Files
Pokemon-Firered/src/field_fadetransition.c
T
2021-07-07 09:05:48 -04:00

966 lines
24 KiB
C

#include "global.h"
#include "gflib.h"
#include "field_fadetransition.h"
#include "overworld.h"
#include "fldeff.h"
#include "field_weather.h"
#include "map_preview_screen.h"
#include "field_player_avatar.h"
#include "task.h"
#include "script.h"
#include "cable_club.h"
#include "fieldmap.h"
#include "metatile_behavior.h"
#include "quest_log.h"
#include "link.h"
#include "event_object_movement.h"
#include "field_door.h"
#include "field_effect.h"
#include "field_screen_effect.h"
#include "field_specials.h"
#include "event_object_lock.h"
#include "start_menu.h"
#include "constants/songs.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/field_weather.h"
static void sub_807DF4C(u8 a0);
static void sub_807DFBC(u8 taskId);
static void task_map_chg_seq_0807E20C(u8 taskId);
static void task_map_chg_seq_0807E2CC(u8 taskId);
static void Task_TeleportWarpIn(u8 taskId);
static void Task_Teleport2Warp(u8 taskId);
static void Task_TeleportWarp(u8 taskId);
static void Task_DoorWarp(u8 taskId);
static void Task_StairWarp(u8 taskId);
static void sub_807EB64(u16, s16*, s16*);
static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2);
static void sub_807EAC4(s16, s16, s16*, s16*, s16*);
static void sub_807EC34(u8 taskId);
static void sub_807ECBC(s16 *, s16 *, s16 *, s16 *, s16 *);
static bool8 sub_807EDA0(s16 *, s16 *, s16 *, s16 *, s16 *);
void palette_bg_faded_fill_white(void)
{
CpuFastFill16(RGB_WHITE, gPlttBufferFaded, 0x400);
}
void palette_bg_faded_fill_black(void)
{
CpuFastFill16(RGB_BLACK, gPlttBufferFaded, 0x400);
}
void WarpFadeInScreen(void)
{
switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
{
case 0:
palette_bg_faded_fill_black();
FadeScreen(FADE_FROM_BLACK, 0);
palette_bg_faded_fill_black();
break;
case 1:
palette_bg_faded_fill_white();
FadeScreen(FADE_FROM_WHITE, 0);
palette_bg_faded_fill_white();
break;
}
}
static void sub_807DBAC(void)
{
switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
{
case 0:
palette_bg_faded_fill_black();
FadeScreen(FADE_FROM_BLACK, 3);
palette_bg_faded_fill_black();
break;
case 1:
palette_bg_faded_fill_white();
FadeScreen(FADE_FROM_WHITE, 3);
palette_bg_faded_fill_white();
break;
}
}
void FadeInFromBlack(void)
{
palette_bg_faded_fill_black();
FadeScreen(FADE_FROM_BLACK, 0);
palette_bg_faded_fill_black();
}
void WarpFadeOutScreen(void)
{
const struct MapHeader *header = GetDestinationWarpMapHeader();
if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE))
FadeScreen(FADE_TO_BLACK, 0);
else
{
switch (MapTransitionIsEnter(GetCurrentMapType(), header->mapType))
{
case FALSE:
FadeScreen(FADE_TO_BLACK, 0);
break;
case TRUE:
FadeScreen(FADE_TO_WHITE, 0);
break;
}
}
}
static void sub_807DC70(void)
{
switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType))
{
case FALSE:
FadeScreen(FADE_TO_BLACK, 3);
break;
case TRUE:
FadeScreen(FADE_TO_WHITE, 3);
break;
}
}
static void sub_807DCB0(bool8 arg)
{
SetPlayerInvisibility(!arg);
}
static void task0A_nop_for_a_while(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
DestroyTask(taskId);
}
void sub_807DCE4(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(task0A_nop_for_a_while, 10);
}
static void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
}
void FieldCB_ContinueScriptHandleMusic(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
}
void FieldCB_ContinueScript(void)
{
ScriptContext2_Enable();
FadeInFromBlack();
CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
}
static void task_mpl_807DD60(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[1] = CreateTask_ReestablishLinkInCableClubRoom();
task->data[0]++;
break;
case 1:
if (gTasks[task->data[1]].isActive != TRUE)
{
WarpFadeInScreen();
task->data[0]++;
}
break;
case 2:
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
void FieldCB_ReturnToFieldCableLink(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
palette_bg_faded_fill_black();
CreateTask(task_mpl_807DD60, 10);
}
static void sub_807DDF0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
SetLinkStandbyCallback();
task->data[0]++;
break;
case 1:
if (IsLinkTaskFinished())
{
WarpFadeInScreen();
task->data[0]++;
}
break;
case 2:
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
sub_8009FE8();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
void FieldCB_ReturnToFieldWirelessLink(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
palette_bg_faded_fill_black();
CreateTask(sub_807DDF0, 10);
}
static void sub_807DE78(bool8 a0)
{
s16 x, y;
u32 behavior;
TaskFunc func;
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsWarpDoor_2(behavior) == TRUE)
{
func = sub_807DFBC;
switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
{
case 0:
palette_bg_faded_fill_black();
break;
case 1:
palette_bg_faded_fill_white();
break;
}
}
else
{
sub_807DF4C(a0);
if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
func = task_map_chg_seq_0807E20C;
else if (MetatileBehavior_IsDirectionalStairWarp(behavior) == TRUE)
{
u8 tmp = gUnknown_2031DE0;
func = task_map_chg_seq_0807E2CC;
if (!tmp)
func = sub_807EC34;
}
else
func = task_map_chg_seq_0807E2CC;
}
gUnknown_2031DE0 = FALSE;
CreateTask(func, 10);
}
static void sub_807DF4C(bool8 a0)
{
if (!a0)
WarpFadeInScreen();
else
FadeInFromBlack();
}
void FieldCB_DefaultWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
sub_807DE78(FALSE);
ScriptContext2_Enable();
}
void FieldCB_WarpExitFadeFromBlack(void)
{
Overworld_PlaySpecialMapMusic();
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
sub_807DE78(TRUE);
ScriptContext2_Enable();
}
static void FieldCB_TeleportWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
PlaySE(SE_WARP_OUT);
CreateTask(Task_TeleportWarpIn, 10);
ScriptContext2_Enable();
}
static void sub_807DFBC(u8 taskId)
{
struct Task * task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
if (task->data[0] == 0)
task->data[0] = 5;
switch (task->data[0])
{
case 0: // Never reached
sub_807DCB0(0);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
task->data[0] = 1;
break;
case 5:
sub_807DCB0(0);
FreezeObjectEvents();
DoOutwardBarnDoorWipe();
sub_807DBAC();
task->data[0] = 6;
break;
case 6:
task->data[15]++;
if (task->data[15] == 25)
{
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y));
FieldAnimateDoorOpen(*x, *y);
task->data[0] = 7;
}
break;
case 7:
if (!FieldIsDoorAnimationRunning())
{
PlayerGetDestCoords(&task->data[12], &task->data[13]);
sub_807DCB0(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->data[0] = 8;
}
break;
case 8:
task->data[14]++;
if (task->data[14] == 14)
{
FieldAnimateDoorClose(task->data[12], task->data[13]);
task->data[0] = 9;
}
break;
case 9:
if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe))
{
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
task->data[0] = 4;
}
break;
// Legacy RS
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
sub_807DCB0(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
task->data[1] = FieldAnimateDoorClose(*x, *y);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
task->data[0] = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
task->data[0] = 4;
break;
case 4:
UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
break;
}
}
static void task_map_chg_seq_0807E20C(u8 taskId)
{
struct Task * task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->data[0])
{
case 0:
sub_807DCB0(0);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
task->data[0] = 1;
break;
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
sub_807DCB0(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
task->data[0] = 3;
}
break;
case 3:
UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
break;
}
}
static void task_map_chg_seq_0807E2CC(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
gTasks[taskId].data[0]++;
break;
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
static void Task_TeleportWarpIn(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
StartTeleportInPlayerAnim();
gTasks[taskId].data[0]++;
break;
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE)
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
CreateTask(Task_StartMenuHandleInput, 80);
}
}
void FadeTransition_FadeInOnReturnToStartMenu(void)
{
FadeInFromBlack();
CreateTask(Task_WaitFadeAndCreateStartMenuTask, 80);
ScriptContext2_Enable();
}
bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
{
SetUpReturnToStartMenu();
return FALSE;
}
static void Task_SafariZoneRanOutOfBalls(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
ScriptContext2_Disable();
DestroyTask(taskId);
ClearPlayerHeldMovementAndUnfreezeObjectEvents();
}
}
void FieldCB_SafariZoneRanOutOfBalls(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_SafariZoneRanOutOfBalls, 10);
}
static bool32 WaitWarpFadeOutScreen(void)
{
return gPaletteFade.active;
}
bool32 FieldFadeTransitionBackgroundEffectIsFinished(void)
{
if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning())
return TRUE;
else
return FALSE;
}
void DoWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_EXIT);
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_Teleport2Warp, 10);
}
void DoDiveWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_Teleport2Warp, 10);
}
void DoStairWarp(u16 metatileBehavior, u16 delay)
{
u8 taskId = CreateTask(Task_StairWarp, 10);
gTasks[taskId].data[1] = metatileBehavior;
gTasks[taskId].data[15] = delay;
Task_StairWarp(taskId);
}
void DoDoorWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_DoorWarp, 10);
}
void DoTeleport2Warp(void)
{
ScriptContext2_Enable();
CreateTask(Task_Teleport2Warp, 10);
gFieldCallback = FieldCB_TeleportWarpIn;
}
void DoUnionRoomWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_TeleportWarp, 10);
}
void DoFallWarp(void)
{
DoDiveWarp();
gFieldCallback = FieldCB_FallWarpExit;
}
void DoEscalatorWarp(u8 metatileBehavior)
{
ScriptContext2_Enable();
StartEscalatorWarp(metatileBehavior, 10);
}
void DoLavaridgeGymB1FWarp(void)
{
ScriptContext2_Enable();
StartLavaridgeGymB1FWarp(10);
}
void DoLavaridgeGym1FWarp(void)
{
ScriptContext2_Enable();
StartLavaridgeGym1FWarp(10);
}
void DoTeleportWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
CreateTask(Task_TeleportWarp, 10);
gFieldCallback = FieldCB_TeleportWarpIn;
}
void sub_807E5C4(void)
{
ScriptContext2_Enable();
WarpFadeOutScreen();
CreateTask(Task_Teleport2Warp, 10);
gFieldCallback = nullsub_60;
}
static void Task_CableClubWarp(u8 taskId)
{
struct Task * task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
ScriptContext2_Enable();
task->data[0]++;
break;
case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_ReturnToFieldCableClub);
DestroyTask(taskId);
break;
}
}
void DoCableClubWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_EXIT);
CreateTask(Task_CableClubWarp, 10);
}
static void Task_ReturnFromLinkRoomWarp(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic();
PlaySE(SE_EXIT);
data[0]++;
break;
case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
{
SetCloseLinkCallback();
data[0]++;
}
break;
case 2:
if (!gReceivedRemoteLinkPlayers)
{
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
}
break;
}
}
void ReturnFromLinkRoom(void)
{
CreateTask(Task_ReturnFromLinkRoomWarp, 10);
}
static void Task_Teleport2Warp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
task->data[0]++;
break;
case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void Task_TeleportWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
PlaySE(SE_WARP_IN);
StartTeleportWarpOutPlayerAnim();
task->data[0]++;
break;
case 1:
if (!WaitTeleportWarpOutPlayerAnim())
{
WarpFadeOutScreen();
task->data[0]++;
}
break;
case 2:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 3:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void Task_DoorWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 * xp = &task->data[2];
s16 * yp = &task->data[3];
switch (task->data[0])
{
case 0:
FreezeObjectEvents();
PlayerGetDestCoords(xp, yp);
PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
task->data[0] = 1;
break;
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
sub_807DCB0(FALSE);
task->data[0] = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
task->data[0] = 4;
}
break;
case 4:
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
task->data[0] = 0;
task->func = Task_Teleport2Warp;
break;
case 5:
TryFadeOutOldMapMusic();
PlayRainStoppingSoundEffect();
task->data[0] = 0;
task->func = Task_Teleport2Warp;
break;
}
}
static void Task_StairWarp(u8 taskId)
{
s16 * data = gTasks[taskId].data;
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
switch (data[0])
{
case 0:
ScriptContext2_Enable();
FreezeObjectEvents();
CameraObjectReset2();
data[0]++;
break;
case 1:
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (data[15] != 0)
data[15]--;
else
{
TryFadeOutOldMapMusic();
PlayRainStoppingSoundEffect();
playerSpr->oam.priority = 1;
sub_807EB64(data[1], &data[2], &data[3]);
PlaySE(SE_EXIT);
data[0]++;
}
}
break;
case 2:
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
data[15]++;
if (data[15] >= 12)
{
WarpFadeOutScreen();
data[0]++;
}
break;
case 3:
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
data[0]++;
break;
default:
gFieldCallback = FieldCB_DefaultWarpExit;
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
{
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (a1 > 0 || *a4 > 6)
*a3 += a1;
*a2 += a0;
(*a4)++;
playerSpr->x2 = *a2 >> 5;
playerSpr->y2 = *a3 >> 5;
if (playerObj->heldMovementFinished)
{
ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
}
}
static void sub_807EB64(u16 a0, s16 *a1, s16 *a2)
{
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
sub_807EBBC(a0, a1, a2);
}
static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2)
{
if (MetatileBehavior_IsDirectionalUpRightStairWarp(a0))
{
*a1 = 16;
*a2 = -10;
}
else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(a0))
{
*a1 = -17;
*a2 = -10;
}
else if (MetatileBehavior_IsDirectionalDownRightStairWarp(a0))
{
*a1 = 17;
*a2 = 3;
}
else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(a0))
{
*a1 = -17;
*a2 = 3;
}
else
{
*a1 = 0;
*a2 = 0;
}
}
static void sub_807EC34(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
default:
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
CameraObjectReset1();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
case 0:
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
sub_807ECBC(&data[1], &data[2], &data[3], &data[4], &data[5]);
data[0]++;
break;
case 1:
if (!sub_807EDA0(&data[1], &data[2], &data[3], &data[4], &data[5]))
data[0]++;
break;
}
}
static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
{
s16 x, y;
u8 behavior;
s32 r1;
struct Sprite *sprite;
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsDirectionalDownRightStairWarp(behavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(behavior))
r1 = 3;
else
r1 = 4;
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(r1));
sub_807EBBC(behavior, a0, a1);
*a2 = *a0 * 16;
*a3 = *a1 * 16;
*a4 = 16;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = *a2 >> 5;
sprite->y2 = *a3 >> 5;
*a0 *= -1;
*a1 *= -1;
}
static bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
if (*a4 != 0)
{
*a2 += *a0;
*a3 += *a1;
sprite->x2 = *a2 >> 5;
sprite->y2 = *a3 >> 5;
(*a4)--;
return TRUE;
}
else
{
sprite->x2 = 0;
sprite->y2 = 0;
return FALSE;
}
}