1543 lines
44 KiB
C
1543 lines
44 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "decompress.h"
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#include "graphics.h"
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#include "main.h"
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#include "m4a.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "link.h"
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#include "battle_gfx_sfx_util.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#define tFrames data[0]
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#define tPan data[1]
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#define tThrowId data[2]
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#define tBattler data[3]
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#define tOpponentBattler data[4]
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#define sBattler data[6]
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#define GFX_TAG_POKE_BALL 55000
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#define GFX_TAG_GREAT_BALL 55001
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#define GFX_TAG_SAFARI_BALL 55002
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#define GFX_TAG_ULTRA_BALL 55003
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#define GFX_TAG_MASTER_BALL 55004
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#define GFX_TAG_NET_BALL 55005
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#define GFX_TAG_DIVE_BALL 55006
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#define GFX_TAG_NEST_BALL 55007
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#define GFX_TAG_REPEAT_BALL 55008
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#define GFX_TAG_TIMER_BALL 55009
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#define GFX_TAG_LUXURY_BALL 55010
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#define GFX_TAG_PREMIER_BALL 55011
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// Function Declarations
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static void Task_DoPokeballSendOutAnim(u8 taskId);
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static void SpriteCB_TestBallThrow(struct Sprite *sprite);
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static void sub_804AC88(struct Sprite *sprite);
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static void sub_804AC94(struct Sprite *sprite);
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static void sub_804AD00(struct Sprite *sprite);
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static void sub_804AD98(struct Sprite *sprite);
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static void sub_804ADEC(struct Sprite *sprite);
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static void sub_804AEE4(struct Sprite *sprite);
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static void sub_804AF24(struct Sprite *sprite);
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static void Task_PlayCryWhenReleasedFromBall(u8 taskId);
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static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
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static void sub_804B484(struct Sprite *sprite);
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static void HandleBallAnimEnd(struct Sprite *sprite);
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static void sub_804B5C8(struct Sprite *sprite);
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static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
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static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
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static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
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static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
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static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d);
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static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2);
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static void sub_804B9E8(struct Sprite *sprite);
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static void sub_804BAA4(struct Sprite *sprite);
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static void sub_804BC50(struct Sprite *sprite);
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static void sub_804BCF8(struct Sprite *sprite);
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static void sub_804BD6C(struct Sprite *sprite);
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static void sub_804BE24(struct Sprite *sprite);
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static void sub_804BE48(struct Sprite *sprite);
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static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
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static u16 GetBattlerPokeballItemId(u8 battlerId);
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// Data
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const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] =
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{
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{gInterfaceGfx_PokeBall, 384, GFX_TAG_POKE_BALL},
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{gInterfaceGfx_GreatBall, 384, GFX_TAG_GREAT_BALL},
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{gInterfaceGfx_SafariBall, 384, GFX_TAG_SAFARI_BALL},
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{gInterfaceGfx_UltraBall, 384, GFX_TAG_ULTRA_BALL},
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{gInterfaceGfx_MasterBall, 384, GFX_TAG_MASTER_BALL},
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{gInterfaceGfx_NetBall, 384, GFX_TAG_NET_BALL},
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{gInterfaceGfx_DiveBall, 384, GFX_TAG_DIVE_BALL},
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{gInterfaceGfx_NestBall, 384, GFX_TAG_NEST_BALL},
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{gInterfaceGfx_RepeatBall, 384, GFX_TAG_REPEAT_BALL},
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{gInterfaceGfx_TimerBall, 384, GFX_TAG_TIMER_BALL},
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{gInterfaceGfx_LuxuryBall, 384, GFX_TAG_LUXURY_BALL},
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{gInterfaceGfx_PremierBall, 384, GFX_TAG_PREMIER_BALL},
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};
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const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] =
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{
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{gInterfacePal_PokeBall, GFX_TAG_POKE_BALL},
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{gInterfacePal_GreatBall, GFX_TAG_GREAT_BALL},
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{gInterfacePal_SafariBall, GFX_TAG_SAFARI_BALL},
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{gInterfacePal_UltraBall, GFX_TAG_ULTRA_BALL},
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{gInterfacePal_MasterBall, GFX_TAG_MASTER_BALL},
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{gInterfacePal_NetBall, GFX_TAG_NET_BALL},
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{gInterfacePal_DiveBall, GFX_TAG_DIVE_BALL},
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{gInterfacePal_NestBall, GFX_TAG_NEST_BALL},
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{gInterfacePal_RepeatBall, GFX_TAG_REPEAT_BALL},
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{gInterfacePal_TimerBall, GFX_TAG_TIMER_BALL},
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{gInterfacePal_LuxuryBall, GFX_TAG_LUXURY_BALL},
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{gInterfacePal_PremierBall, GFX_TAG_PREMIER_BALL},
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};
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static const struct OamData sBallOamData =
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{
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.y = 0,
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.affineMode = 3,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sBallAnimSeq3[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq5[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq4[] =
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{
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq6[] =
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{
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sBallAnimSeq1[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd sBallAnimSeq2[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sBallAnimSequences[] =
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{
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sBallAnimSeq0,
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sBallAnimSeq1,
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sBallAnimSeq2,
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sBallAnimSeq3,
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sBallAnimSeq4,
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sBallAnimSeq5,
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sBallAnimSeq6,
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};
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static const union AffineAnimCmd sBallAffineAnimSeq0[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sBallAffineAnimSeq1[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, -3, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sBallAffineAnimSeq2[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 3, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sBallAffineAnimSeq3[] =
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{
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AFFINEANIMCMD_FRAME(256, 256, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sBallAffineAnimSeq4[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 25, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sBallAffineAnimSequences[] =
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{
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sBallAffineAnimSeq0,
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sBallAffineAnimSeq1,
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sBallAffineAnimSeq2,
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sBallAffineAnimSeq3,
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sBallAffineAnimSeq4,
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};
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const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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{
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{
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.tileTag = GFX_TAG_POKE_BALL,
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.paletteTag = GFX_TAG_POKE_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_GREAT_BALL,
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.paletteTag = GFX_TAG_GREAT_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_SAFARI_BALL,
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.paletteTag = GFX_TAG_SAFARI_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_ULTRA_BALL,
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.paletteTag = GFX_TAG_ULTRA_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_MASTER_BALL,
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.paletteTag = GFX_TAG_MASTER_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_NET_BALL,
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.paletteTag = GFX_TAG_NET_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_DIVE_BALL,
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.paletteTag = GFX_TAG_DIVE_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_NEST_BALL,
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.paletteTag = GFX_TAG_NEST_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_REPEAT_BALL,
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.paletteTag = GFX_TAG_REPEAT_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_TIMER_BALL,
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.paletteTag = GFX_TAG_TIMER_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_LUXURY_BALL,
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.paletteTag = GFX_TAG_LUXURY_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_PREMIER_BALL,
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.paletteTag = GFX_TAG_PREMIER_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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};
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// Functions
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
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{
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u8 taskId;
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gDoingBattleAnim = TRUE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = 1;
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taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
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gTasks[taskId].tPan = pan;
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gTasks[taskId].tThrowId = kindOfThrow;
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gTasks[taskId].tBattler = gActiveBattler;
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return 0;
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}
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#ifdef NONMATCHING
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//gender is an unused variable that still manages to show up in the assembly, can't get temporary variables to make it work.
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static void Task_DoPokeballSendOutAnim(u8 taskId)
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{
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u16 throwCaseId;
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u8 battlerId;
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u16 itemId, ballId;
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u8 ballSpriteId;
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bool8 notSendOut = FALSE;
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u8 gender, temp;
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if (gTasks[taskId].tFrames == 0)
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{
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gTasks[taskId].tFrames++;
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return;
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}
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throwCaseId = gTasks[taskId].tThrowId;
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battlerId = gTasks[taskId].tBattler;
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
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else
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itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
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ballId = ItemIdToBallId(itemId);
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LoadBallGfx(ballId);
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// r10 is set to gender byte here and loaded into a temporary variable to be immediately overwritten by an unused variable..
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gender = gLinkPlayers[GetBattlerMultiplayerId(battlerId)].gender;
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else
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gender = gSaveBlock2Ptr->playerGender;
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ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
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gSprites[ballSpriteId].data[0] = 0x80;
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gSprites[ballSpriteId].data[1] = 0;
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gSprites[ballSpriteId].data[7] = throwCaseId;
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switch (throwCaseId)
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{
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case POKEBALL_PLAYER_SENDOUT:
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if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
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{
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gSprites[ballSpriteId].pos1.x = 32;
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gSprites[ballSpriteId].pos1.y = 64;
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}
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else
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{
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temp = gender; //mov r0, r10 (r10 = gender), but this is never actually used
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gSprites[ballSpriteId].pos1.x = 48;
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gSprites[ballSpriteId].pos1.y = 70;
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}
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gBattlerTarget = battlerId;
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gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
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break;
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case POKEBALL_OPPONENT_SENDOUT:
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gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
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gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
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gBattlerTarget = battlerId;
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gSprites[ballSpriteId].data[0] = 0;
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gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
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break;
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default:
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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notSendOut = TRUE;
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break;
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}
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gSprites[ballSpriteId].sBattler = gBattlerTarget;
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if (!notSendOut)
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{
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DestroyTask(taskId);
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return;
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}
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// this will perform an unused ball throw animation
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gSprites[ballSpriteId].data[0] = 34;
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gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
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gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
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gSprites[ballSpriteId].data[5] = -40;
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InitAnimArcTranslation(&gSprites[ballSpriteId]);
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gSprites[ballSpriteId].oam.affineParam = taskId;
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gTasks[taskId].tOpponentBattler = gBattlerTarget;
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gTasks[taskId].func = TaskDummy;
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PlaySE(SE_NAGERU);
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}
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#else
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NAKED
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static void Task_DoPokeballSendOutAnim(u8 taskId)
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{
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asm_unified("\tpush {r4-r7,lr}\n"
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"\tmov r7, r10\n"
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"\tmov r6, r9\n"
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"\tmov r5, r8\n"
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"\tpush {r5-r7}\n"
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"\tsub sp, 0x8\n"
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"\tlsls r0, 24\n"
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"\tlsrs r0, 24\n"
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"\tstr r0, [sp]\n"
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"\tmovs r0, 0\n"
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"\tstr r0, [sp, 0x4]\n"
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"\tldr r1, _0804A9D4 @ =gTasks\n"
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"\tldr r2, [sp]\n"
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"\tlsls r0, r2, 2\n"
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"\tadds r0, r2\n"
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"\tlsls r0, 3\n"
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"\tadds r1, r0, r1\n"
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"\tldrh r2, [r1, 0x8]\n"
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"\tmovs r3, 0x8\n"
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|
"\tldrsh r0, [r1, r3]\n"
|
|
"\tcmp r0, 0\n"
|
|
"\tbne _0804A9D8\n"
|
|
"\tadds r0, r2, 0x1\n"
|
|
"\tstrh r0, [r1, 0x8]\n"
|
|
"\tb _0804ABB8\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804A9D4: .4byte gTasks\n"
|
|
"_0804A9D8:\n"
|
|
"\tldrh r0, [r1, 0xC]\n"
|
|
"\tmov r9, r0\n"
|
|
"\tldrb r6, [r1, 0xE]\n"
|
|
"\tadds r0, r6, 0\n"
|
|
"\tbl GetBattlerSide\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tcmp r0, 0\n"
|
|
"\tbeq _0804AA04\n"
|
|
"\tldr r1, _0804A9FC @ =gBattlerPartyIndexes\n"
|
|
"\tlsls r0, r6, 1\n"
|
|
"\tadds r0, r1\n"
|
|
"\tldrh r1, [r0]\n"
|
|
"\tmovs r0, 0x64\n"
|
|
"\tmuls r0, r1\n"
|
|
"\tldr r1, _0804AA00 @ =gEnemyParty\n"
|
|
"\tb _0804AA12\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804A9FC: .4byte gBattlerPartyIndexes\n"
|
|
"_0804AA00: .4byte gEnemyParty\n"
|
|
"_0804AA04:\n"
|
|
"\tldr r1, _0804AA50 @ =gBattlerPartyIndexes\n"
|
|
"\tlsls r0, r6, 1\n"
|
|
"\tadds r0, r1\n"
|
|
"\tldrh r1, [r0]\n"
|
|
"\tmovs r0, 0x64\n"
|
|
"\tmuls r0, r1\n"
|
|
"\tldr r1, _0804AA54 @ =gPlayerParty\n"
|
|
"_0804AA12:\n"
|
|
"\tadds r0, r1\n"
|
|
"\tmovs r1, 0x26\n"
|
|
"\tbl GetMonData\n"
|
|
"\tlsls r0, 16\n"
|
|
"\tlsrs r0, 16\n"
|
|
"\tbl ItemIdToBallId\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tlsrs r5, r0, 24\n"
|
|
"\tadds r0, r5, 0\n"
|
|
"\tbl LoadBallGfx\n"
|
|
"\tldr r0, _0804AA58 @ =gBattleTypeFlags\n"
|
|
"\tldr r0, [r0]\n"
|
|
"\tmovs r1, 0x2\n"
|
|
"\tands r0, r1\n"
|
|
"\tcmp r0, 0\n"
|
|
"\tbeq _0804AA60\n"
|
|
"\tldr r4, _0804AA5C @ =gLinkPlayers\n"
|
|
"\tadds r0, r6, 0\n"
|
|
"\tbl GetBattlerMultiplayerId\n"
|
|
"\tlsls r1, r0, 3\n"
|
|
"\tsubs r1, r0\n"
|
|
"\tlsls r1, 2\n"
|
|
"\tadds r1, r4\n"
|
|
"\tldrb r1, [r1, 0x13]\n"
|
|
"\tmov r10, r1\n"
|
|
"\tb _0804AA68\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804AA50: .4byte gBattlerPartyIndexes\n"
|
|
"_0804AA54: .4byte gPlayerParty\n"
|
|
"_0804AA58: .4byte gBattleTypeFlags\n"
|
|
"_0804AA5C: .4byte gLinkPlayers\n"
|
|
"_0804AA60:\n"
|
|
"\tldr r0, _0804AAB8 @ =gSaveBlock2Ptr\n"
|
|
"\tldr r0, [r0]\n"
|
|
"\tldrb r0, [r0, 0x8]\n"
|
|
"\tmov r10, r0\n"
|
|
"_0804AA68:\n"
|
|
"\tlsls r0, r5, 1\n"
|
|
"\tadds r0, r5\n"
|
|
"\tlsls r0, 3\n"
|
|
"\tldr r1, _0804AABC @ =gBallSpriteTemplates\n"
|
|
"\tadds r0, r1\n"
|
|
"\tmovs r1, 0x20\n"
|
|
"\tmovs r2, 0x50\n"
|
|
"\tmovs r3, 0x1D\n"
|
|
"\tbl CreateSprite\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tlsrs r7, r0, 24\n"
|
|
"\tlsls r5, r7, 4\n"
|
|
"\tadds r0, r5, r7\n"
|
|
"\tlsls r0, 2\n"
|
|
"\tmov r8, r0\n"
|
|
"\tldr r4, _0804AAC0 @ =gSprites\n"
|
|
"\tadd r4, r8\n"
|
|
"\tmovs r0, 0x80\n"
|
|
"\tstrh r0, [r4, 0x2E]\n"
|
|
"\tmovs r1, 0\n"
|
|
"\tstrh r1, [r4, 0x30]\n"
|
|
"\tmov r2, r9\n"
|
|
"\tstrh r2, [r4, 0x3C]\n"
|
|
"\tmov r3, r9\n"
|
|
"\tcmp r3, 0xFE\n"
|
|
"\tbeq _0804AAF8\n"
|
|
"\tcmp r3, 0xFF\n"
|
|
"\tbne _0804AB38\n"
|
|
"\tldr r0, _0804AAC4 @ =gBattleTypeFlags\n"
|
|
"\tldr r0, [r0]\n"
|
|
"\tmovs r1, 0x80\n"
|
|
"\tlsls r1, 9\n"
|
|
"\tands r0, r1\n"
|
|
"\tcmp r0, 0\n"
|
|
"\tbeq _0804AAC8\n"
|
|
"\tmovs r5, 0x20\n"
|
|
"\tmovs r4, 0x40\n"
|
|
"\tb _0804AACE\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804AAB8: .4byte gSaveBlock2Ptr\n"
|
|
"_0804AABC: .4byte gBallSpriteTemplates\n"
|
|
"_0804AAC0: .4byte gSprites\n"
|
|
"_0804AAC4: .4byte gBattleTypeFlags\n"
|
|
"_0804AAC8:\n"
|
|
"\tmov r0, r10\n"
|
|
"\tmovs r5, 0x30\n"
|
|
"\tmovs r4, 0x46\n"
|
|
"_0804AACE:\n"
|
|
"\tldr r0, _0804AAEC @ =gBattlerTarget\n"
|
|
"\tstrb r6, [r0]\n"
|
|
"\tldr r2, _0804AAF0 @ =gSprites\n"
|
|
"\tlsls r3, r7, 4\n"
|
|
"\tadds r1, r3, r7\n"
|
|
"\tlsls r1, 2\n"
|
|
"\tadds r0, r1, r2\n"
|
|
"\tstrh r5, [r0, 0x20]\n"
|
|
"\tstrh r4, [r0, 0x22]\n"
|
|
"\tadds r2, 0x1C\n"
|
|
"\tadds r1, r2\n"
|
|
"\tldr r0, _0804AAF4 @ =SpriteCB_PlayerMonSendOut_1\n"
|
|
"\tstr r0, [r1]\n"
|
|
"\tb _0804AB48\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804AAEC: .4byte gBattlerTarget\n"
|
|
"_0804AAF0: .4byte gSprites\n"
|
|
"_0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1\n"
|
|
"_0804AAF8:\n"
|
|
"\tadds r0, r6, 0\n"
|
|
"\tmovs r1, 0\n"
|
|
"\tbl GetBattlerSpriteCoord\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tlsrs r0, 24\n"
|
|
"\tstrh r0, [r4, 0x20]\n"
|
|
"\tadds r0, r6, 0\n"
|
|
"\tmovs r1, 0x1\n"
|
|
"\tbl GetBattlerSpriteCoord\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tlsrs r0, 24\n"
|
|
"\tadds r0, 0x18\n"
|
|
"\tstrh r0, [r4, 0x22]\n"
|
|
"\tldr r0, _0804AB2C @ =gBattlerTarget\n"
|
|
"\tstrb r6, [r0]\n"
|
|
"\tmovs r1, 0\n"
|
|
"\tstrh r1, [r4, 0x2E]\n"
|
|
"\tldr r0, _0804AB30 @ =gSprites\n"
|
|
"\tadds r0, 0x1C\n"
|
|
"\tadd r0, r8\n"
|
|
"\tldr r1, _0804AB34 @ =SpriteCB_OpponentMonSendOut\n"
|
|
"\tstr r1, [r0]\n"
|
|
"\tb _0804AB46\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804AB2C: .4byte gBattlerTarget\n"
|
|
"_0804AB30: .4byte gSprites\n"
|
|
"_0804AB34: .4byte SpriteCB_OpponentMonSendOut\n"
|
|
"_0804AB38:\n"
|
|
"\tmovs r0, 0x1\n"
|
|
"\tbl GetBattlerAtPosition\n"
|
|
"\tldr r1, _0804AB64 @ =gBattlerTarget\n"
|
|
"\tstrb r0, [r1]\n"
|
|
"\tmovs r2, 0x1\n"
|
|
"\tstr r2, [sp, 0x4]\n"
|
|
"_0804AB46:\n"
|
|
"\tadds r3, r5, 0\n"
|
|
"_0804AB48:\n"
|
|
"\tldr r0, _0804AB68 @ =gSprites\n"
|
|
"\tadds r1, r3, r7\n"
|
|
"\tlsls r1, 2\n"
|
|
"\tadds r4, r1, r0\n"
|
|
"\tldr r5, _0804AB64 @ =gBattlerTarget\n"
|
|
"\tldrb r0, [r5]\n"
|
|
"\tstrh r0, [r4, 0x3A]\n"
|
|
"\tldr r3, [sp, 0x4]\n"
|
|
"\tcmp r3, 0\n"
|
|
"\tbne _0804AB6C\n"
|
|
"\tldr r0, [sp]\n"
|
|
"\tbl DestroyTask\n"
|
|
"\tb _0804ABB8\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804AB64: .4byte gBattlerTarget\n"
|
|
"_0804AB68: .4byte gSprites\n"
|
|
"_0804AB6C:\n"
|
|
"\tmovs r0, 0x22\n"
|
|
"\tstrh r0, [r4, 0x2E]\n"
|
|
"\tldrb r0, [r5]\n"
|
|
"\tmovs r1, 0\n"
|
|
"\tbl GetBattlerSpriteCoord\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tlsrs r0, 24\n"
|
|
"\tstrh r0, [r4, 0x32]\n"
|
|
"\tldrb r0, [r5]\n"
|
|
"\tmovs r1, 0x1\n"
|
|
"\tbl GetBattlerSpriteCoord\n"
|
|
"\tlsls r0, 24\n"
|
|
"\tlsrs r0, 24\n"
|
|
"\tsubs r0, 0x10\n"
|
|
"\tstrh r0, [r4, 0x36]\n"
|
|
"\tldr r0, _0804ABC8 @ =0x0000ffd8\n"
|
|
"\tstrh r0, [r4, 0x38]\n"
|
|
"\tadds r0, r4, 0\n"
|
|
"\tbl InitAnimArcTranslation\n"
|
|
"\tmov r0, sp\n"
|
|
"\tldrh r0, [r0]\n"
|
|
"\tstrh r0, [r4, 0x6]\n"
|
|
"\tldr r1, _0804ABCC @ =gTasks\n"
|
|
"\tldr r2, [sp]\n"
|
|
"\tlsls r0, r2, 2\n"
|
|
"\tadds r0, r2\n"
|
|
"\tlsls r0, 3\n"
|
|
"\tadds r0, r1\n"
|
|
"\tldrb r1, [r5]\n"
|
|
"\tstrh r1, [r0, 0x10]\n"
|
|
"\tldr r1, _0804ABD0 @ =TaskDummy\n"
|
|
"\tstr r1, [r0]\n"
|
|
"\tmovs r0, 0x36\n"
|
|
"\tbl PlaySE\n"
|
|
"_0804ABB8:\n"
|
|
"\tadd sp, 0x8\n"
|
|
"\tpop {r3-r5}\n"
|
|
"\tmov r8, r3\n"
|
|
"\tmov r9, r4\n"
|
|
"\tmov r10, r5\n"
|
|
"\tpop {r4-r7}\n"
|
|
"\tpop {r0}\n"
|
|
"\tbx r0\n"
|
|
"\t.align 2, 0\n"
|
|
"_0804ABC8: .4byte 0x0000ffd8\n"
|
|
"_0804ABCC: .4byte gTasks\n"
|
|
"_0804ABD0: .4byte TaskDummy\n");
|
|
}
|
|
#endif
|
|
|
|
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
u16 ballId;
|
|
u8 taskId = sprite->oam.affineParam;
|
|
u8 opponentBattler = gTasks[taskId].tOpponentBattler;
|
|
u8 noOfShakes = gTasks[taskId].tThrowId;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->affineAnimPaused = TRUE;
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
sprite->data[5] = 0;
|
|
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
|
|
LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
|
|
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
|
|
sprite->sBattler = opponentBattler;
|
|
sprite->data[7] = noOfShakes;
|
|
DestroyTask(taskId);
|
|
sprite->callback = sub_804AC88;
|
|
}
|
|
}
|
|
|
|
#undef tFrames
|
|
#undef tPan
|
|
#undef tThrowId
|
|
#undef tBattler
|
|
#undef tOpponentBattler
|
|
|
|
static void sub_804AC88(struct Sprite *sprite)
|
|
{
|
|
sprite->callback = sub_804AC94;
|
|
}
|
|
|
|
static void sub_804AC94(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[5] == 10)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->callback = sub_804AD00;
|
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2);
|
|
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
|
|
}
|
|
}
|
|
|
|
static void sub_804AD00(struct Sprite *sprite)
|
|
{
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 11)
|
|
PlaySE(SE_SUIKOMU);
|
|
|
|
if (gSprites[gBattlerSpriteIds[sprite->sBattler]].affineAnimEnded)
|
|
{
|
|
StartSpriteAnim(sprite, 2);
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
|
|
sprite->data[5] = 0;
|
|
sprite->callback = sub_804AD98;
|
|
}
|
|
else
|
|
{
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
|
|
}
|
|
}
|
|
|
|
static void sub_804AD98(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 1)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 32;
|
|
sprite->data[5] = 0;
|
|
sprite->pos1.y += Cos(0, 32);
|
|
sprite->pos2.y = -Cos(0, sprite->data[4]);
|
|
sprite->callback = sub_804ADEC;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_804ADEC(struct Sprite *sprite)
|
|
{
|
|
bool8 r5 = FALSE;
|
|
|
|
switch (sprite->data[3] & 0xFF)
|
|
{
|
|
case 0:
|
|
sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
|
|
sprite->data[5] += 4 + (sprite->data[3] >> 8);
|
|
if (sprite->data[5] >= 64)
|
|
{
|
|
sprite->data[4] -= 10;
|
|
sprite->data[3] += 0x101;
|
|
if (sprite->data[3] >> 8 == 4)
|
|
r5 = TRUE;
|
|
switch (sprite->data[3] >> 8)
|
|
{
|
|
case 1:
|
|
PlaySE(SE_KON);
|
|
break;
|
|
case 2:
|
|
PlaySE(SE_KON2);
|
|
break;
|
|
case 3:
|
|
PlaySE(SE_KON3);
|
|
break;
|
|
default:
|
|
PlaySE(SE_KON4);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
|
|
sprite->data[5] -= 4 + (sprite->data[3] >> 8);
|
|
if (sprite->data[5] <= 0)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[3] &= 0xFF00;
|
|
}
|
|
break;
|
|
}
|
|
if (r5)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->pos1.y += Cos(64, 32);
|
|
sprite->pos2.y = 0;
|
|
if (sprite->data[7] == 0)
|
|
{
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
else
|
|
{
|
|
sprite->callback = sub_804AEE4;
|
|
sprite->data[4] = 1;
|
|
sprite->data[5] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_804AEE4(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3]++;
|
|
if (sprite->data[3] == 31)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->affineAnimPaused = TRUE;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
sprite->callback = sub_804AF24;
|
|
PlaySE(SE_BOWA);
|
|
}
|
|
}
|
|
|
|
static void sub_804AF24(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[3] & 0xFF)
|
|
{
|
|
case 0:
|
|
case 2:
|
|
sprite->pos2.x += sprite->data[4];
|
|
sprite->data[5] += sprite->data[4];
|
|
sprite->affineAnimPaused = FALSE;
|
|
if (sprite->data[5] > 3 || sprite->data[5] < -3)
|
|
{
|
|
sprite->data[3]++;
|
|
sprite->data[5] = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 1)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[4] = -sprite->data[4];
|
|
sprite->data[3]++;
|
|
sprite->affineAnimPaused = FALSE;
|
|
if (sprite->data[4] < 0)
|
|
ChangeSpriteAffineAnim(sprite, 2);
|
|
else
|
|
ChangeSpriteAffineAnim(sprite, 1);
|
|
}
|
|
else
|
|
{
|
|
sprite->affineAnimPaused = TRUE;
|
|
}
|
|
break;
|
|
case 3:
|
|
sprite->data[3] += 0x100;
|
|
if (sprite->data[3] >> 8 == sprite->data[7])
|
|
{
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
else
|
|
{
|
|
if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
|
|
{
|
|
sprite->callback = sub_804B484;
|
|
sprite->affineAnimPaused = TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[3]++;
|
|
sprite->affineAnimPaused = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
default:
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 31)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[3] &= 0xFF00;
|
|
StartSpriteAffineAnim(sprite, 3);
|
|
if (sprite->data[4] < 0)
|
|
StartSpriteAffineAnim(sprite, 2);
|
|
else
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
PlaySE(SE_BOWA);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define tCryTaskSpecies data[0]
|
|
#define tCryTaskPan data[1]
|
|
#define tCryTaskWantedCry data[2]
|
|
#define tCryTaskMonPtr1 data[3]
|
|
#define tCryTaskMonPtr2 data[4]
|
|
#define tCryTaskFrames data[10]
|
|
#define tCryTaskState data[15]
|
|
|
|
static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
|
{
|
|
u8 state2 = gTasks[taskId].data[2];
|
|
s8 pan = gTasks[taskId].tCryTaskPan;
|
|
u16 species = gTasks[taskId].tCryTaskSpecies;
|
|
struct Pokemon *mon = (void*)(u32)((u32)(gTasks[taskId].tCryTaskMonPtr1 << 0x10) | ((u16)gTasks[taskId].tCryTaskMonPtr2));
|
|
|
|
switch (gTasks[taskId].tCryTaskState)
|
|
{
|
|
case 0:
|
|
default:
|
|
if (gTasks[taskId].data[8] < 3)
|
|
gTasks[taskId].data[8]++;
|
|
else
|
|
gTasks[taskId].tCryTaskState = state2 + 1;
|
|
break;
|
|
case 1:
|
|
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
|
PlayCry3(species, pan, 0);
|
|
else
|
|
PlayCry3(species, pan, 11);
|
|
|
|
DestroyTask(taskId);
|
|
break;
|
|
case 2:
|
|
StopCryAndClearCrySongs();
|
|
gTasks[taskId].tCryTaskFrames = 3;
|
|
gTasks[taskId].tCryTaskState = 20;
|
|
break;
|
|
case 20:
|
|
if (gTasks[taskId].tCryTaskFrames == 0)
|
|
{
|
|
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
|
PlayCry4(species, pan, 1);
|
|
else
|
|
PlayCry4(species, pan, 12);
|
|
|
|
DestroyTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tCryTaskFrames--;
|
|
}
|
|
break;
|
|
case 3:
|
|
gTasks[taskId].tCryTaskFrames = 6;
|
|
gTasks[taskId].tCryTaskState = 30;
|
|
break;
|
|
case 30:
|
|
if (gTasks[taskId].tCryTaskFrames != 0)
|
|
{
|
|
gTasks[taskId].tCryTaskFrames--;
|
|
break;
|
|
}
|
|
gTasks[taskId].tCryTaskState++;
|
|
case 31:
|
|
if (!IsCryPlayingOrClearCrySongs())
|
|
{
|
|
StopCryAndClearCrySongs();
|
|
gTasks[taskId].tCryTaskFrames = 3;
|
|
gTasks[taskId].tCryTaskState++;
|
|
}
|
|
break;
|
|
case 32:
|
|
if (gTasks[taskId].tCryTaskFrames != 0)
|
|
{
|
|
gTasks[taskId].tCryTaskFrames--;
|
|
break;
|
|
}
|
|
|
|
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
|
PlayCry4(species, pan, 0);
|
|
else
|
|
PlayCry4(species, pan, 11);
|
|
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
|
{
|
|
u8 battlerId = sprite->sBattler;
|
|
u32 ballId;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
|
|
LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
|
|
sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId);
|
|
sprite->callback = HandleBallAnimEnd;
|
|
|
|
if (gMain.inBattle)
|
|
{
|
|
struct Pokemon *mon;
|
|
u16 species;
|
|
s8 pan;
|
|
u16 wantedCryCase;
|
|
u8 taskId;
|
|
|
|
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
|
{
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
|
|
pan = 25;
|
|
}
|
|
else
|
|
{
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
|
|
pan = -25;
|
|
}
|
|
|
|
species = GetMonData(mon, MON_DATA_SPECIES);
|
|
if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
|
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (IsBGMPlaying())
|
|
m4aMPlayStop(&gMPlayInfo_BGM);
|
|
}
|
|
else
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
|
|
}
|
|
}
|
|
|
|
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
|
|
wantedCryCase = 0;
|
|
else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
|
wantedCryCase = 1;
|
|
else
|
|
wantedCryCase = 2;
|
|
|
|
taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
|
|
gTasks[taskId].tCryTaskSpecies = species;
|
|
gTasks[taskId].tCryTaskPan = pan;
|
|
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
|
|
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
|
|
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
|
|
gTasks[taskId].tCryTaskState = 0;
|
|
}
|
|
|
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1);
|
|
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
|
|
}
|
|
|
|
#undef tCryTaskSpecies
|
|
#undef tCryTaskPan
|
|
#undef tCryTaskWantedCry
|
|
#undef tCryTaskMonPtr1
|
|
#undef tCryTaskMonPtr2
|
|
#undef tCryTaskFrames
|
|
#undef tCryTaskState
|
|
|
|
static void sub_804B484(struct Sprite *sprite)
|
|
{
|
|
sprite->animPaused = TRUE;
|
|
sprite->callback = sub_804B5C8;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 0;
|
|
}
|
|
|
|
static void HandleBallAnimEnd(struct Sprite *sprite)
|
|
{
|
|
bool8 affineAnimEnded = FALSE;
|
|
u8 battlerId = sprite->sBattler;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
|
|
if (sprite->animEnded)
|
|
sprite->invisible = TRUE;
|
|
if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
|
|
{
|
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
|
affineAnimEnded = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
|
|
gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
|
|
}
|
|
if (sprite->animEnded && affineAnimEnded)
|
|
{
|
|
s32 i, doneBattlers;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0;
|
|
gDoingBattleAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = 0;
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
|
|
for (doneBattlers = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == 0)
|
|
doneBattlers++;
|
|
}
|
|
if (doneBattlers == MAX_BATTLERS_COUNT)
|
|
{
|
|
for (i = 0; i < POKEBALL_COUNT; i++)
|
|
FreeBallGfx(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_804B5C8(struct Sprite *sprite)
|
|
{
|
|
u8 battlerId = sprite->sBattler;
|
|
|
|
sprite->data[4]++;
|
|
if (sprite->data[4] == 40)
|
|
{
|
|
return;
|
|
}
|
|
else if (sprite->data[4] == 95)
|
|
{
|
|
gDoingBattleAnim = FALSE;
|
|
m4aMPlayAllStop();
|
|
PlaySE(MUS_FAN6);
|
|
}
|
|
else if (sprite->data[4] == 315)
|
|
{
|
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBattler]].oam.matrixNum);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
|
DestroySpriteAndFreeResources(sprite);
|
|
if (gMain.inBattle)
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = 0;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = 25;
|
|
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, 2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24;
|
|
sprite->data[5] = -30;
|
|
sprite->oam.affineParam = sprite->sBattler;
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = SpriteCB_PlayerMonSendOut_2;
|
|
}
|
|
|
|
#define HIBYTE(x) (((x) >> 8) & 0xFF)
|
|
|
|
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
|
{
|
|
u32 r6;
|
|
u32 r7;
|
|
|
|
if (HIBYTE(sprite->data[7]) >= 35 && HIBYTE(sprite->data[7]) < 80)
|
|
{
|
|
s16 r4;
|
|
|
|
if ((sprite->oam.affineParam & 0xFF00) == 0)
|
|
{
|
|
r6 = sprite->data[1] & 1;
|
|
r7 = sprite->data[2] & 1;
|
|
sprite->data[1] = ((sprite->data[1] / 3) & ~1) | r6;
|
|
sprite->data[2] = ((sprite->data[2] / 3) & ~1) | r7;
|
|
StartSpriteAffineAnim(sprite, 4);
|
|
}
|
|
r4 = sprite->data[0];
|
|
AnimTranslateLinear(sprite);
|
|
sprite->data[7] += sprite->sBattler / 3;
|
|
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
|
|
sprite->oam.affineParam += 0x100;
|
|
if ((sprite->oam.affineParam >> 8) % 3 != 0)
|
|
sprite->data[0] = r4;
|
|
else
|
|
sprite->data[0] = r4 - 1;
|
|
if (HIBYTE(sprite->data[7]) >= 80)
|
|
{
|
|
r6 = sprite->data[1] & 1;
|
|
r7 = sprite->data[2] & 1;
|
|
sprite->data[1] = ((sprite->data[1] * 3) & ~1) | r6;
|
|
sprite->data[2] = ((sprite->data[2] * 3) & ~1) | r7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
sprite->pos2.y = sprite->pos2.x = 0;
|
|
sprite->sBattler = sprite->oam.affineParam & 0xFF;
|
|
sprite->data[0] = 0;
|
|
|
|
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
|
|
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
|
|
sprite->callback = SpriteCB_ReleaseMon2FromBall;
|
|
else
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
|
|
StartSpriteAffineAnim(sprite, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0]++ > 24)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0]++;
|
|
if (sprite->data[0] > 15)
|
|
{
|
|
sprite->data[0] = 0;
|
|
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
|
|
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
|
|
sprite->callback = SpriteCB_ReleaseMon2FromBall;
|
|
else
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
}
|
|
|
|
#undef sBattler
|
|
|
|
static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
|
|
{
|
|
return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
|
|
}
|
|
|
|
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2)
|
|
{
|
|
return LaunchBallFadeMonTask(unFadeLater, battlerId, arg2, BALL_POKE);
|
|
}
|
|
|
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h)
|
|
{
|
|
u8 spriteId;
|
|
|
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
|
|
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
|
|
gSprites[spriteId].data[0] = monSpriteId;
|
|
gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x;
|
|
gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y;
|
|
gSprites[monSpriteId].pos1.x = x;
|
|
gSprites[monSpriteId].pos1.y = y;
|
|
gSprites[spriteId].data[1] = g;
|
|
gSprites[spriteId].data[2] = battlerId;
|
|
gSprites[spriteId].data[3] = h;
|
|
gSprites[spriteId].data[4] = h >> 0x10;
|
|
gSprites[spriteId].oam.priority = oamPriority;
|
|
gSprites[spriteId].callback = sub_804B9E8;
|
|
gSprites[monSpriteId].invisible = TRUE;
|
|
}
|
|
|
|
static void sub_804B9E8(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
u8 r5;
|
|
u8 r7 = sprite->data[0];
|
|
u8 battlerId = sprite->data[2];
|
|
u32 r4 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
|
|
|
|
if (sprite->subpriority != 0)
|
|
r5 = sprite->subpriority - 1;
|
|
else
|
|
r5 = 0;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
|
|
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
|
|
sprite->callback = sub_804BAA4;
|
|
gSprites[r7].invisible = FALSE;
|
|
StartSpriteAffineAnim(&gSprites[r7], 1);
|
|
AnimateSprite(&gSprites[r7]);
|
|
gSprites[r7].data[1] = 0x1000;
|
|
sprite->data[7] = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1]--;
|
|
}
|
|
}
|
|
|
|
static void sub_804BAA4(struct Sprite *sprite)
|
|
{
|
|
bool8 r12 = FALSE;
|
|
bool8 r6 = FALSE;
|
|
u8 monSpriteId = sprite->data[0];
|
|
u16 var1;
|
|
u16 var2;
|
|
|
|
if (sprite->animEnded)
|
|
sprite->invisible = TRUE;
|
|
|
|
if (gSprites[monSpriteId].affineAnimEnded)
|
|
{
|
|
StartSpriteAffineAnim(&gSprites[monSpriteId], 0);
|
|
r12 = TRUE;
|
|
}
|
|
|
|
var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x;
|
|
var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y;
|
|
gSprites[monSpriteId].pos1.x = var1;
|
|
gSprites[monSpriteId].pos1.y = var2;
|
|
if (sprite->data[7] < 128)
|
|
{
|
|
s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
|
|
|
|
sprite->data[7] += 4;
|
|
gSprites[monSpriteId].pos2.x = sine;
|
|
gSprites[monSpriteId].pos2.y = sine;
|
|
}
|
|
else
|
|
{
|
|
gSprites[monSpriteId].pos1.x = sprite->data[5];
|
|
gSprites[monSpriteId].pos1.y = sprite->data[6];
|
|
gSprites[monSpriteId].pos2.x = 0;
|
|
gSprites[monSpriteId].pos2.y = 0;
|
|
r6 = TRUE;
|
|
}
|
|
|
|
if (sprite->animEnded && r12 && r6)
|
|
DestroySpriteAndFreeResources(sprite);
|
|
}
|
|
|
|
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h)
|
|
{
|
|
u8 spriteId;
|
|
|
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
|
|
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority);
|
|
gSprites[spriteId].data[0] = a;
|
|
gSprites[spriteId].data[1] = g;
|
|
gSprites[spriteId].data[2] = b;
|
|
gSprites[spriteId].data[3] = h;
|
|
gSprites[spriteId].data[4] = h >> 16;
|
|
gSprites[spriteId].oam.priority = oamPriority;
|
|
gSprites[spriteId].callback = sub_804BC50;
|
|
return spriteId;
|
|
}
|
|
|
|
static void sub_804BC50(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
u8 r6;
|
|
u8 r7 = sprite->data[0];
|
|
u8 r8 = sprite->data[2];
|
|
u32 r5 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
|
|
|
|
if (sprite->subpriority != 0)
|
|
r6 = sprite->subpriority - 1;
|
|
else
|
|
r6 = 0;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
|
|
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
|
|
sprite->callback = sub_804BCF8;
|
|
StartSpriteAffineAnim(&gSprites[r7], 2);
|
|
AnimateSprite(&gSprites[r7]);
|
|
gSprites[r7].data[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1]--;
|
|
}
|
|
}
|
|
|
|
static void sub_804BCF8(struct Sprite *sprite)
|
|
{
|
|
u8 r1;
|
|
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 11)
|
|
PlaySE(SE_SUIKOMU);
|
|
|
|
r1 = sprite->data[0];
|
|
if (gSprites[r1].affineAnimEnded)
|
|
{
|
|
StartSpriteAnim(sprite, 2);
|
|
gSprites[r1].invisible = TRUE;
|
|
sprite->data[5] = 0;
|
|
sprite->callback = sub_804BD6C;
|
|
}
|
|
else
|
|
{
|
|
gSprites[r1].data[1] += 96;
|
|
gSprites[r1].pos2.y = -gSprites[r1].data[1] >> 8;
|
|
}
|
|
}
|
|
|
|
static void sub_804BD6C(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
|
|
void DestroySpriteAndFreeResources2(struct Sprite *sprite)
|
|
{
|
|
DestroySpriteAndFreeResources(sprite);
|
|
}
|
|
|
|
void sub_804BD94(u8 battlerId)
|
|
{
|
|
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
|
|
|
|
healthboxSprite->data[0] = 5;
|
|
healthboxSprite->data[1] = 0;
|
|
healthboxSprite->pos2.x = 0x73;
|
|
healthboxSprite->pos2.y = 0;
|
|
healthboxSprite->callback = sub_804BE48;
|
|
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
|
{
|
|
healthboxSprite->data[0] = -healthboxSprite->data[0];
|
|
healthboxSprite->data[1] = -healthboxSprite->data[1];
|
|
healthboxSprite->pos2.x = -healthboxSprite->pos2.x;
|
|
healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
|
|
}
|
|
|
|
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
|
|
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
|
|
healthboxSprite->callback = sub_804BE24;
|
|
}
|
|
|
|
static void sub_804BE24(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] == 20)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->callback = sub_804BE48;
|
|
}
|
|
}
|
|
|
|
static void sub_804BE48(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.x -= sprite->data[0];
|
|
sprite->pos2.y -= sprite->data[1];
|
|
if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
|
|
void DoHitAnimHealthboxEffect(u8 battlerId)
|
|
{
|
|
u8 spriteId;
|
|
|
|
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
|
|
gSprites[spriteId].data[0] = 1;
|
|
gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId];
|
|
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
|
|
}
|
|
|
|
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
|
|
{
|
|
u8 r1 = sprite->data[1];
|
|
|
|
gSprites[r1].pos2.y = sprite->data[0];
|
|
sprite->data[0] = -sprite->data[0];
|
|
sprite->data[2]++;
|
|
if (sprite->data[2] == 21)
|
|
{
|
|
gSprites[r1].pos2.x = 0;
|
|
gSprites[r1].pos2.y = 0;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
void LoadBallGfx(u8 ballId)
|
|
{
|
|
u16 var;
|
|
|
|
if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == 0xFFFF)
|
|
{
|
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[ballId]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[ballId]);
|
|
}
|
|
|
|
switch (ballId)
|
|
{
|
|
case BALL_DIVE:
|
|
case BALL_LUXURY:
|
|
case BALL_PREMIER:
|
|
break;
|
|
default:
|
|
var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
|
|
LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FreeBallGfx(u8 ballId)
|
|
{
|
|
FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag);
|
|
FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
|
|
}
|
|
|
|
static u16 GetBattlerPokeballItemId(u8 battlerId)
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
|
|
else
|
|
return GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
|
|
}
|
|
|