Files
Pokemon-Firered/src/berry_crush.c
T
2021-03-19 16:24:22 -04:00

3183 lines
95 KiB
C

#include "global.h"
#include "gflib.h"
#include "battle_anim.h"
#include "berry.h"
#include "berry_crush.h"
#include "berry_pouch.h"
#include "berry_powder.h"
#include "decompress.h"
#include "digit_obj_util.h"
#include "dynamic_placeholder_text_util.h"
#include "graphics.h"
#include "item.h"
#include "item_menu.h"
#include "item_menu_icons.h"
#include "link.h"
#include "link_rfu.h"
#include "math_util.h"
#include "menu.h"
#include "minigame_countdown.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "random.h"
#include "save.h"
#include "scanline_effect.h"
#include "script.h"
#include "strings.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "constants/songs.h"
#include "constants/items.h"
#define TAG_COUNTDOWN 0x1000
enum {
BCTEXT_AREYOUREADY,
BCTEXT_WAITFOROTHERS,
BCTEXT_GAINEDPOWDER,
BCTEXT_RECORDINGRESULTS,
BCTEXT_ASKPLAYAGAIN,
BCTEXT_CANCEL_NOBERRIES,
BCTEXT_CANCEL_DROPPEDOUT,
BCTEXT_TIMEUP,
BCTEXT_COMMSTANDBY,
};
enum {
BCCMD_BeginNormalPaletteFade = 1,
BCCMD_WaitPaletteFade,
BCCMD_PrintMessage,
BCCMD_InitGfx,
BCCMD_TeardownGfx,
BCCMD_SignalReadyToBegin,
BCCMD_AskPickBerry,
BCCMD_GoToBerryPouch,
BCCMD_WaitForOthersToPickBerries,
BCCMD_DropBerriesIntoCrusher,
BCCMD_DropLid,
BCCMD_Countdown,
BCCMD_PlayGame_Master,
BCCMD_PlayGame_Slave,
BCCMD_FinishGame,
BCCMD_HandleTimeUp,
BCCMD_TabulateResults,
BCCMD_ShowResults,
BCCMD_SaveTheGame,
BCCMD_AskPlayAgain,
BCCMD_CommunicatePlayAgainResponses,
BCCMD_FadeOutToPlayAgain,
BCCMD_PlayAgainFailureMessage,
BCCMD_GracefulExit,
BCCMD_Quit,
};
struct BerryCrushGame_Player
{
u8 unk0[PLAYER_NAME_LENGTH + 1 + 4];
u16 unkC;
u16 unkE;
u16 unk10;
u16 unk12;
u16 unk14;
u16 unk16;
u16 unk18;
u16 unk1A;
u8 unk1B;
u8 unk1C;
};
struct BerryCrushGame_4E
{
u16 unk0;
u16 unk2;
u8 unk4_0:1;
u8 unk4_1:1;
u8 unk4_2:1;
u8 unk4_3:5;
s8 unk5;
u16 unk6;
u16 unk8;
u16 unkA;
u16 unkC;
};
struct BerryCrushGame_40
{
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
};
struct BerryCrushGame_5C
{
u16 unk00;
u8 unk02_0:1;
u8 unk02_1:1;
u8 pushedAButton:1;
u8 unk02_3:5;
s8 unk03;
u16 unk04;
u16 unk06;
u16 unk08;
u16 unk0A;
};
struct BerryCrushGame_68
{
u32 unk00;
u16 unk04;
u16 unk06;
u16 unk08;
u16 unk0A;
// 0: Number of A presses
// 1: Neatness
u16 stats[2][5];
u8 unk20[2][8];
};
struct BerryCrushPlayerSeatCoords
{
u8 unk0;
u8 unk1;
u8 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
};
struct BerryCrushGame_138
{
u8 animBerryIdx;
u8 unk1;
u8 unk2;
u8 unk3;
s16 minutes;
s16 secondsInt;
s16 secondsFrac;
const struct BerryCrushPlayerSeatCoords *seatCoords[5];
struct Sprite *coreSprite;
struct Sprite *impactSprites[5];
struct Sprite *berrySprites[5];
struct Sprite *sparkleSprites[11];
struct Sprite *timerSprites[2];
u8 unk80;
u8 filler81;
u8 unk82;
u8 unk83[5];
u16 bgBuffers[4][0x800];
};
struct BerryCrushGame
{
MainCallback savedCallback;
u32 (*cmdCallback)(struct BerryCrushGame *, u8 *);
u8 localId;
u8 playerCount;
u8 mainTask;
u8 textSpeed;
u8 cmdState;
u8 unkD;
u8 nextCmd;
u8 afterPalFadeCmd;
u16 unk10;
u16 gameState;
u16 unk14;
u16 pressingSpeed;
s16 unk18;
s16 unk1A;
s32 powder;
s32 unk20;
u8 unk24;
u8 unk25_0:1;
u8 unk25_1:1;
u8 unk25_2:1;
u8 unk25_3:1;
u8 unk25_4:1;
u8 unk25_5:3;
u16 unk26;
u16 timer;
s16 depth;
s16 vibration;
s16 unk2E;
s16 unk30;
s16 unk32;
s16 unk34;
u8 commandParams[0xC];
u16 sendCmd[6];
u16 recvCmd[7];
struct BerryCrushGame_5C localState;
struct BerryCrushGame_68 unk68;
struct BerryCrushGame_Player unk98[5];
struct BerryCrushGame_138 spritesManager;
};
static EWRAM_DATA struct BerryCrushGame *sBerryCrushGamePtr = NULL;
static void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game);
static void CB2_ReturnToBerryCrushGameFromBerryPouch(void);
static void VBlankCB_BerryCrush(void);
static void CB2_BerryCrush(void);
static void Task_RunBerryCrushGame(u8 taskId);
static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_Quit(struct BerryCrushGame * game, u8 *params);
static void sub_814D4D8(struct BerryCrushGame * game);
static void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd);
static void FramesToMinSec(struct BerryCrushGame_138 * arg0, u16 arg1);
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string);
static void PrintBerryCrushResultWindow(struct BerryCrushGame * sp0C, u8 sp10, u8 sp14, u8 r3);
static void sub_814E32C(struct BerryCrushGame * r8);
static void Task_ShowBerryCrushRankings(u8 r4);
static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 * r4, u16 r1);
static void sub_814EB38(struct BerryCrushGame * r5);
static void sub_814EBB0(struct BerryCrushGame * r6);
static void sub_814EC80(struct BerryCrushGame * r6);
static void sub_814ECE0(struct BerryCrushGame * r6);
static void sub_814EF10(struct BerryCrushGame * r5);
static void SpriteCB_BerryCrushImpact(struct Sprite * sprite);
static void sub_814EFFC(struct Sprite * sprite);
static void sub_814F044(struct Sprite * sprite);
static void sub_814F0D8(struct Sprite * sprite);
struct BerryCrushGame *GetBerryCrushGame(void);
void StartBerryCrush(MainCallback callback);
u32 ExitBerryCrushWithCallback(MainCallback callback);
void CB2_BerryCrush_GoToBerryPouch(void);
void BerryCrush_SetVBlankCallback(void);
void BerryCrush_UnsetVBlankCallback(void);
void BerryCrush_UpdateSav2Records(void);
void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params);
void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette);
int sub_814D9CC(struct BerryCrushGame *arg0);
int BerryCrush_InitBgs(void);
int BerryCrush_TeardownBgs(void);
void BerryCrush_CreateBerrySprites(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
void sub_814DC5C(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
bool32 sub_814DE50(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
bool32 sub_814E644(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
void sub_814E80C(struct BerryCrushGame *arg0);
void sub_814DA04(struct BerryCrushGame *arg0);
void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *arg0);
void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite);
void ShowBerryCrushRankings(void);
static const u8 gUnknown_846E2E0[] = {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
static const u8 gUnknown_846E2E8[] = {0x00, 0x01, 0x02, 0x03, 0x05, 0x00, 0x00, 0x00};
static const s8 gUnknown_846E2F0[][7] = {
{0x04, 0x01, 0x00, 0xff, 0x00, 0x00, 0x00},
{0x04, 0x02, 0x00, 0xff, 0x00, 0x00, 0x00},
{0x04, 0x02, 0x00, 0xfe, 0x00, 0x00, 0x00},
{0x06, 0x03, 0x01, 0xff, 0xfd, 0xff, 0x00},
{0x06, 0x04, 0x01, 0xfe, 0xfc, 0xfe, 0x00},
};
ALIGNED(4) const u8 gUnknown_846E314[][4] = {
{0x03, 0x02, 0x01, 0x00},
{0x03, 0x03, 0x01, 0x00},
{0x03, 0x03, 0x02, 0x00},
{0x03, 0x04, 0x02, 0x00},
{0x03, 0x05, 0x03, 0x00}
};
static const u8 *const sBerryCrushMessages[] = {
gText_BerryCrush_AreYouReady,
gText_BerryCrush_WaitForOthersToChooseBerry,
gText_BerryCrush_GainedXUnitsOfPowder,
gText_BerryCrush_RecordingGameResults,
gText_BerryCrush_WantToPlayAgain,
gText_BerryCrush_NoBerries,
gText_BerryCrush_MemberDroppedOut,
gText_BerryCrush_TimeUp,
gText_BerryCrush_CommunicationStandby
};
static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * berryCrushGame, u8 *params) = {
NULL,
BerryCrushCommand_BeginNormalPaletteFade,
BerryCrushCommand_WaitPaletteFade,
BerryCrushCommand_PrintMessage,
BerryCrushCommand_InitGfx,
BerryCrushCommand_TeardownGfx,
BerryCrushCommand_SignalReadyToBegin,
BerryCrushCommand_AskPickBerry,
BerryCrushCommand_GoToBerryPouch,
BerryCrushCommand_WaitForOthersToPickBerries,
BerryCrushCommand_DropBerriesIntoCrusher,
BerryCrushCommand_DropLid,
BerryCrushCommand_Countdown,
BerryCrushCommand_PlayGame_Master,
BerryCrushCommand_PlayGame_Slave,
BerryCrushCommand_FinishGame,
BerryCrushCommand_HandleTimeUp,
BerryCrushCommand_TabulateResults,
BerryCrushCommand_ShowResults,
BerryCrushCommand_SaveTheGame,
BerryCrushCommand_AskPlayAgain,
BerryCrushCommand_CommunicatePlayAgainResponses,
BerryCrushCommand_FadeOutToPlayAgain,
BerryCrushCommand_PlayAgainFailureMessage,
BerryCrushCommand_GracefulExit,
BerryCrushCommand_Quit
};
static const u8 gUnknown_846E3B4[][4] = {
{0x02, 0x04, 0x06, 0x07},
{0x03, 0x05, 0x08, 0x0b},
{0x03, 0x07, 0x0b, 0x0f},
{0x04, 0x08, 0x0c, 0x11}
};
static const u8 gUnknown_846E3C4[] = {5, 7, 9, 12};
static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F};
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 15,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x0000
}, {
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 13,
.screenSize = 2,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x0000
}, {
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 12,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x0000
}, {
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 11,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x0000
}
};
static const u8 sBerryCrushTextColorTable[][3] = {
{
TEXT_COLOR_WHITE,
TEXT_COLOR_DARK_GREY,
TEXT_COLOR_LIGHT_GREY
}, {
TEXT_COLOR_TRANSPARENT,
TEXT_COLOR_WHITE,
TEXT_COLOR_DARK_GREY
}, {
TEXT_COLOR_TRANSPARENT,
TEXT_COLOR_LIGHT_GREY,
TEXT_COLOR_RED
}, {
TEXT_COLOR_WHITE,
TEXT_COLOR_BLUE,
TEXT_COLOR_LIGHT_BLUE
}, {
TEXT_COLOR_WHITE,
TEXT_COLOR_GREEN,
TEXT_COLOR_LIGHT_GREEN
}, {
TEXT_COLOR_WHITE,
TEXT_COLOR_RED,
TEXT_COLOR_LIGHT_RED
}
};
static const struct WindowTemplate sWindowTemplate_BerryCrushRankings = {
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 4,
.width = 24,
.height = 13,
.paletteNum = 0xF,
.baseBlock = 0x001
};
static const struct WindowTemplate gUnknown_846E3F8[] = {
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3ed
}, {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 3,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3db
}, {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 6,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3c9
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 3,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3b7
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 6,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3a5
}, DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate gUnknown_846E428[] = {
{
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 22,
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
}, {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 22,
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
}, {
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 2,
.width = 24,
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
}, DUMMY_WIN_TEMPLATE
};
static const u8 gUnknown_846E448[][4] = {
{ 6, 8, 9, 11 },
{ 12, 14, 15, 16}
};
static const u32 sPressingSpeedConversionTable[] = {
// Decimal point is vertically aligned with the pixel
// directly between the >< below.
50000000, // 50
25000000, // 25
12500000, // 12.5
6250000, // 6.25
3125000, // 3.125
1562500, // 1.5625
781250, // 0.78125
390625 // 0.390625
};
static const u16 sBerryCrushCorePal[] = INCBIN_U16("graphics/link_games/unk_846E4D0.gbapal");
static const u16 sBerryCrushImpactAndSparklesPal[] = INCBIN_U16("graphics/link_games/unk_846E7FC.gbapal");
static const u16 sBerryCrushTImerPal[] = INCBIN_U16("graphics/link_games/unk_846ECC4.gbapal");
static const u32 sBerryCrushCoreTiles[] = INCBIN_U32("graphics/link_games/unk_846E4D0.4bpp.lz");
static const u32 sBerryCrushImpactTiles[] = INCBIN_U32("graphics/link_games/unk_846E7FC.4bpp.lz");
static const u32 sBerryCrushPowderSparklesTiles[] = INCBIN_U32("graphics/link_games/unk_846EB78.4bpp.lz");
static const u32 sBerryCrushTimerTiles[] = INCBIN_U32("graphics/link_games/unk_846ECC4.4bpp.lz");
static const u32 gBerryCrushGrinderTopTilemap[] = INCBIN_U32("graphics/link_games/unk_846ED90.bin.lz");
static const u32 gBerryCrushContainerCapTilemap[] = INCBIN_U32("graphics/link_games/unk_846EEC0.bin.lz");
static const u32 gBerryCrushBackgroundTilemap[] = INCBIN_U32("graphics/link_games/unk_846F058.bin.lz");
static const u8 gUnknown_846F280[][5] = {
{1, 3},
{0, 1, 3},
{1, 3, 2, 4},
{0, 1, 3, 2, 4}
};
static const struct BerryCrushPlayerSeatCoords gUnknown_846F294[] = {
{0, 0, 0, 0, -16, 0, 0},
{1, 0, 3, -28, -4, -24, 16},
{2, 0, 6, -16, 20, -8, 16},
{3, 20, 3, 28, -4, 32, -8},
{4, 20, 6, 16, 20, 16, -8}
};
static const s8 gUnknown_846F2D0[][2] = {
{ 0, 0},
{-1, 0},
{ 1, 1}
};
static const s8 gUnknown_846F2D6[][2] = {
{ 0, 0},
{-16, -4},
{ 16, -4},
{ -8, -2},
{ 8, -2},
{-24, -8},
{ 24, -8},
{-32, -12},
{ 32, -12},
{-40, -16},
{ 40, -16}
};
static const u16 sPlayerBerrySpriteTags[] = {
5, 6, 7, 8, 9
};
static const struct CompressedSpriteSheet sSpriteSheets[] = {
{sBerryCrushCoreTiles, 0x0800, 1},
{sBerryCrushImpactTiles, 0x0e00, 2},
{sBerryCrushPowderSparklesTiles, 0x0700, 3},
{sBerryCrushTimerTiles, 0x02c0, 4},
{}
};
static const struct SpritePalette sSpritePals[] = {
{sBerryCrushCorePal, 1},
{sBerryCrushImpactAndSparklesPal, 2},
{sBerryCrushTImerPal, 4},
{}
};
static const union AnimCmd gUnknown_846F340[] = {
ANIMCMD_FRAME(0x00, 0),
ANIMCMD_END
};
static const union AnimCmd gUnknown_846F348[] = {
ANIMCMD_FRAME(0x00, 4),
ANIMCMD_FRAME(0x10, 4),
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_END
};
static const union AnimCmd gUnknown_846F358[] = {
ANIMCMD_FRAME(0x30, 2),
ANIMCMD_FRAME(0x40, 2),
ANIMCMD_FRAME(0x50, 2),
ANIMCMD_FRAME(0x60, 2),
ANIMCMD_END
};
static const union AnimCmd gUnknown_846F36C[] = {
ANIMCMD_FRAME(0x00, 2),
ANIMCMD_FRAME(0x04, 2),
ANIMCMD_FRAME(0x08, 2),
ANIMCMD_FRAME(0x0c, 2),
ANIMCMD_FRAME(0x10, 2),
ANIMCMD_FRAME(0x14, 2),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gUnknown_846F388[] = {
ANIMCMD_FRAME(0x18, 4),
ANIMCMD_FRAME(0x1c, 4),
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_FRAME(0x24, 4),
ANIMCMD_FRAME(0x28, 4),
ANIMCMD_FRAME(0x2c, 4),
ANIMCMD_FRAME(0x30, 4),
ANIMCMD_FRAME(0x34, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gUnknown_846F3AC[] = {
ANIMCMD_FRAME(0x14, 0),
ANIMCMD_END
};
static const union AnimCmd gUnknown_846F3B4[] = {
ANIMCMD_FRAME(0x00, 0),
ANIMCMD_END
};
static const union AffineAnimCmd gUnknown_846F3BC[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 2, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AffineAnimCmd gUnknown_846F3D4[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -2, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AnimCmd *const sAnimTable_BerryCrushCore[] = {
gUnknown_846F340
};
static const union AnimCmd *const sAnimTable_BerryCrushImpact[] = {
gUnknown_846F348,
gUnknown_846F358
};
static const union AnimCmd *const sAnimTable_BerryCrushPowderSparkles[] = {
gUnknown_846F36C,
gUnknown_846F388
};
static const union AnimCmd *const sAnimTable_BerryCrushTimer[] = {
gUnknown_846F3AC
};
static const union AnimCmd *const gUnknown_846F404[] = {
gUnknown_846F3B4
};
static const union AffineAnimCmd *const gUnknown_846F408[] = {
gUnknown_846F3BC,
gUnknown_846F3D4
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushCore = {
.tileTag = 1,
.paletteTag = 1,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = sAnimTable_BerryCrushCore,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushImpact = {
.tileTag = 2,
.paletteTag = 2,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnimTable_BerryCrushImpact,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_BerryCrushImpact
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushPowderSparkles = {
.tileTag = 3,
.paletteTag = 2,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sAnimTable_BerryCrushPowderSparkles,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer = {
.tileTag = 4,
.paletteTag = 4,
.oam = &gOamData_AffineOff_ObjNormal_8x16,
.anims = sAnimTable_BerryCrushTimer,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry = {
.tileTag = 5,
.paletteTag = 5,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = gUnknown_846F404,
.affineAnims = gUnknown_846F408,
.callback = SpriteCallbackDummy
};
static const struct DigitObjUtilTemplate sDigitObjTemplates[] = {
{
.strConvMode = 1,
.shape = SPRITE_SHAPE(8x16),
.size = SPRITE_SIZE(8x16),
.priority = 0,
.oamCount = 2,
.xDelta = 8,
.x = 156,
.y = 0,
.spriteSheet = {.compressed = &sSpriteSheets[3]},
.spritePal = &sSpritePals[2],
}, {
.strConvMode = 0,
.shape = SPRITE_SHAPE(8x16),
.size = SPRITE_SIZE(8x16),
.priority = 0,
.oamCount = 2,
.xDelta = 8,
.x = 180,
.y = 0,
.spriteSheet = {.compressed = &sSpriteSheets[3]},
.spritePal = &sSpritePals[2],
}, {
.strConvMode = 0,
.shape = SPRITE_SHAPE(8x16),
.size = SPRITE_SIZE(8x16),
.priority = 0,
.oamCount = 2,
.xDelta = 8,
.x = 204,
.y = 0,
.spriteSheet = {.compressed = &sSpriteSheets[3]},
.spritePal = &sSpritePals[2],
}
};
static const u8 *const sBCRankingHeaders[] = {
gText_SpaceTimes,
gText_XDotY,
gText_StrVar1Berry,
gText_NeatnessRankings,
gText_CooperativeRankings,
gText_PressingPowerRankings
};
struct BerryCrushGame *GetBerryCrushGame(void)
{
return sBerryCrushGamePtr;
}
u32 ExitBerryCrushWithCallback(MainCallback callback)
{
if (sBerryCrushGamePtr == NULL)
return 2;
if (callback == NULL)
callback = sBerryCrushGamePtr->savedCallback;
DestroyTask(sBerryCrushGamePtr->mainTask);
FREE_AND_SET_NULL(sBerryCrushGamePtr);
SetMainCallback2(callback);
if (callback == CB2_ReturnToField)
{
PlayNewMapMusic(MUS_POKE_CENTER);
SetMainCallback1(CB1_Overworld);
}
return 0;
}
void StartBerryCrush(MainCallback callback)
{
u8 playerCount = 0;
u8 multiplayerId;
if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0)
{
SetMainCallback2(callback);
Rfu.linkman_param[0] = 0;
Rfu.linkman_param[1] = 0;
Rfu.errorState = 1;
return;
}
playerCount = GetLinkPlayerCount();
multiplayerId = GetMultiplayerId();
if (playerCount < 2 || multiplayerId >= playerCount)
{
SetMainCallback2(callback);
Rfu.linkman_param[0] = 0;
Rfu.linkman_param[1] = 0;
Rfu.errorState = 1;
return;
}
sBerryCrushGamePtr = AllocZeroed(sizeof(struct BerryCrushGame));
if (!sBerryCrushGamePtr)
{
SetMainCallback2(callback);
Rfu.linkman_param[0] = 0;
Rfu.linkman_param[1] = 0;
Rfu.errorState = 1;
return;
}
sBerryCrushGamePtr->savedCallback = callback;
sBerryCrushGamePtr->localId = multiplayerId;
sBerryCrushGamePtr->playerCount = playerCount;
BerryCrush_InitPlayerNamesAndTextSpeed(sBerryCrushGamePtr);
sBerryCrushGamePtr->gameState = 1;
sBerryCrushGamePtr->nextCmd = BCCMD_BeginNormalPaletteFade;
sBerryCrushGamePtr->afterPalFadeCmd = BCCMD_SignalReadyToBegin;
BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, TRUE, 0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BerryCrush_RunOrScheduleCommand(BCCMD_InitGfx, 1, sBerryCrushGamePtr->commandParams);
SetMainCallback2(CB2_BerryCrush);
sBerryCrushGamePtr->mainTask = CreateTask(Task_RunBerryCrushGame, 8);
}
static void CB2_ReturnToBerryCrushGameFromBerryPouch(void)
{
if (gSpecialVar_ItemId < FIRST_BERRY_INDEX || gSpecialVar_ItemId > LAST_BERRY_INDEX + 1)
gSpecialVar_ItemId = FIRST_BERRY_INDEX;
else
RemoveBagItem(gSpecialVar_ItemId, 1);
sBerryCrushGamePtr->unk98[sBerryCrushGamePtr->localId].unkC = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
sBerryCrushGamePtr->nextCmd = BCCMD_BeginNormalPaletteFade;
sBerryCrushGamePtr->afterPalFadeCmd = BCCMD_WaitForOthersToPickBerries;
BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, FALSE, 0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BerryCrush_RunOrScheduleCommand(BCCMD_InitGfx, 1, sBerryCrushGamePtr->commandParams);
sBerryCrushGamePtr->mainTask = CreateTask(Task_RunBerryCrushGame, 8);
SetMainCallback2(CB2_BerryCrush);
}
void CB2_BerryCrush_GoToBerryPouch(void)
{
DestroyTask(sBerryCrushGamePtr->mainTask);
InitBerryPouch(BERRYPOUCH_FROMBERRYCRUSH, CB2_ReturnToBerryCrushGameFromBerryPouch, FALSE);
}
void BerryCrush_SetVBlankCallback(void)
{
SetVBlankCallback(VBlankCB_BerryCrush);
}
void BerryCrush_UnsetVBlankCallback(void)
{
SetVBlankCallback(NULL);
}
void BerryCrush_UpdateSav2Records(void)
{
u32 var0, var1;
var0 = sBerryCrushGamePtr->unk68.unk04;
var0 <<= 8;
var0 = MathUtil_Div32(var0, 60 << 8);
var1 = sBerryCrushGamePtr->unk68.unk0A;
var1 <<= 8;
var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
sBerryCrushGamePtr->pressingSpeed = var1;
switch (sBerryCrushGamePtr->playerCount)
{
case 2:
if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
{
sBerryCrushGamePtr->unk25_1 = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sBerryCrushGamePtr->pressingSpeed;
}
break;
case 3:
if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
{
sBerryCrushGamePtr->unk25_1 = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sBerryCrushGamePtr->pressingSpeed;
}
break;
case 4:
if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
{
sBerryCrushGamePtr->unk25_1 = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sBerryCrushGamePtr->pressingSpeed;
}
break;
case 5:
if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
{
sBerryCrushGamePtr->unk25_1 = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sBerryCrushGamePtr->pressingSpeed;
}
break;
}
sBerryCrushGamePtr->powder = sBerryCrushGamePtr->unk68.unk00;
if (GiveBerryPowder(sBerryCrushGamePtr->powder))
return;
sBerryCrushGamePtr->unk25_0 = 1;
}
static void VBlankCB_BerryCrush(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
static void CB2_BerryCrush(void)
{
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
}
static void Task_RunBerryCrushGame(u8 taskId)
{
if (sBerryCrushGamePtr->cmdCallback != NULL)
sBerryCrushGamePtr->cmdCallback(sBerryCrushGamePtr, sBerryCrushGamePtr->commandParams);
sub_814D9CC(sBerryCrushGamePtr);
}
void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game)
{
u8 i;
for (i = 0; i < game->playerCount; i++)
{
StringCopy(game->unk98[i].unk0, gLinkPlayers[i].name);
game->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS;
}
for (; i < 5; i++)
{
memset(game->unk98[i].unk0, 1, PLAYER_NAME_LENGTH);
game->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS;
}
switch (gSaveBlock2Ptr->optionsTextSpeed)
{
case OPTIONS_TEXT_SPEED_SLOW:
game->textSpeed = 8;
break;
case OPTIONS_TEXT_SPEED_MID:
game->textSpeed = 4;
break;
case OPTIONS_TEXT_SPEED_FAST:
game->textSpeed = 1;
break;
}
}
void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (command >= NELEMS(sBerryCrushCommands))
command = 0;
switch (runMode)
{
case 0:
// Call now and set followup to game->nextCmd
if (command != 0)
sBerryCrushCommands[command](game, params);
if (game->nextCmd >= NELEMS(sBerryCrushCommands))
game->nextCmd = 0;
game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break;
case 1:
// Schedule for next frame
game->cmdCallback = sBerryCrushCommands[command];
break;
}
}
static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params)
{
// params points to packed values:
// bytes 0-3: selectedPals (bitfield)
// byte 4: delay
// byte 5: startY
// byte 6: stopY
// bytes 7-8: fade color
// byte 9: if TRUE, communicate on fade complete
u16 color;
u32 selectedPals[2];
selectedPals[0] = (u32)params[0];
selectedPals[1] = (u32)params[1];
selectedPals[1] <<= 8;
selectedPals[0] |= selectedPals[1];
selectedPals[1] = (u32)params[2];
selectedPals[1] <<= 16;
selectedPals[0] |= selectedPals[1];
selectedPals[1] = (u32)params[3];
selectedPals[1] <<= 24;
selectedPals[0] |= selectedPals[1];
params[0] = params[9];
color = params[8];
color <<= 8;
color |= params[7];
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(selectedPals[0], params[4], params[5], params[6], color);
UpdatePaletteFade();
game->nextCmd = BCCMD_WaitPaletteFade;
return 0;
}
static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
if (UpdatePaletteFade())
return 0;
if(params[0] != 0)
++game->cmdState;
else
game->cmdState = 3;
return 0;
case 1:
LinkRfu_SetRfuFuncToSend6600();
++game->cmdState;
return 0;
case 2:
if (IsLinkTaskFinished())
{
++game->cmdState;
return 0;
}
return 0;
case 3:
BerryCrush_RunOrScheduleCommand(game->afterPalFadeCmd, 1, NULL);
game->cmdState = 0;
return 0;
default:
++game->cmdState;
return 0;
}
}
static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params)
{
u16 waitKeys;
waitKeys = params[3];
waitKeys <<= 8;
waitKeys |= params[2] << 0;
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
if (params[1] & 2)
{
StringExpandPlaceholders(gStringVar4, sBerryCrushMessages[params[0]]);
AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
}
else
{
AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[params[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
}
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (!IsTextPrinterActive(0))
{
if (waitKeys == 0)
++game->cmdState;
break;
}
return 0;
case 2:
if (!(waitKeys & gMain.newKeys))
return 0;
break;
case 3:
if (params[1] & 1)
ClearDialogWindowAndFrame(0, TRUE);
BerryCrush_RunOrScheduleCommand(game->nextCmd, 1, NULL);
game->cmdState = params[4];
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, UNUSED u8 *params)
{
if (BerryCrush_InitBgs() != 0)
BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams);
return 0;
}
static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, UNUSED u8 *params)
{
if (BerryCrush_TeardownBgs() != 0)
BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams);
return 0;
}
static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (IsLinkTaskFinished())
{
PlayNewMapMusic(MUS_GAME_CORNER);
BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
game->gameState = 3;
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
default:
++game->cmdState;
break;
case 0:
sub_814D4D8(game);
BerryCrush_SetShowMessageParams(params, BCTEXT_AREYOUREADY, 1, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_AskPickBerry;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
break;
case 1:
game->nextCmd = BCCMD_GoToBerryPouch;
BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL);
game->cmdState = 2;
break;
}
return 0;
}
static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *params)
{
game->cmdCallback = NULL;
SetMainCallback2(CB2_BerryCrush_GoToBerryPouch);
return 0;
}
static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params)
{
u8 i;
switch (game->cmdState)
{
case 0:
BerryCrush_SetShowMessageParams(params, BCTEXT_WAITFOROTHERS, 0, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_WaitForOthersToPickBerries;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
return 0;
case 1:
LinkRfu_SetRfuFuncToSend6600();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
memset(game->sendCmd, 0, sizeof(game->sendCmd));
game->sendCmd[0] = game->unk98[game->localId].unkC;
SendBlock(0, game->sendCmd, 2);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 4:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
{
game->unk98[i].unkC = gBlockRecvBuffer[i][0];
if (game->unk98[i].unkC > 0xB0)
game->unk98[i].unkC = 0;
game->unk18 += gBerryCrushStats[game->unk98[i].unkC].unk0;
game->powder += gBerryCrushStats[game->unk98[i].unkC].powder;
}
game->unk10 = 0;
ResetBlockReceivedFlags();
game->unk20 = MathUtil_Div32(game->unk18 << 8, 0x2000);
break;
case 5:
ClearDialogWindowAndFrame(0, TRUE);
BerryCrush_RunOrScheduleCommand(BCCMD_DropBerriesIntoCrusher, 1, NULL);
game->gameState = 4;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
BerryCrush_CreateBerrySprites(game, &game->spritesManager);
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = 0;
game->spritesManager.unk2 = 0;
game->spritesManager.unk3 = 0;
break;
case 2:
game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback = SpriteCB_DropBerryIntoCrusher;
game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->affineAnimPaused = FALSE;
PlaySE(SE_BALL_THROW);
break;
case 3:
if (game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback == SpriteCB_DropBerryIntoCrusher)
return 0;
game->spritesManager.berrySprites[game->spritesManager.animBerryIdx] = NULL;
++game->spritesManager.animBerryIdx;
LinkRfu_SetRfuFuncToSend6600();
break;
case 4:
if (!IsLinkTaskFinished())
return 0;
if (game->spritesManager.animBerryIdx < game->playerCount)
{
game->cmdState = 2;
return 0;
}
game->spritesManager.animBerryIdx = 0;
break;
case 5:
BerryCrushFreeBerrySpriteGfx(game, &game->spritesManager);
LinkRfu_SetRfuFuncToSend6600();
break;
case 6:
if (!IsLinkTaskFinished())
return 0;
PlaySE(SE_FALL);
BerryCrush_RunOrScheduleCommand(BCCMD_DropLid, 1, NULL);
game->gameState = 5;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
game->depth += 4;
if (game->depth < 0)
return 0;
game->depth = 0;
game->spritesManager.unk1 = 4;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
PlaySE(SE_M_STRENGTH);
break;
case 1:
game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
++game->spritesManager.animBerryIdx;
if (game->spritesManager.animBerryIdx < game->spritesManager.unk2)
return 0;
if (game->spritesManager.unk1 == 0)
break;
--game->spritesManager.unk1;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
game->spritesManager.animBerryIdx = 0;
return 0;
case 2:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
LinkRfu_SetRfuFuncToSend6600();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
BerryCrush_RunOrScheduleCommand(BCCMD_Countdown, 1, NULL);
game->gameState = 6;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game-> cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
StartMinigameCountdown(TAG_COUNTDOWN, TAG_COUNTDOWN, 120, 80, 0);
break;
case 2:
if (IsMinigameCountdownRunning())
return 0;
LinkRfu_SetRfuFuncToSend6600();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = 0;
game->spritesManager.unk2 = 0;
game->spritesManager.unk3 = 0;
game->unk10 = 0;
if (game->localId == 0)
BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Master, 1, NULL);
else
BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Slave, 1, NULL);
game->gameState = 7;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static void BerryCrush_ProcessGamePartnerInput(struct BerryCrushGame * game)
{
u8 numPressedA = 0;
u16 r3;
u16 *curRecvCmd;
u8 i = 0;
s32 r2_ = 0;
s32 r0;
for (i = 0; i < game->playerCount; ++i)
{
curRecvCmd = gRecvCmds[i];
if ((curRecvCmd[0] & 0xFF00) == 0x2F00
&& curRecvCmd[1] == 2)
{
if ((u8)curRecvCmd[2] & 4) // pushedAButton
{
game->localState.unk02_3 |= gUnknown_846E2E0[i];
game->unk98[i].unk1C = 1;
++game->unk98[i].unk16;
++numPressedA;
r3 = game->timer - game->unk98[i].unkE;
if (r3 >= game->unk98[i].unk12 - 1 && r3 <= game->unk98[i].unk12 + 1)
{
++game->unk98[i].unk10;
game->unk98[i].unk12 = r3;
if (game->unk98[i].unk10 > game->unk98[i].unk14)
game->unk98[i].unk14 = game->unk98[i].unk10;
}
else
{
game->unk98[i].unk10 = 0;
game->unk98[i].unk12 = r3;
}
game->unk98[i].unkE = game->timer;
if (++game->unk98[i].unk1B > 2)
game->unk98[i].unk1B = 0;
}
else
{
game->unk98[i].unk1C = 0;
}
}
}
if (numPressedA > 1)
{
for (i = 0; i < game->playerCount; ++i)
{
if (game->unk98[i].unk1C != 0)
{
game->unk98[i].unk1C |= 2;
++game->unk98[i].unk18;
}
}
}
if (numPressedA != 0)
{
game->unk2E += numPressedA;
numPressedA += gUnknown_846E2E8[numPressedA - 1];
game->unk34 += numPressedA;
game->unk1A += numPressedA;
r0 = game->unk18;
r2_ = game->unk1A;
if (r0 - r2_ > 0)
{
r2_ <<= 8;
r2_ = MathUtil_Div32(r2_, game->unk20);
r2_ >>= 8;
game->unk24 = r2_;
}
else
{
game->unk24 = 32;
game->localState.unk02_0 = 1;
}
}
}
static void BerryCrush_BuildLocalState(struct BerryCrushGame * game)
{
u8 count = 0;
u16 r1 = 0;
u8 i = 0;
for (i = 0; i < game->playerCount; ++i)
{
if (game->unk98[i].unk1C != 0)
{
++count;
r1 = game->unk98[i].unk1B + 1;
if (game->unk98[i].unk1C & 2)
r1 |= 4;
r1 <<= 3 * i;
game->localState.unk08 |= r1;
}
}
game->localState.unk04 = game->unk24;
if (count == 0)
{
if (game->spritesManager.unk3 != 0)
++game->spritesManager.animBerryIdx;
}
else if (game->spritesManager.unk3 != 0)
{
if (count != game->spritesManager.unk1)
{
game->spritesManager.unk1 = count - 1;
game->spritesManager.unk2 = gUnknown_846E314[count - 1][0];
}
else
{
++game->spritesManager.animBerryIdx;
}
}
else
{
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = count - 1;
game->spritesManager.unk2 = gUnknown_846E314[count - 1][0];
game->spritesManager.unk3 = 1;
}
if (game->spritesManager.unk3 != 0)
{
if (game->spritesManager.animBerryIdx >= game->spritesManager.unk2)
{
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = 0;
game->spritesManager.unk2 = 0;
game->spritesManager.unk3 = 0;
r1 = 0;
}
else
{
r1 = gUnknown_846E314[game->spritesManager.unk1][game->spritesManager.animBerryIdx + 1];
}
game->localState.unk03 = r1;
}
else
{
game->localState.unk03 = 0;
}
game->localState.unk06 = game->unk26;
}
static void BerryCrush_HandlePlayerInput(struct BerryCrushGame * game)
{
if (JOY_NEW(A_BUTTON))
game->localState.pushedAButton = TRUE;
if (JOY_HELD(A_BUTTON))
{
if (game->unk98[game->localId].unk1A < game->timer)
++game->unk98[game->localId].unk1A;
}
if (game->localId != 0 && !game->localState.pushedAButton)
return;
game->localState.unk00 = 2;
if (game->timer % 30 == 0)
{
if (game->unk2E > gUnknown_846E3C4[game->playerCount - 2])
{
++game->unk30;
game->unk25_4 = 1;
}
else
{
game->unk25_4 = 0;
}
game->unk2E = 0;
++game->unk32;
}
if (game->timer % 15 == 0)
{
if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][0])
game->unk25_5 = 0;
else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][1])
game->unk25_5 = 1;
else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][2])
game->unk34 = 2; // typo since game->unk34 will be reset?
else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][3])
game->unk34 = 3; // typo since game->unk34 will be reset?
else
game->unk25_5 = 4;
game->unk34 = 0;
}
else
{
++game->unk10;
if (game->unk10 > 60)
{
if (game->unk10 > 70)
{
sub_80FBA44();
game->unk10 = 0;
}
else if (game->localState.unk02_3 == 0)
{
sub_80FBA44();
game->unk10 = 0;
}
}
}
if (game->timer >= 36000)
game->localState.unk02_0 = 1;
game->localState.unk02_1 = game->unk25_4;
game->localState.unk0A = game->unk25_5;
memcpy(&game->sendCmd, &game->localState, sizeof(game->sendCmd));
RfuPrepareSend0x2f00(game->sendCmd);
}
static void BerryCrush_UpdateGameState(struct BerryCrushGame * game)
{
u8 i = 0;
struct BerryCrushGame_4E * r4_ = NULL;
for (i = 0; i < game->playerCount; ++i)
game->unk98[i].unk1C = 0;
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00 || gRecvCmds[0][1] != 2)
{
game->unk25_2 = 0;
return;
}
memcpy(game->recvCmd, gRecvCmds[0], 14);
r4_ = (struct BerryCrushGame_4E *)&game->recvCmd;
game->depth = r4_->unk6;
game->vibration = r4_->unk5;
game->timer = r4_->unk8;
sub_814DC5C(game, &game->spritesManager);
if (r4_->unk4_0)
game->unk25_3 = 1;
}
static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, UNUSED u8 *params)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
BerryCrush_UpdateGameState(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (game->unk25_3)
{
if (game->timer >= 36000)
{
game->timer = 36000;
BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL);
}
else
{
BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL);
}
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
else
{
++game->unk26;
BerryCrush_ProcessGamePartnerInput(game);
BerryCrush_BuildLocalState(game);
BerryCrush_HandlePlayerInput(game);
return 0;
}
}
static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, UNUSED u8 *params)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
BerryCrush_UpdateGameState(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (game->unk25_3)
{
if (game->timer >= 36000)
{
game->timer = 36000;
BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL);
}
else
{
BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL);
}
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
else
{
BerryCrush_HandlePlayerInput(game);
return 0;
}
}
static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
game->gameState = 8;
PlaySE(SE_M_STRENGTH);
BlendPalettes(0xFFFFFFFF, 8, RGB(31, 31, 0));
game->spritesManager.animBerryIdx = 2;
break;
case 1:
if (--game->spritesManager.animBerryIdx != 255)
return 0;
BlendPalettes(0xFFFFFFFF, 0, RGB(31, 31, 0));
game->spritesManager.unk1 = 4;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
break;
case 2:
game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (++game->spritesManager.animBerryIdx < game->spritesManager.unk2)
return 0;
if (game->spritesManager.unk1 != 0)
{
--game->spritesManager.unk1;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
game->spritesManager.animBerryIdx = 0;
return 0;
}
break;
case 3:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 4:
if (!sub_814DE50(game, &game->spritesManager))
return 0;
LinkRfu_SetRfuFuncToSend6600();
game->unk10 = 0;
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
BerryCrush_RunOrScheduleCommand(BCCMD_TabulateResults, 1, NULL);
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
game->gameState = 9;
PlaySE(SE_FAILURE);
BlendPalettes(0xFFFFFFFF, 8, RGB(31, 0, 0));
game->spritesManager.animBerryIdx = 4;
break;
case 1:
if (--game->spritesManager.animBerryIdx != 255)
return 0;
BlendPalettes(0xFFFFFFFF, 0, RGB(31, 0, 0));
game->spritesManager.animBerryIdx = 0;
break;
case 2:
if (!sub_814DE50(game, &game->spritesManager))
return 0;
LinkRfu_SetRfuFuncToSend6600();
game->unk10 = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
BerryCrush_SetShowMessageParams(params, BCTEXT_TIMEUP, 1, 0, 0);
game->nextCmd = BCCMD_SaveTheGame;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *params)
{
u8 i, j, r3;
s32 r2;
s32 r4;
u16 r6;
switch (game->cmdState)
{
case 0:
memset(game->sendCmd, 0, 2 * sizeof(u16));
if (game->unk98[game->localId].unk1A > game->timer)
game->unk98[game->localId].unk1A = game->timer;
game->sendCmd[0] = game->unk98[game->localId].unk1A;
SendBlock(0, game->sendCmd, 2);
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 2:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
game->unk98[i].unk1A = gBlockRecvBuffer[i][0];
game->unk10 = 0;
game->sendCmd[0] = 0;
ResetBlockReceivedFlags();
if (game->localId == 0)
game->cmdState = 3;
else
game->cmdState = 6;
return 0;
case 3:
memset(&game->unk68, 0, sizeof(struct BerryCrushGame_68));
game->unk68.unk04 = game->timer;
game->unk68.unk06 = game->unk18 / (game->timer / 60);
// (unk30 * 50 / unk32) + 50
r2 = MathUtil_Mul32(game->unk30 << 8, 50 << 8);
r2 = MathUtil_Div32(r2, game->unk32 << 8) + (50 << 8);
r2 >>= 8;
game->unk68.unk08 = r2 & 0x7F;
// powder + playerCount * (r2 / 100)
r2 <<= 8;
r2 = MathUtil_Div32(r2, 100 << 8);
r4 = (game->powder * game->playerCount) << 8;
r4 = MathUtil_Mul32(r4, r2);
game->unk68.unk00 = r4 >> 8;
game->unk68.unk20[0][7] = Random() % 3;
for (i = 0; i < game->playerCount; ++i)
{
game->unk68.unk20[0][i] = i;
game->unk68.unk20[1][i] = i;
game->unk68.stats[0][i] = game->unk98[i].unk16;
game->unk68.unk0A += game->unk68.stats[0][i];
switch (game->unk68.unk20[0][7])
{
case 0:
if (game->unk98[i].unk16 != 0)
{
r2 = game->unk98[i].unk14;
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r4 = game->unk98[i].unk16;
r4 <<= 8;
r4 = MathUtil_Div32(r2, r4);
}
else
{
r4 = 0;
}
break;
case 1:
if (game->unk98[i].unk16 != 0)
{
r2 = game->unk98[i].unk18;
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r4 = game->unk98[i].unk16;
r4 <<= 8;
r4 = MathUtil_Div32(r2, r4);
}
else
{
r4 = 0;
}
break;
case 2:
if (game->unk98[i].unk16 == 0)
{
r4 = 0;
}
else if (game->unk98[i].unk1A >= game->timer)
{
r4 = 0x6400;
}
else
{
r2 = game->unk98[i].unk1A;
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r4 = game->timer;
r4 <<= 8;
r4 = MathUtil_Div32(r2, r4);
}
break;
}
r4 >>= 4;
game->unk68.stats[1][i] = r4;
}
break;
case 4:
for (i = 0; i < game->playerCount - 1; ++i)
{
for (j = game->playerCount - 1; j > i; --j)
{
if (game->unk68.stats[0][j - 1] < game->unk68.stats[0][j])
{
r6 = game->unk68.stats[0][j];
game->unk68.stats[0][j] = game->unk68.stats[0][j - 1];
game->unk68.stats[0][j - 1] = r6;
r3 = game->unk68.unk20[0][j];
game->unk68.unk20[0][j] = game->unk68.unk20[0][j - 1];
game->unk68.unk20[0][j - 1] = r3;
}
if (game->unk68.stats[1][j - 1] < game->unk68.stats[1][j])
{
r6 = game->unk68.stats[1][j];
game->unk68.stats[1][j] = game->unk68.stats[1][j - 1];
game->unk68.stats[1][j - 1] = r6;
r3 = game->unk68.unk20[1][j];
game->unk68.unk20[1][j] = game->unk68.unk20[1][j - 1];
game->unk68.unk20[1][j - 1] = r3;
}
}
}
SendBlock(0, &game->unk68, sizeof(struct BerryCrushGame_68));
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 6:
if (GetBlockReceivedStatus() != 1)
return 0;
memset(&game->unk68, 0, sizeof(struct BerryCrushGame_68));
memcpy(&game->unk68, gBlockRecvBuffer, sizeof(struct BerryCrushGame_68));
ResetBlockReceivedFlags();
game->unk10 = 0;
break;
case 7:
BerryCrush_UpdateSav2Records();
BerryCrush_RunOrScheduleCommand(BCCMD_ShowResults, 1, NULL);
game->gameState = 11;
game->cmdState = 0;
game->unk24 = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
if (!sub_814E644(game, &game->spritesManager))
return 0;
break;
case 1:
CopyBgTilemapBufferToVram(0);
game->spritesManager.animBerryIdx = 30;
break;
case 2:
if (game->spritesManager.animBerryIdx != 0)
{
--game->spritesManager.animBerryIdx;
return 0;
}
if (!JOY_NEW(A_BUTTON))
return 0;
PlaySE(SE_SELECT);
sub_814E80C(game);
break;
case 3:
if (game->gameState <= 12)
{
++game->gameState;
game->cmdState = 0;
return 0;
}
break;
case 4:
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
BerryCrush_SetShowMessageParams(params, BCTEXT_GAINEDPOWDER, 3, 0, 0);
game->nextCmd = BCCMD_SaveTheGame;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
if (game->timer >= 36000)
BerryCrush_HideTimerSprites(&game->spritesManager);
BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_SaveTheGame;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0;
return 0;
case 1:
LinkRfu_SetRfuFuncToSend6600();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
CreateTask(Task_SaveGame_UpdatedLinkRecords, 0);
break;
case 3:
if (FuncIsActiveTask(Task_SaveGame_UpdatedLinkRecords))
return 0;
break;
case 4:
BerryCrush_RunOrScheduleCommand(BCCMD_AskPlayAgain, 1, NULL);
game->gameState = 15;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params)
{
s8 r4 = 0;
switch (game->cmdState)
{
case 0:
BerryCrush_SetShowMessageParams(params, BCTEXT_ASKPLAYAGAIN, 0, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_AskPlayAgain;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0; // dunno what it's doing because it's already in case 0
return 0;
case 1:
DisplayYesNoMenuDefaultYes();
break;
case 2:
r4 = Menu_ProcessInputNoWrapClearOnChoose();
if (r4 != -2)
{
memset(game->sendCmd, 0, sizeof(game->sendCmd));
if (r4 == 0)
{
if (CheckHasAtLeastOneBerry())
game->unk14 = 0;
else
game->unk14 = 3;
}
else
{
game->unk14 = 1;
}
ClearDialogWindowAndFrame(0, TRUE);
BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, 0);
game->nextCmd = BCCMD_CommunicatePlayAgainResponses;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *params)
{
u8 i = 0;
switch (game->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->sendCmd[0] = game->unk14;
game->recvCmd[0] = 0;
SendBlock(0, game->sendCmd, sizeof(u16));
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 3:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (; i < game->playerCount; ++i)
game->recvCmd[0] += gBlockRecvBuffer[i][0];
if (game->recvCmd[0] != 0)
BerryCrush_RunOrScheduleCommand(BCCMD_PlayAgainFailureMessage, 1, NULL);
else
BerryCrush_RunOrScheduleCommand(BCCMD_FadeOutToPlayAgain, 1, NULL);
ResetBlockReceivedFlags();
game->sendCmd[0] = 0;
game->recvCmd[0] = 0;
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 1, 0, 0x10, RGB_BLACK);
UpdatePaletteFade();
break;
case 1:
if (UpdatePaletteFade())
return 0;
break;
case 2:
ClearDialogWindowAndFrame(0, TRUE);
sub_814DA04(game);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
game->gameState = 3;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
if (game->unk14 == 3)
AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_NOBERRIES], game->textSpeed, NULL, 2, 1, 3);
else
AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_DROPPEDOUT], game->textSpeed, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (IsTextPrinterActive(0))
return 0;
game->spritesManager.animBerryIdx = 120;
break;
case 2:
if (game->spritesManager.animBerryIdx != 0)
--game->spritesManager.animBerryIdx;
else
{
BerryCrush_RunOrScheduleCommand(BCCMD_GracefulExit, 1, NULL);
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
SetCloseLinkCallback();
break;
case 2:
if (gReceivedRemoteLinkPlayers)
return 0;
game->nextCmd = BCCMD_Quit;
BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL);
game->cmdState = 2; // ???
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *params)
{
ExitBerryCrushWithCallback(NULL);
return 0;
}
static void sub_814D4D8(struct BerryCrushGame * game)
{
u8 r5 = 0;
IncrementGameStat(GAME_STAT_BERRY_CRUSH_POINTS);
game->unkD = 0;
game->unk10 = 0;
game->gameState = 2;
game->unk14 = 0;
game->powder = 0;
game->unk18 = 0;
game->unk1A = 0;
game->unk20 = 0;
game->unk24 = 0;
game->unk25_0 = 0;
game->unk25_1 = 0;
game->unk25_2 = 0;
game->unk25_3 = FALSE;
game->unk25_4 = 0;
game->unk25_5 = 0;
game->unk26 = 0;
game->timer = 0;
game->unk2E = 0;
game->unk32 = -1;
game->unk30 = 0;
game->unk34 = 0;
for (; r5 < 5; ++r5)
{
game->unk98[r5].unkC = -1;
game->unk98[r5].unkE = 0;
game->unk98[r5].unk10 = 0;
game->unk98[r5].unk12 = 1;
game->unk98[r5].unk14 = 0;
game->unk98[r5].unk16 = 0;
game->unk98[r5].unk18 = 0;
game->unk98[r5].unk1A = 0;
game->unk98[r5].unk1B = 0;
game->unk98[r5].unk1C = 0;
}
}
void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
{
params[0] = ((u8 *)&selectedPals)[0];
params[1] = ((u8 *)&selectedPals)[1];
params[2] = ((u8 *)&selectedPals)[2];
params[3] = ((u8 *)&selectedPals)[3];
params[4] = delay;
params[5] = startY;
params[6] = targetY;
params[7] = ((u8 *)&palette)[0];
params[8] = ((u8 *)&palette)[1];
params[9] = communicateAfter;
}
void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd)
{
params[0] = stringId;
params[1] = flags;
params[2] = ((u8 *)&waitKeys)[0];
params[3] = ((u8 *)&waitKeys)[1];
params[4] = followupCmd;
}
int BerryCrush_InitBgs(void)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (game == NULL)
return -1;
switch (game->cmdState)
{
case 0:
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ScanlineEffect_Stop();
ResetTempTileDataBuffers();
break;
case 1:
CpuFill16(0, (void *)OAM, OAM_SIZE);
gReservedSpritePaletteCount = 0;
DigitObjUtil_Init(3);
break;
case 2:
ResetPaletteFade();
ResetSpriteData();
FreeAllSpritePalettes();
break;
case 3:
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
SetBgTilemapBuffer(1, game->spritesManager.bgBuffers[0]);
SetBgTilemapBuffer(2, game->spritesManager.bgBuffers[2]);
SetBgTilemapBuffer(3, game->spritesManager.bgBuffers[3]);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
break;
case 4:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 64);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
break;
case 5:
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
DecompressAndCopyTileDataToVram(1, gUnknown_8EAFFC0, 0, 0, 0);
break;
case 6:
if (FreeTempTileDataBuffersIfPossible())
return 0;
InitStandardTextBoxWindows();
ResetBg0();
sub_814EB38(game);
sub_814EBB0(game);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 7:
LoadPalette(gUnknown_8EAFEA0, 0, 0x180);
CopyToBgTilemapBuffer(1, gBerryCrushGrinderTopTilemap, 0, 0);
CopyToBgTilemapBuffer(2, gBerryCrushContainerCapTilemap, 0, 0);
CopyToBgTilemapBuffer(3, gBerryCrushBackgroundTilemap, 0, 0);
sub_814EC80(game);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
break;
case 8:
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
sub_814ECE0(game);
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
break;
case 9:
gPaletteFade.bufferTransferDisabled = FALSE;
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
BerryCrush_SetVBlankCallback();
game->cmdState = 0;
return 1;
}
game->cmdState++;
return 0;
}
int BerryCrush_TeardownBgs(void)
{
struct BerryCrushGame * var0 = GetBerryCrushGame();
if (!var0)
return -1;
switch (var0->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
// fall through. The original author forgot to use "break" here
// because this will call BeginNormalPaletteFade() twice.
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
break;
case 4:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
break;
case 5:
FreeAllWindowBuffers();
HideBg(0);
UnsetBgTilemapBuffer(0);
HideBg(1);
UnsetBgTilemapBuffer(1);
HideBg(2);
UnsetBgTilemapBuffer(2);
HideBg(3);
UnsetBgTilemapBuffer(3);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
break;
case 6:
DestroyWirelessStatusIndicatorSprite();
sub_814EF10(var0);
DigitObjUtil_Teardown();
break;
case 7:
var0->cmdState = 0;
return 1;
}
var0->cmdState++;
return 0;
}
int sub_814D9CC(struct BerryCrushGame * game)
{
gSpriteCoordOffsetY = game->depth + game->vibration;
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
if (game->gameState == 7)
{
BerryCrush_PrintTimeOnSprites(&game->spritesManager, game->timer);
}
return 0;
}
void sub_814DA04(struct BerryCrushGame * game)
{
game->depth = -104;
game->vibration = 0;
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = -104;
}
void BerryCrush_CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGame_138 * spritesManager)
{
u8 i;
u8 spriteId;
s16 var0, var1;
s16 *data;
int var3;
s16 var5;
u32 var6;
for (i = 0; i < game->playerCount; i++)
{
spriteId = AddItemIconObjectWithCustomObjectTemplate(
&sSpriteTemplate_PlayerBerry,
sPlayerBerrySpriteTags[i],
sPlayerBerrySpriteTags[i],
game->unk98[i].unkC + FIRST_BERRY_INDEX);
spritesManager->berrySprites[i] = &gSprites[spriteId];
spritesManager->berrySprites[i]->oam.priority = 3;
spritesManager->berrySprites[i]->affineAnimPaused = TRUE;
spritesManager->berrySprites[i]->pos1.x = spritesManager->seatCoords[i]->unk8 + 120;
spritesManager->berrySprites[i]->pos1.y = -16;
data = spritesManager->berrySprites[i]->data;
var5 = 512;
data[1] = var5;
data[2] = 32;
data[7] = 112;
var0 = spritesManager->seatCoords[i]->unkA - spritesManager->seatCoords[i]->unk8;
var3 = var0;
if (var0 < 0)
var3 += 3;
data[6] = var3 >> 2;
var0 *= 128;
var6 = var5 + 32;
var6 = var6 / 2;
var1 = MathUtil_Div16Shift(7, 0x3F80, var6);
data[0] = (u16)spritesManager->berrySprites[i]->pos1.x * 128;
data[3] = MathUtil_Div16Shift(7, var0, var1);
var1 = MathUtil_Mul16Shift(7, var1, 85);
data[4] = 0;
data[5] = MathUtil_Div16Shift(7, 0x3F80, var1);
data[7] |= 0x8000;
if (spritesManager->seatCoords[i]->unk8 < 0)
StartSpriteAffineAnim(spritesManager->berrySprites[i], 1);
}
}
void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite)
{
s16 *data = sprite->data;
data[1] += data[2];
sprite->pos2.y += data[1] >> 8;
if (data[7] & 0x8000)
{
sprite->data[0] += data[3];
data[4] += data[5];
sprite->pos2.x = Sin(data[4] >> 7, data[6]);
if ((data[7] & 0x8000) && (data[4] >> 7) > 126)
{
sprite->pos2.x = 0;
data[7] &= 0x7FFF;
}
}
sprite->pos1.x = data[0] >> 7;
if (sprite->pos1.y + sprite->pos2.y >= (data[7] & 0x7FFF))
{
sprite->callback = SpriteCallbackDummy;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * arg0, UNUSED struct BerryCrushGame_138 * arg1)
{
u8 i;
for (i = 0; i < arg0->playerCount; i++)
{
FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]);
FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]);
}
}
void sub_814DC5C(struct BerryCrushGame * game, struct BerryCrushGame_138 * manager)
{
u8 sp4;
struct BerryCrushGame_4E * var4E;
u8 i;
u16 var, var2;
sp4 = 0;
var4E = (struct BerryCrushGame_4E *)&game->recvCmd;
for (i = 0; i < game->playerCount; i++)
{
var = var4E->unkA >> (i * 3);
var &= 7;
if (var)
{
sp4++;
if (var & 0x4)
StartSpriteAnim(manager->impactSprites[i], 1);
else
StartSpriteAnim(manager->impactSprites[i], 0);
manager->impactSprites[i]->invisible = FALSE;
manager->impactSprites[i]->animPaused = FALSE;
manager->impactSprites[i]->pos2.x = gUnknown_846F2D0[(var % 4) - 1][0];
manager->impactSprites[i]->pos2.y = gUnknown_846F2D0[(var % 4) - 1][1];
}
}
if (sp4 == 0)
{
game->unk25_2 = 0;
}
else
{
var = (u8)(game->timer % 3);
var2 = var;
for (i = 0; i < var4E->unkC * 2 + 3; i++)
{
if (manager->sparkleSprites[i]->invisible)
{
manager->sparkleSprites[i]->callback = sub_814F0D8;
manager->sparkleSprites[i]->pos1.x = gUnknown_846F2D6[i][0] + 120;
manager->sparkleSprites[i]->pos1.y = gUnknown_846F2D6[i][1] + 136 - (var * 4);
manager->sparkleSprites[i]->pos2.x = gUnknown_846F2D6[i][0] + (gUnknown_846F2D6[i][0] / (var2 * 4));
manager->sparkleSprites[i]->pos2.y = gUnknown_846F2D6[i][1];
if (var4E->unk4_1)
StartSpriteAnim(manager->sparkleSprites[i], 1);
else
StartSpriteAnim(manager->sparkleSprites[i], 0);
var++;
if (var > 3)
var = 0;
}
}
if (game->unk25_2)
{
game->unk25_2 = 0;
}
else
{
if (sp4 == 1)
PlaySE(SE_MUD_BALL);
else
PlaySE(SE_BREAKABLE_DOOR);
game->unk25_2 = 1;
}
}
}
bool32 sub_814DE50(struct BerryCrushGame * arg0, struct BerryCrushGame_138 * arg1)
{
u8 i;
for (i = 0; i < arg0->playerCount; i++)
{
if (!arg1->impactSprites[i]->invisible)
return FALSE;
}
for (i = 0; i < 11; i++)
{
if (!arg1->sparkleSprites[i]->invisible)
return FALSE;
}
if (arg0->vibration != 0)
arg0->vibration = 0;
return TRUE;
}
static void FramesToMinSec(struct BerryCrushGame_138 * manager, u16 frames)
{
u8 i = 0;
u32 fractionalFrames = 0;
s16 r3 = 0;
manager->minutes = frames / 3600;
manager->secondsInt = (frames % 3600) / 60;
r3 = MathUtil_Mul16((frames % 60) << 8, 4);
for (i = 0; i < 8; i++)
{
if ((r3 >> (7 - i)) & 1)
fractionalFrames += sPressingSpeedConversionTable[i];
}
manager->secondsFrac = fractionalFrames / 1000000;
}
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string)
{
left = (left * 4) - (GetStringWidth(2, string, -1) / 2u);
AddTextPrinterParameterized3(windowId, 2, left, 0, sBerryCrushTextColorTable[colorId], 0, string);
}
static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command, u8 x, u8 y)
{
u8 i = 0;
u8 linkPlayerId = 0;
u8 linkIdToPrint = 0;
u8 j;
s32 score;
u8 realX;
struct BerryCrushGame_68 * bcPlayers = &game->unk68;
s32 realX2;
for (; i < game->playerCount; i++)
{
DynamicPlaceholderTextUtil_Reset();
switch (command)
{
case 0:
// Number of presses
linkPlayerId = bcPlayers->unk20[command][i];
if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1])
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4;
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX, y + 14 * i, sBerryCrushTextColorTable[0], 0, sBCRankingHeaders[command]);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar1);
break;
case 1:
// Neatness
linkPlayerId = bcPlayers->unk20[command][i];
if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1])
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
score = 0;
realX = bcPlayers->stats[command][i] & 15;
for (j = 0; j < 4; j++)
{
if ((realX >> (3 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
realX = score / 1000000u;
ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
realX2 = x - 4;
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
break;
case 2:
// Berry names
linkPlayerId = i;
linkIdToPrint = i;
j = game->unk98[i].unkC;
if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
j = 0;
StringCopy(gStringVar1, gBerries[j].name);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
break;
}
if (linkPlayerId == game->localId)
StringCopy(gStringVar3, gText_1_ClrLtGryShdwBlk_Dynamic0);
else
StringCopy(gStringVar3, gText_1_Dynamic0);
gStringVar3[0] = linkIdToPrint + CHAR_1;
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->unk98[linkPlayerId].unk0);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
}
}
static void sub_814E32C(struct BerryCrushGame * game)
{
u8 i = 0;
u8 x = 0;
u32 score = 0;
struct BerryCrushGame_68 *players = &game->unk68;
u8 y = GetWindowAttribute(game->spritesManager.unk82, WINDOW_HEIGHT) * 8 - 42;
FramesToMinSec(&game->spritesManager, players->unk04);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_TimeColon);
x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceSec);
x -= 32;
ConvertIntToDecimalStringN(gStringVar1, game->spritesManager.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
ConvertIntToDecimalStringN(gStringVar2, game->spritesManager.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3;
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceMin);
x -= 9;
ConvertIntToDecimalStringN(gStringVar1, game->spritesManager.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
y += 14;
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed);
x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0);
AddTextPrinterParameterized3(game->spritesManager.unk82, 3, x, y, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec);
for (i = 0; i < 8; ++i)
if (((u8)game->pressingSpeed >> (7 - i)) & 1)
score += *(i + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
ConvertIntToDecimalStringN(gStringVar1, game->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
x -= 38;
if (game->unk25_1)
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[5], 0, gStringVar4);
else
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
y += 14;
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_Silkiness);
ConvertIntToDecimalStringN(gStringVar1, players->unk08, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
x = 190 - (u8)GetStringWidth(2, gStringVar4, 0);
AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
}
bool32 sub_814E644(struct BerryCrushGame * game, struct BerryCrushGame_138 * spriteManager)
{
u8 playerCountMinus2;
struct WindowTemplate template;
switch (spriteManager->unk80)
{
case 0:
playerCountMinus2 = game->playerCount - 2;
BerryCrush_HideTimerSprites(spriteManager);
memcpy(&template, &gUnknown_846E428[game->gameState - 11], sizeof(struct WindowTemplate));
if (game->gameState == 13)
template.height = gUnknown_846E448[1][playerCountMinus2];
else
template.height = gUnknown_846E448[0][playerCountMinus2];
spriteManager->unk82 = AddWindow(&template);
break;
case 1:
PutWindowTilemap(spriteManager->unk82);
FillWindowPixelBuffer(spriteManager->unk82, PIXEL_FILL(0));
break;
case 2:
TextWindow_SetStdFrame0_WithPal(spriteManager->unk82, 0x21D, 0xD0);
DrawStdFrameWithCustomTileAndPalette(spriteManager->unk82, FALSE, 541, 13);
break;
case 3:
playerCountMinus2 = game->playerCount - 2;
switch (game->gameState)
{
case 11:
PrintTextCentered(spriteManager->unk82, 22, 3, gText_PressesRankings);
PrintBerryCrushResultWindow(game, 0, 0xB0, 8 * gUnknown_846E448[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->unk80 = 5;
return FALSE;
case 12:
PrintTextCentered(spriteManager->unk82, 22, 4, sBCRankingHeaders[game->unk68.unk20[0][7] + 3]);
PrintBerryCrushResultWindow(game, 1, 0xB0, 8 * gUnknown_846E448[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->unk80 = 5;
return FALSE;
case 13:
PrintTextCentered(spriteManager->unk82, 24, 3, gText_CrushingResults);
PrintBerryCrushResultWindow(game, 2, 0xC0, 0x10);
break;
}
break;
case 4:
sub_814E32C(game);
break;
case 5:
CopyWindowToVram(spriteManager->unk82, COPYWIN_BOTH);
spriteManager->unk80 = 0;
return TRUE;
}
++spriteManager->unk80;
return FALSE;
}
void sub_814E80C(struct BerryCrushGame * game)
{
ClearStdWindowAndFrameToTransparent(game->spritesManager.unk82, 1);
RemoveWindow(game->spritesManager.unk82);
sub_814EBB0(game);
}
static void Task_ShowBerryCrushRankings(u8 taskId)
{
u8 i = 0, j, xPos, yPos;
u32 score = 0;
s16 *data = gTasks[taskId].data;
u8 *str;
switch (data[0])
{
case 0:
data[1] = AddWindow(&sWindowTemplate_BerryCrushRankings);
PutWindowTilemap(data[1]);
FillWindowPixelBuffer(data[1], PIXEL_FILL(0));
TextWindow_SetStdFrame0_WithPal(data[1], 0x21D, 0xD0);
DrawStdFrameWithCustomTileAndPalette(data[1], 0, 0x21D, 0xD);
break;
case 1:
xPos = 96 - GetStringWidth(2, gText_BerryCrush2, -1) / 2u;
AddTextPrinterParameterized3(
data[1],
2,
xPos,
2,
sBerryCrushTextColorTable[3],
0,
gText_BerryCrush2
);
xPos = 96 - GetStringWidth(2, gText_PressingSpeedRankings, -1) / 2u;
AddTextPrinterParameterized3(
data[1],
2,
xPos,
18,
sBerryCrushTextColorTable[3],
0,
gText_PressingSpeedRankings
);
yPos = 42;
for (i = 0; i < 4; ++i)
{
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
AddTextPrinterParameterized3(
data[1],
2,
4,
yPos,
sBerryCrushTextColorTable[0],
0,
gStringVar4
);
for (j = 0; j < 8; ++j)
{
if (((data[i + 2] & 0xFF) >> (7 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
ConvertIntToDecimalStringN(gStringVar1, (u16)data[i + 2] >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
str = StringExpandPlaceholders(gStringVar4, gText_XDotY3);
*str++ = CHAR_SPACE;
StringCopy(str, gText_TimesPerSec);
xPos = 192 - (u8)GetStringWidth(3, gStringVar4, 0);
AddTextPrinterParameterized3(
data[1],
3,
xPos,
yPos,
sBerryCrushTextColorTable[0],
0,
gStringVar4
);
yPos += 14;
score = 0;
}
CopyWindowToVram(data[1], COPYWIN_BOTH);
break;
case 2:
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
break;
else
return;
case 3:
ClearStdWindowAndFrameToTransparent(data[1], 1);
ClearWindowTilemap(data[1]);
RemoveWindow(data[1]);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext2_Disable();
data[0] = 0;
return;
}
++data[0];
}
void ShowBerryCrushRankings(void)
{
u8 taskId;
ScriptContext2_Enable();
taskId = CreateTask(Task_ShowBerryCrushRankings, 0);
gTasks[taskId].data[2] = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
gTasks[taskId].data[3] = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
gTasks[taskId].data[4] = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
gTasks[taskId].data[5] = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
}
static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 * manager, u16 frames)
{
FramesToMinSec(manager, frames);
DigitObjUtil_PrintNumOn(0, manager->minutes);
DigitObjUtil_PrintNumOn(1, manager->secondsInt);
DigitObjUtil_PrintNumOn(2, manager->secondsFrac);
}
void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 * manager)
{
manager->timerSprites[0]->invisible = TRUE;
manager->timerSprites[1]->invisible = TRUE;
DigitObjUtil_HideOrShow(2, 1);
DigitObjUtil_HideOrShow(1, 1);
DigitObjUtil_HideOrShow(0, 1);
}
static void sub_814EB38(struct BerryCrushGame * game)
{
u8 i;
for (i = 0; i < game->playerCount; ++i)
{
game->spritesManager.seatCoords[i] = &gUnknown_846F294[gUnknown_846F280[game->playerCount - 2][i]];
game->spritesManager.unk83[i] = AddWindow(&gUnknown_846E3F8[game->spritesManager.seatCoords[i]->unk0]);
PutWindowTilemap(game->spritesManager.unk83[i]);
FillWindowPixelBuffer(game->spritesManager.unk83[i], PIXEL_FILL(0));
}
}
static void sub_814EBB0(struct BerryCrushGame * game)
{
u8 i;
for (i = 0; i < game->playerCount; ++i)
{
PutWindowTilemap(game->spritesManager.unk83[i]);
if (i == game->localId)
{
AddTextPrinterParameterized4(
game->spritesManager.unk83[i],
2,
36 - GetStringWidth(2, game->unk98[i].unk0, 0) / 2u,
1,
0,
0,
sBerryCrushTextColorTable[1],
0,
game->unk98[i].unk0
);
}
else
{
AddTextPrinterParameterized4(
game->spritesManager.unk83[i],
2,
36 - GetStringWidth(2, game->unk98[i].unk0, 0) / 2u,
1,
0,
0,
sBerryCrushTextColorTable[2],
0,
game->unk98[i].unk0
);
}
CopyWindowToVram(game->spritesManager.unk83[i], COPYWIN_BOTH);
}
CopyBgTilemapBufferToVram(0);
}
static void sub_814EC80(struct BerryCrushGame * game)
{
u8 i = 0;
u8 *r4;
LZ77UnCompWram(gUnknown_8EB0ADC, gDecompressionBuffer);
for (r4 = gDecompressionBuffer; i < game->playerCount; ++i)
{
CopyToBgTilemapBufferRect(
3,
&r4[game->spritesManager.seatCoords[i]->unk0 * 40],
game->spritesManager.seatCoords[i]->unk1,
game->spritesManager.seatCoords[i]->unk2,
10,
2
);
}
CopyBgTilemapBufferToVram(3);
}
static void sub_814ECE0(struct BerryCrushGame * game)
{
u8 i = 0;
u8 spriteId;
game->depth = -104;
game->vibration = 0;
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = -104;
for (; i < 4; ++i)
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePals);
spriteId = CreateSprite(&sSpriteTemplate_BerryCrushCore, 120, 88, 5);
game->spritesManager.coreSprite = &gSprites[spriteId];
game->spritesManager.coreSprite->oam.priority = 3;
game->spritesManager.coreSprite->coordOffsetEnabled = TRUE;
game->spritesManager.coreSprite->animPaused = TRUE;
for (i = 0; i < game->playerCount; ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushImpact,
game->spritesManager.seatCoords[i]->unk4 + 120,
game->spritesManager.seatCoords[i]->unk6 + 32,
0
);
game->spritesManager.impactSprites[i] = &gSprites[spriteId];
game->spritesManager.impactSprites[i]->oam.priority = 1;
game->spritesManager.impactSprites[i]->invisible = TRUE;
game->spritesManager.impactSprites[i]->coordOffsetEnabled = TRUE;
game->spritesManager.impactSprites[i]->animPaused = TRUE;
}
for (i = 0; i < NELEMS(game->spritesManager.sparkleSprites); ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushPowderSparkles,
gUnknown_846F2D6[i][0] + 120,
gUnknown_846F2D6[i][1] + 136,
6
);
game->spritesManager.sparkleSprites[i] = &gSprites[spriteId];
game->spritesManager.sparkleSprites[i]->oam.priority = 3;
game->spritesManager.sparkleSprites[i]->invisible = TRUE;
game->spritesManager.sparkleSprites[i]->animPaused = TRUE;
game->spritesManager.sparkleSprites[i]->data[0] = i;
}
for (i = 0; i < NELEMS(game->spritesManager.timerSprites); ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushTimer,
24 * i + 176,
8,
0
);
game->spritesManager.timerSprites[i] = &gSprites[spriteId];
game->spritesManager.timerSprites[i]->oam.priority = 0;
game->spritesManager.timerSprites[i]->invisible = FALSE;
game->spritesManager.timerSprites[i]->animPaused = FALSE;
}
DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]);
DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]);
DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]);
if (game->gameState == 1)
BerryCrush_HideTimerSprites(&game->spritesManager);
}
static void sub_814EF10(struct BerryCrushGame * r5)
{
u8 r4 = 0;
FreeSpriteTilesByTag(4);
FreeSpriteTilesByTag(3);
FreeSpriteTilesByTag(2);
FreeSpriteTilesByTag(1);
FreeSpritePaletteByTag(4);
FreeSpritePaletteByTag(2);
FreeSpritePaletteByTag(1);
for (; r4 < NELEMS(r5->spritesManager.timerSprites); ++r4)
DestroySprite(r5->spritesManager.timerSprites[r4]);
DigitObjUtil_DeletePrinter(2);
DigitObjUtil_DeletePrinter(1);
DigitObjUtil_DeletePrinter(0);
for (r4 = 0; r4 < NELEMS(r5->spritesManager.sparkleSprites); ++r4)
DestroySprite(r5->spritesManager.sparkleSprites[r4]);
for (r4 = 0; r4 < r5->playerCount; ++r4)
DestroySprite(r5->spritesManager.impactSprites[r4]);
if (r5->spritesManager.coreSprite->inUse)
DestroySprite(r5->spritesManager.coreSprite);
}
static void SpriteCB_BerryCrushImpact(struct Sprite * sprite)
{
if (sprite->animEnded)
{
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
}
}
static void sub_814EFFC(struct Sprite * sprite)
{
u8 r1 = 0;
SpriteCallback r5 = SpriteCallbackDummy;
for (; r1 < NELEMS(sprite->data); ++r1)
sprite->data[r1] = 0;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
sprite->callback = r5;
}
static void sub_814F044(struct Sprite * sprite)
{
s16 *r4 = sprite->data;
r4[1] += r4[2];
sprite->pos2.y += r4[1] >> 8;
if (r4[7] & 0x8000)
{
sprite->data[0] += r4[3];
r4[4] += r4[5];
sprite->pos2.x = Sin(r4[4] >> 7, r4[6]);
if (r4[7] & 0x8000 && r4[4] >> 7 > 126)
{
sprite->pos2.x = 0;
r4[7] &= 0x7FFF;
}
}
sprite->pos1.x = r4[0] >> 7;
if (sprite->pos1.y + sprite->pos2.y > (r4[7] & 0x7FFF))
sprite->callback = sub_814EFFC;
}
static void sub_814F0D8(struct Sprite * sprite)
{
s16 *r7 = sprite->data;
s16 r4, r5;
s32 r2;
u32 r8 = 0;
r2 = 640;
r7[1] = r2;
r7[2] = 32;
r7[7] = 168;
r4 = sprite->pos2.x * 128;
r5 = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1);
sprite->data[0] = sprite->pos1.x << 7;
r7[3] = MathUtil_Div16Shift(7, r4, r5);
r2 = MathUtil_Mul16Shift(7, r5, 85);
r7[4] = r8;
r7[5] = MathUtil_Div16Shift(7, 0x3F80, r2);
r7[6] = sprite->pos2.x / 4;
r7[7] |= 0x8000;
sprite->pos2.y = r8;
sprite->pos2.x = r8;
sprite->callback = sub_814F044;
sprite->animPaused = FALSE;
sprite->invisible = FALSE;
}