Files
Pokemon-Firered/include/field_control_avatar.h
T
2020-03-18 21:20:42 -04:00

33 lines
813 B
C

#ifndef GUARD_FIELD_CONTROL_AVATAR_H
#define GUARD_FIELD_CONTROL_AVATAR_H
#include "global.h"
struct FieldInput
{
bool8 pressedAButton:1;
bool8 checkStandardWildEncounter:1;
bool8 pressedStartButton:1;
bool8 pressedSelectButton:1;
bool8 heldDirection:1;
bool8 heldDirection2:1;
bool8 tookStep:1;
bool8 pressedBButton:1;
bool8 pressedRButton:1;
bool8 input_field_1_0:1;
bool8 input_field_1_1:1;
bool8 input_field_1_2:1;
bool8 input_field_1_3:1;
u8 dpadDirection;
};
extern struct FieldInput gUnknown_3005078;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
int SetCableClubWarp(void);
void sub_806DE28(struct ObjectEvent *);
bool8 dive_warp(struct MapPosition * pos, u16 behavior);
#endif //GUARD_FIELD_CONTROL_AVATAR_H