Files
Pokemon-Firered/include/field_weather.h
T
2020-03-16 20:12:37 -04:00

26 lines
641 B
C

#ifndef GUARD_WEATHER_H
#define GUARD_WEATHER_H
#include "global.h"
void FadeScreen(u8 mode, s8 delay);
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
void sub_80AEDBC(void);
void DoCurrentWeather(void);
void SetSav1WeatherFromCurrMapHeader(void);
void sub_807B0C4(u16 *, u16 *, u32);
void PlayRainStoppingSoundEffect(void);
bool8 IsWeatherNotFadingIn(void);
void SetWeatherScreenFadeOut(void);
void sub_807B070(void);
u8 GetCurrentWeather(void);
void delay(u8, u8, u32);
void UpdateSpritePaletteWithWeather(u8 palIdx);
void ResetPreservedPalettesInWeather(void);
void PreservePaletteInWeather(u8 palIdx);
#endif // GUARD_WEATHER_H