Files
Pokemon-Firered/include/constants/maps.h
T
2020-02-18 16:16:03 -05:00

36 lines
1.2 KiB
C

#ifndef GUARD_CONSTANTS_MAPS_H
#define GUARD_CONSTANTS_MAPS_H
#include "constants/map_groups.h"
#define MAP_NONE (0x7F | (0x7F << 8))
#define MAP_UNDEFINED (0xFF | (0xFF << 8))
#define MAP_GROUP(map) (MAP_##map >> 8)
#define MAP_NUM(map) (MAP_##map & 0xFF)
#define MAP(map) MAP_GROUP(map), MAP_NUM(map)
#define MAP_BATTLE_SCENE_NORMAL 0
#define MAP_BATTLE_SCENE_GYM 1
#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins
#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse
#define MAP_BATTLE_SCENE_LORELEI 4
#define MAP_BATTLE_SCENE_BRUNO 5
#define MAP_BATTLE_SCENE_AGATHA 6
#define MAP_BATTLE_SCENE_LANCE 7
#define MAP_BATTLE_SCENE_LINK 8
#define MAP_TYPE_NONE 0
#define MAP_TYPE_TOWN 1
#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
#define MAP_TYPE_ROUTE 3
#define MAP_TYPE_UNDERGROUND 4
#define MAP_TYPE_UNDERWATER 5 // Unused
#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
#define MAP_TYPE_UNKNOWN 7 // Unused
#define MAP_TYPE_INDOOR 8
#define MAP_TYPE_SECRET_BASE 9 // Unused
#endif // GUARD_CONSTANTS_MAPS_H