318 lines
12 KiB
C
318 lines
12 KiB
C
#include "global.h"
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#include "field_specials.h"
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#include "event_data.h"
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#include "wild_encounter.h"
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#include "roamer.h"
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#include "overworld.h"
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#include "pokedex.h"
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#include "pokedex_area_markers.h"
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#include "constants/region_map_sections.h"
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#include "constants/maps.h"
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struct RoamerPair
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{
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u16 roamer;
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u16 starter;
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};
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static s32 GetRoamerIndex(u16 species);
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static s32 GetRoamerPokedexAreaMarkers(u16 species, struct Subsprite * subsprites);
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static bool32 IsSpeciesOnMap(const struct WildPokemonHeader * data, s32 species);
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static bool32 IsSpeciesInEncounterTable(const struct WildPokemonInfo * pokemon, s32 species, s32 count);
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static u16 GetMapSecIdFromWildMonHeader(const struct WildPokemonHeader * header);
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static bool32 FindDexAreaByMapSec(u16 mapSecId, const u16 (*lut)[2], s32 count, s32 * lutIdx_p, u16 * tableIdx_p);
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static const u16 sDexAreas_Kanto[][2] = {
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{ MAPSEC_PALLET_TOWN, DEX_AREA_PALLET_TOWN },
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{ MAPSEC_VIRIDIAN_CITY, DEX_AREA_VIRIDIAN_CITY },
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{ MAPSEC_PEWTER_CITY, DEX_AREA_PEWTER_CITY },
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{ MAPSEC_CERULEAN_CITY, DEX_AREA_CERULEAN_CITY },
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{ MAPSEC_LAVENDER_TOWN, DEX_AREA_LAVENDER_TOWN },
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{ MAPSEC_VERMILION_CITY, DEX_AREA_VERMILION_CITY },
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{ MAPSEC_CELADON_CITY, DEX_AREA_CELADON_CITY },
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{ MAPSEC_FUCHSIA_CITY, DEX_AREA_FUCHSIA_CITY },
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{ MAPSEC_CINNABAR_ISLAND, DEX_AREA_CINNABAR_ISLAND },
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{ MAPSEC_INDIGO_PLATEAU, DEX_AREA_INDIGO_PLATEAU },
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{ MAPSEC_SAFFRON_CITY, DEX_AREA_SAFFRON_CITY },
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{ MAPSEC_ROUTE_4_POKECENTER, DEX_AREA_ROUTE_4 },
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{ MAPSEC_ROUTE_10_POKECENTER, DEX_AREA_ROUTE_10 },
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{ MAPSEC_ROUTE_1, DEX_AREA_ROUTE_1 },
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{ MAPSEC_ROUTE_2, DEX_AREA_ROUTE_2 },
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{ MAPSEC_ROUTE_3, DEX_AREA_ROUTE_3 },
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{ MAPSEC_ROUTE_4, DEX_AREA_ROUTE_4 },
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{ MAPSEC_ROUTE_5, DEX_AREA_ROUTE_5 },
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{ MAPSEC_ROUTE_6, DEX_AREA_ROUTE_6 },
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{ MAPSEC_ROUTE_7, DEX_AREA_ROUTE_7 },
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{ MAPSEC_ROUTE_8, DEX_AREA_ROUTE_8 },
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{ MAPSEC_ROUTE_9, DEX_AREA_ROUTE_9 },
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{ MAPSEC_ROUTE_10, DEX_AREA_ROUTE_10 },
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{ MAPSEC_ROUTE_11, DEX_AREA_ROUTE_11 },
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{ MAPSEC_ROUTE_12, DEX_AREA_ROUTE_12 },
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{ MAPSEC_ROUTE_13, DEX_AREA_ROUTE_13 },
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{ MAPSEC_ROUTE_14, DEX_AREA_ROUTE_14 },
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{ MAPSEC_ROUTE_15, DEX_AREA_ROUTE_15 },
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{ MAPSEC_ROUTE_16, DEX_AREA_ROUTE_16 },
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{ MAPSEC_ROUTE_17, DEX_AREA_ROUTE_17 },
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{ MAPSEC_ROUTE_18, DEX_AREA_ROUTE_18 },
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{ MAPSEC_ROUTE_19, DEX_AREA_ROUTE_19 },
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{ MAPSEC_ROUTE_20, DEX_AREA_ROUTE_20 },
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{ MAPSEC_ROUTE_21, DEX_AREA_ROUTE_21 },
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{ MAPSEC_ROUTE_22, DEX_AREA_ROUTE_22 },
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{ MAPSEC_ROUTE_23, DEX_AREA_ROUTE_23 },
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{ MAPSEC_ROUTE_24, DEX_AREA_ROUTE_24 },
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{ MAPSEC_ROUTE_25, DEX_AREA_ROUTE_25 },
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{ MAPSEC_VIRIDIAN_FOREST, DEX_AREA_VIRIDIAN_FOREST },
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{ MAPSEC_MT_MOON, DEX_AREA_MT_MOON },
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{ MAPSEC_S_S_ANNE, DEX_AREA_VERMILION_CITY },
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{ MAPSEC_UNDERGROUND_PATH, DEX_AREA_SAFFRON_CITY },
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{ MAPSEC_UNDERGROUND_PATH_2, DEX_AREA_SAFFRON_CITY },
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{ MAPSEC_DIGLETTS_CAVE, DEX_AREA_DIGLETTS_CAVE },
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{ MAPSEC_KANTO_VICTORY_ROAD, DEX_AREA_VICTORY_ROAD },
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{ MAPSEC_ROCKET_HIDEOUT, DEX_AREA_CELADON_CITY },
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{ MAPSEC_SILPH_CO, DEX_AREA_SAFFRON_CITY },
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{ MAPSEC_POKEMON_MANSION, DEX_AREA_POKEMON_MANSION },
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{ MAPSEC_KANTO_SAFARI_ZONE, DEX_AREA_SAFARI_ZONE },
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{ MAPSEC_POKEMON_LEAGUE, DEX_AREA_VICTORY_ROAD },
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{ MAPSEC_ROCK_TUNNEL, DEX_AREA_ROCK_TUNNEL },
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{ MAPSEC_SEAFOAM_ISLANDS, DEX_AREA_SEAFOAM_ISLANDS },
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{ MAPSEC_POKEMON_TOWER, DEX_AREA_POKEMON_TOWER },
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{ MAPSEC_CERULEAN_CAVE, DEX_AREA_CERULEAN_CAVE },
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{ MAPSEC_POWER_PLANT, DEX_AREA_POWER_PLANT }
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};
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static const u16 sDexAreas_Sevii1[][2] = {
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{ MAPSEC_KINDLE_ROAD, DEX_AREA_KINDLE_ROAD },
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{ MAPSEC_TREASURE_BEACH, DEX_AREA_TREASURE_BEACH },
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{ MAPSEC_ONE_ISLAND, DEX_AREA_ONE_ISLAND },
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{ MAPSEC_MT_EMBER, DEX_AREA_MT_EMBER }
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};
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static const u16 sDexAreas_Sevii2[][2] = {
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{ MAPSEC_CAPE_BRINK, DEX_AREA_CAPE_BRINK },
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{ MAPSEC_TWO_ISLAND, DEX_AREA_TWO_ISLAND }
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};
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static const u16 sDexAreas_Sevii3[][2] = {
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{ MAPSEC_BOND_BRIDGE, DEX_AREA_BOND_BRIDGE },
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{ MAPSEC_THREE_ISLE_PORT, DEX_AREA_THREE_ISLE_PATH },
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{ MAPSEC_THREE_ISLAND, DEX_AREA_THREE_ISLAND },
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{ MAPSEC_BERRY_FOREST, DEX_AREA_BERRY_FOREST },
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{ MAPSEC_THREE_ISLE_PATH, DEX_AREA_THREE_ISLE_PATH }
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};
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static const u16 sDexAreas_Sevii4[][2] = {
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{ MAPSEC_FOUR_ISLAND, DEX_AREA_FOUR_ISLAND },
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{ MAPSEC_ICEFALL_CAVE, DEX_AREA_ICEFALL_CAVE }
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};
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static const u16 sDexAreas_Sevii5[][2] = {
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{ MAPSEC_RESORT_GORGEOUS, DEX_AREA_RESORT_GORGEOUS },
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{ MAPSEC_WATER_LABYRINTH, DEX_AREA_WATER_LABYRINTH },
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{ MAPSEC_FIVE_ISLE_MEADOW, DEX_AREA_FIVE_ISLE_MEADOW },
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{ MAPSEC_MEMORIAL_PILLAR, DEX_AREA_MEMORIAL_PILLAR },
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{ MAPSEC_FIVE_ISLAND, DEX_AREA_FIVE_ISLAND },
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{ MAPSEC_ROCKET_WAREHOUSE, DEX_AREA_FIVE_ISLE_MEADOW },
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{ MAPSEC_LOST_CAVE, DEX_AREA_LOST_CAVE }
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};
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static const u16 sDexAreas_Sevii6[][2] = {
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{ MAPSEC_OUTCAST_ISLAND, DEX_AREA_OUTCAST_ISLAND },
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{ MAPSEC_GREEN_PATH, DEX_AREA_GREEN_PATH },
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{ MAPSEC_WATER_PATH, DEX_AREA_WATER_PATH },
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{ MAPSEC_RUIN_VALLEY, DEX_AREA_RUIN_VALLEY },
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{ MAPSEC_DOTTED_HOLE, DEX_AREA_DOTTED_HOLE },
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{ MAPSEC_PATTERN_BUSH, DEX_AREA_PATTERN_BUSH },
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{ MAPSEC_ALTERING_CAVE, DEX_AREA_ALTERING_CAVE }
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};
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static const u16 sDexAreas_Sevii7[][2] = {
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{ MAPSEC_TRAINER_TOWER, DEX_AREA_TRAINER_TOWER },
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{ MAPSEC_CANYON_ENTRANCE, DEX_AREA_CANYON_ENTRANCE },
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{ MAPSEC_SEVAULT_CANYON, DEX_AREA_SEVAULT_CANYON },
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{ MAPSEC_TANOBY_RUINS, DEX_AREA_TANOBY_RUINS },
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{ MAPSEC_MONEAN_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
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{ MAPSEC_LIPTOO_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
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{ MAPSEC_WEEPTH_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
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{ MAPSEC_DILFORD_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
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{ MAPSEC_SCUFIB_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
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{ MAPSEC_RIXY_CHAMBER, DEX_AREA_TANOBY_CHAMBER },
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{ MAPSEC_VIAPOIS_CHAMBER, DEX_AREA_TANOBY_CHAMBER }
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};
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static const struct
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{
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const u16 (*table)[2];
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s32 count;
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} sSeviiDexAreas[] = {
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{ sDexAreas_Sevii1, ARRAY_COUNT(sDexAreas_Sevii1) },
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{ sDexAreas_Sevii2, ARRAY_COUNT(sDexAreas_Sevii2) },
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{ sDexAreas_Sevii3, ARRAY_COUNT(sDexAreas_Sevii3) },
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{ sDexAreas_Sevii4, ARRAY_COUNT(sDexAreas_Sevii4) },
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{ sDexAreas_Sevii5, ARRAY_COUNT(sDexAreas_Sevii5) },
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{ sDexAreas_Sevii6, ARRAY_COUNT(sDexAreas_Sevii6) },
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{ sDexAreas_Sevii7, ARRAY_COUNT(sDexAreas_Sevii7) }
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};
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static const struct RoamerPair sRoamerPairs[] = {
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{ SPECIES_ENTEI, SPECIES_BULBASAUR },
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{ SPECIES_SUICUNE, SPECIES_CHARMANDER },
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{ SPECIES_RAIKOU, SPECIES_SQUIRTLE }
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};
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// Scans for the given species and populates 'subsprites' with the area markers.
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// Returns the number of areas where the species was found.
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s32 GetSpeciesPokedexAreaMarkers(u16 species, struct Subsprite * subsprites)
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{
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s32 areaCount;
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s32 j;
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s32 mapSecId;
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u16 dexArea;
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s32 tableIndex;
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s32 seviiAreas;
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s32 alteringCaveCount;
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s32 alteringCaveNum;
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s32 i;
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if (GetRoamerIndex(species) >= 0)
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return GetRoamerPokedexAreaMarkers(species, subsprites);
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seviiAreas = GetUnlockedSeviiAreas();
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alteringCaveCount = 0;
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alteringCaveNum = VarGet(VAR_ALTERING_CAVE_WILD_SET);
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if (alteringCaveNum >= NUM_ALTERING_CAVE_TABLES)
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alteringCaveNum = 0;
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for (i = 0, areaCount = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED); i++)
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{
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mapSecId = GetMapSecIdFromWildMonHeader(&gWildMonHeaders[i]);
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if (mapSecId == MAPSEC_ALTERING_CAVE)
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{
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alteringCaveCount++;
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if (alteringCaveNum != alteringCaveCount - 1)
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continue;
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}
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if (IsSpeciesOnMap(&gWildMonHeaders[i], species))
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{
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// Search for all dex areas associated with this MAPSEC.
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// In the vanilla game each MAPSEC only has at most one DEX_AREA.
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tableIndex = 0;
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while (FindDexAreaByMapSec(mapSecId, sDexAreas_Kanto, ARRAY_COUNT(sDexAreas_Kanto), &tableIndex, &dexArea))
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{
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if (dexArea != DEX_AREA_NONE)
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GetAreaMarkerSubsprite(areaCount++, dexArea, subsprites);
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}
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for (j = 0; j < ARRAY_COUNT(sSeviiDexAreas); j++)
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{
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if ((seviiAreas >> j) & 1)
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{
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// Search for all dex areas associated with this MAPSEC in this unlocked Sevii Island
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tableIndex = 0;
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while (FindDexAreaByMapSec(mapSecId, sSeviiDexAreas[j].table, sSeviiDexAreas[j].count, &tableIndex, &dexArea))
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{
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if (dexArea != DEX_AREA_NONE)
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GetAreaMarkerSubsprite(areaCount++, dexArea, subsprites);
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}
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}
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}
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}
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}
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return areaCount;
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}
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static s32 GetRoamerIndex(u16 species)
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{
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s32 i;
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for (i = 0; i < ARRAY_COUNT(sRoamerPairs); i++)
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{
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if (sRoamerPairs[i].roamer == species)
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return i;
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}
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return -1;
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}
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static s32 GetRoamerPokedexAreaMarkers(u16 species, struct Subsprite * subsprites)
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{
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u16 mapSecId;
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s32 roamerIdx;
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u16 dexArea;
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s32 tableIndex;
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// Make sure that this is a roamer species, and that it corresponds to the player's starter.
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roamerIdx = GetRoamerIndex(species);
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if (roamerIdx < 0)
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return 0;
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if (sRoamerPairs[roamerIdx].starter != GetStarterSpecies())
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return 0;
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mapSecId = GetRoamerLocationMapSectionId();
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tableIndex = 0;
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if (FindDexAreaByMapSec(mapSecId, sDexAreas_Kanto, ARRAY_COUNT(sDexAreas_Kanto), &tableIndex, &dexArea))
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{
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if (dexArea != DEX_AREA_NONE)
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{
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GetAreaMarkerSubsprite(0, dexArea, subsprites);
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return 1;
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}
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}
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return 0;
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}
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static bool32 IsSpeciesOnMap(const struct WildPokemonHeader * data, s32 species)
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{
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if (IsSpeciesInEncounterTable(data->landMonsInfo, species, LAND_WILD_COUNT))
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return TRUE;
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if (IsSpeciesInEncounterTable(data->waterMonsInfo, species, WATER_WILD_COUNT))
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return TRUE;
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// When searching the fishing encounters, this incorrectly uses the size of the land encounters.
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// As a result it's reading out of bounds of the fishing encounters tables.
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#ifdef BUGFIX
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if (IsSpeciesInEncounterTable(data->fishingMonsInfo, species, FISH_WILD_COUNT))
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#else
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if (IsSpeciesInEncounterTable(data->fishingMonsInfo, species, LAND_WILD_COUNT))
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#endif
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return TRUE;
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if (IsSpeciesInEncounterTable(data->rockSmashMonsInfo, species, ROCK_WILD_COUNT))
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return TRUE;
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return FALSE;
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}
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static bool32 IsSpeciesInEncounterTable(const struct WildPokemonInfo * info, s32 species, s32 count)
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{
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s32 i;
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if (info != NULL)
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{
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for (i = 0; i < count; i++)
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{
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if (info->wildPokemon[i].species == species)
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return TRUE;
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}
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}
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return FALSE;
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}
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static u16 GetMapSecIdFromWildMonHeader(const struct WildPokemonHeader * header)
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{
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return Overworld_GetMapHeaderByGroupAndId(header->mapGroup, header->mapNum)->regionMapSectionId;
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}
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// Search a MAPSEC -> DEX_AREA table for the given mapsec.
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// Assigns the DEX_AREA (if found) to 'dexArea', and the first unread table index to 'index'.
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// Returns TRUE if DEX_AREA was found, FALSE otherwise.
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static bool32 FindDexAreaByMapSec(u16 mapSecId, const u16 (*table)[2], s32 count, s32 * index, u16 * dexArea)
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{
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s32 i;
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for (i = *index; i < count; i++)
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{
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if (table[i][0] == mapSecId)
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{
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*dexArea = table[i][1];
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*index = i + 1;
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return TRUE;
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}
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}
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return FALSE;
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}
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