Files
Pokemon-Firered/src/pokedex_area_markers.c
T
2022-11-21 13:44:14 -05:00

275 lines
11 KiB
C

#include "global.h"
#include "gflib.h"
#include "decompress.h"
#include "task.h"
#include "wild_pokemon_area.h"
#include "pokedex_area_markers.h"
#include "pokedex.h"
/*
Controls the red ellipse markers that appear on the pokedex maps to show where a species is found.
All of the markers together are a single sprite, with each individual marker being represented by
a subsprite of the necessary size and shape.
The data about each area marker is in sAreaMarkers, each specified by a DEX_AREA constant.
A MAPSEC is associated with a DEX_AREA constant by a series of arrays in wild_pokemon_area.c
*/
struct PAM_TaskData
{
struct SubspriteTable subsprites;
void *buffer;
u8 unused;
u8 spriteId;
u16 tilesTag;
u16 paletteTag; // Never read
};
enum {
MARKER_CIRCULAR,
MARKER_SMALL_H,
MARKER_SMALL_V,
MARKER_MED_H,
MARKER_MED_V,
MARKER_LARGE_H,
MARKER_LARGE_V,
};
static const u16 sMarkerPal[] = INCBIN_U16("graphics/pokedex/area_markers/marker.gbapal");
static const u32 sMarkerTiles[] = INCBIN_U32("graphics/pokedex/area_markers/marker.4bpp.lz");
static const struct Subsprite sSubsprite_Circular = {
.size = SPRITE_SIZE(8x8),
.shape = SPRITE_SHAPE(8x8),
.priority = 1,
.tileOffset = 0
};
static const struct Subsprite sSubsprite_SmallHorizontal = {
.size = SPRITE_SIZE(16x8),
.shape = SPRITE_SHAPE(16x8),
.priority = 1,
.tileOffset = 1
};
static const struct Subsprite sSubsprite_SmallVertical = {
.size = SPRITE_SIZE(8x16),
.shape = SPRITE_SHAPE(8x16),
.priority = 1,
.tileOffset = 3
};
static const struct Subsprite sSubsprite_MediumHorizontal = {
.size = SPRITE_SIZE(32x16),
.shape = SPRITE_SHAPE(32x16),
.priority = 1,
.tileOffset = 5
};
static const struct Subsprite sSubsprite_MediumVertical = {
.size = SPRITE_SIZE(16x32),
.shape = SPRITE_SHAPE(16x32),
.priority = 1,
.tileOffset = 13
};
static const struct Subsprite sSubsprite_LargeHorizontal = {
.size = SPRITE_SIZE(32x16),
.shape = SPRITE_SHAPE(32x16),
.priority = 1,
.tileOffset = 21
};
static const struct Subsprite sSubsprite_LargeVertical = {
.size = SPRITE_SIZE(16x32),
.shape = SPRITE_SHAPE(16x32),
.priority = 1,
.tileOffset = 29
};
static const struct Subsprite *const sSubsprites[] = {
[MARKER_CIRCULAR] = &sSubsprite_Circular,
[MARKER_SMALL_H] = &sSubsprite_SmallHorizontal,
[MARKER_SMALL_V] = &sSubsprite_SmallVertical,
[MARKER_MED_H] = &sSubsprite_MediumHorizontal,
[MARKER_MED_V] = &sSubsprite_MediumVertical,
[MARKER_LARGE_H] = &sSubsprite_LargeHorizontal,
[MARKER_LARGE_V] = &sSubsprite_LargeVertical
};
static const s8 sAreaMarkers[][4] = {
// Marker, x, y
[DEX_AREA_NONE] = {},
[DEX_AREA_PALLET_TOWN] = { MARKER_CIRCULAR, 54, 44 },
[DEX_AREA_VIRIDIAN_CITY] = { MARKER_CIRCULAR, 54, 28 },
[DEX_AREA_PEWTER_CITY] = { MARKER_CIRCULAR, 54, 12 },
[DEX_AREA_CERULEAN_CITY] = { MARKER_CIRCULAR, 92, 12 },
[DEX_AREA_LAVENDER_TOWN] = { MARKER_CIRCULAR, 110, 24 },
[DEX_AREA_VERMILION_CITY] = { MARKER_CIRCULAR, 92, 36 },
[DEX_AREA_CELADON_CITY] = { MARKER_CIRCULAR, 76, 24 },
[DEX_AREA_FUCHSIA_CITY] = { MARKER_CIRCULAR, 78, 52 },
[DEX_AREA_CINNABAR_ISLAND] = { MARKER_CIRCULAR, 54, 62 },
[DEX_AREA_INDIGO_PLATEAU] = { MARKER_CIRCULAR, 42, 2 },
[DEX_AREA_SAFFRON_CITY] = { MARKER_CIRCULAR, 92, 24 },
[DEX_AREA_ROUTE_1] = { MARKER_SMALL_V, 54, 32 },
[DEX_AREA_ROUTE_2] = { MARKER_SMALL_V, 54, 16 },
[DEX_AREA_ROUTE_3] = { MARKER_SMALL_H, 61, 12 },
[DEX_AREA_ROUTE_4] = { MARKER_SMALL_H, 77, 12 },
[DEX_AREA_ROUTE_5] = { MARKER_CIRCULAR, 92, 18 },
[DEX_AREA_ROUTE_6] = { MARKER_CIRCULAR, 92, 30 },
[DEX_AREA_ROUTE_7] = { MARKER_CIRCULAR, 84, 24 },
[DEX_AREA_ROUTE_8] = { MARKER_SMALL_H, 98, 24 },
[DEX_AREA_ROUTE_9] = { MARKER_SMALL_H, 98, 12 },
[DEX_AREA_ROUTE_10] = { MARKER_SMALL_V, 110, 12 },
[DEX_AREA_ROUTE_11] = { MARKER_SMALL_H, 98, 36 },
[DEX_AREA_ROUTE_12] = { MARKER_MED_V, 106, 25 },
[DEX_AREA_ROUTE_13] = { MARKER_SMALL_H, 100, 46 },
[DEX_AREA_ROUTE_14] = { MARKER_SMALL_V, 94, 45 },
[DEX_AREA_ROUTE_15] = { MARKER_SMALL_H, 85, 52 },
[DEX_AREA_ROUTE_16] = { MARKER_CIRCULAR, 68, 24 },
[DEX_AREA_ROUTE_17] = { MARKER_MED_V, 62, 26 },
[DEX_AREA_ROUTE_18] = { MARKER_SMALL_H, 64, 52 },
[DEX_AREA_ROUTE_19] = { MARKER_CIRCULAR, 78, 60 },
[DEX_AREA_ROUTE_20] = { MARKER_MED_H, 55, 58 },
[DEX_AREA_ROUTE_21] = { MARKER_SMALL_V, 54, 50 },
[DEX_AREA_ROUTE_22] = { MARKER_SMALL_H, 40, 28 },
[DEX_AREA_ROUTE_23] = { MARKER_MED_V, 38, 4 },
[DEX_AREA_ROUTE_24] = { MARKER_CIRCULAR, 92, 4 },
[DEX_AREA_ROUTE_25] = { MARKER_MED_H, 90, -2 },
[DEX_AREA_VIRIDIAN_FOREST] = { MARKER_CIRCULAR, 51, 20 },
[DEX_AREA_DIGLETTS_CAVE] = { MARKER_SMALL_H, 61, 18 },
[DEX_AREA_MT_MOON] = { MARKER_CIRCULAR, 72, 8 },
[DEX_AREA_CERULEAN_CAVE] = { MARKER_CIRCULAR, 87, 8 },
[DEX_AREA_ROCK_TUNNEL] = { MARKER_CIRCULAR, 112, 14 },
[DEX_AREA_POWER_PLANT] = { MARKER_CIRCULAR, 113, 20 },
[DEX_AREA_POKEMON_TOWER] = { MARKER_CIRCULAR, 113, 25 },
[DEX_AREA_SAFARI_ZONE] = { MARKER_SMALL_H, 78, 44 },
[DEX_AREA_SEAFOAM_ISLANDS] = { MARKER_CIRCULAR, 65, 60 },
[DEX_AREA_POKEMON_MANSION] = { MARKER_CIRCULAR, 52, 62 },
[DEX_AREA_VICTORY_ROAD] = { MARKER_CIRCULAR, 45, 7 },
[DEX_AREA_ONE_ISLAND] = { MARKER_CIRCULAR, 10, 10 },
[DEX_AREA_TWO_ISLAND] = { MARKER_CIRCULAR, 12, 35 },
[DEX_AREA_THREE_ISLAND] = { MARKER_CIRCULAR, 14, 52 },
[DEX_AREA_FOUR_ISLAND] = { MARKER_CIRCULAR, 12, 84 },
[DEX_AREA_FIVE_ISLAND] = { MARKER_CIRCULAR, 45, 81 },
[DEX_AREA_SIX_ISLAND] = { MARKER_CIRCULAR, 76, 84 },
[DEX_AREA_SEVEN_ISLAND] = { MARKER_CIRCULAR, 104, 82 },
[DEX_AREA_KINDLE_ROAD] = { MARKER_SMALL_V, 14, 2 },
[DEX_AREA_TREASURE_BEACH] = { MARKER_CIRCULAR, 10, 15 },
[DEX_AREA_CAPE_BRINK] = { MARKER_CIRCULAR, 12, 29 },
[DEX_AREA_BOND_BRIDGE] = { MARKER_SMALL_H, 2, 52 },
[DEX_AREA_THREE_ISLE_PATH] = { MARKER_SMALL_H, 12, 56 },
[DEX_AREA_RESORT_GORGEOUS] = { MARKER_SMALL_H, 44, 74 },
[DEX_AREA_WATER_LABYRINTH] = { MARKER_SMALL_H, 36, 78 },
[DEX_AREA_FIVE_ISLE_MEADOW] = { MARKER_SMALL_V, 48, 80 },
[DEX_AREA_MEMORIAL_PILLAR] = { MARKER_SMALL_V, 52, 86 },
[DEX_AREA_OUTCAST_ISLAND] = { MARKER_CIRCULAR, 72, 74 },
[DEX_AREA_GREEN_PATH] = { MARKER_SMALL_H, 72, 78 },
[DEX_AREA_WATER_PATH] = { MARKER_SMALL_V, 81, 80 },
[DEX_AREA_RUIN_VALLEY] = { MARKER_CIRCULAR, 76, 92 },
[DEX_AREA_TRAINER_TOWER] = { MARKER_CIRCULAR, 104, 75 },
[DEX_AREA_CANYON_ENTRANCE] = { MARKER_CIRCULAR, 104, 86 },
[DEX_AREA_SEVAULT_CANYON] = { MARKER_SMALL_V, 108, 83 },
[DEX_AREA_TANOBY_RUINS] = { MARKER_MED_H, 96, 90 },
[DEX_AREA_MT_EMBER] = { MARKER_CIRCULAR, 14, 1 },
[DEX_AREA_BERRY_FOREST] = { MARKER_CIRCULAR, 5, 52 },
[DEX_AREA_ICEFALL_CAVE] = { MARKER_CIRCULAR, 13, 80 },
[DEX_AREA_LOST_CAVE] = { MARKER_CIRCULAR, 54, 74 },
[DEX_AREA_ALTERING_CAVE] = { MARKER_CIRCULAR, 69, 73 },
[DEX_AREA_PATTERN_BUSH] = { MARKER_CIRCULAR, 76, 77 },
[DEX_AREA_DOTTED_HOLE] = { MARKER_CIRCULAR, 73, 95 },
[DEX_AREA_TANOBY_CHAMBER] = { MARKER_MED_H, 96, 90 },
};
static void Task_ShowAreaMarkers(u8 taskId)
{
struct PAM_TaskData * data = (void *)gTasks[taskId].data;
gSprites[data->spriteId].invisible = FALSE;
}
u8 CreatePokedexAreaMarkers(u16 species, u16 tilesTag, u8 palIdx, u8 y)
{
struct SpriteTemplate spriteTemplate;
struct CompressedSpriteSheet spriteSheet;
u8 taskId;
struct PAM_TaskData * data;
struct Subsprite * subsprites;
// Load gfx
spriteSheet.data = sMarkerTiles;
spriteSheet.size = 0x4A0;
spriteSheet.tag = tilesTag;
LoadCompressedSpriteSheet(&spriteSheet);
LoadPalette(sMarkerPal, 0x100 + 16 * palIdx, 0x20);
// Get marker subsprites
taskId = CreateTask(Task_ShowAreaMarkers, 0);
data = (void *)gTasks[taskId].data;
data->unused = 0;
data->tilesTag = tilesTag;
data->paletteTag = TAG_NONE;
subsprites = Alloc(120 * sizeof(struct Subsprite));
data->buffer = subsprites;
data->subsprites.subsprites = subsprites;
data->subsprites.subspriteCount = GetSpeciesPokedexAreaMarkers(species, subsprites);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_CLR);
// Set marker subsprites on full sprite
spriteTemplate = gDummySpriteTemplate;
spriteTemplate.tileTag = tilesTag;
data->spriteId = CreateSprite(&spriteTemplate, 104, y + 32, 0);
SetSubspriteTables(&gSprites[data->spriteId], &data->subsprites);
gSprites[data->spriteId].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[data->spriteId].oam.paletteNum = palIdx;
gSprites[data->spriteId].subspriteTableNum = 0;
gSprites[data->spriteId].invisible = TRUE;
// Show markers
HideBg(1);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
FillBgTilemapBufferRect_Palette0(1, 0x00F, 0, 0, 30, 20);
CopyBgTilemapBufferToVram(1);
ShowBg(1);
return taskId;
}
void DestroyPokedexAreaMarkers(u8 taskId)
{
struct PAM_TaskData * data = (void *)gTasks[taskId].data;
FreeSpriteTilesByTag(data->tilesTag);
DestroySprite(&gSprites[data->spriteId]);
Free(data->buffer);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
HideBg(1);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
FillBgTilemapBufferRect_Palette0(1, 0x000, 0, 0, 30, 20);
CopyBgTilemapBufferToVram(1);
ShowBg(1);
DestroyTask(taskId);
}
void GetAreaMarkerSubsprite(s32 i, s32 dexArea, struct Subsprite * subsprites)
{
subsprites[i] = *sSubsprites[sAreaMarkers[dexArea][0]];
subsprites[i].x = sAreaMarkers[dexArea][1];
subsprites[i].y = sAreaMarkers[dexArea][2];
}
u8 GetNumPokedexAreaMarkers(u8 taskId)
{
struct PAM_TaskData * data = (void *)gTasks[taskId].data;
return data->subsprites.subspriteCount;
}