NavelRock_Base_MapScripts:: @ 81650E7 map_script MAP_SCRIPT_ON_TRANSITION, NavelRock_Base_OnTransition map_script MAP_SCRIPT_ON_RESUME, NavelRock_Base_OnResume .byte 0 NavelRock_Base_OnTransition:: @ 81650F2 call_if_set FLAG_FOUGHT_LUGIA, EventScript_165105 call_if_unset FLAG_FOUGHT_LUGIA, EventScript_165109 end EventScript_165105:: @ 8165105 setflag FLAG_HIDE_LUGIA return EventScript_165109:: @ 8165109 goto_if_set FLAG_LUGIA_FLEW_AWAY, EventScript_1A77A9 clearflag FLAG_HIDE_LUGIA return NavelRock_Base_OnResume:: @ 8165116 call_if_set FLAG_SYS_SPECIAL_WILD_BATTLE, EventScript_165120 end EventScript_165120:: @ 8165120 specialvar VAR_RESULT, Special_GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne EventScript_1A77A9 removeobject 1 return NavelRock_Base_EventScript_165134:: @ 8165134 special sub_8110AB4 compare VAR_RESULT, 2 goto_if_eq EventScript_1A7AE0 special sub_8112364 lock faceplayer waitse delay 20 playse SE_T_AME_E setvar VAR_0x8004, 0 setvar VAR_0x8005, 3 setvar VAR_0x8006, 4 setvar VAR_0x8007, 2 special Special_ShakeScreen delay 30 playse SE_T_AME_E setvar VAR_0x8004, 0 setvar VAR_0x8005, 3 setvar VAR_0x8006, 4 setvar VAR_0x8007, 2 special Special_ShakeScreen delay 30 delay 50 waitse playmoncry SPECIES_LUGIA, 2 waitmoncry delay 20 setvar VAR_0x8004, SPECIES_LUGIA setvar VAR_0x8005, 70 setvar VAR_0x8006, 0 special CreateObedientEnemyMon setflag FLAG_SYS_SPECIAL_WILD_BATTLE special Special_StartLegendaryBattle waitstate clearflag FLAG_SYS_SPECIAL_WILD_BATTLE specialvar VAR_RESULT, Special_GetBattleOutcome compare VAR_RESULT, B_OUTCOME_WON goto_if_eq EventScript_1651D9 compare VAR_RESULT, B_OUTCOME_RAN goto_if_eq EventScript_1651E7 compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED goto_if_eq EventScript_1651E7 setflag FLAG_FOUGHT_LUGIA release end EventScript_1651D9:: @ 81651D9 setflag FLAG_LUGIA_FLEW_AWAY setvar VAR_0x8004, SPECIES_LUGIA goto EventScript_MonFlewAway end EventScript_1651E7:: @ 81651E7 setvar VAR_0x8004, SPECIES_LUGIA goto EventScript_MonFlewAway end