PalletTown_PlayersHouse_2F_MapScripts:: @ 8168CA3 map_script MAP_SCRIPT_ON_TRANSITION, PalletTown_PlayersHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PalletTown_PlayersHouse_2F_OnWarp .byte 0 PalletTown_PlayersHouse_2F_OnTransition:: @ 8168CAE compare VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0 call_if_eq PalletTown_PlayersHouse_2F_EventScript_SetRespawn end PalletTown_PlayersHouse_2F_EventScript_SetRespawn:: @ 8168CBA setrespawn SPAWN_PALLET_TOWN return PalletTown_PlayersHouse_2F_OnWarp:: @ 8168CBE map_script_2 VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, PalletTown_PlayersHouse_2F_FirstWarpIn .2byte 0 PalletTown_PlayersHouse_2F_FirstWarpIn:: @ 8168CC8 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH setvar VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 1 end PalletTown_PlayersHouse_2F_EventScript_NES:: @ 8168CD2 msgbox PalletTown_PlayersHouse_2F_Text_PlayedWithNES, MSGBOX_SIGN end PalletTown_PlayersHouse_2F_EventScript_Sign:: @ 8168CDB msgbox PalletTown_PlayersHouse_2F_Text_PressLRForHelp, MSGBOX_SIGN end PalletTown_PlayersHouse_2F_EventScript_PC:: @ 8168CE4 goto_if_questlog EventScript_ReleaseEnd lockall setvar VAR_0x8004, 32 special Special_SetSomeVariable setvar VAR_0x8004, 1 special Special_AnimatePcTurnOn playse SE_PC_ON msgbox Text_PlayerBootedUpPC special BedroomPC waitstate special sub_812B35C releaseall end EventScript_PalletTown_PlayersHouse_2F_ShutDownPC:: @ 8168D17 setvar VAR_0x8004, 1 playse SE_PC_OFF special Special_AnimatePcTurnOff special sub_812B35C releaseall end