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Pokemon-Firered/src/wild_pokemon_area.c
T
2022-11-21 13:32:10 -05:00

318 lines
12 KiB
C

#include "global.h"
#include "field_specials.h"
#include "event_data.h"
#include "wild_encounter.h"
#include "roamer.h"
#include "overworld.h"
#include "pokedex.h"
#include "pokedex_area_markers.h"
#include "constants/region_map_sections.h"
#include "constants/maps.h"
struct RoamerPair
{
u16 roamer;
u16 starter;
};
static s32 GetRoamerIndex(u16 species);
static s32 GetRoamerPokedexAreaMarkers(u16 species, struct Subsprite * subsprites);
static bool32 IsSpeciesOnMap(const struct WildPokemonHeader * data, s32 species);
static bool32 IsSpeciesInEncounterTable(const struct WildPokemonInfo * pokemon, s32 species, s32 count);
static u16 GetMapSecIdFromWildMonHeader(const struct WildPokemonHeader * header);
static bool32 FindDexAreaByMapSec(u16 mapSecId, const u16 (*lut)[2], s32 count, s32 * lutIdx_p, u16 * tableIdx_p);
static const u16 sDexAreas_Kanto[][2] = {
{ MAPSEC_PALLET_TOWN, DEX_AREA_PALLET_TOWN },
{ MAPSEC_VIRIDIAN_CITY, DEX_AREA_VIRIDIAN_CITY },
{ MAPSEC_PEWTER_CITY, DEX_AREA_PEWTER_CITY },
{ MAPSEC_CERULEAN_CITY, DEX_AREA_CERULEAN_CITY },
{ MAPSEC_LAVENDER_TOWN, DEX_AREA_LAVENDER_TOWN },
{ MAPSEC_VERMILION_CITY, DEX_AREA_VERMILION_CITY },
{ MAPSEC_CELADON_CITY, DEX_AREA_CELADON_CITY },
{ MAPSEC_FUCHSIA_CITY, DEX_AREA_FUCHSIA_CITY },
{ MAPSEC_CINNABAR_ISLAND, DEX_AREA_CINNABAR_ISLAND },
{ MAPSEC_INDIGO_PLATEAU, DEX_AREA_INDIGO_PLATEAU },
{ MAPSEC_SAFFRON_CITY, DEX_AREA_SAFFRON_CITY },
{ MAPSEC_ROUTE_4_POKECENTER, DEX_AREA_ROUTE_4 },
{ MAPSEC_ROUTE_10_POKECENTER, DEX_AREA_ROUTE_10 },
{ MAPSEC_ROUTE_1, DEX_AREA_ROUTE_1 },
{ MAPSEC_ROUTE_2, DEX_AREA_ROUTE_2 },
{ MAPSEC_ROUTE_3, DEX_AREA_ROUTE_3 },
{ MAPSEC_ROUTE_4, DEX_AREA_ROUTE_4 },
{ MAPSEC_ROUTE_5, DEX_AREA_ROUTE_5 },
{ MAPSEC_ROUTE_6, DEX_AREA_ROUTE_6 },
{ MAPSEC_ROUTE_7, DEX_AREA_ROUTE_7 },
{ MAPSEC_ROUTE_8, DEX_AREA_ROUTE_8 },
{ MAPSEC_ROUTE_9, DEX_AREA_ROUTE_9 },
{ MAPSEC_ROUTE_10, DEX_AREA_ROUTE_10 },
{ MAPSEC_ROUTE_11, DEX_AREA_ROUTE_11 },
{ MAPSEC_ROUTE_12, DEX_AREA_ROUTE_12 },
{ MAPSEC_ROUTE_13, DEX_AREA_ROUTE_13 },
{ MAPSEC_ROUTE_14, DEX_AREA_ROUTE_14 },
{ MAPSEC_ROUTE_15, DEX_AREA_ROUTE_15 },
{ MAPSEC_ROUTE_16, DEX_AREA_ROUTE_16 },
{ MAPSEC_ROUTE_17, DEX_AREA_ROUTE_17 },
{ MAPSEC_ROUTE_18, DEX_AREA_ROUTE_18 },
{ MAPSEC_ROUTE_19, DEX_AREA_ROUTE_19 },
{ MAPSEC_ROUTE_20, DEX_AREA_ROUTE_20 },
{ MAPSEC_ROUTE_21, DEX_AREA_ROUTE_21 },
{ MAPSEC_ROUTE_22, DEX_AREA_ROUTE_22 },
{ MAPSEC_ROUTE_23, DEX_AREA_ROUTE_23 },
{ MAPSEC_ROUTE_24, DEX_AREA_ROUTE_24 },
{ MAPSEC_ROUTE_25, DEX_AREA_ROUTE_25 },
{ MAPSEC_VIRIDIAN_FOREST, DEX_AREA_VIRIDIAN_FOREST },
{ MAPSEC_MT_MOON, DEX_AREA_MT_MOON },
{ MAPSEC_S_S_ANNE, DEX_AREA_VERMILION_CITY },
{ MAPSEC_UNDERGROUND_PATH, DEX_AREA_SAFFRON_CITY },
{ MAPSEC_UNDERGROUND_PATH_2, DEX_AREA_SAFFRON_CITY },
{ MAPSEC_DIGLETTS_CAVE, DEX_AREA_DIGLETTS_CAVE },
{ MAPSEC_KANTO_VICTORY_ROAD, DEX_AREA_VICTORY_ROAD },
{ MAPSEC_ROCKET_HIDEOUT, DEX_AREA_CELADON_CITY },
{ MAPSEC_SILPH_CO, DEX_AREA_SAFFRON_CITY },
{ MAPSEC_POKEMON_MANSION, DEX_AREA_POKEMON_MANSION },
{ MAPSEC_KANTO_SAFARI_ZONE, DEX_AREA_SAFARI_ZONE },
{ MAPSEC_POKEMON_LEAGUE, DEX_AREA_VICTORY_ROAD },
{ MAPSEC_ROCK_TUNNEL, DEX_AREA_ROCK_TUNNEL },
{ MAPSEC_SEAFOAM_ISLANDS, DEX_AREA_SEAFOAM_ISLANDS },
{ MAPSEC_POKEMON_TOWER, DEX_AREA_POKEMON_TOWER },
{ MAPSEC_CERULEAN_CAVE, DEX_AREA_CERULEAN_CAVE },
{ MAPSEC_POWER_PLANT, DEX_AREA_POWER_PLANT }
};
static const u16 sDexAreas_Sevii1[][2] = {
{ MAPSEC_KINDLE_ROAD, DEX_AREA_KINDLE_ROAD },
{ MAPSEC_TREASURE_BEACH, DEX_AREA_TREASURE_BEACH },
{ MAPSEC_ONE_ISLAND, DEX_AREA_ONE_ISLAND },
{ MAPSEC_MT_EMBER, DEX_AREA_MT_EMBER }
};
static const u16 sDexAreas_Sevii2[][2] = {
{ MAPSEC_CAPE_BRINK, DEX_AREA_CAPE_BRINK },
{ MAPSEC_TWO_ISLAND, DEX_AREA_TWO_ISLAND }
};
static const u16 sDexAreas_Sevii3[][2] = {
{ MAPSEC_BOND_BRIDGE, DEX_AREA_BOND_BRIDGE },
{ MAPSEC_THREE_ISLE_PORT, DEX_AREA_THREE_ISLE_PATH },
{ MAPSEC_THREE_ISLAND, DEX_AREA_THREE_ISLAND },
{ MAPSEC_BERRY_FOREST, DEX_AREA_BERRY_FOREST },
{ MAPSEC_THREE_ISLE_PATH, DEX_AREA_THREE_ISLE_PATH }
};
static const u16 sDexAreas_Sevii4[][2] = {
{ MAPSEC_FOUR_ISLAND, DEX_AREA_FOUR_ISLAND },
{ MAPSEC_ICEFALL_CAVE, DEX_AREA_ICEFALL_CAVE }
};
static const u16 sDexAreas_Sevii5[][2] = {
{ MAPSEC_RESORT_GORGEOUS, DEX_AREA_RESORT_GORGEOUS },
{ MAPSEC_WATER_LABYRINTH, DEX_AREA_WATER_LABYRINTH },
{ MAPSEC_FIVE_ISLE_MEADOW, DEX_AREA_FIVE_ISLE_MEADOW },
{ MAPSEC_MEMORIAL_PILLAR, DEX_AREA_MEMORIAL_PILLAR },
{ MAPSEC_FIVE_ISLAND, DEX_AREA_FIVE_ISLAND },
{ MAPSEC_ROCKET_WAREHOUSE, DEX_AREA_FIVE_ISLE_MEADOW },
{ MAPSEC_LOST_CAVE, DEX_AREA_LOST_CAVE }
};
static const u16 sDexAreas_Sevii6[][2] = {
{ MAPSEC_OUTCAST_ISLAND, DEX_AREA_OUTCAST_ISLAND },
{ MAPSEC_GREEN_PATH, DEX_AREA_GREEN_PATH },
{ MAPSEC_WATER_PATH, DEX_AREA_WATER_PATH },
{ MAPSEC_RUIN_VALLEY, DEX_AREA_RUIN_VALLEY },
{ MAPSEC_DOTTED_HOLE, DEX_AREA_DOTTED_HOLE },
{ MAPSEC_PATTERN_BUSH, DEX_AREA_PATTERN_BUSH },
{ MAPSEC_ALTERING_CAVE, DEX_AREA_ALTERING_CAVE }
};
static const u16 sDexAreas_Sevii7[][2] = {
{ MAPSEC_TRAINER_TOWER, DEX_AREA_TRAINER_TOWER },
{ MAPSEC_CANYON_ENTRANCE, DEX_AREA_CANYON_ENTRANCE },
{ MAPSEC_SEVAULT_CANYON, DEX_AREA_SEVAULT_CANYON },
{ MAPSEC_TANOBY_RUINS, DEX_AREA_TANOBY_RUINS },
{ MAPSEC_MONEAN_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
{ MAPSEC_LIPTOO_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
{ MAPSEC_WEEPTH_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
{ MAPSEC_DILFORD_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
{ MAPSEC_SCUFIB_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
{ MAPSEC_RIXY_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
{ MAPSEC_VIAPOIS_CHAMBER, DEX_AREA_TANOBY_CHAMBER }
};
static const struct
{
const u16 (*table)[2];
s32 count;
} sSeviiDexAreas[] = {
{ sDexAreas_Sevii1, ARRAY_COUNT(sDexAreas_Sevii1) },
{ sDexAreas_Sevii2, ARRAY_COUNT(sDexAreas_Sevii2) },
{ sDexAreas_Sevii3, ARRAY_COUNT(sDexAreas_Sevii3) },
{ sDexAreas_Sevii4, ARRAY_COUNT(sDexAreas_Sevii4) },
{ sDexAreas_Sevii5, ARRAY_COUNT(sDexAreas_Sevii5) },
{ sDexAreas_Sevii6, ARRAY_COUNT(sDexAreas_Sevii6) },
{ sDexAreas_Sevii7, ARRAY_COUNT(sDexAreas_Sevii7) }
};
static const struct RoamerPair sRoamerPairs[] = {
{ SPECIES_ENTEI, SPECIES_BULBASAUR },
{ SPECIES_SUICUNE, SPECIES_CHARMANDER },
{ SPECIES_RAIKOU, SPECIES_SQUIRTLE }
};
// Scans for the given species and populates 'subsprites' with the area markers.
// Returns the number of areas where the species was found.
s32 GetSpeciesPokedexAreaMarkers(u16 species, struct Subsprite * subsprites)
{
s32 areaCount;
s32 j;
s32 mapSecId;
u16 dexArea;
s32 tableIndex;
s32 seviiAreas;
s32 alteringCaveCount;
s32 alteringCaveNum;
s32 i;
if (GetRoamerIndex(species) >= 0)
return GetRoamerPokedexAreaMarkers(species, subsprites);
seviiAreas = GetUnlockedSeviiAreas();
alteringCaveCount = 0;
alteringCaveNum = VarGet(VAR_ALTERING_CAVE_WILD_SET);
if (alteringCaveNum >= NUM_ALTERING_CAVE_TABLES)
alteringCaveNum = 0;
for (i = 0, areaCount = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED); i++)
{
mapSecId = GetMapSecIdFromWildMonHeader(&gWildMonHeaders[i]);
if (mapSecId == MAPSEC_ALTERING_CAVE)
{
alteringCaveCount++;
if (alteringCaveNum != alteringCaveCount - 1)
continue;
}
if (IsSpeciesOnMap(&gWildMonHeaders[i], species))
{
// Search for all dex areas associated with this MAPSEC.
// In the vanilla game each MAPSEC only has at most one DEX_AREA.
tableIndex = 0;
while (FindDexAreaByMapSec(mapSecId, sDexAreas_Kanto, ARRAY_COUNT(sDexAreas_Kanto), &tableIndex, &dexArea))
{
if (dexArea != DEX_AREA_NONE)
GetAreaMarkerSubsprite(areaCount++, dexArea, subsprites);
}
for (j = 0; j < ARRAY_COUNT(sSeviiDexAreas); j++)
{
if ((seviiAreas >> j) & 1)
{
// Search for all dex areas associated with this MAPSEC in this unlocked Sevii Island
tableIndex = 0;
while (FindDexAreaByMapSec(mapSecId, sSeviiDexAreas[j].table, sSeviiDexAreas[j].count, &tableIndex, &dexArea))
{
if (dexArea != DEX_AREA_NONE)
GetAreaMarkerSubsprite(areaCount++, dexArea, subsprites);
}
}
}
}
}
return areaCount;
}
static s32 GetRoamerIndex(u16 species)
{
s32 i;
for (i = 0; i < ARRAY_COUNT(sRoamerPairs); i++)
{
if (sRoamerPairs[i].roamer == species)
return i;
}
return -1;
}
static s32 GetRoamerPokedexAreaMarkers(u16 species, struct Subsprite * subsprites)
{
u16 mapSecId;
s32 roamerIdx;
u16 dexArea;
s32 tableIndex;
// Make sure that this is a roamer species, and that it corresponds to the player's starter.
roamerIdx = GetRoamerIndex(species);
if (roamerIdx < 0)
return 0;
if (sRoamerPairs[roamerIdx].starter != GetStarterSpecies())
return 0;
mapSecId = GetRoamerLocationMapSectionId();
tableIndex = 0;
if (FindDexAreaByMapSec(mapSecId, sDexAreas_Kanto, ARRAY_COUNT(sDexAreas_Kanto), &tableIndex, &dexArea))
{
if (dexArea != DEX_AREA_NONE)
{
GetAreaMarkerSubsprite(0, dexArea, subsprites);
return 1;
}
}
return 0;
}
static bool32 IsSpeciesOnMap(const struct WildPokemonHeader * data, s32 species)
{
if (IsSpeciesInEncounterTable(data->landMonsInfo, species, LAND_WILD_COUNT))
return TRUE;
if (IsSpeciesInEncounterTable(data->waterMonsInfo, species, WATER_WILD_COUNT))
return TRUE;
// When searching the fishing encounters, this incorrectly uses the size of the land encounters.
// As a result it's reading out of bounds of the fishing encounters tables.
#ifdef BUGFIX
if (IsSpeciesInEncounterTable(data->fishingMonsInfo, species, FISH_WILD_COUNT))
#else
if (IsSpeciesInEncounterTable(data->fishingMonsInfo, species, LAND_WILD_COUNT))
#endif
return TRUE;
if (IsSpeciesInEncounterTable(data->rockSmashMonsInfo, species, ROCK_WILD_COUNT))
return TRUE;
return FALSE;
}
static bool32 IsSpeciesInEncounterTable(const struct WildPokemonInfo * info, s32 species, s32 count)
{
s32 i;
if (info != NULL)
{
for (i = 0; i < count; i++)
{
if (info->wildPokemon[i].species == species)
return TRUE;
}
}
return FALSE;
}
static u16 GetMapSecIdFromWildMonHeader(const struct WildPokemonHeader * header)
{
return Overworld_GetMapHeaderByGroupAndId(header->mapGroup, header->mapNum)->regionMapSectionId;
}
// Search a MAPSEC -> DEX_AREA table for the given mapsec.
// Assigns the DEX_AREA (if found) to 'dexArea', and the first unread table index to 'index'.
// Returns TRUE if DEX_AREA was found, FALSE otherwise.
static bool32 FindDexAreaByMapSec(u16 mapSecId, const u16 (*table)[2], s32 count, s32 * index, u16 * dexArea)
{
s32 i;
for (i = *index; i < count; i++)
{
if (table[i][0] == mapSecId)
{
*dexArea = table[i][1];
*index = i + 1;
return TRUE;
}
}
return FALSE;
}