PalletTown_PlayersHouse_2F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, PalletTown_PlayersHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PalletTown_PlayersHouse_2F_OnWarp .byte 0 PalletTown_PlayersHouse_2F_OnTransition:: call_if_eq VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, PalletTown_PlayersHouse_2F_EventScript_SetRespawn end PalletTown_PlayersHouse_2F_EventScript_SetRespawn:: setrespawn SPAWN_PALLET_TOWN return PalletTown_PlayersHouse_2F_OnWarp:: map_script_2 VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, PalletTown_PlayersHouse_2F_FirstWarpIn .2byte 0 PalletTown_PlayersHouse_2F_FirstWarpIn:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH setvar VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 1 end PalletTown_PlayersHouse_2F_EventScript_NES:: msgbox PalletTown_PlayersHouse_2F_Text_PlayedWithNES, MSGBOX_SIGN end PalletTown_PlayersHouse_2F_EventScript_Sign:: msgbox PalletTown_PlayersHouse_2F_Text_PressLRForHelp, MSGBOX_SIGN end PalletTown_PlayersHouse_2F_EventScript_PC:: goto_if_questlog EventScript_ReleaseEnd lockall setvar VAR_0x8004, HELPCONTEXT_BEDROOM_PC special Script_SetHelpContext setvar VAR_0x8004, 1 special AnimatePcTurnOn playse SE_PC_ON msgbox Text_PlayerBootedUpPC special BedroomPC waitstate special SetHelpContextForMap releaseall end EventScript_PalletTown_PlayersHouse_2F_ShutDownPC:: setvar VAR_0x8004, 1 playse SE_PC_OFF special AnimatePcTurnOff special SetHelpContextForMap releaseall end