.equ LOCALID_RIVAL, 1 .equ LOCALID_PROF_OAK, 2 IndigoPlateau_Exterior_MapScripts:: @ 816723B map_script MAP_SCRIPT_ON_TRANSITION, IndigoPlateau_Exterior_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, IndigoPlateau_Exterior_OnFrame .byte 0 IndigoPlateau_Exterior_OnTransition:: @ 8167246 setworldmapflag FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR compare VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1 call_if_eq IndigoPlateau_Exterior_EventScript_PlayCreditsMusic end IndigoPlateau_Exterior_EventScript_PlayCreditsMusic:: @ 8167255 playbgm MUS_ENDING, 0 return IndigoPlateau_Exterior_OnFrame:: @ 816725A map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, IndigoPlateau_Exterior_EventScript_Credits .2byte 0 @ After beating the champion, you are warped to the main @ entrance of Indigo Plateau. This script starts running @ immediately after your walking animation. @ The script is timed to the music. IndigoPlateau_Exterior_EventScript_Credits:: @ 8167264 lockall delay 105 @ Rival exits building. Spawn a dummy object to lock the camera. opendoor 11, 6 waitdooranim special SpawnCameraObject addobject LOCALID_RIVAL applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay waitmovement 0 closedoor 11, 6 waitdooranim @ Rival runs off applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave waitmovement 0 delay 100 @ Oak exits building opendoor 11, 6 waitdooranim addobject LOCALID_PROF_OAK applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakExitBuilding waitmovement 0 closedoor 11, 6 waitdooranim delay 160 @ Oak looks at player, then walks off applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave waitmovement 0 delay 100 @ Player begin to leave applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave waitmovement 0 delay 155 applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague waitmovement 0 delay 90 @ Player runs off applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave waitmovement 0 @ Reset the map state and roll the credits special RemoveCameraObject setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0 removeobject LOCALID_RIVAL removeobject LOCALID_PROF_OAK special Special_Credits @ noreturn waitstate releaseall end IndigoPlateau_Exterior_Movement_PlayerLeave:: @ 8167311 player_run_down player_run_down player_run_down player_run_down player_run_down player_run_down step_end @ Unused IndigoPlateau_Exterior_Movement_PlayerExitBuilding:: @ 8167318 walk_down walk_down step_end IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave:: @ 816731B delay_16 delay_4 walk_in_place_fastest_down step_end IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave:: @ 816731F delay_8 walk_in_place_fastest_right delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_in_place_fastest_down step_end IndigoPlateau_Exterior_Movement_PlayerBeginLeave:: @ 816732E walk_right delay_16 walk_down walk_down delay_16 delay_16 step_end IndigoPlateau_Exterior_Movement_PlayerTurnAround:: @ 8167335 walk_in_place_fastest_down step_end IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay:: @ 8167337 face_right lock_facing_direction walk_left unlock_facing_direction step_end IndigoPlateau_Exterior_Movement_PlayerFaceLeague:: @ 816733C walk_in_place_fastest_up step_end IndigoPlateau_Exterior_Movement_RivalLeave:: @ 816733E walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down step_end IndigoPlateau_Exterior_Movement_RivalExitBuilding:: @ 8167346 walk_fast_down step_end IndigoPlateau_Exterior_Movement_OakLeave:: @ 8167348 walk_in_place_fastest_left delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_in_place_fastest_down delay_16 walk_down walk_down walk_down walk_down walk_down walk_down walk_down step_end IndigoPlateau_Exterior_Movement_OakExitBuilding:: @ 816735D walk_down step_end