PalletTown_PlayersHouse_2F_MapScripts:: @ 8168CA3 map_script 3, PalletTown_PlayersHouse_2F_MapScript1_168CAE map_script 4, PalletTown_PlayersHouse_2F_MapScript2_168CBE .byte 0 PalletTown_PlayersHouse_2F_MapScript1_168CAE:: @ 8168CAE compare_var_to_value VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0 call_if eq, EventScript_168CBA end EventScript_168CBA:: @ 8168CBA setrespawn SPAWN_PALLET_TOWN return PalletTown_PlayersHouse_2F_MapScript2_168CBE:: @ 8168CBE map_script_2 VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, EventScript_168CC8 .2byte 0 EventScript_168CC8:: @ 8168CC8 turnobject 255, 2 setvar VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 1 end PalletTown_PlayersHouse_2F_EventScript_168CD2:: @ 8168CD2 msgbox gUnknown_818D50B, 3 end PalletTown_PlayersHouse_2F_EventScript_168CDB:: @ 8168CDB msgbox gUnknown_818D53B, 3 end gUnknown_8168CE4:: @ 8168CE4 PalletTown_PlayersHouse_2F_EventScript_168CE4:: @ 8168CE4 special sub_8110AB4 compare_var_to_value VAR_RESULT, 2 goto_if eq, EventScript_1A7AE0 lockall setvar VAR_0x8004, 32 special Special_SetSomeVariable setvar VAR_0x8004, 1 special sub_80CA86C playse SE_PC_ON msgbox gUnknown_81A5420 special sub_80EB6AC waitstate special sub_812B35C releaseall end EventScript_PalletTown_PlayersHouse_2F_ShutDownPC:: @ 8168D17 setvar VAR_0x8004, 1 playse SE_PC_OFF special sub_80CA9A8 special sub_812B35C releaseall end