Files
Pokemon-Firered/include/constants/movement_commands.h
T
2020-01-09 12:57:13 -05:00

122 lines
2.4 KiB
C

#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
enum
{
face_down,
face_up,
face_left,
face_right,
face_down_2,
face_up_2,
face_left_2,
face_right_2,
walk_slowest_down,
walk_slowest_up,
walk_slowest_left,
walk_slowest_right,
walk_slow_down,
walk_slow_up,
walk_slow_left,
walk_slow_right,
walk_down,
walk_up,
walk_left,
walk_right,
jump_2_down,
jump_2_up,
jump_2_left,
jump_2_right,
delay_1,
delay_2,
delay_4,
delay_8,
delay_16,
walk_fast_down,
walk_fast_up,
walk_fast_left,
walk_fast_right,
walk_in_place_slow_down,
walk_in_place_slow_up,
walk_in_place_slow_left,
walk_in_place_slow_right,
walk_in_place_down,
walk_in_place_up,
walk_in_place_left,
walk_in_place_right,
walk_in_place_fast_down,
walk_in_place_fast_up,
walk_in_place_fast_left,
walk_in_place_fast_right,
walk_in_place_fastest_down,
walk_in_place_fastest_up,
walk_in_place_fastest_left,
walk_in_place_fastest_right,
ride_water_current_down,
ride_water_current_up,
ride_water_current_left,
ride_water_current_right,
walk_fastest_down,
walk_fastest_up,
walk_fastest_left,
walk_fastest_right,
slide_down,
slide_up,
slide_left,
slide_right,
player_run_down,
player_run_up,
player_run_left,
player_run_right,
step_41,
step_42,
step_43,
step_44,
step_45,
step_46,
step_47,
step_48,
step_49,
face_player,
face_away_player,
lock_facing_direction,
unlock_facing_direction,
jump_down,
jump_up,
jump_left,
jump_right,
jump_in_place_down,
jump_in_place_up,
jump_in_place_left,
jump_in_place_right,
jump_in_place_down_up,
jump_in_place_up_down,
jump_in_place_left_right,
jump_in_place_right_left,
face_original_direction,
nurse_joy_bow,
enable_jump_landing_ground_effect,
disable_jump_landing_ground_effect,
disable_anim,
restore_anim,
set_invisible,
set_visible,
emote_exclamation_mark,
emote_question_mark,
emote_x,
emote_double_exclamation_mark,
step_66,
step_67,
rock_smash_break,
cut_tree,
step_91 = 0x91,
step_92,
step_96 = 0x96,
step_end = 0xfe,
};
#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H