Files
Pokemon-Firered/src/tileset_anims.c
T
2022-11-02 13:53:15 -04:00

333 lines
15 KiB
C

#include "global.h"
static EWRAM_DATA struct {
const u16 *src;
u16 *dest;
u16 size;
} sTilesetDMA3TransferBuffer[20] = {0};
static u8 sTilesetDMA3TransferBufferSize;
static u16 sPrimaryTilesetAnimCounter;
static u16 sPrimaryTilesetAnimCounterMax;
static u16 sSecondaryTilesetAnimCounter;
static u16 sSecondaryTilesetAnimCounterMax;
static void (*sPrimaryTilesetAnimCallback)(u16);
static void (*sSecondaryTilesetAnimCallback)(u16);
static void _InitPrimaryTilesetAnimation(void);
static void _InitSecondaryTilesetAnimation(void);
// palette: general 00
static const u16 sTilesetAnims_General_Flower_Frame0[] = INCBIN_U16("data/tilesets/primary/general/anim/flower/0.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame1[] = INCBIN_U16("data/tilesets/primary/general/anim/flower/1.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame2[] = INCBIN_U16("data/tilesets/primary/general/anim/flower/2.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame3[] = INCBIN_U16("data/tilesets/primary/general/anim/flower/3.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame4[] = INCBIN_U16("data/tilesets/primary/general/anim/flower/4.4bpp");
static const u16 *const sTilesetAnims_General_Flower[] = {
sTilesetAnims_General_Flower_Frame0,
sTilesetAnims_General_Flower_Frame1,
sTilesetAnims_General_Flower_Frame2,
sTilesetAnims_General_Flower_Frame3,
sTilesetAnims_General_Flower_Frame4
};
// palette: general 04
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/0.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame1[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/1.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame2[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/2.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame3[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/3.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame4[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/4.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame5[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/5.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame6[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/6.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame7[] = INCBIN_U16("data/tilesets/primary/general/anim/water_current_landwatersedge/7.4bpp");
static const u16 *const sTilesetAnims_General_Water_Current_LandWatersEdge[] = {
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame1,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame2,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame3,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame4,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame5,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame6,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame7
};
// palette: general 04
static const u16 sTilesetAnims_General_SandWatersEdge_Frame0[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/0.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame1[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/1.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame2[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/2.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame3[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/3.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame4[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/4.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame5[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/5.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame6[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/6.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame7[] = INCBIN_U16("data/tilesets/primary/general/anim/sandwatersedge/7.4bpp");
static const u16 *const sTilesetAnims_General_SandWatersEdge[] = {
sTilesetAnims_General_SandWatersEdge_Frame0,
sTilesetAnims_General_SandWatersEdge_Frame1,
sTilesetAnims_General_SandWatersEdge_Frame2,
sTilesetAnims_General_SandWatersEdge_Frame3,
sTilesetAnims_General_SandWatersEdge_Frame4,
sTilesetAnims_General_SandWatersEdge_Frame5,
sTilesetAnims_General_SandWatersEdge_Frame6,
sTilesetAnims_General_SandWatersEdge_Frame7
};
// palette: general 00
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame0[] = INCBIN_U16("data/tilesets/secondary/celadon_city/anim/fountain/0.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame1[] = INCBIN_U16("data/tilesets/secondary/celadon_city/anim/fountain/1.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame2[] = INCBIN_U16("data/tilesets/secondary/celadon_city/anim/fountain/2.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame3[] = INCBIN_U16("data/tilesets/secondary/celadon_city/anim/fountain/3.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame4[] = INCBIN_U16("data/tilesets/secondary/celadon_city/anim/fountain/4.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Empty[16] = {};
static const u16 *const sTilesetAnims_CeladonCity_Fountain[] = {
sTilesetAnims_CeladonCity_Fountain_Frame0,
sTilesetAnims_CeladonCity_Fountain_Frame1,
sTilesetAnims_CeladonCity_Fountain_Frame2,
sTilesetAnims_CeladonCity_Fountain_Frame3,
sTilesetAnims_CeladonCity_Fountain_Frame4
};
static const u16 sTilesetAnims_SilphCo_Fountain_Frame0[] = INCBIN_U16("data/tilesets/secondary/silph_co/anim/fountain/0.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame1[] = INCBIN_U16("data/tilesets/secondary/silph_co/anim/fountain/1.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame2[] = INCBIN_U16("data/tilesets/secondary/silph_co/anim/fountain/2.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame3[] = INCBIN_U16("data/tilesets/secondary/silph_co/anim/fountain/3.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Empty[16] = {};
static const u16 *const sTilesetAnims_SilphCo_Fountain[] = {
sTilesetAnims_SilphCo_Fountain_Frame0,
sTilesetAnims_SilphCo_Fountain_Frame1,
sTilesetAnims_SilphCo_Fountain_Frame2,
sTilesetAnims_SilphCo_Fountain_Frame3
};
static const u16 sTilesetAnims_MtEmber_Steam_Frame0[] = INCBIN_U16("data/tilesets/secondary/mt_ember/anim/steam/0.4bpp");
static const u16 sTilesetAnims_MtEmber_Steam_Frame1[] = INCBIN_U16("data/tilesets/secondary/mt_ember/anim/steam/1.4bpp");
static const u16 sTilesetAnims_MtEmber_Steam_Frame2[] = INCBIN_U16("data/tilesets/secondary/mt_ember/anim/steam/2.4bpp");
static const u16 sTilesetAnims_MtEmber_Steam_Frame3[] = INCBIN_U16("data/tilesets/secondary/mt_ember/anim/steam/3.4bpp");
static const u16 *const sTilesetAnims_MtEmber_Steam[] = {
sTilesetAnims_MtEmber_Steam_Frame0,
sTilesetAnims_MtEmber_Steam_Frame1,
sTilesetAnims_MtEmber_Steam_Frame2,
sTilesetAnims_MtEmber_Steam_Frame3
};
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame0[] = INCBIN_U16("data/tilesets/secondary/vermilion_gym/anim/motorizeddoor/0.4bpp");
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame1[] = INCBIN_U16("data/tilesets/secondary/vermilion_gym/anim/motorizeddoor/1.4bpp");
static const u16 *const sTilesetAnims_VermilionGym_MotorizedDoor[] = {
sTilesetAnims_VermilionGym_MotorizedDoor_Frame0,
sTilesetAnims_VermilionGym_MotorizedDoor_Frame1
};
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame0[] = INCBIN_U16("data/tilesets/secondary/celadon_gym/anim/flowers/0.4bpp");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame1[] = INCBIN_U16("data/tilesets/secondary/celadon_gym/anim/flowers/1.4bpp");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame2[] = INCBIN_U16("data/tilesets/secondary/celadon_gym/anim/flowers/2.4bpp");
static const u16 *const sTilesetAnims_CeladonGym_Flowers[] = {
sTilesetAnims_CeladonGym_Flowers_Frame0,
sTilesetAnims_CeladonGym_Flowers_Frame1,
sTilesetAnims_CeladonGym_Flowers_Frame2,
sTilesetAnims_CeladonGym_Flowers_Frame1
};
static void ResetTilesetAnimBuffer(void)
{
sTilesetDMA3TransferBufferSize = 0;
CpuFill32(0, sTilesetDMA3TransferBuffer, sizeof sTilesetDMA3TransferBuffer);
}
static void AppendTilesetAnimToBuffer(const u16 *src, u16 *dest, u16 size)
{
if (sTilesetDMA3TransferBufferSize < 20)
{
sTilesetDMA3TransferBuffer[sTilesetDMA3TransferBufferSize].src = src;
sTilesetDMA3TransferBuffer[sTilesetDMA3TransferBufferSize].dest = dest;
sTilesetDMA3TransferBuffer[sTilesetDMA3TransferBufferSize].size = size;
sTilesetDMA3TransferBufferSize++;
}
}
void TransferTilesetAnimsBuffer(void)
{
int i;
for (i = 0; i < sTilesetDMA3TransferBufferSize; i++)
DmaCopy16(3, sTilesetDMA3TransferBuffer[i].src, sTilesetDMA3TransferBuffer[i].dest, sTilesetDMA3TransferBuffer[i].size);
sTilesetDMA3TransferBufferSize = 0;
}
void InitTilesetAnimations(void)
{
ResetTilesetAnimBuffer();
_InitPrimaryTilesetAnimation();
_InitSecondaryTilesetAnimation();
}
void InitSecondaryTilesetAnimation(void)
{
_InitSecondaryTilesetAnimation();
}
void UpdateTilesetAnimations(void)
{
ResetTilesetAnimBuffer();
if (++sPrimaryTilesetAnimCounter >= sPrimaryTilesetAnimCounterMax)
sPrimaryTilesetAnimCounter = 0;
if (++sSecondaryTilesetAnimCounter >= sSecondaryTilesetAnimCounterMax)
sSecondaryTilesetAnimCounter = 0;
if (sPrimaryTilesetAnimCallback)
sPrimaryTilesetAnimCallback(sPrimaryTilesetAnimCounter);
if (sSecondaryTilesetAnimCallback)
sSecondaryTilesetAnimCallback(sSecondaryTilesetAnimCounter);
}
static void _InitPrimaryTilesetAnimation(void)
{
sPrimaryTilesetAnimCounter = 0;
sPrimaryTilesetAnimCounterMax = 0;
sPrimaryTilesetAnimCallback = NULL;
if (gMapHeader.mapLayout->primaryTileset && gMapHeader.mapLayout->primaryTileset->callback)
gMapHeader.mapLayout->primaryTileset->callback();
}
static void _InitSecondaryTilesetAnimation(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 0;
sSecondaryTilesetAnimCallback = NULL;
if (gMapHeader.mapLayout->secondaryTileset && gMapHeader.mapLayout->secondaryTileset->callback)
gMapHeader.mapLayout->secondaryTileset->callback();
}
static void QueueAnimTiles_General_Flower(u16 timer)
{
AppendTilesetAnimToBuffer(sTilesetAnims_General_Flower[timer % ARRAY_COUNT(sTilesetAnims_General_Flower)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(508)), 4 * TILE_SIZE_4BPP);
}
static void QueueAnimTiles_General_Water_Current_LandWatersEdge(u16 timer)
{
AppendTilesetAnimToBuffer(sTilesetAnims_General_Water_Current_LandWatersEdge[timer % ARRAY_COUNT(sTilesetAnims_General_Water_Current_LandWatersEdge)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(416)), 48 * TILE_SIZE_4BPP);
}
static void QueueAnimTiles_General_SandWatersEdge(u16 timer)
{
AppendTilesetAnimToBuffer(sTilesetAnims_General_SandWatersEdge[timer % ARRAY_COUNT(sTilesetAnims_General_SandWatersEdge)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(464)), 18 * TILE_SIZE_4BPP);
}
static void TilesetAnim_General(u16 timer)
{
if (timer % 8 == 0)
QueueAnimTiles_General_SandWatersEdge(timer / 8);
if (timer % 16 == 1)
QueueAnimTiles_General_Water_Current_LandWatersEdge(timer / 16);
if (timer % 16 == 2)
QueueAnimTiles_General_Flower(timer / 16);
}
void InitTilesetAnim_General(void)
{
sPrimaryTilesetAnimCounter = 0;
sPrimaryTilesetAnimCounterMax = 640;
sPrimaryTilesetAnimCallback = TilesetAnim_General;
}
static void QueueAnimTiles_CeladonCity_Fountain(u16 timer)
{
AppendTilesetAnimToBuffer(sTilesetAnims_CeladonCity_Fountain[timer % ARRAY_COUNT(sTilesetAnims_CeladonCity_Fountain)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(744)), 8 * TILE_SIZE_4BPP);
}
static void TilesetAnim_CeladonCity(u16 timer)
{
if (timer % 12 == 0)
QueueAnimTiles_CeladonCity_Fountain(timer / 12);
}
void InitTilesetAnim_CeladonCity(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 120;
sSecondaryTilesetAnimCallback = TilesetAnim_CeladonCity;
}
static void QueueAnimTiles_SilphCo_Fountain(u16 timer)
{
AppendTilesetAnimToBuffer(sTilesetAnims_SilphCo_Fountain[timer % ARRAY_COUNT(sTilesetAnims_SilphCo_Fountain)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(976)), 8 * TILE_SIZE_4BPP);
}
static void TilesetAnim_SilphCo(u16 timer)
{
if (timer % 10 == 0)
QueueAnimTiles_SilphCo_Fountain(timer / 10);
}
void InitTilesetAnim_SilphCo(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 160;
sSecondaryTilesetAnimCallback = TilesetAnim_SilphCo;
}
static void QueueAnimTiles_MtEmber_Steam(u16 timer)
{
AppendTilesetAnimToBuffer(sTilesetAnims_MtEmber_Steam[timer % ARRAY_COUNT(sTilesetAnims_MtEmber_Steam)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(896)), 8 * TILE_SIZE_4BPP);
}
static void TilesetAnim_MtEmber(u16 timer)
{
if (timer % 16 == 0)
QueueAnimTiles_MtEmber_Steam(timer / 16);
}
void InitTilesetAnim_MtEmber(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 256;
sSecondaryTilesetAnimCallback = TilesetAnim_MtEmber;
}
static void QueueAnimTiles_VermilionGym_MotorizedDoor(u16 timer)
{
u16 i = timer % ARRAY_COUNT(sTilesetAnims_VermilionGym_MotorizedDoor);
AppendTilesetAnimToBuffer(sTilesetAnims_VermilionGym_MotorizedDoor[i], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(880)), 7 * TILE_SIZE_4BPP);
}
static void TilesetAnim_VermilionGym(u16 timer)
{
if (timer % 2 == 0)
QueueAnimTiles_VermilionGym_MotorizedDoor(timer / 2);
}
void InitTilesetAnim_VermilionGym(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 240;
sSecondaryTilesetAnimCallback = TilesetAnim_VermilionGym;
}
static void QueueAnimTiles_CeladonGym_Flowers(u16 timer)
{
u16 i = timer % ARRAY_COUNT(sTilesetAnims_CeladonGym_Flowers);
AppendTilesetAnimToBuffer(sTilesetAnims_CeladonGym_Flowers[i], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(739)), 4 * TILE_SIZE_4BPP);
}
static void TilesetAnim_CeladonGym(u16 timer)
{
if (timer % 16 == 0)
QueueAnimTiles_CeladonGym_Flowers(timer / 16);
}
void InitTilesetAnim_CeladonGym(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 256;
sSecondaryTilesetAnimCallback = TilesetAnim_CeladonGym;
}