966 lines
24 KiB
C
966 lines
24 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "field_fadetransition.h"
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#include "overworld.h"
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#include "fldeff.h"
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#include "field_weather.h"
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#include "map_preview_screen.h"
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#include "field_player_avatar.h"
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#include "task.h"
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#include "script.h"
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#include "cable_club.h"
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#include "fieldmap.h"
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#include "metatile_behavior.h"
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#include "quest_log.h"
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#include "link.h"
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#include "event_object_movement.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_screen_effect.h"
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#include "field_specials.h"
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#include "event_object_lock.h"
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#include "start_menu.h"
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#include "constants/songs.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/field_weather.h"
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static void sub_807DF4C(u8 a0);
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static void sub_807DFBC(u8 taskId);
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static void task_map_chg_seq_0807E20C(u8 taskId);
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static void task_map_chg_seq_0807E2CC(u8 taskId);
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static void Task_TeleportWarpIn(u8 taskId);
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static void Task_Teleport2Warp(u8 taskId);
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static void Task_TeleportWarp(u8 taskId);
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static void Task_DoorWarp(u8 taskId);
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static void Task_StairWarp(u8 taskId);
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static void sub_807EB64(u16, s16*, s16*);
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static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2);
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static void sub_807EAC4(s16, s16, s16*, s16*, s16*);
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static void sub_807EC34(u8 taskId);
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static void sub_807ECBC(s16 *, s16 *, s16 *, s16 *, s16 *);
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static bool8 sub_807EDA0(s16 *, s16 *, s16 *, s16 *, s16 *);
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void palette_bg_faded_fill_white(void)
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{
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CpuFastFill16(RGB_WHITE, gPlttBufferFaded, 0x400);
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}
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void palette_bg_faded_fill_black(void)
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{
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CpuFastFill16(RGB_BLACK, gPlttBufferFaded, 0x400);
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}
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void WarpFadeInScreen(void)
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{
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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case 0:
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palette_bg_faded_fill_black();
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FadeScreen(FADE_FROM_BLACK, 0);
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palette_bg_faded_fill_black();
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break;
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case 1:
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palette_bg_faded_fill_white();
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FadeScreen(FADE_FROM_WHITE, 0);
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palette_bg_faded_fill_white();
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break;
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}
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}
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static void sub_807DBAC(void)
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{
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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case 0:
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palette_bg_faded_fill_black();
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FadeScreen(FADE_FROM_BLACK, 3);
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palette_bg_faded_fill_black();
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break;
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case 1:
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palette_bg_faded_fill_white();
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FadeScreen(FADE_FROM_WHITE, 3);
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palette_bg_faded_fill_white();
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break;
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}
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}
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void FadeInFromBlack(void)
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{
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palette_bg_faded_fill_black();
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FadeScreen(FADE_FROM_BLACK, 0);
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palette_bg_faded_fill_black();
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}
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void WarpFadeOutScreen(void)
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{
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const struct MapHeader *header = GetDestinationWarpMapHeader();
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if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE))
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FadeScreen(FADE_TO_BLACK, 0);
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else
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{
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switch (MapTransitionIsEnter(GetCurrentMapType(), header->mapType))
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{
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case FALSE:
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FadeScreen(FADE_TO_BLACK, 0);
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break;
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case TRUE:
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FadeScreen(FADE_TO_WHITE, 0);
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break;
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}
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}
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}
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static void sub_807DC70(void)
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{
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switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType))
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{
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case FALSE:
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FadeScreen(FADE_TO_BLACK, 3);
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break;
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case TRUE:
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FadeScreen(FADE_TO_WHITE, 3);
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break;
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}
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}
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static void sub_807DCB0(bool8 arg)
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{
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SetPlayerInvisibility(!arg);
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}
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static void task0A_nop_for_a_while(u8 taskId)
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{
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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DestroyTask(taskId);
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}
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void sub_807DCE4(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(task0A_nop_for_a_while, 10);
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}
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static void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskId)
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{
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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}
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void FieldCB_ContinueScriptHandleMusic(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
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}
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void FieldCB_ContinueScript(void)
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{
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ScriptContext2_Enable();
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FadeInFromBlack();
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CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
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}
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static void task_mpl_807DD60(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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task->data[1] = CreateTask_ReestablishLinkInCableClubRoom();
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task->data[0]++;
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break;
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case 1:
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if (gTasks[task->data[1]].isActive != TRUE)
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{
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WarpFadeInScreen();
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task->data[0]++;
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}
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break;
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case 2:
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void FieldCB_ReturnToFieldCableLink(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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palette_bg_faded_fill_black();
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CreateTask(task_mpl_807DD60, 10);
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}
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static void sub_807DDF0(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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SetLinkStandbyCallback();
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task->data[0]++;
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break;
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case 1:
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if (IsLinkTaskFinished())
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{
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WarpFadeInScreen();
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task->data[0]++;
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}
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break;
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case 2:
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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sub_8009FE8();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void FieldCB_ReturnToFieldWirelessLink(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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palette_bg_faded_fill_black();
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CreateTask(sub_807DDF0, 10);
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}
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static void sub_807DE78(bool8 a0)
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{
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s16 x, y;
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u32 behavior;
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TaskFunc func;
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PlayerGetDestCoords(&x, &y);
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behavior = MapGridGetMetatileBehaviorAt(x, y);
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if (MetatileBehavior_IsWarpDoor_2(behavior) == TRUE)
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{
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func = sub_807DFBC;
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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case 0:
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palette_bg_faded_fill_black();
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break;
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case 1:
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palette_bg_faded_fill_white();
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break;
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}
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}
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else
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{
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sub_807DF4C(a0);
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if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
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func = task_map_chg_seq_0807E20C;
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else if (MetatileBehavior_IsDirectionalStairWarp(behavior) == TRUE)
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{
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u8 tmp = gUnknown_2031DE0;
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func = task_map_chg_seq_0807E2CC;
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if (!tmp)
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func = sub_807EC34;
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}
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else
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func = task_map_chg_seq_0807E2CC;
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}
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gUnknown_2031DE0 = FALSE;
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CreateTask(func, 10);
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}
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static void sub_807DF4C(bool8 a0)
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{
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if (!a0)
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WarpFadeInScreen();
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else
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FadeInFromBlack();
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}
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void FieldCB_DefaultWarpExit(void)
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{
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Overworld_PlaySpecialMapMusic();
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QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
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sub_807DE78(FALSE);
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ScriptContext2_Enable();
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}
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void FieldCB_WarpExitFadeFromBlack(void)
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{
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Overworld_PlaySpecialMapMusic();
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QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
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sub_807DE78(TRUE);
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ScriptContext2_Enable();
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}
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static void FieldCB_TeleportWarpIn(void)
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{
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Overworld_PlaySpecialMapMusic();
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WarpFadeInScreen();
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QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
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PlaySE(SE_WARP_OUT);
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CreateTask(Task_TeleportWarpIn, 10);
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ScriptContext2_Enable();
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}
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static void sub_807DFBC(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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if (task->data[0] == 0)
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task->data[0] = 5;
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switch (task->data[0])
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{
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case 0: // Never reached
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sub_807DCB0(0);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->data[0] = 1;
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break;
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case 5:
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sub_807DCB0(0);
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FreezeObjectEvents();
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DoOutwardBarnDoorWipe();
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sub_807DBAC();
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task->data[0] = 6;
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break;
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case 6:
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task->data[15]++;
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if (task->data[15] == 25)
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{
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PlayerGetDestCoords(x, y);
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PlaySE(GetDoorSoundEffect(*x, *y));
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FieldAnimateDoorOpen(*x, *y);
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task->data[0] = 7;
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}
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break;
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case 7:
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if (!FieldIsDoorAnimationRunning())
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{
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PlayerGetDestCoords(&task->data[12], &task->data[13]);
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sub_807DCB0(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->data[0] = 8;
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}
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break;
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case 8:
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task->data[14]++;
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if (task->data[14] == 14)
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{
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FieldAnimateDoorClose(task->data[12], task->data[13]);
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task->data[0] = 9;
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}
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break;
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case 9:
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if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe))
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{
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
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task->data[0] = 4;
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}
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break;
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// Legacy RS
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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sub_807DCB0(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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task->data[1] = FieldAnimateDoorClose(*x, *y);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
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task->data[0] = 3;
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}
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break;
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case 3:
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if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
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task->data[0] = 4;
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break;
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case 4:
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UnfreezeObjectEvents();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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static void task_map_chg_seq_0807E20C(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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switch (task->data[0])
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{
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case 0:
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sub_807DCB0(0);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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task->data[0] = 1;
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break;
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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sub_807DCB0(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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task->data[0] = 3;
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}
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break;
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case 3:
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UnfreezeObjectEvents();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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static void task_map_chg_seq_0807E2CC(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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{
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case 0:
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FreezeObjectEvents();
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ScriptContext2_Enable();
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gTasks[taskId].data[0]++;
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break;
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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UnfreezeObjectEvents();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
|
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}
|
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|
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static void Task_TeleportWarpIn(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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{
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case 0:
|
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FreezeObjectEvents();
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ScriptContext2_Enable();
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StartTeleportInPlayerAnim();
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gTasks[taskId].data[0]++;
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break;
|
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case 1:
|
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if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE)
|
|
{
|
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UnfreezeObjectEvents();
|
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ScriptContext2_Disable();
|
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DestroyTask(taskId);
|
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}
|
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break;
|
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}
|
|
}
|
|
|
|
static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId)
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{
|
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
|
|
{
|
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DestroyTask(taskId);
|
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CreateTask(Task_StartMenuHandleInput, 80);
|
|
}
|
|
}
|
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|
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void FadeTransition_FadeInOnReturnToStartMenu(void)
|
|
{
|
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FadeInFromBlack();
|
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CreateTask(Task_WaitFadeAndCreateStartMenuTask, 80);
|
|
ScriptContext2_Enable();
|
|
}
|
|
|
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bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
|
|
{
|
|
SetUpReturnToStartMenu();
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return FALSE;
|
|
}
|
|
|
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static void Task_SafariZoneRanOutOfBalls(u8 taskId)
|
|
{
|
|
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
|
|
{
|
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ScriptContext2_Disable();
|
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DestroyTask(taskId);
|
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ClearPlayerHeldMovementAndUnfreezeObjectEvents();
|
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}
|
|
}
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|
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void FieldCB_SafariZoneRanOutOfBalls(void)
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|
{
|
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ScriptContext2_Enable();
|
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
|
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CreateTask(Task_SafariZoneRanOutOfBalls, 10);
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|
}
|
|
|
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static bool32 WaitWarpFadeOutScreen(void)
|
|
{
|
|
return gPaletteFade.active;
|
|
}
|
|
|
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bool32 FieldFadeTransitionBackgroundEffectIsFinished(void)
|
|
{
|
|
if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning())
|
|
return TRUE;
|
|
else
|
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return FALSE;
|
|
}
|
|
|
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void DoWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlayRainStoppingSoundEffect();
|
|
PlaySE(SE_EXIT);
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
}
|
|
|
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void DoDiveWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlayRainStoppingSoundEffect();
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
}
|
|
|
|
void DoStairWarp(u16 metatileBehavior, u16 delay)
|
|
{
|
|
u8 taskId = CreateTask(Task_StairWarp, 10);
|
|
gTasks[taskId].data[1] = metatileBehavior;
|
|
gTasks[taskId].data[15] = delay;
|
|
Task_StairWarp(taskId);
|
|
}
|
|
|
|
void DoDoorWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_DoorWarp, 10);
|
|
}
|
|
|
|
void DoTeleport2Warp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
gFieldCallback = FieldCB_TeleportWarpIn;
|
|
}
|
|
|
|
void DoUnionRoomWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_TeleportWarp, 10);
|
|
}
|
|
|
|
void DoFallWarp(void)
|
|
{
|
|
DoDiveWarp();
|
|
gFieldCallback = FieldCB_FallWarpExit;
|
|
}
|
|
|
|
void DoEscalatorWarp(u8 metatileBehavior)
|
|
{
|
|
ScriptContext2_Enable();
|
|
StartEscalatorWarp(metatileBehavior, 10);
|
|
}
|
|
|
|
void DoLavaridgeGymB1FWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
StartLavaridgeGymB1FWarp(10);
|
|
}
|
|
|
|
void DoLavaridgeGym1FWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
StartLavaridgeGym1FWarp(10);
|
|
}
|
|
|
|
void DoTeleportWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
TryFadeOutOldMapMusic();
|
|
CreateTask(Task_TeleportWarp, 10);
|
|
gFieldCallback = FieldCB_TeleportWarpIn;
|
|
}
|
|
|
|
void sub_807E5C4(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
WarpFadeOutScreen();
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
gFieldCallback = nullsub_60;
|
|
}
|
|
|
|
static void Task_CableClubWarp(u8 taskId)
|
|
{
|
|
struct Task * task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
ScriptContext2_Enable();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_ReturnToFieldCableClub);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DoCableClubWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlaySE(SE_EXIT);
|
|
CreateTask(Task_CableClubWarp, 10);
|
|
}
|
|
|
|
static void Task_ReturnFromLinkRoomWarp(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
ClearLinkCallback_2();
|
|
FadeScreen(FADE_TO_BLACK, 0);
|
|
TryFadeOutOldMapMusic();
|
|
PlaySE(SE_EXIT);
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
{
|
|
SetCloseLinkCallback();
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gReceivedRemoteLinkPlayers)
|
|
{
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ReturnFromLinkRoom(void)
|
|
{
|
|
CreateTask(Task_ReturnFromLinkRoomWarp, 10);
|
|
}
|
|
|
|
static void Task_Teleport2Warp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
ScriptContext2_Enable();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_TeleportWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
ScriptContext2_Enable();
|
|
PlaySE(SE_WARP_IN);
|
|
StartTeleportWarpOutPlayerAnim();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitTeleportWarpOutPlayerAnim())
|
|
{
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
task->data[0]++;
|
|
break;
|
|
case 3:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_DoorWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
s16 * xp = &task->data[2];
|
|
s16 * yp = &task->data[3];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
PlayerGetDestCoords(xp, yp);
|
|
PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
|
|
task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
|
|
task->data[0] = 1;
|
|
break;
|
|
case 1:
|
|
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
|
{
|
|
ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
|
|
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP);
|
|
task->data[0] = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (walkrun_is_standing_still())
|
|
{
|
|
task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
|
|
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
|
|
sub_807DCB0(FALSE);
|
|
task->data[0] = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
|
{
|
|
task->data[0] = 4;
|
|
}
|
|
break;
|
|
case 4:
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlayRainStoppingSoundEffect();
|
|
task->data[0] = 0;
|
|
task->func = Task_Teleport2Warp;
|
|
break;
|
|
case 5:
|
|
TryFadeOutOldMapMusic();
|
|
PlayRainStoppingSoundEffect();
|
|
task->data[0] = 0;
|
|
task->func = Task_Teleport2Warp;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_StairWarp(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
if (data[15] != 0)
|
|
data[15]--;
|
|
else
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
PlayRainStoppingSoundEffect();
|
|
playerSpr->oam.priority = 1;
|
|
sub_807EB64(data[1], &data[2], &data[3]);
|
|
PlaySE(SE_EXIT);
|
|
data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
|
|
data[15]++;
|
|
if (data[15] >= 12)
|
|
{
|
|
WarpFadeOutScreen();
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
data[0]++;
|
|
break;
|
|
default:
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
|
|
{
|
|
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
|
|
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (a1 > 0 || *a4 > 6)
|
|
*a3 += a1;
|
|
*a2 += a0;
|
|
(*a4)++;
|
|
playerSpr->x2 = *a2 >> 5;
|
|
playerSpr->y2 = *a3 >> 5;
|
|
if (playerObj->heldMovementFinished)
|
|
{
|
|
ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
|
|
}
|
|
}
|
|
|
|
static void sub_807EB64(u16 a0, s16 *a1, s16 *a2)
|
|
{
|
|
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
|
|
sub_807EBBC(a0, a1, a2);
|
|
}
|
|
|
|
static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2)
|
|
{
|
|
if (MetatileBehavior_IsDirectionalUpRightStairWarp(a0))
|
|
{
|
|
*a1 = 16;
|
|
*a2 = -10;
|
|
}
|
|
else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(a0))
|
|
{
|
|
*a1 = -17;
|
|
*a2 = -10;
|
|
}
|
|
else if (MetatileBehavior_IsDirectionalDownRightStairWarp(a0))
|
|
{
|
|
*a1 = 17;
|
|
*a2 = 3;
|
|
}
|
|
else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(a0))
|
|
{
|
|
*a1 = -17;
|
|
*a2 = 3;
|
|
}
|
|
else
|
|
{
|
|
*a1 = 0;
|
|
*a2 = 0;
|
|
}
|
|
}
|
|
|
|
static void sub_807EC34(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
switch (data[0])
|
|
{
|
|
default:
|
|
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
|
|
{
|
|
CameraObjectReset1();
|
|
ScriptContext2_Disable();
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
case 0:
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
ScriptContext2_Enable();
|
|
sub_807ECBC(&data[1], &data[2], &data[3], &data[4], &data[5]);
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!sub_807EDA0(&data[1], &data[2], &data[3], &data[4], &data[5]))
|
|
data[0]++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
|
|
{
|
|
s16 x, y;
|
|
u8 behavior;
|
|
s32 r1;
|
|
struct Sprite *sprite;
|
|
PlayerGetDestCoords(&x, &y);
|
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
if (MetatileBehavior_IsDirectionalDownRightStairWarp(behavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(behavior))
|
|
r1 = 3;
|
|
else
|
|
r1 = 4;
|
|
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(r1));
|
|
sub_807EBBC(behavior, a0, a1);
|
|
*a2 = *a0 * 16;
|
|
*a3 = *a1 * 16;
|
|
*a4 = 16;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = *a2 >> 5;
|
|
sprite->y2 = *a3 >> 5;
|
|
*a0 *= -1;
|
|
*a1 *= -1;
|
|
}
|
|
|
|
static bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
if (*a4 != 0)
|
|
{
|
|
*a2 += *a0;
|
|
*a3 += *a1;
|
|
sprite->x2 = *a2 >> 5;
|
|
sprite->y2 = *a3 >> 5;
|
|
(*a4)--;
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
return FALSE;
|
|
}
|
|
}
|