.set LOCALID_BALDING_MAN, 1 SevenIsland_SevaultCanyon_House_MapScripts:: .byte 0 SevenIsland_SevaultCanyon_House_EventScript_BaldingMan:: lock goto_if_set FLAG_TEMP_2, SevenIsland_SevaultCanyon_House_EventScript_AlreadyDanced playbgm MUS_SCHOOL, 0 applymovement LOCALID_BALDING_MAN, SevenIsland_SevaultCanyon_House_Movement_ChanseyDance waitmovement 0 fadedefaultbgm delay 30 applymovement LOCALID_BALDING_MAN, Common_Movement_FacePlayer waitmovement 0 msgbox SevenIsland_SevaultCanyon_House_Text_ChanseyDanceJoinIn textcolor NPC_TEXT_COLOR_NEUTRAL msgbox SevenIsland_SevaultCanyon_House_Text_WouldYouLikeToDance, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SevenIsland_SevaultCanyon_House_EventScript_DeclineDance msgbox SevenIsland_SevaultCanyon_House_Text_DancedChanseyDance closemessage call EventScript_RestorePrevTextColor call_if_ne VAR_FACING, DIR_SOUTH, SevenIsland_SevaultCanyon_House_EventScript_PlayerFaceDown delay 30 playbgm MUS_SCHOOL, 0 applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_SevaultCanyon_House_Movement_ChanseyDance waitmovement 0 fadedefaultbgm delay 30 call EventScript_OutOfCenterPartyHeal msgbox SevenIsland_SevaultCanyon_House_Text_YoureAllChipperNow setflag FLAG_TEMP_2 release end SevenIsland_SevaultCanyon_House_EventScript_PlayerFaceDown:: applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return SevenIsland_SevaultCanyon_House_EventScript_AlreadyDanced:: applymovement LOCALID_BALDING_MAN, Common_Movement_FacePlayer waitmovement 0 msgbox SevenIsland_SevaultCanyon_House_Text_ChanseyDanceJoinIn release end SevenIsland_SevaultCanyon_House_EventScript_DeclineDance:: textcolor NPC_TEXT_COLOR_MALE msgbox SevenIsland_SevaultCanyon_House_Text_ComeOnDance release end SevenIsland_SevaultCanyon_House_Movement_ChanseyDance:: walk_in_place_down delay_16 walk_in_place_down delay_16 walk_in_place_down delay_16 walk_in_place_down delay_16 walk_in_place_faster_right delay_4 walk_in_place_faster_up delay_4 walk_in_place_faster_left delay_4 walk_in_place_faster_down delay_4 step_end SevenIsland_SevaultCanyon_House_EventScript_Chansey:: lock faceplayer waitse playmoncry SPECIES_CHANSEY, CRY_MODE_NORMAL msgbox SevenIsland_SevaultCanyon_House_Text_Chansey waitmoncry release end