SevenIsland_TanobyRuins_DilfordChamber_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_TanobyRuins_DilfordChamber_OnTransition .byte 0 SevenIsland_TanobyRuins_DilfordChamber_OnTransition:: call EventScript_TryDarkenRuins end