#ifndef GUARD_EVENT_OBJECT_80688E4_H #define GUARD_EVENT_OBJECT_80688E4_H #include "global.h" void FreezeObjectEvents(void); bool8 FreezeObjectEvent(struct ObjectEvent *); void FreezeObjectEventsExceptOne(u8 objEventId); void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1); u32 RfuUnionObjectIsInvisible(u8 a0); void RfuUnionObjectStartWarp(u8 a0, u8 a1); void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1); bool32 RfuUnionObjectIsWarping(u8 a0); #endif // GUARD_EVENT_OBJECT_80688E4_H