CeladonCity_Restaurant_MapScripts:: .byte 0 CeladonCity_Restaurant_EventScript_Chef:: msgbox CeladonCity_Restaurant_Text_TakingBreakRightNow, MSGBOX_NPC end CeladonCity_Restaurant_EventScript_Woman:: msgbox CeladonCity_Restaurant_Text_OftenGoToDrugstore, MSGBOX_NPC end CeladonCity_Restaurant_EventScript_CoinCaseMan:: lock faceplayer goto_if_set FLAG_GOT_COIN_CASE, CeladonCity_Restaurant_EventScript_AlreadyGotCoinCase msgbox CeladonCity_Restaurant_Text_TakeThisImBusted checkitemspace ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq CeladonCity_Restaurant_EventScript_NoRoomForCoinCase giveitem_msg CeladonCity_Restaurant_Text_ReceivedCoinCaseFromMan, ITEM_COIN_CASE setflag FLAG_GOT_COIN_CASE release end CeladonCity_Restaurant_EventScript_NoRoomForCoinCase:: msgbox CeladonCity_Restaurant_Text_MakeRoomForThis release end CeladonCity_Restaurant_EventScript_AlreadyGotCoinCase:: msgbox CeladonCity_Restaurant_Text_ThoughtIdWinItBack release end CeladonCity_Restaurant_EventScript_WorkerM:: msgbox CeladonCity_Restaurant_Text_PsstBasementUnderGameCorner, MSGBOX_NPC end CeladonCity_Restaurant_EventScript_FatMan:: msgbox CeladonCity_Restaurant_Text_ManLostItAllAtSlots, MSGBOX_NPC end