SevenIsland_House_Room2_MapScripts:: @ 8170A7E map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_House_Room2_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SevenIsland_House_Room2_OnFrame .byte 0 SevenIsland_House_Room2_OnTransition:: @ 8170A89 special SetEReaderTrainerGfxId end SevenIsland_House_Room2_OnFrame:: @ 8170A8D map_script_2 VAR_TEMP_1, 0, EventScript_170A97 .2byte 0 EventScript_170A97:: @ 8170A97 lockall applymovement OBJ_EVENT_ID_PLAYER, Movement_170B22 waitmovement 0 special PrintEReaderTrainerGreeting msgbox gStringVar4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 special StartSpecialBattle waitstate compare VAR_RESULT, 3 call_if_eq EventScript_170AFE compare VAR_RESULT, 1 call_if_eq EventScript_170B0C compare VAR_RESULT, 2 call_if_eq EventScript_170B17 closemessage special HealPlayerParty applymovement OBJ_EVENT_ID_PLAYER, Movement_170B28 waitmovement 0 special LoadPlayerParty setvar VAR_TEMP_1, 1 warp MAP_SEVEN_ISLAND_HOUSE_ROOM1, 255, 4, 1 waitstate releaseall end EventScript_170AFE:: @ 8170AFE setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3 msgbox gUnknown_81A07EC return EventScript_170B0C:: @ 8170B0C setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1 special Special_ShowStringVar4AsFieldMessage waitmessage waitbuttonpress return EventScript_170B17:: @ 8170B17 setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2 special Special_ShowStringVar4AsFieldMessage waitmessage waitbuttonpress return Movement_170B22:: @ 8170B22 walk_down walk_down walk_down walk_right walk_right step_end Movement_170B28:: @ 8170B28 walk_left walk_left walk_up walk_up walk_up walk_up delay_8 step_end