_Player4:2; u8 pickState_Player5:2; bool8 ateBerry_Player1:1; bool8 ateBerry_Player2:1; bool8 ateBerry_Player3:1; bool8 ateBerry_Player4:1; bool8 ateBerry_Player5:1; u8 numGraySquares:5; bool8 allReadyToEnd:1; bool8 berriesFalling:1; bool8 missedBerry_Player1:1; bool8 missedBerry_Player2:1; bool8 missedBerry_Player3:1; bool8 missedBerry_Player4:1; bool8 missedBerry_Player5:1; }; struct PickStatePacket { u8 id; u8 ALIGNED(4) pickState; }; struct ReadyToEndPacket { u8 id; bool32 ready; }; void SendPacket_ReadyToStart(bool32 ready) { struct ReadyToStartPacket packet; packet.id = PACKET_READY_START; packet.ready = ready; Rfu_SendPacket(&packet); } bool8 RecvPacket_ReadyToStart(s32 playerId) { struct ReadyToStartPacket *packet; if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET) return FALSE; packet = (void *)&gRecvCmds[playerId][1]; if (packet->id == PACKET_READY_START) return packet->ready; return FALSE; } void SendPacket_GameState(struct DodrioGame_Player *player, struct DodrioGame_PlayerCommData *player1, struct DodrioGame_PlayerCommData *player2, struct DodrioGame_PlayerCommData *player3, struct DodrioGame_PlayerCommData *player4, struct DodrioGame_PlayerCommData *player5, u8 numGraySquares, bool32 berriesFalling, bool32 allReadyToEnd) { struct GameStatePacket packet; struct DodrioGame_Berries *berries = &player->berries; packet.id = PACKET_GAME_STATE; packet.fallDist_Col0 = berries->fallDist[0]; packet.fallDist_Col1 = berries->fallDist[1]; packet.fallDist_Col2 = berries->fallDist[2]; packet.fallDist_Col3 = berries->fallDist[3]; packet.fallDist_Col4 = berries->fallDist[4]; packet.fallDist_Col5 = berries->fallDist[5]; packet.fallDist_Col6 = berries->fallDist[6]; packet.fallDist_Col7 = berries->fallDist[7]; packet.fallDist_Col8 = berries->fallDist[8]; packet.fallDist_Col9 = berries->fallDist[9]; packet.berryId_Col0 = berries->ids[0]; packet.berryId_Col1 = berries->ids[1]; packet.berryId_Col2 = berries->ids[2]; packet.berryId_Col3 = berries->ids[3]; packet.berryId_Col4 = berries->ids[4]; packet.berryId_Col5 = berries->ids[5]; packet.berryId_Col6 = berries->ids[6]; packet.berryId_Col7 = berries->ids[7]; packet.berryId_Col8 = berries->ids[8]; packet.berryId_Col9 = berries->ids[9]; packet.pickState_Player1 = player1->pickState; packet.pickState_Player2 = player2->pickState; packet.pickState_Player3 = player3->pickState; packet.pickState_Player4 = player4->pickState; packet.pickState_Player5 = player5->pickState; packet.ateBerry_Player1 = player1->ateBerry; packet.ateBerry_Player2 = player2->ateBerry; packet.ateBerry_Player3 = player3->ateBerry; packet.ateBerry_Player4 = player4->ateBerry; packet.ateBerry_Player5 = player5->ateBerry; packet.missedBerry_Player1 = player1->missedBerry; packet.missedBerry_Player2 = player2->missedBerry; packet.missedBerry_Player3 = player3->missedBerry; packet.missedBerry_Player4 = player4->missedBerry; packet.missedBerry_Player5 = player5->missedBerry; packet.numGraySquares = numGraySquares; packet.berriesFalling = berriesFalling; packet.allReadyToEnd = allReadyToEnd; Rfu_SendPacket(&packet); } bool32 RecvPacket_GameState(u32 playerId, struct DodrioGame_Player *player, struct DodrioGame_PlayerCommData *player1, struct DodrioGame_PlayerCommData *player2, struct DodrioGame_PlayerCommData *player3, struct DodrioGame_PlayerCommData *player4, struct DodrioGame_PlayerCommData *player5, u8 *numGraySquares, bool32 *berriesFalling, bool32 *allReadyToEnd) { struct GameStatePacket *packet; struct DodrioGame_Berries *berries = &player->berries; if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET) return FALSE; packet = (void *)&gRecvCmds[0][1]; if (packet->id == PACKET_GAME_STATE) { berries->fallDist[0] = packet->fallDist_Col0; berries->fallDist[1] = packet->fallDist_Col1; berries->fallDist[2] = packet->fallDist_Col2; berries->fallDist[3] = packet->fallDist_Col3; berries->fallDist[4] = packet->fallDist_Col4; berries->fallDist[5] = packet->fallDist_Col5; berries->fallDist[6] = packet->fallDist_Col6; berries->fallDist[7] = packet->fallDist_Col7; berries->fallDist[8] = packet->fallDist_Col8; berries->fallDist[9] = packet->fallDist_Col9; berries->fallDist[10] = packet->fallDist_Col0; berries->ids[0] = packet->berryId_Col0; berries->ids[1] = packet->berryId_Col1; berries->ids[2] = packet->berryId_Col2; berries->ids[3] = packet->berryId_Col3; berries->ids[4] = packet->berryId_Col4; berries->ids[5] = packet->berryId_Col5; berries->ids[6] = packet->berryId_Col6; berries->ids[7] = packet->berryId_Col7; berries->ids[8] = packet->berryId_Col8; berries->ids[9] = packet->berryId_Col9; berries->ids[10] = packet->berryId_Col0; player1->pickState = packet->pickState_Player1; player1->ateBerry = packet->ateBerry_Player1; player1->missedBerry = packet->missedBerry_Player1; player2->pickState = packet->pickState_Player2; player2->ateBerry = packet->ateBerry_Player2; player2->missedBerry = packet->missedBerry_Player2; player3->pickState = packet->pickState_Player3; player3->ateBerry = packet->ateBerry_Player3; player3->missedBerry = packet->missedBerry_Player3; player4->pickState = packet->pickState_Player4; player4->ateBerry = packet->ateBerry_Player4; player4->missedBerry = packet->missedBerry_Player4; player5->pickState = packet->pickState_Player5; player5->ateBerry = packet->ateBerry_Player5; player5->missedBerry = packet->missedBerry_Player5; *numGraySquares = packet->numGraySquares; *berriesFalling = packet->berriesFalling; *allReadyToEnd = packet->allReadyToEnd; return TRUE; } return FALSE; } void SendPacket_PickState(u8 pickState) { struct PickStatePacket packet; packet.id = PACKET_PICK_STATE; packet.pickState = pickState; Rfu_SendPacket(&packet); } bool32 RecvPacket_PickState(u32 playerId, u8 *pickState) { struct PickStatePacket * packet; if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET) return FALSE; packet = (void *)&gRecvCmds[playerId][1]; if (packet->id == PACKET_PICK_STATE) { *pickState = packet->pickState; return TRUE; } return FALSE; } void SendPacket_ReadyToEnd(bool32 ready) { struct ReadyToEndPacket packet; packet.id = PACKET_READY_END; packet.ready = ready; Rfu_SendPacket(&packet); } bool32 RecvPacket_ReadyToEnd(u32 playerId) { struct ReadyToEndPacket * packet; if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET) return FALSE; packet = (void *)&gRecvCmds[playerId][1]; if (packet->id == PACKET_READY_END) return packet->ready; return FALSE; }