2700 lines
94 KiB
C
2700 lines
94 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "task.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "data.h"
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#include "util.h"
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#include "m4a.h"
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#include "link.h"
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#include "event_data.h"
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#include "item_menu.h"
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#include "strings.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_string_ids.h"
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#include "reshow_battle_screen.h"
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#include "teachy_tv.h"
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#include "constants/songs.h"
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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struct PokedudeTextScriptHeader
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{
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u8 btlcmd;
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u8 side;
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u16 stringid;
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void (*callback)(void);
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};
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struct PokedudeBattlePartyInfo
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{
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u8 side;
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u8 level;
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u16 species;
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u16 moves[4];
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u8 nature;
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u8 gender;
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};
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static void PokedudeHandleGetMonData(void);
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static void PokedudeHandleGetRawMonData(void);
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static void PokedudeHandleSetMonData(void);
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static void PokedudeHandleSetRawMonData(void);
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static void PokedudeHandleLoadMonSprite(void);
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static void PokedudeHandleSwitchInAnim(void);
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static void PokedudeHandleReturnMonToBall(void);
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static void PokedudeHandleDrawTrainerPic(void);
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static void PokedudeHandleTrainerSlide(void);
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static void PokedudeHandleTrainerSlideBack(void);
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static void PokedudeHandleFaintAnimation(void);
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static void PokedudeHandlePaletteFade(void);
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static void PokedudeHandleSuccessBallThrowAnim(void);
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static void PokedudeHandleBallThrowAnim(void);
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static void PokedudeHandlePause(void);
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static void PokedudeHandleMoveAnimation(void);
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static void PokedudeHandlePrintString(void);
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static void PokedudeHandlePrintSelectionString(void);
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static void PokedudeHandleChooseAction(void);
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static void PokedudeHandleUnknownYesNoBox(void);
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static void PokedudeHandleChooseMove(void);
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static void PokedudeHandleChooseItem(void);
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static void PokedudeHandleChoosePokemon(void);
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static void PokedudeHandleCmd23(void);
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static void PokedudeHandleHealthBarUpdate(void);
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static void PokedudeHandleExpUpdate(void);
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static void PokedudeHandleStatusIconUpdate(void);
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static void PokedudeHandleStatusAnimation(void);
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static void PokedudeHandleStatusXor(void);
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static void PokedudeHandleDataTransfer(void);
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static void PokedudeHandleDMA3Transfer(void);
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static void PokedudeHandlePlayBGM(void);
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static void PokedudeHandleCmd32(void);
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static void PokedudeHandleTwoReturnValues(void);
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static void PokedudeHandleChosenMonReturnValue(void);
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static void PokedudeHandleOneReturnValue(void);
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static void PokedudeHandleOneReturnValue_Duplicate(void);
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static void PokedudeHandleCmd37(void);
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static void PokedudeHandleCmd38(void);
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static void PokedudeHandleCmd39(void);
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static void PokedudeHandleCmd40(void);
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static void PokedudeHandleHitAnimation(void);
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static void PokedudeHandleCmd42(void);
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static void PokedudeHandlePlaySE(void);
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static void PokedudeHandlePlayFanfare(void);
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static void PokedudeHandleFaintingCry(void);
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static void PokedudeHandleIntroSlide(void);
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static void PokedudeHandleIntroTrainerBallThrow(void);
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static void PokedudeHandleDrawPartyStatusSummary(void);
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static void PokedudeHandleHidePartyStatusSummary(void);
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static void PokedudeHandleEndBounceEffect(void);
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static void PokedudeHandleSpriteInvisibility(void);
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static void PokedudeHandleBattleAnimation(void);
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static void PokedudeHandleLinkStandbyMsg(void);
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static void PokedudeHandleResetActionMoveSelection(void);
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static void PokedudeHandleCmd55(void);
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static void PokedudeCmdEnd(void);
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static void PokedudeAction_PrintVoiceoverMessage(void);
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static void PokedudeAction_PrintMessageWithHealthboxPals(void);
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static void PokedudeBufferExecCompleted(void);
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static void PokedudeSimulateInputChooseAction(void);
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static void PokedudeBufferRunCommand(void);
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static bool8 HandlePokedudeVoiceoverEtc(void);
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static void PokedudeSimulateInputChooseMove(void);
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static void WaitForMonSelection(void);
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static void CompleteWhenChoseItem(void);
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static void Intro_WaitForShinyAnimAndHealthbox(void);
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static void Task_LaunchLvlUpAnim(u8 taskId);
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static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
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static void CompleteOnInactiveTextPrinter2(void);
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static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
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static void Task_GiveExpWithExpBar(u8 taskId);
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static void Task_UpdateLvlInHealthbox(u8 taskId);
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static u32 CopyPokedudeMonData(u8 monId, u8 *dst);
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static void SetPokedudeMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId);
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static void PokedudeDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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static const u8 *GetPokedudeText(void);
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static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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PokedudeHandleGetMonData,
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PokedudeHandleGetRawMonData,
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PokedudeHandleSetMonData,
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PokedudeHandleSetRawMonData,
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PokedudeHandleLoadMonSprite,
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PokedudeHandleSwitchInAnim,
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PokedudeHandleReturnMonToBall,
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PokedudeHandleDrawTrainerPic,
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PokedudeHandleTrainerSlide,
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PokedudeHandleTrainerSlideBack,
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PokedudeHandleFaintAnimation,
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PokedudeHandlePaletteFade,
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PokedudeHandleSuccessBallThrowAnim,
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PokedudeHandleBallThrowAnim,
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PokedudeHandlePause,
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PokedudeHandleMoveAnimation,
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PokedudeHandlePrintString,
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PokedudeHandlePrintSelectionString,
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PokedudeHandleChooseAction,
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PokedudeHandleUnknownYesNoBox,
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PokedudeHandleChooseMove,
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PokedudeHandleChooseItem,
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PokedudeHandleChoosePokemon,
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PokedudeHandleCmd23,
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PokedudeHandleHealthBarUpdate,
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PokedudeHandleExpUpdate,
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PokedudeHandleStatusIconUpdate,
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PokedudeHandleStatusAnimation,
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PokedudeHandleStatusXor,
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PokedudeHandleDataTransfer,
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PokedudeHandleDMA3Transfer,
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PokedudeHandlePlayBGM,
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PokedudeHandleCmd32,
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PokedudeHandleTwoReturnValues,
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PokedudeHandleChosenMonReturnValue,
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PokedudeHandleOneReturnValue,
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PokedudeHandleOneReturnValue_Duplicate,
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PokedudeHandleCmd37,
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PokedudeHandleCmd38,
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PokedudeHandleCmd39,
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PokedudeHandleCmd40,
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PokedudeHandleHitAnimation,
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PokedudeHandleCmd42,
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PokedudeHandlePlaySE,
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PokedudeHandlePlayFanfare,
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PokedudeHandleFaintingCry,
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PokedudeHandleIntroSlide,
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PokedudeHandleIntroTrainerBallThrow,
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PokedudeHandleDrawPartyStatusSummary,
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PokedudeHandleHidePartyStatusSummary,
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PokedudeHandleEndBounceEffect,
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PokedudeHandleSpriteInvisibility,
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PokedudeHandleBattleAnimation,
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PokedudeHandleLinkStandbyMsg,
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PokedudeHandleResetActionMoveSelection,
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PokedudeHandleCmd55,
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PokedudeCmdEnd,
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};
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// not used
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static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
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#define pdHealthboxPal1 simulatedInputState[0]
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#define pdHealthboxPal2 simulatedInputState[1]
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#define pdScriptNum simulatedInputState[2]
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#define pdMessageNo simulatedInputState[3]
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static void PokedudeDummy(void)
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{
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}
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void SetControllerToPokedude(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
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*(&gBattleStruct->pdScriptNum) = gSpecialVar_0x8004;
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gBattleStruct->pdMessageNo = 0;
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}
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static void PokedudeBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands))
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{
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if (!HandlePokedudeVoiceoverEtc())
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sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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}
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else
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{
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PokedudeBufferExecCompleted();
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}
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}
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}
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static void HandleInputChooseAction(void)
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{
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PokedudeSimulateInputChooseAction();
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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PokedudeBufferExecCompleted();
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}
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static void CompleteOnBattlerSpritePosX_0(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
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{
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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PokedudeBufferExecCompleted();
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}
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}
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}
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static void CompleteOnInactiveTextPrinter(void)
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{
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if (!IsTextPrinterActive(0))
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PokedudeBufferExecCompleted();
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}
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static void Pokedude_SetBattleEndCallbacks(void)
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{
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if (!gPaletteFade.active)
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{
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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}
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}
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static void SwitchIn_HandleSoundAndEnd(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PokedudeBufferExecCompleted();
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}
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}
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static void SwitchIn_CleanShinyAnimShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
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}
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}
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static void SwitchIn_TryShinyAnimShowHealthbox(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute;
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}
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}
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static void CompleteOnSpecialAnimDone(void)
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{
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if (!gDoingBattleAnim)
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PokedudeBufferExecCompleted();
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}
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 255)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
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PokedudeBufferExecCompleted();
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}
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}
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static void PokedudeHandleInputChooseMove(void)
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{
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PokedudeSimulateInputChooseMove();
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}
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static void OpenPartyMenuToChooseMon(void)
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{
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if (!gPaletteFade.active)
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{
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gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
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DestroyTask(gBattleControllerData[gActiveBattler]);
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FreeAllWindowBuffers();
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Pokedude_OpenPartyMenuInBattle();
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}
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}
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static void WaitForMonSelection(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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if (gPartyMenuUseExitCallback == TRUE)
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BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
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else
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BtlController_EmitChosenMonReturnValue(1, 6, NULL);
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PokedudeBufferExecCompleted();
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}
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}
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static void OpenBagAndChooseItem(void)
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{
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u8 callbackId;
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if (!gPaletteFade.active)
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{
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gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
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ReshowBattleScreenDummy();
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FreeAllWindowBuffers();
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switch (gSpecialVar_0x8004)
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{
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case TTVSCR_STATUS:
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default:
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callbackId = ITEMMENULOCATION_TTVSCR_STATUS;
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break;
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case TTVSCR_CATCHING:
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callbackId = ITEMMENULOCATION_TTVSCR_CATCHING;
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break;
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}
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InitPokedudeBag(callbackId);
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}
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}
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static void CompleteWhenChoseItem(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
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PokedudeBufferExecCompleted();
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool32 r4 = FALSE;
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r4 = TRUE;
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if (r4
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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#define tExpTask_monId data[0]
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#define tExpTask_gainedExp data[1]
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#define tExpTask_battler data[2]
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#define tExpTask_frames data[10]
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static void Task_GiveExpToMon(u8 taskId)
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{
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u32 monId = (u8)gTasks[taskId].tExpTask_monId;
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u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
|
|
|
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
|
|
{
|
|
struct Pokemon *mon = &gPlayerParty[monId];
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u32 currExp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
|
|
|
|
if (currExp + gainedExp >= nextLvlExp)
|
|
{
|
|
u8 savedActiveBattler;
|
|
|
|
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
|
|
CalculateMonStats(mon);
|
|
gainedExp -= nextLvlExp - currExp;
|
|
savedActiveBattler = gActiveBattler;
|
|
gActiveBattler = battlerId;
|
|
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
|
|
gActiveBattler = savedActiveBattler;
|
|
if (IsDoubleBattle() == TRUE
|
|
&& ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
else
|
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(mon, MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
|
|
}
|
|
}
|
|
|
|
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
struct Pokemon *mon = &gPlayerParty[monIndex];
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u32 exp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
|
|
u32 expToNextLvl;
|
|
|
|
exp -= currLvlExp;
|
|
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
|
|
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
|
|
PlaySE(SE_EXP);
|
|
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
|
}
|
|
|
|
static void Task_GiveExpWithExpBar(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tExpTask_frames < 13)
|
|
{
|
|
++gTasks[taskId].tExpTask_frames;
|
|
}
|
|
else
|
|
{
|
|
u8 monId = gTasks[taskId].tExpTask_monId;
|
|
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
s16 newExpPoints;
|
|
|
|
newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
|
|
if (newExpPoints == -1) // The bar has been filled with given exp points.
|
|
{
|
|
u8 level;
|
|
s32 currExp;
|
|
u16 species;
|
|
s32 expOnNextLvl;
|
|
|
|
m4aSongNumStop(SE_EXP);
|
|
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
|
|
if (currExp + gainedExp >= expOnNextLvl)
|
|
{
|
|
u8 savedActiveBattler;
|
|
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
|
|
CalculateMonStats(&gPlayerParty[monId]);
|
|
gainedExp -= expOnNextLvl - currExp;
|
|
savedActiveBattler = gActiveBattler;
|
|
gActiveBattler = battlerId;
|
|
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
|
|
gActiveBattler = savedActiveBattler;
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_LaunchLvlUpAnim(u8 taskId)
|
|
{
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
|
battlerId ^= BIT_FLANK;
|
|
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
|
|
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
|
|
}
|
|
|
|
static void Task_UpdateLvlInHealthbox(u8 taskId)
|
|
{
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
else
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
|
}
|
|
}
|
|
|
|
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
u8 battlerId;
|
|
|
|
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
|
|
battlerId = gTasks[taskId].tExpTask_battler;
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void FreeMonSpriteAfterFaintAnim(void)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
|
{
|
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
|
{
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
|
}
|
|
else
|
|
{
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter2(void)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
++gSprites[spriteId].data[1];
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnBattlerSpriteCallbackDummy2(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
// not used
|
|
static void CompleteOnFinishedStatusAnimation2(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += CopyPokedudeMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(1, size, monData);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static u32 CopyPokedudeMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
struct Pokemon *mon;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[monId];
|
|
else
|
|
mon = &gEnemyParty[monId];
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(mon, MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; ++size)
|
|
{
|
|
battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(mon, MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(mon, MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(mon, MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(mon, MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(mon, MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(mon, MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(mon, MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG);
|
|
battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM);
|
|
battleMon.otId = GetMonData(mon, MON_DATA_OT_ID);
|
|
GetMonData(mon, MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); ++size)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; ++size)
|
|
{
|
|
moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
|
src = (u8 *)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); ++size)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; ++size)
|
|
dst[size] = GetMonData(mon, MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES);
|
|
++size;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(mon, MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(mon, MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(mon, MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(mon, MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(mon, MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(mon, MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(mon, MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(mon, MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(mon, MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
static void PokedudeHandleGetRawMonData(void)
|
|
{
|
|
PlayerHandleGetRawMonData();
|
|
}
|
|
|
|
static void PokedudeHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetPokedudeMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void SetPokedudeMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
struct Pokemon *mon;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[monId];
|
|
else
|
|
mon = &gEnemyParty[monId];
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(mon, MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(mon, MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(mon, MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(mon, MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(mon, MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(mon, MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(mon, MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
}
|
|
|
|
static void PokedudeHandleSetRawMonData(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleLoadMonSprite(void)
|
|
{
|
|
u32 y;
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
y = GetBattlerSpriteDefault_Y(gActiveBattler);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(gActiveBattler, 2),
|
|
y,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0;
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleSwitchInAnim(void)
|
|
{
|
|
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
gActionSelectionCursor[gActiveBattler] = 0;
|
|
gMoveSelectionCursor[gActiveBattler] = 0;
|
|
StartSendOutAnim(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
|
|
}
|
|
|
|
static void PokedudeHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleDrawTrainerPic(void)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
|
|
30);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
}
|
|
else
|
|
{
|
|
u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK;
|
|
DecompressTrainerFrontPic(tranerPicid, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
176,
|
|
(8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void PokedudeHandleTrainerSlide(void)
|
|
{
|
|
DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
|
|
30);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
|
|
}
|
|
|
|
static void PokedudeHandleTrainerSlideBack(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
|
|
}
|
|
else
|
|
{
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandlePaletteFade(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleSuccessBallThrowAnim(void)
|
|
{
|
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
|
gDoingBattleAnim = TRUE;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
|
}
|
|
|
|
static void PokedudeHandleBallThrowAnim(void)
|
|
{
|
|
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
|
|
|
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
|
gDoingBattleAnim = TRUE;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
|
}
|
|
|
|
static void PokedudeHandlePause(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation;
|
|
}
|
|
}
|
|
|
|
static void PokedudeDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(0);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(1);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
if (BattleStringShouldBeColored(*stringId))
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
|
else
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
}
|
|
|
|
static void PokedudeHandlePrintSelectionString(void)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
PokedudeHandlePrintString();
|
|
else
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void HandleChooseActionAfterDma3(void)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 160;
|
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleChooseAction(void)
|
|
{
|
|
s32 i;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
|
BattlePutTextOnWindow(gText_EmptyString3, 0);
|
|
BattlePutTextOnWindow(gText_BattleMenu, 2);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
ActionSelectionDestroyCursorAt((u8)i);
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
|
}
|
|
else
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleUnknownYesNoBox(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleChooseMoveAfterDma3(void)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 320;
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleInputChooseMove;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleChooseMove(void)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
InitMoveSelectionsVarsAndStrings();
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleChooseMoveAfterDma3;
|
|
}
|
|
else
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleInputChooseMove;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleChooseItem(void)
|
|
{
|
|
s32 i;
|
|
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
|
|
gBattlerInMenuId = gActiveBattler;
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][i + 1];
|
|
}
|
|
|
|
static void PokedudeHandleChoosePokemon(void)
|
|
{
|
|
s32 i;
|
|
|
|
gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
|
gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
|
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
|
|
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
|
|
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
|
|
gBattlerInMenuId = gActiveBattler;
|
|
}
|
|
|
|
static void PokedudeHandleCmd23(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
struct Pokemon *mon;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(mon, MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void PokedudeHandleExpUpdate(void)
|
|
{
|
|
u8 monId = gBattleBufferA[gActiveBattler][1];
|
|
|
|
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
s16 expPointsToGive;
|
|
u8 taskId;
|
|
|
|
LoadBattleBarGfx(1);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
|
|
expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
|
|
taskId = CreateTask(Task_GiveExpToMon, 10);
|
|
gTasks[taskId].tExpTask_monId = monId;
|
|
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
|
gTasks[taskId].tExpTask_battler = gActiveBattler;
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleStatusIconUpdate(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
struct Pokemon *mon;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleStatusAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleStatusXor(void)
|
|
{
|
|
struct Pokemon *mon;
|
|
u8 val;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
|
|
SetMonData(mon, MON_DATA_STATUS, &val);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleDataTransfer(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleDMA3Transfer(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandlePlayBGM(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleCmd32(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleTwoReturnValues(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleChosenMonReturnValue(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleOneReturnValue(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleCmd37(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleCmd38(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleCmd39(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleCmd40(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleCmd42(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandlePlaySE(void)
|
|
{
|
|
PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandlePlayFanfare(void)
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleFaintingCry(void)
|
|
{
|
|
struct Pokemon *mon;
|
|
u16 species;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
species = GetMonData(mon, MON_DATA_SPECIES);
|
|
PlayCry1(species, 25);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
|
paletteNum = AllocSpritePalette(0xD6F8);
|
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_POKEDUDE].data, 0x100 + paletteNum * 16, 32);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy;
|
|
}
|
|
|
|
static void StartSendOutAnim(u8 battlerId)
|
|
{
|
|
u16 species;
|
|
|
|
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
|
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, 2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
|
}
|
|
|
|
static void Task_StartSendOutAnim(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[1] < 31)
|
|
{
|
|
++gTasks[taskId].data[1];
|
|
}
|
|
else
|
|
{
|
|
u8 savedActiveBattler = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
|
gActiveBattler = savedActiveBattler;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] != 0
|
|
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
|
|
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
|
|
gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2]);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void PokedudeHandleHidePartyStatusSummary(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleEndBounceEffect(void)
|
|
{
|
|
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleSpriteInvisibility(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleBattleAnimation(void)
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
PokedudeBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
|
|
static void PokedudeHandleLinkStandbyMsg(void)
|
|
{
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case 0:
|
|
case 1:
|
|
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleResetActionMoveSelection(void)
|
|
{
|
|
PokedudeBufferExecCompleted();
|
|
}
|
|
|
|
static void PokedudeHandleCmd55(void)
|
|
{
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(FAST_FADE_OUT_TO_BLACK);
|
|
PokedudeBufferExecCompleted();
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattlerControllerFuncs[gActiveBattler] = Pokedude_SetBattleEndCallbacks;
|
|
}
|
|
|
|
static void PokedudeCmdEnd(void)
|
|
{
|
|
}
|
|
|
|
// Script handlers
|
|
|
|
struct PokedudeInputScript
|
|
{
|
|
// 0-3 for selection, 4 to repeat action, 255 to repeat move
|
|
u8 cursorPos[MAX_BATTLERS_COUNT];
|
|
u8 delay[MAX_BATTLERS_COUNT];
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseAction_Battle[] =
|
|
{
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {4, 4},
|
|
.delay = {0, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseAction_Status[] =
|
|
{
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {1, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseAction_Matchups[] =
|
|
{
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {2, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseAction_Catching[] =
|
|
{
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {0, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {1, 0},
|
|
.delay = {64, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript *const sInputScripts_ChooseAction[] =
|
|
{
|
|
[TTVSCR_BATTLE] = sInputScripts_ChooseAction_Battle,
|
|
[TTVSCR_STATUS] = sInputScripts_ChooseAction_Status,
|
|
[TTVSCR_MATCHUPS] = sInputScripts_ChooseAction_Matchups,
|
|
[TTVSCR_CATCHING] = sInputScripts_ChooseAction_Catching,
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseMove_Battle[] =
|
|
{
|
|
{
|
|
.cursorPos = { 2, 2},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {255, 255},
|
|
.delay = { 0, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseMove_Status[] =
|
|
{
|
|
{
|
|
.cursorPos = { 2, 2},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = { 2, 0},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = { 2, 0},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {255, 255},
|
|
.delay = { 0, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseMove_Matchups[] =
|
|
{
|
|
{
|
|
.cursorPos = { 2, 0},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = { 0, 0},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = { 0, 0},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {255, 255},
|
|
.delay = { 0, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript sInputScripts_ChooseMove_Catching[] =
|
|
{
|
|
{
|
|
.cursorPos = { 0, 2},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = { 2, 2},
|
|
.delay = { 64, 0}
|
|
},
|
|
{
|
|
.cursorPos = {255, 255},
|
|
.delay = { 0, 0}
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeInputScript *const sInputScripts_ChooseMove[] =
|
|
{
|
|
[TTVSCR_BATTLE] = sInputScripts_ChooseMove_Battle,
|
|
[TTVSCR_STATUS] = sInputScripts_ChooseMove_Status,
|
|
[TTVSCR_MATCHUPS] = sInputScripts_ChooseMove_Matchups,
|
|
[TTVSCR_CATCHING] = sInputScripts_ChooseMove_Catching,
|
|
};
|
|
|
|
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Battle[] =
|
|
{
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_OPPONENT,
|
|
.stringid = STRINGID_USEDMOVE,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_PLAYER,
|
|
.stringid = STRINGID_PKMNGAINEDEXP,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Status[] =
|
|
{
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = NULL,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintMessageWithHealthboxPals,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_OPENBAG,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_OPPONENT,
|
|
.stringid = STRINGID_USEDMOVE,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_PLAYER,
|
|
.stringid = STRINGID_PKMNGAINEDEXP,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Matchups[] =
|
|
{
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_OPPONENT,
|
|
.stringid = STRINGID_USEDMOVE,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEPOKEMON,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_OPPONENT,
|
|
.stringid = STRINGID_USEDMOVE,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEMOVE,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_PLAYER,
|
|
.stringid = STRINGID_PKMNGAINEDEXP,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Catching[] =
|
|
{
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = NULL,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_CHOOSEACTION,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_PRINTSTRING,
|
|
.side = B_SIDE_OPPONENT,
|
|
.stringid = STRINGID_PKMNFASTASLEEP,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_OPENBAG,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
{
|
|
.btlcmd = CONTROLLER_55,
|
|
.side = B_SIDE_PLAYER,
|
|
.callback = PokedudeAction_PrintVoiceoverMessage,
|
|
},
|
|
};
|
|
|
|
static const struct PokedudeTextScriptHeader *const sPokedudeTextScripts[] =
|
|
{
|
|
[TTVSCR_BATTLE] = sPokedudeTextScripts_Battle,
|
|
[TTVSCR_STATUS] = sPokedudeTextScripts_Status,
|
|
[TTVSCR_MATCHUPS] = sPokedudeTextScripts_Matchups,
|
|
[TTVSCR_CATCHING] = sPokedudeTextScripts_Catching,
|
|
};
|
|
|
|
static const u8 *const sPokedudeTexts_Battle[] =
|
|
{
|
|
Pokedude_Text_SpeedierBattlerGoesFirst,
|
|
Pokedude_Text_MyRattataFasterThanPidgey,
|
|
Pokedude_Text_BattlersTakeTurnsAttacking,
|
|
Pokedude_Text_MyRattataWonGetsEXP,
|
|
};
|
|
|
|
static const u8 *const sPokedudeTexts_Status[] =
|
|
{
|
|
Pokedude_Text_UhOhRattataPoisoned,
|
|
Pokedude_Text_UhOhRattataPoisoned,
|
|
Pokedude_Text_HealStatusRightAway,
|
|
Pokedude_Text_UsingItemTakesTurn,
|
|
Pokedude_Text_YayWeManagedToWin,
|
|
};
|
|
|
|
static const u8 *const sPokedudeTexts_TypeMatchup[] =
|
|
{
|
|
Pokedude_Text_WaterNotVeryEffectiveAgainstGrass,
|
|
Pokedude_Text_GrassEffectiveAgainstWater,
|
|
Pokedude_Text_LetsTryShiftingMons,
|
|
Pokedude_Text_ShiftingUsesTurn,
|
|
Pokedude_Text_ButterfreeDoubleResistsGrass,
|
|
Pokedude_Text_ButterfreeGoodAgainstOddish,
|
|
Pokedude_Text_YeahWeWon,
|
|
};
|
|
|
|
static const u8 *const sPokedudeTexts_Catching[] =
|
|
{
|
|
Pokedude_Text_WeakenMonBeforeCatching,
|
|
Pokedude_Text_WeakenMonBeforeCatching,
|
|
Pokedude_Text_BestIfTargetStatused,
|
|
Pokedude_Text_CantDoubleUpOnStatus,
|
|
Pokedude_Text_LetMeThrowBall,
|
|
Pokedude_Text_PickBestKindOfBall,
|
|
};
|
|
|
|
static const struct PokedudeBattlePartyInfo sParties_Battle[] =
|
|
{
|
|
{
|
|
.side = B_SIDE_PLAYER,
|
|
.level = 15,
|
|
.species = SPECIES_RATTATA,
|
|
.moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
|
|
.nature = NATURE_LONELY,
|
|
.gender = MALE,
|
|
},
|
|
{
|
|
.side = B_SIDE_OPPONENT,
|
|
.level = 18,
|
|
.species = SPECIES_PIDGEY,
|
|
.moves = { MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK },
|
|
.nature = NATURE_NAUGHTY,
|
|
.gender = MALE,
|
|
},
|
|
{0xFF}
|
|
};
|
|
|
|
static const struct PokedudeBattlePartyInfo sParties_Status[] =
|
|
{
|
|
{
|
|
.side = B_SIDE_PLAYER,
|
|
.level = 15,
|
|
.species = SPECIES_RATTATA,
|
|
.moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
|
|
.nature = NATURE_LONELY,
|
|
.gender = MALE,
|
|
},
|
|
{
|
|
.side = B_SIDE_OPPONENT,
|
|
.level = 14,
|
|
.species = SPECIES_ODDISH,
|
|
.moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
|
|
.nature = NATURE_RASH,
|
|
.gender = MALE,
|
|
},
|
|
{0xFF}
|
|
};
|
|
|
|
static const struct PokedudeBattlePartyInfo sParties_Matchups[] =
|
|
{
|
|
{
|
|
.side = B_SIDE_PLAYER,
|
|
.level = 15,
|
|
.species = SPECIES_POLIWAG,
|
|
.moves = { MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE },
|
|
.nature = NATURE_RASH,
|
|
.gender = MALE,
|
|
},
|
|
{
|
|
.side = B_SIDE_PLAYER,
|
|
.level = 15,
|
|
.species = SPECIES_BUTTERFREE,
|
|
.moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER },
|
|
.nature = NATURE_RASH,
|
|
.gender = MALE,
|
|
},
|
|
{
|
|
.side = B_SIDE_OPPONENT,
|
|
.level = 14,
|
|
.species = SPECIES_ODDISH,
|
|
.moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
|
|
.nature = NATURE_RASH,
|
|
.gender = MALE,
|
|
},
|
|
{0xFF}
|
|
};
|
|
|
|
static const struct PokedudeBattlePartyInfo sParties_Catching[] =
|
|
{
|
|
{
|
|
.side = B_SIDE_PLAYER,
|
|
.level = 15,
|
|
.species = SPECIES_BUTTERFREE,
|
|
.moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE },
|
|
.nature = NATURE_RASH,
|
|
.gender = MALE,
|
|
},
|
|
{
|
|
.side = B_SIDE_OPPONENT,
|
|
.level = 11,
|
|
.species = SPECIES_JIGGLYPUFF,
|
|
.moves = { MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND },
|
|
.nature = NATURE_CAREFUL,
|
|
.gender = MALE,
|
|
},
|
|
{0xFF}
|
|
};
|
|
|
|
|
|
static const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] =
|
|
{
|
|
[TTVSCR_BATTLE] = sParties_Battle,
|
|
[TTVSCR_STATUS] = sParties_Status,
|
|
[TTVSCR_MATCHUPS] = sParties_Matchups,
|
|
[TTVSCR_CATCHING] = sParties_Catching,
|
|
};
|
|
|
|
struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
|
|
|
|
static void PokedudeSimulateInputChooseAction(void)
|
|
{
|
|
const struct PokedudeInputScript *script_p = sInputScripts_ChooseAction[gBattleStruct->pdScriptNum];
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
|
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
|
|
}
|
|
if (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].delay[gActiveBattler] == gPokedudeBattlerStates[gActiveBattler]->timer)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
PlaySE(SE_SELECT);
|
|
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
|
|
switch (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler])
|
|
{
|
|
case 0:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
|
|
break;
|
|
case 1:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
|
|
break;
|
|
case 2:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
|
break;
|
|
case 3:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
|
|
break;
|
|
}
|
|
PokedudeBufferExecCompleted();
|
|
++gPokedudeBattlerStates[gActiveBattler]->action_idx;
|
|
if (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler] == 4)
|
|
gPokedudeBattlerStates[gActiveBattler]->action_idx = 0;
|
|
}
|
|
else
|
|
{
|
|
if (gActionSelectionCursor[gActiveBattler] != script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler]
|
|
&& script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].delay[gActiveBattler] / 2 == gPokedudeBattlerStates[gActiveBattler]->timer)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
|
|
gActionSelectionCursor[gActiveBattler] = script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler];
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
|
}
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
}
|
|
|
|
static void PokedudeSimulateInputChooseMove(void)
|
|
{
|
|
const struct PokedudeInputScript *script_p = sInputScripts_ChooseMove[gBattleStruct->pdScriptNum];
|
|
|
|
if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].delay[gActiveBattler] == gPokedudeBattlerStates[gActiveBattler]->timer)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
PlaySE(SE_SELECT);
|
|
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
|
|
BtlController_EmitTwoReturnValues(1,
|
|
B_ACTION_EXEC_SCRIPT,
|
|
script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] | ((gActiveBattler ^ BIT_SIDE) << 8));
|
|
PokedudeBufferExecCompleted();
|
|
++gPokedudeBattlerStates[gActiveBattler]->move_idx;
|
|
if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] == 255)
|
|
gPokedudeBattlerStates[gActiveBattler]->move_idx = 0;
|
|
}
|
|
else
|
|
{
|
|
if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] != gMoveSelectionCursor[gActiveBattler]
|
|
&& script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].delay[gActiveBattler] / 2 == gPokedudeBattlerStates[gActiveBattler]->timer)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
|
gMoveSelectionCursor[gActiveBattler] = script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler];
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
|
}
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
}
|
|
|
|
static bool8 HandlePokedudeVoiceoverEtc(void)
|
|
{
|
|
const struct PokedudeTextScriptHeader *header_p = sPokedudeTextScripts[gBattleStruct->pdScriptNum];
|
|
const u16 * bstringid_p = (const u16 *)&gBattleBufferA[gActiveBattler][2];
|
|
|
|
if (gBattleBufferA[gActiveBattler][0] != header_p[gBattleStruct->pdMessageNo].btlcmd)
|
|
return FALSE;
|
|
if (gActiveBattler != header_p[gBattleStruct->pdMessageNo].side)
|
|
return FALSE;
|
|
if (gBattleBufferA[gActiveBattler][0] == CONTROLLER_PRINTSTRING && header_p[gBattleStruct->pdMessageNo].stringid != *bstringid_p)
|
|
return FALSE;
|
|
if (header_p[gBattleStruct->pdMessageNo].callback == NULL)
|
|
{
|
|
gBattleStruct->pdMessageNo++;
|
|
return FALSE;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = header_p[gBattleStruct->pdMessageNo].callback;
|
|
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
|
|
gPokedudeBattlerStates[gActiveBattler]->msg_idx = header_p[gBattleStruct->pdMessageNo].stringid;
|
|
gBattleStruct->pdMessageNo++;
|
|
return TRUE;
|
|
}
|
|
|
|
static void ReturnFromPokedudeAction(void)
|
|
{
|
|
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
|
|
}
|
|
|
|
static void PokedudeAction_PrintVoiceoverMessage(void)
|
|
{
|
|
switch (gPokedudeBattlerStates[gActiveBattler]->timer)
|
|
{
|
|
case 0:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gPokedudeBattlerStates[gActiveBattler]->saved_bg0y = gBattle_BG0_Y;
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_BG0_Y = 0;
|
|
BattleStringExpandPlaceholdersToDisplayedString(GetPokedudeText());
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
break;
|
|
case 3:
|
|
if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gPokedudeBattlerStates[gActiveBattler]->msg_idx == STRINGID_PKMNGAINEDEXP)
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(MUS_VICTORY_WILD);
|
|
}
|
|
gBattle_BG0_Y = gPokedudeBattlerStates[gActiveBattler]->saved_bg0y;
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
ReturnFromPokedudeAction();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PokedudeAction_PrintMessageWithHealthboxPals(void)
|
|
{
|
|
switch (gPokedudeBattlerStates[gActiveBattler]->timer)
|
|
{
|
|
case 0:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->pdHealthboxPal2,
|
|
&gBattleStruct->pdHealthboxPal1,
|
|
GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
|
|
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u32 mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16;
|
|
|
|
++mask; // It's possible that this is influenced by other functions, as
|
|
--mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed.
|
|
BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 3:
|
|
BattleStringExpandPlaceholdersToDisplayedString(GetPokedudeText());
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
break;
|
|
case 4:
|
|
if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
|
|
{
|
|
u32 mask;
|
|
|
|
PlaySE(SE_SELECT);
|
|
mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16;
|
|
++mask;
|
|
--mask;
|
|
BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
|
|
++gPokedudeBattlerStates[gActiveBattler]->timer;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gPokedudeBattlerStates[gActiveBattler]->msg_idx == STRINGID_PKMNGAINEDEXP)
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(MUS_VICTORY_WILD);
|
|
}
|
|
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
ReturnFromPokedudeAction();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const u8 *GetPokedudeText(void)
|
|
{
|
|
switch (gBattleStruct->pdScriptNum)
|
|
{
|
|
case TTVSCR_BATTLE:
|
|
default:
|
|
return sPokedudeTexts_Battle[gBattleStruct->pdMessageNo - 1];
|
|
case TTVSCR_STATUS:
|
|
return sPokedudeTexts_Status[gBattleStruct->pdMessageNo - 1];
|
|
case TTVSCR_MATCHUPS:
|
|
return sPokedudeTexts_TypeMatchup[gBattleStruct->pdMessageNo - 1];
|
|
case TTVSCR_CATCHING:
|
|
return sPokedudeTexts_Catching[gBattleStruct->pdMessageNo - 1];
|
|
}
|
|
}
|
|
|
|
void InitPokedudePartyAndOpponent(void)
|
|
{
|
|
s32 i, j;
|
|
struct Pokemon *mon;
|
|
s32 myIdx = 0;
|
|
s32 opIdx = 0;
|
|
const struct PokedudeBattlePartyInfo *data;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_POKEDUDE;
|
|
ZeroPlayerPartyMons();
|
|
ZeroEnemyPartyMons();
|
|
data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004];
|
|
i = 0;
|
|
do
|
|
{
|
|
if (data[i].side == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[myIdx++];
|
|
else
|
|
mon = &gEnemyParty[opIdx++];
|
|
CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0);
|
|
for (j = 0; j < 4; ++j)
|
|
SetMonMoveSlot(mon, data[i].moves[j], j);
|
|
} while (data[++i].side != 0xFF);
|
|
}
|