PalletTown_PlayersHouse_2F_MapScripts:: @ 8168CA3 map_script MAP_SCRIPT_ON_TRANSITION, PalletTown_PlayersHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PalletTown_PlayersHouse_2F_OnWarp .byte 0 PalletTown_PlayersHouse_2F_OnTransition:: @ 8168CAE compare VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0 call_if_eq EventScript_168CBA end EventScript_168CBA:: @ 8168CBA setrespawn SPAWN_PALLET_TOWN return PalletTown_PlayersHouse_2F_OnWarp:: @ 8168CBE map_script_2 VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, EventScript_168CC8 .2byte 0 EventScript_168CC8:: @ 8168CC8 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH setvar VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 1 end PalletTown_PlayersHouse_2F_EventScript_168CD2:: @ 8168CD2 msgbox gUnknown_818D50B, MSGBOX_SIGN end PalletTown_PlayersHouse_2F_EventScript_168CDB:: @ 8168CDB msgbox gUnknown_818D53B, MSGBOX_SIGN end gUnknown_8168CE4:: @ 8168CE4 PalletTown_PlayersHouse_2F_EventScript_168CE4:: @ 8168CE4 goto_if_questlog EventScript_ReleaseEnd lockall setvar VAR_0x8004, 32 special Special_SetSomeVariable setvar VAR_0x8004, 1 special Special_AnimatePcTurnOn playse SE_PC_ON msgbox Text_PlayerBootedUpPC special BedroomPC waitstate special sub_812B35C releaseall end EventScript_PalletTown_PlayersHouse_2F_ShutDownPC:: @ 8168D17 setvar VAR_0x8004, 1 playse SE_PC_OFF special Special_AnimatePcTurnOff special sub_812B35C releaseall end