275 lines
11 KiB
C
275 lines
11 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "decompress.h"
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#include "task.h"
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#include "wild_pokemon_area.h"
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#include "pokedex_area_markers.h"
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#include "pokedex.h"
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/*
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Controls the red ellipse markers that appear on the pokedex maps to show where a species is found.
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All of the markers together are a single sprite, with each individual marker being represented by
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a subsprite of the necessary size and shape.
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The data about each area marker is in sAreaMarkers, each specified by a DEX_AREA constant.
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A MAPSEC is associated with a DEX_AREA constant by a series of arrays in wild_pokemon_area.c
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*/
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struct PAM_TaskData
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{
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struct SubspriteTable subsprites;
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void *buffer;
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u8 unused;
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u8 spriteId;
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u16 tilesTag;
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u16 paletteTag; // Never read
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};
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enum {
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MARKER_CIRCULAR,
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MARKER_SMALL_H,
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MARKER_SMALL_V,
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MARKER_MED_H,
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MARKER_MED_V,
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MARKER_LARGE_H,
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MARKER_LARGE_V,
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};
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static const u16 sMarkerPal[] = INCBIN_U16("graphics/pokedex/area_markers/marker.gbapal");
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static const u32 sMarkerTiles[] = INCBIN_U32("graphics/pokedex/area_markers/marker.4bpp.lz");
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static const struct Subsprite sSubsprite_Circular = {
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.size = SPRITE_SIZE(8x8),
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.shape = SPRITE_SHAPE(8x8),
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.priority = 1,
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.tileOffset = 0
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};
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static const struct Subsprite sSubsprite_SmallHorizontal = {
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.size = SPRITE_SIZE(16x8),
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.shape = SPRITE_SHAPE(16x8),
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.priority = 1,
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.tileOffset = 1
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};
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static const struct Subsprite sSubsprite_SmallVertical = {
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.size = SPRITE_SIZE(8x16),
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.shape = SPRITE_SHAPE(8x16),
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.priority = 1,
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.tileOffset = 3
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};
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static const struct Subsprite sSubsprite_MediumHorizontal = {
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.size = SPRITE_SIZE(32x16),
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.shape = SPRITE_SHAPE(32x16),
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.priority = 1,
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.tileOffset = 5
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};
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static const struct Subsprite sSubsprite_MediumVertical = {
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.size = SPRITE_SIZE(16x32),
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.shape = SPRITE_SHAPE(16x32),
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.priority = 1,
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.tileOffset = 13
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};
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static const struct Subsprite sSubsprite_LargeHorizontal = {
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.size = SPRITE_SIZE(32x16),
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.shape = SPRITE_SHAPE(32x16),
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.priority = 1,
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.tileOffset = 21
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};
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static const struct Subsprite sSubsprite_LargeVertical = {
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.size = SPRITE_SIZE(16x32),
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.shape = SPRITE_SHAPE(16x32),
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.priority = 1,
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.tileOffset = 29
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};
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static const struct Subsprite *const sSubsprites[] = {
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[MARKER_CIRCULAR] = &sSubsprite_Circular,
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[MARKER_SMALL_H] = &sSubsprite_SmallHorizontal,
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[MARKER_SMALL_V] = &sSubsprite_SmallVertical,
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[MARKER_MED_H] = &sSubsprite_MediumHorizontal,
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[MARKER_MED_V] = &sSubsprite_MediumVertical,
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[MARKER_LARGE_H] = &sSubsprite_LargeHorizontal,
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[MARKER_LARGE_V] = &sSubsprite_LargeVertical
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};
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static const s8 sAreaMarkers[][4] = {
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// Marker, x, y
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[DEX_AREA_NONE] = {},
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[DEX_AREA_PALLET_TOWN] = { MARKER_CIRCULAR, 54, 44 },
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[DEX_AREA_VIRIDIAN_CITY] = { MARKER_CIRCULAR, 54, 28 },
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[DEX_AREA_PEWTER_CITY] = { MARKER_CIRCULAR, 54, 12 },
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[DEX_AREA_CERULEAN_CITY] = { MARKER_CIRCULAR, 92, 12 },
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[DEX_AREA_LAVENDER_TOWN] = { MARKER_CIRCULAR, 110, 24 },
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[DEX_AREA_VERMILION_CITY] = { MARKER_CIRCULAR, 92, 36 },
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[DEX_AREA_CELADON_CITY] = { MARKER_CIRCULAR, 76, 24 },
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[DEX_AREA_FUCHSIA_CITY] = { MARKER_CIRCULAR, 78, 52 },
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[DEX_AREA_CINNABAR_ISLAND] = { MARKER_CIRCULAR, 54, 62 },
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[DEX_AREA_INDIGO_PLATEAU] = { MARKER_CIRCULAR, 42, 2 },
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[DEX_AREA_SAFFRON_CITY] = { MARKER_CIRCULAR, 92, 24 },
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[DEX_AREA_ROUTE_1] = { MARKER_SMALL_V, 54, 32 },
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[DEX_AREA_ROUTE_2] = { MARKER_SMALL_V, 54, 16 },
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[DEX_AREA_ROUTE_3] = { MARKER_SMALL_H, 61, 12 },
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[DEX_AREA_ROUTE_4] = { MARKER_SMALL_H, 77, 12 },
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[DEX_AREA_ROUTE_5] = { MARKER_CIRCULAR, 92, 18 },
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[DEX_AREA_ROUTE_6] = { MARKER_CIRCULAR, 92, 30 },
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[DEX_AREA_ROUTE_7] = { MARKER_CIRCULAR, 84, 24 },
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[DEX_AREA_ROUTE_8] = { MARKER_SMALL_H, 98, 24 },
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[DEX_AREA_ROUTE_9] = { MARKER_SMALL_H, 98, 12 },
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[DEX_AREA_ROUTE_10] = { MARKER_SMALL_V, 110, 12 },
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[DEX_AREA_ROUTE_11] = { MARKER_SMALL_H, 98, 36 },
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[DEX_AREA_ROUTE_12] = { MARKER_MED_V, 106, 25 },
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[DEX_AREA_ROUTE_13] = { MARKER_SMALL_H, 100, 46 },
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[DEX_AREA_ROUTE_14] = { MARKER_SMALL_V, 94, 45 },
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[DEX_AREA_ROUTE_15] = { MARKER_SMALL_H, 85, 52 },
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[DEX_AREA_ROUTE_16] = { MARKER_CIRCULAR, 68, 24 },
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[DEX_AREA_ROUTE_17] = { MARKER_MED_V, 62, 26 },
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[DEX_AREA_ROUTE_18] = { MARKER_SMALL_H, 64, 52 },
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[DEX_AREA_ROUTE_19] = { MARKER_CIRCULAR, 78, 60 },
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[DEX_AREA_ROUTE_20] = { MARKER_MED_H, 55, 58 },
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[DEX_AREA_ROUTE_21] = { MARKER_SMALL_V, 54, 50 },
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[DEX_AREA_ROUTE_22] = { MARKER_SMALL_H, 40, 28 },
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[DEX_AREA_ROUTE_23] = { MARKER_MED_V, 38, 4 },
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[DEX_AREA_ROUTE_24] = { MARKER_CIRCULAR, 92, 4 },
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[DEX_AREA_ROUTE_25] = { MARKER_MED_H, 90, -2 },
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[DEX_AREA_VIRIDIAN_FOREST] = { MARKER_CIRCULAR, 51, 20 },
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[DEX_AREA_DIGLETTS_CAVE] = { MARKER_SMALL_H, 61, 18 },
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[DEX_AREA_MT_MOON] = { MARKER_CIRCULAR, 72, 8 },
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[DEX_AREA_CERULEAN_CAVE] = { MARKER_CIRCULAR, 87, 8 },
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[DEX_AREA_ROCK_TUNNEL] = { MARKER_CIRCULAR, 112, 14 },
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[DEX_AREA_POWER_PLANT] = { MARKER_CIRCULAR, 113, 20 },
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[DEX_AREA_POKEMON_TOWER] = { MARKER_CIRCULAR, 113, 25 },
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[DEX_AREA_SAFARI_ZONE] = { MARKER_SMALL_H, 78, 44 },
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[DEX_AREA_SEAFOAM_ISLANDS] = { MARKER_CIRCULAR, 65, 60 },
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[DEX_AREA_POKEMON_MANSION] = { MARKER_CIRCULAR, 52, 62 },
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[DEX_AREA_VICTORY_ROAD] = { MARKER_CIRCULAR, 45, 7 },
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[DEX_AREA_ONE_ISLAND] = { MARKER_CIRCULAR, 10, 10 },
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[DEX_AREA_TWO_ISLAND] = { MARKER_CIRCULAR, 12, 35 },
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[DEX_AREA_THREE_ISLAND] = { MARKER_CIRCULAR, 14, 52 },
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[DEX_AREA_FOUR_ISLAND] = { MARKER_CIRCULAR, 12, 84 },
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[DEX_AREA_FIVE_ISLAND] = { MARKER_CIRCULAR, 45, 81 },
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[DEX_AREA_SIX_ISLAND] = { MARKER_CIRCULAR, 76, 84 },
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[DEX_AREA_SEVEN_ISLAND] = { MARKER_CIRCULAR, 104, 82 },
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[DEX_AREA_KINDLE_ROAD] = { MARKER_SMALL_V, 14, 2 },
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[DEX_AREA_TREASURE_BEACH] = { MARKER_CIRCULAR, 10, 15 },
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[DEX_AREA_CAPE_BRINK] = { MARKER_CIRCULAR, 12, 29 },
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[DEX_AREA_BOND_BRIDGE] = { MARKER_SMALL_H, 2, 52 },
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[DEX_AREA_THREE_ISLE_PATH] = { MARKER_SMALL_H, 12, 56 },
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[DEX_AREA_RESORT_GORGEOUS] = { MARKER_SMALL_H, 44, 74 },
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[DEX_AREA_WATER_LABYRINTH] = { MARKER_SMALL_H, 36, 78 },
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[DEX_AREA_FIVE_ISLE_MEADOW] = { MARKER_SMALL_V, 48, 80 },
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[DEX_AREA_MEMORIAL_PILLAR] = { MARKER_SMALL_V, 52, 86 },
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[DEX_AREA_OUTCAST_ISLAND] = { MARKER_CIRCULAR, 72, 74 },
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[DEX_AREA_GREEN_PATH] = { MARKER_SMALL_H, 72, 78 },
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[DEX_AREA_WATER_PATH] = { MARKER_SMALL_V, 81, 80 },
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[DEX_AREA_RUIN_VALLEY] = { MARKER_CIRCULAR, 76, 92 },
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[DEX_AREA_TRAINER_TOWER] = { MARKER_CIRCULAR, 104, 75 },
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[DEX_AREA_CANYON_ENTRANCE] = { MARKER_CIRCULAR, 104, 86 },
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[DEX_AREA_SEVAULT_CANYON] = { MARKER_SMALL_V, 108, 83 },
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[DEX_AREA_TANOBY_RUINS] = { MARKER_MED_H, 96, 90 },
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[DEX_AREA_MT_EMBER] = { MARKER_CIRCULAR, 14, 1 },
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[DEX_AREA_BERRY_FOREST] = { MARKER_CIRCULAR, 5, 52 },
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[DEX_AREA_ICEFALL_CAVE] = { MARKER_CIRCULAR, 13, 80 },
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[DEX_AREA_LOST_CAVE] = { MARKER_CIRCULAR, 54, 74 },
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[DEX_AREA_ALTERING_CAVE] = { MARKER_CIRCULAR, 69, 73 },
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[DEX_AREA_PATTERN_BUSH] = { MARKER_CIRCULAR, 76, 77 },
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[DEX_AREA_DOTTED_HOLE] = { MARKER_CIRCULAR, 73, 95 },
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[DEX_AREA_TANOBY_CHAMBER] = { MARKER_MED_H, 96, 90 },
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};
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static void Task_ShowAreaMarkers(u8 taskId)
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{
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struct PAM_TaskData * data = (void *)gTasks[taskId].data;
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gSprites[data->spriteId].invisible = FALSE;
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}
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u8 CreatePokedexAreaMarkers(u16 species, u16 tilesTag, u8 palIdx, u8 y)
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{
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struct SpriteTemplate spriteTemplate;
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struct CompressedSpriteSheet spriteSheet;
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u8 taskId;
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struct PAM_TaskData * data;
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struct Subsprite * subsprites;
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// Load gfx
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spriteSheet.data = sMarkerTiles;
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spriteSheet.size = 0x4A0;
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spriteSheet.tag = tilesTag;
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LoadCompressedSpriteSheet(&spriteSheet);
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LoadPalette(sMarkerPal, 0x100 + 16 * palIdx, 0x20);
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// Get marker subsprites
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taskId = CreateTask(Task_ShowAreaMarkers, 0);
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data = (void *)gTasks[taskId].data;
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data->unused = 0;
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data->tilesTag = tilesTag;
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data->paletteTag = TAG_NONE;
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subsprites = Alloc(120 * sizeof(struct Subsprite));
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data->buffer = subsprites;
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data->subsprites.subsprites = subsprites;
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data->subsprites.subspriteCount = GetSpeciesPokedexAreaMarkers(species, subsprites);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_BD);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_CLR);
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// Set marker subsprites on full sprite
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spriteTemplate = gDummySpriteTemplate;
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spriteTemplate.tileTag = tilesTag;
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data->spriteId = CreateSprite(&spriteTemplate, 104, y + 32, 0);
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SetSubspriteTables(&gSprites[data->spriteId], &data->subsprites);
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gSprites[data->spriteId].oam.objMode = ST_OAM_OBJ_WINDOW;
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gSprites[data->spriteId].oam.paletteNum = palIdx;
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gSprites[data->spriteId].subspriteTableNum = 0;
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gSprites[data->spriteId].invisible = TRUE;
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// Show markers
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HideBg(1);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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FillBgTilemapBufferRect_Palette0(1, 0x00F, 0, 0, 30, 20);
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CopyBgTilemapBufferToVram(1);
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ShowBg(1);
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return taskId;
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}
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void DestroyPokedexAreaMarkers(u8 taskId)
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{
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struct PAM_TaskData * data = (void *)gTasks[taskId].data;
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FreeSpriteTilesByTag(data->tilesTag);
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DestroySprite(&gSprites[data->spriteId]);
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Free(data->buffer);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
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HideBg(1);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
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FillBgTilemapBufferRect_Palette0(1, 0x000, 0, 0, 30, 20);
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CopyBgTilemapBufferToVram(1);
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ShowBg(1);
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DestroyTask(taskId);
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}
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void GetAreaMarkerSubsprite(s32 i, s32 dexArea, struct Subsprite * subsprites)
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{
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subsprites[i] = *sSubsprites[sAreaMarkers[dexArea][0]];
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subsprites[i].x = sAreaMarkers[dexArea][1];
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subsprites[i].y = sAreaMarkers[dexArea][2];
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}
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u8 GetNumPokedexAreaMarkers(u8 taskId)
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{
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struct PAM_TaskData * data = (void *)gTasks[taskId].data;
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return data->subsprites.subspriteCount;
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}
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