Files
Pokemon-Firered/include/pokemon_jump.h
T
2020-02-18 16:39:44 -05:00

191 lines
4.5 KiB
C

#ifndef GUARD_POKEMON_JUMP_H
#define GUARD_POKEMON_JUMP_H
#include "main.h"
#include "link.h"
struct PokemonJump1_MonInfo
{
u16 species;
u32 otId;
u32 personality;
};
struct PokemonJump1_82E4
{
int unk0;
int unk4;
u8 filler8[0x4];
u16 unkC;
u16 unkE;
u16 unk10;
u16 unk12;
int unk14;
int unk18;
u8 unk1C[11];
};
struct PokemonJump2
{
int unk0;
u16 unk4;
u8 unk6;
u8 filler7[0xa - 0x7];
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 unkE;
u8 unkF;
u16 filler10;
u16 unk12;
u16 unk14;
u32 unk18;
u16 unk1C[5];
u8 txtBuff[2][0x40];
u8 strBuff[0x100];
u16 tilemapBuffer[(0x81a8 - 0x1a6) / 2]; // 0x1A6
struct Sprite *unk81A8[MAX_RFU_PLAYERS];
struct Sprite *unk81BC[MAX_RFU_PLAYERS];
struct Sprite *unk81D0[8];
u8 filler81F0[0xC];
u8 unk81FC[MAX_RFU_PLAYERS];
};
struct PokemonJump1Sub
{
u8 unk0;
u8 unk1;
u16 unk2;
u16 unk4;
u32 unk8;
};
struct PokemonJump1
{
MainCallback returnCallback;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u16 unk8;
u16 unkA;
u16 unkC;
u16 unkE;
int unk10;
u32 unk14;
u32 unk18;
int unk1C;
u32 unk20;
u32 unk24;
u32 unk28;
int unk2C;
u32 unk30;
u16 unk34;
u16 unk36;
u8 filler38[0x2];
u16 unk3A;
u16 unk3C;
u16 unk3E;
u16 unk40;
u16 unk42;
u8 unk44;
u8 unk45;
u8 unk46;
u8 isLeader;
u8 unk48;
u8 unk49;
u16 unk4A;
u8 unk4C;
u8 unk4D;
u16 unk4E;
u8 unk50;
u8 unk51;
u8 filler52[0x2];
int unk54;
int unk58;
int unk5C;
int unk60;
int unk64;
int unk68;
int unk6C;
struct PokemonJump1Sub unk70;
u8 unk7C[MAX_RFU_PLAYERS];
u8 unk81[MAX_RFU_PLAYERS];
u8 unk86[MAX_RFU_PLAYERS];
u8 unk8B[MAX_RFU_PLAYERS];
u16 unk90[MAX_RFU_PLAYERS];
u16 unk9A[MAX_RFU_PLAYERS];
struct PokemonJump2 unkA4;
struct PokemonJump1_MonInfo unk82A8[MAX_RFU_PLAYERS];
struct PokemonJump1_82E4 unk82E4[MAX_RFU_PLAYERS];
struct PokemonJump1_82E4 *unk83AC;
};
struct PokemonJumpMons
{
u16 species;
u16 unk2;
};
void ResetPokeJumpResults(void);
bool32 IsSpeciesAllowedInPokemonJump(u16 species);
void StartPokemonJump(u16 species, MainCallback callback);
u16 sub_81499A4(void);
u16 sub_81499B4(void);
struct PokemonJump1_MonInfo *sub_81499C0(u8 multiplayerId);
u8 *sub_81499E0(u8 multiplayerId);
void sub_814A95C(int id);
void sub_8149CEC(struct PokemonJump2 *);
void sub_8149D24(void);
void sub_8149D40(int);
bool32 sub_8149D68(void);
void sub_814A3E4(void);
bool32 sub_814A408(void);
void sub_814A468(u16 itemId, u16 quantity);
void sub_814A53C(u16 itemId);
void sub_814A5B4(u16 itemId);
bool32 sub_814A62C(void);
void sub_814A6CC(void);
void sub_814A940(u32 id, s16 y);
void sub_814AA48(u8 multiplayerId);
bool32 sub_814A6FC(void);
void sub_814AA24(int);
s8 sub_814A744(void);
int sub_814A98C(u8 flags);
void sub_814AA34(u16);
void sub_814AA60(u8 multiplayerId);
int sub_814AA78(int multiplayerId);
void sub_814AA8C(void);
void sub_814AAA0(void);
void sub_814AAB4(int);
int sub_814AAC8(void);
void sub_8149A6C(struct PokemonJump1_MonInfo *arg0);
bool32 sub_8149A90(int multiplayerId, struct PokemonJump1_MonInfo *arg0);
void sub_8149AF8(struct PokemonJump1_82E4 *arg0, struct PokemonJump1Sub *arg1);
bool32 sub_8149B7C(struct PokemonJump1_82E4 *arg0, struct PokemonJump1Sub *arg1);
void sub_8149BF4(struct PokemonJump1_82E4 *arg0, u8 arg1, u16 arg2);
bool32 sub_8149C24(struct PokemonJump1_82E4 *arg0, int multiplayerId, u8 *arg2, u16 *arg3);
bool32 sub_8149C90(struct PokemonJump1_82E4 *arg0, int multiplayerId);
bool32 sub_814B494(u32 jumpScore, u16 jumpsInRow, u16 excellentsInRow);
void sub_814B4E8(void);
void sub_814AD6C(struct PokemonJump2 *);
void sub_814B294(struct PokemonJump2 *);
void sub_814B43C(struct PokemonJump2 *);
bool32 sub_814B460(void);
void sub_814B348(struct PokemonJump2 *, int);
void sub_814AF0C(struct PokemonJump2 *, int);
void sub_814ADCC(struct PokemonJump2 *, struct PokemonJump1_MonInfo *,s16, s16, u8);
void sub_814B240(struct PokemonJump2 *,s16, s16, u8);
void sub_814AFE8(struct PokemonJump2 *, int multiplayerId);
void sub_814B080(struct PokemonJump2 *, int multiplayerId);
bool32 sub_814B010(struct PokemonJump2 *, int multiplayerId);
void sub_814B0A8(struct PokemonJump2 *);
void sub_814B134(struct PokemonJump2 *);
void sub_814B168(struct PokemonJump2 *, int multiplayerId);
bool32 sub_814B190(struct PokemonJump2 *);
#endif // GUARD_POKEMON_JUMP_H