29 lines
995 B
C
29 lines
995 B
C
#ifndef GUARD_EVENT_OBJECT_80688E4_H
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#define GUARD_EVENT_OBJECT_80688E4_H
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#include "global.h"
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void FreezeObjectEvents(void);
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void FreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void sub_8069124(u8 a0, bool8 a1);
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u32 sub_806916C(u8 a0);
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void sub_80691A4(u8 a0, u8 a1);
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void sub_8069094(u8 a0, u8 a1);
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bool32 sub_8069294(u8 a0);
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void sub_8068BBC(struct Sprite *, u8);
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void sub_8068C58(struct Sprite *, u8);
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void sub_8068C08(struct Sprite *, u8);
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bool8 sub_8068C68(struct Sprite *sprite);
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bool8 sub_8068C18(struct Sprite *sprite);
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void sub_8068CA4(struct Sprite *, u8);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_8068CB4(struct Sprite *sprite);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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void SetMovementDelay(struct Sprite *, s16);
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bool8 WaitForMovementDelay(struct Sprite *);
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void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
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#endif // GUARD_EVENT_OBJECT_80688E4_H
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