Files
Pokemon-Firered/src/battle_controller_pokedude.c
T
2021-03-16 16:41:28 -04:00

2700 lines
94 KiB
C

#include "global.h"
#include "gflib.h"
#include "task.h"
#include "party_menu.h"
#include "pokeball.h"
#include "data.h"
#include "util.h"
#include "m4a.h"
#include "link.h"
#include "event_data.h"
#include "item_menu.h"
#include "strings.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "battle_string_ids.h"
#include "reshow_battle_screen.h"
#include "teachy_tv.h"
#include "constants/songs.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
struct PokedudeTextScriptHeader
{
u8 btlcmd;
u8 side;
u16 stringid;
void (*callback)(void);
};
struct PokedudeBattlePartyInfo
{
u8 side;
u8 level;
u16 species;
u16 moves[4];
u8 nature;
u8 gender;
};
static void PokedudeHandleGetMonData(void);
static void PokedudeHandleGetRawMonData(void);
static void PokedudeHandleSetMonData(void);
static void PokedudeHandleSetRawMonData(void);
static void PokedudeHandleLoadMonSprite(void);
static void PokedudeHandleSwitchInAnim(void);
static void PokedudeHandleReturnMonToBall(void);
static void PokedudeHandleDrawTrainerPic(void);
static void PokedudeHandleTrainerSlide(void);
static void PokedudeHandleTrainerSlideBack(void);
static void PokedudeHandleFaintAnimation(void);
static void PokedudeHandlePaletteFade(void);
static void PokedudeHandleSuccessBallThrowAnim(void);
static void PokedudeHandleBallThrowAnim(void);
static void PokedudeHandlePause(void);
static void PokedudeHandleMoveAnimation(void);
static void PokedudeHandlePrintString(void);
static void PokedudeHandlePrintSelectionString(void);
static void PokedudeHandleChooseAction(void);
static void PokedudeHandleUnknownYesNoBox(void);
static void PokedudeHandleChooseMove(void);
static void PokedudeHandleChooseItem(void);
static void PokedudeHandleChoosePokemon(void);
static void PokedudeHandleCmd23(void);
static void PokedudeHandleHealthBarUpdate(void);
static void PokedudeHandleExpUpdate(void);
static void PokedudeHandleStatusIconUpdate(void);
static void PokedudeHandleStatusAnimation(void);
static void PokedudeHandleStatusXor(void);
static void PokedudeHandleDataTransfer(void);
static void PokedudeHandleDMA3Transfer(void);
static void PokedudeHandlePlayBGM(void);
static void PokedudeHandleCmd32(void);
static void PokedudeHandleTwoReturnValues(void);
static void PokedudeHandleChosenMonReturnValue(void);
static void PokedudeHandleOneReturnValue(void);
static void PokedudeHandleOneReturnValue_Duplicate(void);
static void PokedudeHandleCmd37(void);
static void PokedudeHandleCmd38(void);
static void PokedudeHandleCmd39(void);
static void PokedudeHandleCmd40(void);
static void PokedudeHandleHitAnimation(void);
static void PokedudeHandleCmd42(void);
static void PokedudeHandlePlaySE(void);
static void PokedudeHandlePlayFanfare(void);
static void PokedudeHandleFaintingCry(void);
static void PokedudeHandleIntroSlide(void);
static void PokedudeHandleIntroTrainerBallThrow(void);
static void PokedudeHandleDrawPartyStatusSummary(void);
static void PokedudeHandleHidePartyStatusSummary(void);
static void PokedudeHandleEndBounceEffect(void);
static void PokedudeHandleSpriteInvisibility(void);
static void PokedudeHandleBattleAnimation(void);
static void PokedudeHandleLinkStandbyMsg(void);
static void PokedudeHandleResetActionMoveSelection(void);
static void PokedudeHandleCmd55(void);
static void PokedudeCmdEnd(void);
static void PokedudeAction_PrintVoiceoverMessage(void);
static void PokedudeAction_PrintMessageWithHealthboxPals(void);
static void PokedudeBufferExecCompleted(void);
static void PokedudeSimulateInputChooseAction(void);
static void PokedudeBufferRunCommand(void);
static bool8 HandlePokedudeVoiceoverEtc(void);
static void PokedudeSimulateInputChooseMove(void);
static void WaitForMonSelection(void);
static void CompleteWhenChoseItem(void);
static void Intro_WaitForShinyAnimAndHealthbox(void);
static void Task_LaunchLvlUpAnim(u8 taskId);
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
static void CompleteOnInactiveTextPrinter2(void);
static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
static void Task_GiveExpWithExpBar(u8 taskId);
static void Task_UpdateLvlInHealthbox(u8 taskId);
static u32 CopyPokedudeMonData(u8 monId, u8 *dst);
static void SetPokedudeMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId);
static void PokedudeDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
static const u8 *GetPokedudeText(void);
static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
PokedudeHandleGetMonData,
PokedudeHandleGetRawMonData,
PokedudeHandleSetMonData,
PokedudeHandleSetRawMonData,
PokedudeHandleLoadMonSprite,
PokedudeHandleSwitchInAnim,
PokedudeHandleReturnMonToBall,
PokedudeHandleDrawTrainerPic,
PokedudeHandleTrainerSlide,
PokedudeHandleTrainerSlideBack,
PokedudeHandleFaintAnimation,
PokedudeHandlePaletteFade,
PokedudeHandleSuccessBallThrowAnim,
PokedudeHandleBallThrowAnim,
PokedudeHandlePause,
PokedudeHandleMoveAnimation,
PokedudeHandlePrintString,
PokedudeHandlePrintSelectionString,
PokedudeHandleChooseAction,
PokedudeHandleUnknownYesNoBox,
PokedudeHandleChooseMove,
PokedudeHandleChooseItem,
PokedudeHandleChoosePokemon,
PokedudeHandleCmd23,
PokedudeHandleHealthBarUpdate,
PokedudeHandleExpUpdate,
PokedudeHandleStatusIconUpdate,
PokedudeHandleStatusAnimation,
PokedudeHandleStatusXor,
PokedudeHandleDataTransfer,
PokedudeHandleDMA3Transfer,
PokedudeHandlePlayBGM,
PokedudeHandleCmd32,
PokedudeHandleTwoReturnValues,
PokedudeHandleChosenMonReturnValue,
PokedudeHandleOneReturnValue,
PokedudeHandleOneReturnValue_Duplicate,
PokedudeHandleCmd37,
PokedudeHandleCmd38,
PokedudeHandleCmd39,
PokedudeHandleCmd40,
PokedudeHandleHitAnimation,
PokedudeHandleCmd42,
PokedudeHandlePlaySE,
PokedudeHandlePlayFanfare,
PokedudeHandleFaintingCry,
PokedudeHandleIntroSlide,
PokedudeHandleIntroTrainerBallThrow,
PokedudeHandleDrawPartyStatusSummary,
PokedudeHandleHidePartyStatusSummary,
PokedudeHandleEndBounceEffect,
PokedudeHandleSpriteInvisibility,
PokedudeHandleBattleAnimation,
PokedudeHandleLinkStandbyMsg,
PokedudeHandleResetActionMoveSelection,
PokedudeHandleCmd55,
PokedudeCmdEnd,
};
// not used
static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
#define pdHealthboxPal1 simulatedInputState[0]
#define pdHealthboxPal2 simulatedInputState[1]
#define pdScriptNum simulatedInputState[2]
#define pdMessageNo simulatedInputState[3]
static void PokedudeDummy(void)
{
}
void SetControllerToPokedude(void)
{
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
*(&gBattleStruct->pdScriptNum) = gSpecialVar_0x8004;
gBattleStruct->pdMessageNo = 0;
}
static void PokedudeBufferRunCommand(void)
{
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands))
{
if (!HandlePokedudeVoiceoverEtc())
sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]]();
}
else
{
PokedudeBufferExecCompleted();
}
}
}
static void HandleInputChooseAction(void)
{
PokedudeSimulateInputChooseAction();
}
static void CompleteOnBattlerSpriteCallbackDummy(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PokedudeBufferExecCompleted();
}
static void CompleteOnBattlerSpritePosX_0(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
{
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
PokedudeBufferExecCompleted();
}
}
}
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
PokedudeBufferExecCompleted();
}
static void Pokedude_SetBattleEndCallbacks(void)
{
if (!gPaletteFade.active)
{
gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(gMain.savedCallback);
}
}
static void SwitchIn_HandleSoundAndEnd(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PokedudeBufferExecCompleted();
}
}
static void SwitchIn_CleanShinyAnimShowSubstitute(void)
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
}
}
static void SwitchIn_TryShinyAnimShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute;
}
}
static void CompleteOnSpecialAnimDone(void)
{
if (!gDoingBattleAnim)
PokedudeBufferExecCompleted();
}
static void Intro_DelayAndEnd(void)
{
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 255)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
PokedudeBufferExecCompleted();
}
}
static void PokedudeHandleInputChooseMove(void)
{
PokedudeSimulateInputChooseMove();
}
static void OpenPartyMenuToChooseMon(void)
{
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
DestroyTask(gBattleControllerData[gActiveBattler]);
FreeAllWindowBuffers();
Pokedude_OpenPartyMenuInBattle();
}
}
static void WaitForMonSelection(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gPartyMenuUseExitCallback == TRUE)
BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
else
BtlController_EmitChosenMonReturnValue(1, 6, NULL);
PokedudeBufferExecCompleted();
}
}
static void OpenBagAndChooseItem(void)
{
u8 callbackId;
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
ReshowBattleScreenDummy();
FreeAllWindowBuffers();
switch (gSpecialVar_0x8004)
{
case TTVSCR_STATUS:
default:
callbackId = ITEMMENULOCATION_TTVSCR_STATUS;
break;
case TTVSCR_CATCHING:
callbackId = ITEMMENULOCATION_TTVSCR_CATCHING;
break;
}
InitPokedudeBag(callbackId);
}
}
static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
PokedudeBufferExecCompleted();
}
}
static void Intro_TryShinyAnimShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
}
}
static void Intro_WaitForShinyAnimAndHealthbox(void)
{
bool32 r4 = FALSE;
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
if (r4
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
}
}
#define tExpTask_monId data[0]
#define tExpTask_gainedExp data[1]
#define tExpTask_battler data[2]
#define tExpTask_frames data[10]
static void Task_GiveExpToMon(u8 taskId)
{
u32 monId = (u8)gTasks[taskId].tExpTask_monId;
u8 battlerId = gTasks[taskId].tExpTask_battler;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u32 currExp = GetMonData(mon, MON_DATA_EXP);
u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
if (currExp + gainedExp >= nextLvlExp)
{
u8 savedActiveBattler;
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
&& ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
else
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
DestroyTask(taskId);
}
}
else
{
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
}
}
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_battler;
struct Pokemon *mon = &gPlayerParty[monIndex];
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 exp = GetMonData(mon, MON_DATA_EXP);
u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
u32 expToNextLvl;
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = Task_GiveExpWithExpBar;
}
static void Task_GiveExpWithExpBar(u8 taskId)
{
if (gTasks[taskId].tExpTask_frames < 13)
{
++gTasks[taskId].tExpTask_frames;
}
else
{
u8 monId = gTasks[taskId].tExpTask_monId;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_battler;
s16 newExpPoints;
newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
if (newExpPoints == -1) // The bar has been filled with given exp points.
{
u8 level;
s32 currExp;
u16 species;
s32 expOnNextLvl;
m4aSongNumStop(SE_EXP);
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
if (currExp + gainedExp >= expOnNextLvl)
{
u8 savedActiveBattler;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
DestroyTask(taskId);
}
}
}
}
static void Task_LaunchLvlUpAnim(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
}
static void Task_UpdateLvlInHealthbox(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_battler;
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
}
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
u8 battlerId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
battlerId = gTasks[taskId].tExpTask_battler;
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
DestroyTask(taskId);
}
static void FreeMonSpriteAfterFaintAnim(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
else
{
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PokedudeBufferExecCompleted();
}
}
static void CompleteOnInactiveTextPrinter2(void)
{
if (!IsTextPrinterActive(0))
PokedudeBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = FALSE;
gDoingBattleAnim = FALSE;
PokedudeBufferExecCompleted();
}
else
{
if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
++gSprites[spriteId].data[1];
}
}
static void DoSwitchOutAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
static void CompleteOnBattlerSpriteCallbackDummy2(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PokedudeBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PokedudeBufferExecCompleted();
}
static void CompleteOnFinishedStatusAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PokedudeBufferExecCompleted();
}
static void PokedudeBufferExecCompleted(void)
{
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
// not used
static void CompleteOnFinishedStatusAnimation2(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PokedudeBufferExecCompleted();
}
static void PokedudeHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
u8 monToCheck;
s32 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
size += CopyPokedudeMonData(i, monData + size);
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
PokedudeBufferExecCompleted();
}
static u32 CopyPokedudeMonData(u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[monId];
else
mon = &gEnemyParty[monId];
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(mon, MON_DATA_SPECIES);
battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM);
for (size = 0; size < MAX_MON_MOVES; ++size)
{
battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(mon, MON_DATA_EXP);
battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV);
battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV);
battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(mon, MON_DATA_STATUS);
battleMon.level = GetMonData(mon, MON_DATA_LEVEL);
battleMon.hp = GetMonData(mon, MON_DATA_HP);
battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP);
battleMon.attack = GetMonData(mon, MON_DATA_ATK);
battleMon.defense = GetMonData(mon, MON_DATA_DEF);
battleMon.speed = GetMonData(mon, MON_DATA_SPEED);
battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK);
battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF);
battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG);
battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM);
battleMon.otId = GetMonData(mon, MON_DATA_OT_ID);
GetMonData(mon, MON_DATA_NICKNAME, nickname);
StringCopy10(battleMon.nickname, nickname);
GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); ++size)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(mon, MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < MAX_MON_MOVES; ++size)
{
moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); ++size)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < MAX_MON_MOVES; ++size)
dst[size] = GetMonData(mon, MON_DATA_PP1 + size);
dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES);
++size;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(mon, MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(mon, MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPEED_EV);
size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_HP_IV);
dst[1] = GetMonData(mon, MON_DATA_ATK_IV);
dst[2] = GetMonData(mon, MON_DATA_DEF_IV);
dst[3] = GetMonData(mon, MON_DATA_SPEED_IV);
dst[4] = GetMonData(mon, MON_DATA_SPATK_IV);
dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPEED_IV);
size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(mon, MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(mon, MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(mon, MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(mon, MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(mon, MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(mon, MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(mon, MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPEED);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void PokedudeHandleGetRawMonData(void)
{
PlayerHandleGetRawMonData();
}
static void PokedudeHandleSetMonData(void)
{
u8 monToCheck;
u8 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
SetPokedudeMonData(i);
monToCheck >>= 1;
}
}
PokedudeBufferExecCompleted();
}
static void SetPokedudeMonData(u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[monId];
else
mon = &gEnemyParty[monId];
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(mon, MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
SetMonData(mon, MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(mon, MON_DATA_SPDEF_IV, &iv);
SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(mon, MON_DATA_HP, &battlePokemon->hp);
SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack);
SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense);
SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed);
SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PokedudeHandleSetRawMonData(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleLoadMonSprite(void)
{
u32 y;
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
y = GetBattlerSpriteDefault_Y(gActiveBattler);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
y,
GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0;
PokedudeBufferExecCompleted();
}
static void PokedudeHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
StartSendOutAnim(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
}
static void PokedudeHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBattler][1] == 0)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
static void PokedudeHandleDrawTrainerPic(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
else
{
u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK;
DecompressTrainerFrontPic(tranerPicid, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
176,
(8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40,
GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
static void PokedudeHandleTrainerSlide(void)
{
DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
}
static void PokedudeHandleTrainerSlideBack(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
}
else
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
}
else
{
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
}
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
}
}
}
static void PokedudeHandlePaletteFade(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PokedudeHandleBallThrowAnim(void)
{
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PokedudeHandlePause(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PokedudeBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation;
}
}
static void PokedudeDoMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
SetBattlerSpriteAffineMode(0);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PokedudeBufferExecCompleted();
}
break;
}
}
static void PokedudeHandlePrintString(void)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void PokedudeHandlePrintSelectionString(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PokedudeHandlePrintString();
else
PokedudeBufferExecCompleted();
}
static void HandleChooseActionAfterDma3(void)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
static void PokedudeHandleChooseAction(void)
{
s32 i;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_EmptyString3, 0);
BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < MAX_MON_MOVES; ++i)
ActionSelectionDestroyCursorAt((u8)i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
else
{
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
static void PokedudeHandleUnknownYesNoBox(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleChooseMoveAfterDma3(void)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleInputChooseMove;
}
}
static void PokedudeHandleChooseMove(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
InitMoveSelectionsVarsAndStrings();
gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleChooseMoveAfterDma3;
}
else
{
gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleInputChooseMove;
}
}
static void PokedudeHandleChooseItem(void)
{
s32 i;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][i + 1];
}
static void PokedudeHandleChoosePokemon(void)
{
s32 i;
gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
gBattlerInMenuId = gActiveBattler;
}
static void PokedudeHandleCmd23(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleHealthBarUpdate(void)
{
s16 hpVal;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
LoadBattleBarGfx(0);
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
u32 curHP = GetMonData(mon, MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PokedudeHandleExpUpdate(void)
{
u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
{
PokedudeBufferExecCompleted();
}
else
{
s16 expPointsToGive;
u8 taskId;
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
gTasks[taskId].tExpTask_battler = gActiveBattler;
gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy;
}
}
static void PokedudeHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PokedudeHandleStatusAnimation(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PokedudeHandleStatusXor(void)
{
struct Pokemon *mon;
u8 val;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
SetMonData(mon, MON_DATA_STATUS, &val);
PokedudeBufferExecCompleted();
}
static void PokedudeHandleDataTransfer(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleDMA3Transfer(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandlePlayBGM(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd32(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleTwoReturnValues(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleChosenMonReturnValue(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleOneReturnValue(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleOneReturnValue_Duplicate(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd37(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd38(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd39(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd40(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleHitAnimation(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PokedudeBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
static void PokedudeHandleCmd42(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandlePlaySE(void)
{
PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PokedudeBufferExecCompleted();
}
static void PokedudeHandlePlayFanfare(void)
{
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PokedudeBufferExecCompleted();
}
static void PokedudeHandleFaintingCry(void)
{
struct Pokemon *mon;
u16 species;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
species = GetMonData(mon, MON_DATA_SPECIES);
PlayCry1(species, 25);
PokedudeBufferExecCompleted();
}
static void PokedudeHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gIntroSlideFlags |= 1;
PokedudeBufferExecCompleted();
}
static void PokedudeHandleIntroTrainerBallThrow(void)
{
u8 paletteNum;
u8 taskId;
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_POKEDUDE].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy;
}
static void StartSendOutAnim(u8 battlerId)
{
u16 species;
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void Task_StartSendOutAnim(u8 taskId)
{
if (gTasks[taskId].data[1] < 31)
{
++gTasks[taskId].data[1];
}
else
{
u8 savedActiveBattler = gActiveBattler;
gActiveBattler = gTasks[taskId].data[0];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
StartSendOutAnim(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBattler;
DestroyTask(taskId);
}
}
static void PokedudeHandleDrawPartyStatusSummary(void)
{
if (gBattleBufferA[gActiveBattler][1] != 0
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PokedudeBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2]);
PokedudeBufferExecCompleted();
}
}
static void PokedudeHandleHidePartyStatusSummary(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleEndBounceEffect(void)
{
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON);
PokedudeBufferExecCompleted();
}
static void PokedudeHandleSpriteInvisibility(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleBattleAnimation(void)
{
u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PokedudeBufferExecCompleted();
else
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void PokedudeHandleLinkStandbyMsg(void)
{
switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
case 1:
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON);
break;
case 2:
break;
}
PokedudeBufferExecCompleted();
}
static void PokedudeHandleResetActionMoveSelection(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd55(void)
{
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(FAST_FADE_OUT_TO_BLACK);
PokedudeBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerControllerFuncs[gActiveBattler] = Pokedude_SetBattleEndCallbacks;
}
static void PokedudeCmdEnd(void)
{
}
// Script handlers
struct PokedudeInputScript
{
// 0-3 for selection, 4 to repeat action, 255 to repeat move
u8 cursorPos[MAX_BATTLERS_COUNT];
u8 delay[MAX_BATTLERS_COUNT];
};
static const struct PokedudeInputScript sInputScripts_ChooseAction_Battle[] =
{
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
{
.cursorPos = {4, 4},
.delay = {0, 0}
},
};
static const struct PokedudeInputScript sInputScripts_ChooseAction_Status[] =
{
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
{
.cursorPos = {1, 0},
.delay = {64, 0}
},
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
};
static const struct PokedudeInputScript sInputScripts_ChooseAction_Matchups[] =
{
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
{
.cursorPos = {2, 0},
.delay = {64, 0}
},
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
};
static const struct PokedudeInputScript sInputScripts_ChooseAction_Catching[] =
{
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
{
.cursorPos = {0, 0},
.delay = {64, 0}
},
{
.cursorPos = {1, 0},
.delay = {64, 0}
},
};
static const struct PokedudeInputScript *const sInputScripts_ChooseAction[] =
{
[TTVSCR_BATTLE] = sInputScripts_ChooseAction_Battle,
[TTVSCR_STATUS] = sInputScripts_ChooseAction_Status,
[TTVSCR_MATCHUPS] = sInputScripts_ChooseAction_Matchups,
[TTVSCR_CATCHING] = sInputScripts_ChooseAction_Catching,
};
static const struct PokedudeInputScript sInputScripts_ChooseMove_Battle[] =
{
{
.cursorPos = { 2, 2},
.delay = { 64, 0}
},
{
.cursorPos = {255, 255},
.delay = { 0, 0}
},
};
static const struct PokedudeInputScript sInputScripts_ChooseMove_Status[] =
{
{
.cursorPos = { 2, 2},
.delay = { 64, 0}
},
{
.cursorPos = { 2, 0},
.delay = { 64, 0}
},
{
.cursorPos = { 2, 0},
.delay = { 64, 0}
},
{
.cursorPos = {255, 255},
.delay = { 0, 0}
},
};
static const struct PokedudeInputScript sInputScripts_ChooseMove_Matchups[] =
{
{
.cursorPos = { 2, 0},
.delay = { 64, 0}
},
{
.cursorPos = { 0, 0},
.delay = { 64, 0}
},
{
.cursorPos = { 0, 0},
.delay = { 64, 0}
},
{
.cursorPos = {255, 255},
.delay = { 0, 0}
},
};
static const struct PokedudeInputScript sInputScripts_ChooseMove_Catching[] =
{
{
.cursorPos = { 0, 2},
.delay = { 64, 0}
},
{
.cursorPos = { 2, 2},
.delay = { 64, 0}
},
{
.cursorPos = {255, 255},
.delay = { 0, 0}
},
};
static const struct PokedudeInputScript *const sInputScripts_ChooseMove[] =
{
[TTVSCR_BATTLE] = sInputScripts_ChooseMove_Battle,
[TTVSCR_STATUS] = sInputScripts_ChooseMove_Status,
[TTVSCR_MATCHUPS] = sInputScripts_ChooseMove_Matchups,
[TTVSCR_CATCHING] = sInputScripts_ChooseMove_Catching,
};
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Battle[] =
{
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_OPPONENT,
.stringid = STRINGID_USEDMOVE,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_PLAYER,
.stringid = STRINGID_PKMNGAINEDEXP,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
};
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Status[] =
{
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = NULL,
},
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintMessageWithHealthboxPals,
},
{
.btlcmd = CONTROLLER_OPENBAG,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_OPPONENT,
.stringid = STRINGID_USEDMOVE,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_PLAYER,
.stringid = STRINGID_PKMNGAINEDEXP,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
};
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Matchups[] =
{
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_OPPONENT,
.stringid = STRINGID_USEDMOVE,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_CHOOSEPOKEMON,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_OPPONENT,
.stringid = STRINGID_USEDMOVE,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_CHOOSEMOVE,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_PLAYER,
.stringid = STRINGID_PKMNGAINEDEXP,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
};
static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Catching[] =
{
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = NULL,
},
{
.btlcmd = CONTROLLER_CHOOSEACTION,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_PRINTSTRING,
.side = B_SIDE_OPPONENT,
.stringid = STRINGID_PKMNFASTASLEEP,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_OPENBAG,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_55,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
};
static const struct PokedudeTextScriptHeader *const sPokedudeTextScripts[] =
{
[TTVSCR_BATTLE] = sPokedudeTextScripts_Battle,
[TTVSCR_STATUS] = sPokedudeTextScripts_Status,
[TTVSCR_MATCHUPS] = sPokedudeTextScripts_Matchups,
[TTVSCR_CATCHING] = sPokedudeTextScripts_Catching,
};
static const u8 *const sPokedudeTexts_Battle[] =
{
Pokedude_Text_SpeedierBattlerGoesFirst,
Pokedude_Text_MyRattataFasterThanPidgey,
Pokedude_Text_BattlersTakeTurnsAttacking,
Pokedude_Text_MyRattataWonGetsEXP,
};
static const u8 *const sPokedudeTexts_Status[] =
{
Pokedude_Text_UhOhRattataPoisoned,
Pokedude_Text_UhOhRattataPoisoned,
Pokedude_Text_HealStatusRightAway,
Pokedude_Text_UsingItemTakesTurn,
Pokedude_Text_YayWeManagedToWin,
};
static const u8 *const sPokedudeTexts_TypeMatchup[] =
{
Pokedude_Text_WaterNotVeryEffectiveAgainstGrass,
Pokedude_Text_GrassEffectiveAgainstWater,
Pokedude_Text_LetsTryShiftingMons,
Pokedude_Text_ShiftingUsesTurn,
Pokedude_Text_ButterfreeDoubleResistsGrass,
Pokedude_Text_ButterfreeGoodAgainstOddish,
Pokedude_Text_YeahWeWon,
};
static const u8 *const sPokedudeTexts_Catching[] =
{
Pokedude_Text_WeakenMonBeforeCatching,
Pokedude_Text_WeakenMonBeforeCatching,
Pokedude_Text_BestIfTargetStatused,
Pokedude_Text_CantDoubleUpOnStatus,
Pokedude_Text_LetMeThrowBall,
Pokedude_Text_PickBestKindOfBall,
};
static const struct PokedudeBattlePartyInfo sParties_Battle[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_RATTATA,
.moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
.nature = NATURE_LONELY,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 18,
.species = SPECIES_PIDGEY,
.moves = { MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK },
.nature = NATURE_NAUGHTY,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo sParties_Status[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_RATTATA,
.moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
.nature = NATURE_LONELY,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 14,
.species = SPECIES_ODDISH,
.moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
.nature = NATURE_RASH,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo sParties_Matchups[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_POLIWAG,
.moves = { MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE },
.nature = NATURE_RASH,
.gender = MALE,
},
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_BUTTERFREE,
.moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER },
.nature = NATURE_RASH,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 14,
.species = SPECIES_ODDISH,
.moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
.nature = NATURE_RASH,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo sParties_Catching[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_BUTTERFREE,
.moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE },
.nature = NATURE_RASH,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 11,
.species = SPECIES_JIGGLYPUFF,
.moves = { MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND },
.nature = NATURE_CAREFUL,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] =
{
[TTVSCR_BATTLE] = sParties_Battle,
[TTVSCR_STATUS] = sParties_Status,
[TTVSCR_MATCHUPS] = sParties_Matchups,
[TTVSCR_CATCHING] = sParties_Catching,
};
struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
static void PokedudeSimulateInputChooseAction(void)
{
const struct PokedudeInputScript *script_p = sInputScripts_ChooseAction[gBattleStruct->pdScriptNum];
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
}
if (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].delay[gActiveBattler] == gPokedudeBattlerStates[gActiveBattler]->timer)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlaySE(SE_SELECT);
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
switch (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler])
{
case 0:
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
break;
case 1:
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
break;
case 2:
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
break;
case 3:
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
}
PokedudeBufferExecCompleted();
++gPokedudeBattlerStates[gActiveBattler]->action_idx;
if (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler] == 4)
gPokedudeBattlerStates[gActiveBattler]->action_idx = 0;
}
else
{
if (gActionSelectionCursor[gActiveBattler] != script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler]
&& script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].delay[gActiveBattler] / 2 == gPokedudeBattlerStates[gActiveBattler]->timer)
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
gActionSelectionCursor[gActiveBattler] = script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler];
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
}
static void PokedudeSimulateInputChooseMove(void)
{
const struct PokedudeInputScript *script_p = sInputScripts_ChooseMove[gBattleStruct->pdScriptNum];
if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].delay[gActiveBattler] == gPokedudeBattlerStates[gActiveBattler]->timer)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlaySE(SE_SELECT);
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
BtlController_EmitTwoReturnValues(1,
B_ACTION_EXEC_SCRIPT,
script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] | ((gActiveBattler ^ BIT_SIDE) << 8));
PokedudeBufferExecCompleted();
++gPokedudeBattlerStates[gActiveBattler]->move_idx;
if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] == 255)
gPokedudeBattlerStates[gActiveBattler]->move_idx = 0;
}
else
{
if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] != gMoveSelectionCursor[gActiveBattler]
&& script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].delay[gActiveBattler] / 2 == gPokedudeBattlerStates[gActiveBattler]->timer)
{
PlaySE(SE_SELECT);
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
gMoveSelectionCursor[gActiveBattler] = script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler];
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
}
static bool8 HandlePokedudeVoiceoverEtc(void)
{
const struct PokedudeTextScriptHeader *header_p = sPokedudeTextScripts[gBattleStruct->pdScriptNum];
const u16 * bstringid_p = (const u16 *)&gBattleBufferA[gActiveBattler][2];
if (gBattleBufferA[gActiveBattler][0] != header_p[gBattleStruct->pdMessageNo].btlcmd)
return FALSE;
if (gActiveBattler != header_p[gBattleStruct->pdMessageNo].side)
return FALSE;
if (gBattleBufferA[gActiveBattler][0] == CONTROLLER_PRINTSTRING && header_p[gBattleStruct->pdMessageNo].stringid != *bstringid_p)
return FALSE;
if (header_p[gBattleStruct->pdMessageNo].callback == NULL)
{
gBattleStruct->pdMessageNo++;
return FALSE;
}
gBattlerControllerFuncs[gActiveBattler] = header_p[gBattleStruct->pdMessageNo].callback;
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
gPokedudeBattlerStates[gActiveBattler]->msg_idx = header_p[gBattleStruct->pdMessageNo].stringid;
gBattleStruct->pdMessageNo++;
return TRUE;
}
static void ReturnFromPokedudeAction(void)
{
gPokedudeBattlerStates[gActiveBattler]->timer = 0;
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
}
static void PokedudeAction_PrintVoiceoverMessage(void)
{
switch (gPokedudeBattlerStates[gActiveBattler]->timer)
{
case 0:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 1:
if (!gPaletteFade.active)
{
gPokedudeBattlerStates[gActiveBattler]->saved_bg0y = gBattle_BG0_Y;
BtlCtrl_DrawVoiceoverMessageFrame();
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 2:
gBattle_BG0_Y = 0;
BattleStringExpandPlaceholdersToDisplayedString(GetPokedudeText());
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gPokedudeBattlerStates[gActiveBattler]->timer;
break;
case 3:
if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 4:
if (!gPaletteFade.active)
{
if (gPokedudeBattlerStates[gActiveBattler]->msg_idx == STRINGID_PKMNGAINEDEXP)
{
BattleStopLowHpSound();
PlayBGM(MUS_VICTORY_WILD);
}
gBattle_BG0_Y = gPokedudeBattlerStates[gActiveBattler]->saved_bg0y;
BtlCtrl_RemoveVoiceoverMessageFrame();
ReturnFromPokedudeAction();
}
break;
}
}
static void PokedudeAction_PrintMessageWithHealthboxPals(void)
{
switch (gPokedudeBattlerStates[gActiveBattler]->timer)
{
case 0:
if (!gPaletteFade.active)
{
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->pdHealthboxPal2,
&gBattleStruct->pdHealthboxPal1,
GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 1:
if (!gPaletteFade.active)
{
u32 mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16;
++mask; // It's possible that this is influenced by other functions, as
--mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed.
BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK);
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 2:
if (!gPaletteFade.active)
{
BtlCtrl_DrawVoiceoverMessageFrame();
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 3:
BattleStringExpandPlaceholdersToDisplayedString(GetPokedudeText());
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gPokedudeBattlerStates[gActiveBattler]->timer;
break;
case 4:
if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
{
u32 mask;
PlaySE(SE_SELECT);
mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16;
++mask;
--mask;
BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK);
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 5:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
++gPokedudeBattlerStates[gActiveBattler]->timer;
}
break;
case 6:
if (!gPaletteFade.active)
{
if (gPokedudeBattlerStates[gActiveBattler]->msg_idx == STRINGID_PKMNGAINEDEXP)
{
BattleStopLowHpSound();
PlayBGM(MUS_VICTORY_WILD);
}
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
BtlCtrl_RemoveVoiceoverMessageFrame();
ReturnFromPokedudeAction();
}
break;
}
}
static const u8 *GetPokedudeText(void)
{
switch (gBattleStruct->pdScriptNum)
{
case TTVSCR_BATTLE:
default:
return sPokedudeTexts_Battle[gBattleStruct->pdMessageNo - 1];
case TTVSCR_STATUS:
return sPokedudeTexts_Status[gBattleStruct->pdMessageNo - 1];
case TTVSCR_MATCHUPS:
return sPokedudeTexts_TypeMatchup[gBattleStruct->pdMessageNo - 1];
case TTVSCR_CATCHING:
return sPokedudeTexts_Catching[gBattleStruct->pdMessageNo - 1];
}
}
void InitPokedudePartyAndOpponent(void)
{
s32 i, j;
struct Pokemon *mon;
s32 myIdx = 0;
s32 opIdx = 0;
const struct PokedudeBattlePartyInfo *data;
gBattleTypeFlags = BATTLE_TYPE_POKEDUDE;
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004];
i = 0;
do
{
if (data[i].side == B_SIDE_PLAYER)
mon = &gPlayerParty[myIdx++];
else
mon = &gEnemyParty[opIdx++];
CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0);
for (j = 0; j < 4; ++j)
SetMonMoveSlot(mon, data[i].moves[j], j);
} while (data[++i].side != 0xFF);
}