275 lines
8.4 KiB
C
275 lines
8.4 KiB
C
#include "global.h"
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#include "dodrio_berry_picking.h"
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#include "link.h"
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#include "link_rfu.h"
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enum {
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PACKET_READY_START = 1,
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PACKET_GAME_STATE,
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PACKET_PICK_STATE,
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PACKET_READY_END,
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};
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struct ReadyToStartPacket
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{
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u8 id;
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bool8 ALIGNED(4) ready;
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};
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struct GameStatePacket
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{
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u8 id;
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u8 fallDist_Col0:4;
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u8 fallDist_Col1:4;
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u16 fallDist_Col2:4;
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u16 fallDist_Col3:4;
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u16 fallDist_Col4:4;
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u16 fallDist_Col5:4;
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u16 fallDist_Col6:4;
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u16 fallDist_Col7:4;
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u16 fallDist_Col8:4;
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u16 fallDist_Col9:4;
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u16 berryId_Col0:2;
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u16 berryId_Col1:2;
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u16 berryId_Col2:2;
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u16 berryId_Col3:2;
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u16 berryId_Col4:2;
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u16 berryId_Col5:2;
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u16 berryId_Col6:2;
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u16 berryId_Col7:2;
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u8 berryId_Col8:2;
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u8 berryId_Col9:2;
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u8 pickState_Player1:2;
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u8 pickState_Player2:2;
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u8 pickState_Player3:2;
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u8 pickState_Player4:2;
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u8 pickState_Player5:2;
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bool8 ateBerry_Player1:1;
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bool8 ateBerry_Player2:1;
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bool8 ateBerry_Player3:1;
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bool8 ateBerry_Player4:1;
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bool8 ateBerry_Player5:1;
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u8 numGraySquares:5;
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bool8 allReadyToEnd:1;
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bool8 berriesFalling:1;
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bool8 missedBerry_Player1:1;
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bool8 missedBerry_Player2:1;
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bool8 missedBerry_Player3:1;
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bool8 missedBerry_Player4:1;
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bool8 missedBerry_Player5:1;
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};
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struct PickStatePacket
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{
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u8 id;
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u8 ALIGNED(4) pickState;
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};
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struct ReadyToEndPacket
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{
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u8 id;
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bool32 ready;
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};
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void SendPacket_ReadyToStart(bool32 ready)
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{
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struct ReadyToStartPacket packet;
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packet.id = PACKET_READY_START;
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packet.ready = ready;
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Rfu_SendPacket(&packet);
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}
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bool8 RecvPacket_ReadyToStart(s32 playerId)
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{
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struct ReadyToStartPacket *packet;
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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packet = (void *)&gRecvCmds[playerId][1];
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if (packet->id == PACKET_READY_START)
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return packet->ready;
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return FALSE;
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}
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void SendPacket_GameState(struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 numGraySquares,
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bool32 berriesFalling,
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bool32 allReadyToEnd)
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{
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struct GameStatePacket packet;
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struct DodrioGame_Berries *berries = &player->berries;
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packet.id = PACKET_GAME_STATE;
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packet.fallDist_Col0 = berries->fallDist[0];
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packet.fallDist_Col1 = berries->fallDist[1];
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packet.fallDist_Col2 = berries->fallDist[2];
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packet.fallDist_Col3 = berries->fallDist[3];
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packet.fallDist_Col4 = berries->fallDist[4];
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packet.fallDist_Col5 = berries->fallDist[5];
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packet.fallDist_Col6 = berries->fallDist[6];
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packet.fallDist_Col7 = berries->fallDist[7];
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packet.fallDist_Col8 = berries->fallDist[8];
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packet.fallDist_Col9 = berries->fallDist[9];
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packet.berryId_Col0 = berries->ids[0];
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packet.berryId_Col1 = berries->ids[1];
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packet.berryId_Col2 = berries->ids[2];
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packet.berryId_Col3 = berries->ids[3];
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packet.berryId_Col4 = berries->ids[4];
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packet.berryId_Col5 = berries->ids[5];
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packet.berryId_Col6 = berries->ids[6];
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packet.berryId_Col7 = berries->ids[7];
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packet.berryId_Col8 = berries->ids[8];
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packet.berryId_Col9 = berries->ids[9];
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packet.pickState_Player1 = player1->pickState;
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packet.pickState_Player2 = player2->pickState;
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packet.pickState_Player3 = player3->pickState;
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packet.pickState_Player4 = player4->pickState;
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packet.pickState_Player5 = player5->pickState;
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packet.ateBerry_Player1 = player1->ateBerry;
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packet.ateBerry_Player2 = player2->ateBerry;
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packet.ateBerry_Player3 = player3->ateBerry;
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packet.ateBerry_Player4 = player4->ateBerry;
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packet.ateBerry_Player5 = player5->ateBerry;
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packet.missedBerry_Player1 = player1->missedBerry;
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packet.missedBerry_Player2 = player2->missedBerry;
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packet.missedBerry_Player3 = player3->missedBerry;
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packet.missedBerry_Player4 = player4->missedBerry;
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packet.missedBerry_Player5 = player5->missedBerry;
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packet.numGraySquares = numGraySquares;
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packet.berriesFalling = berriesFalling;
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packet.allReadyToEnd = allReadyToEnd;
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Rfu_SendPacket(&packet);
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}
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bool32 RecvPacket_GameState(u32 playerId,
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struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 *numGraySquares,
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bool32 *berriesFalling,
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bool32 *allReadyToEnd)
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{
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struct GameStatePacket *packet;
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struct DodrioGame_Berries *berries = &player->berries;
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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packet = (void *)&gRecvCmds[0][1];
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if (packet->id == PACKET_GAME_STATE)
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{
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berries->fallDist[0] = packet->fallDist_Col0;
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berries->fallDist[1] = packet->fallDist_Col1;
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berries->fallDist[2] = packet->fallDist_Col2;
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berries->fallDist[3] = packet->fallDist_Col3;
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berries->fallDist[4] = packet->fallDist_Col4;
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berries->fallDist[5] = packet->fallDist_Col5;
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berries->fallDist[6] = packet->fallDist_Col6;
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berries->fallDist[7] = packet->fallDist_Col7;
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berries->fallDist[8] = packet->fallDist_Col8;
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berries->fallDist[9] = packet->fallDist_Col9;
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berries->fallDist[10] = packet->fallDist_Col0;
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berries->ids[0] = packet->berryId_Col0;
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berries->ids[1] = packet->berryId_Col1;
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berries->ids[2] = packet->berryId_Col2;
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berries->ids[3] = packet->berryId_Col3;
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berries->ids[4] = packet->berryId_Col4;
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berries->ids[5] = packet->berryId_Col5;
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berries->ids[6] = packet->berryId_Col6;
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berries->ids[7] = packet->berryId_Col7;
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berries->ids[8] = packet->berryId_Col8;
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berries->ids[9] = packet->berryId_Col9;
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berries->ids[10] = packet->berryId_Col0;
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player1->pickState = packet->pickState_Player1;
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player1->ateBerry = packet->ateBerry_Player1;
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player1->missedBerry = packet->missedBerry_Player1;
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player2->pickState = packet->pickState_Player2;
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player2->ateBerry = packet->ateBerry_Player2;
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player2->missedBerry = packet->missedBerry_Player2;
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player3->pickState = packet->pickState_Player3;
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player3->ateBerry = packet->ateBerry_Player3;
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player3->missedBerry = packet->missedBerry_Player3;
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player4->pickState = packet->pickState_Player4;
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player4->ateBerry = packet->ateBerry_Player4;
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player4->missedBerry = packet->missedBerry_Player4;
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player5->pickState = packet->pickState_Player5;
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player5->ateBerry = packet->ateBerry_Player5;
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player5->missedBerry = packet->missedBerry_Player5;
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*numGraySquares = packet->numGraySquares;
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*berriesFalling = packet->berriesFalling;
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*allReadyToEnd = packet->allReadyToEnd;
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return TRUE;
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}
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return FALSE;
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}
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void SendPacket_PickState(u8 pickState)
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{
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struct PickStatePacket packet;
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packet.id = PACKET_PICK_STATE;
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packet.pickState = pickState;
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Rfu_SendPacket(&packet);
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}
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bool32 RecvPacket_PickState(u32 playerId, u8 *pickState)
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{
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struct PickStatePacket * packet;
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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packet = (void *)&gRecvCmds[playerId][1];
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if (packet->id == PACKET_PICK_STATE)
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{
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*pickState = packet->pickState;
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return TRUE;
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}
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return FALSE;
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}
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void SendPacket_ReadyToEnd(bool32 ready)
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{
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struct ReadyToEndPacket packet;
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packet.id = PACKET_READY_END;
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packet.ready = ready;
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Rfu_SendPacket(&packet);
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}
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bool32 RecvPacket_ReadyToEnd(u32 playerId)
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{
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struct ReadyToEndPacket * packet;
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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packet = (void *)&gRecvCmds[playerId][1];
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if (packet->id == PACKET_READY_END)
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return packet->ready;
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return FALSE;
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}
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