Files
Pokemon-Firered/include/evolution_scene.h
T
2019-11-20 14:18:08 -05:00

14 lines
468 B
C

#ifndef GUARD_EVOLUTION_SCENE_H
#define GUARD_EVOLUTION_SCENE_H
#include "global.h"
void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8, u8 partyID);
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8, u8 partyID);
void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
extern void (*gCB2_AfterEvolution)(void);
void IsMovingBackgroundTaskRunning(void);
#endif // GUARD_EVOLUTION_SCENE_H