60 lines
2.6 KiB
C
60 lines
2.6 KiB
C
#include "global.h"
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#include "heal_location.h"
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#include "constants/maps.h"
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#include "constants/spawn_points.h"
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static const struct HealLocation sSpawnPoints[] = {
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{MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
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{MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
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{MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
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{MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
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{MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
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{MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
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{MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
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{MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
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{MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
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{MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
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{MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE), 0x18, 0x27},
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{MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
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{MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
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{MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
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{MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
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{MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
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{MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
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{MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
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{MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
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{MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
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};
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u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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{
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u32 i;
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for (i = 0; i < NELEMS(sSpawnPoints); i++) {
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if (sSpawnPoints[i].group == mapGroup && sSpawnPoints[i].map == mapNum)
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{
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return i + 1;
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}
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}
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return 0;
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}
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const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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{
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u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
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if (i == 0)
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return NULL;
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return &sSpawnPoints[i - 1];
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}
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const struct HealLocation * GetHealLocationPointer(u32 idx)
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{
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if (idx == 0)
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return NULL;
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if (idx > NELEMS(sSpawnPoints))
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return NULL;
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return &sSpawnPoints[idx - 1];
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}
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