Files
Pokemon-Firered/src/berry_crush_2.c
T
2021-03-12 16:16:57 -06:00

1442 lines
46 KiB
C

#include "global.h"
#include "gflib.h"
#include "berry.h"
#include "berry_crush.h"
#include "berry_powder.h"
#include "item.h"
#include "link.h"
#include "link_rfu.h"
#include "math_util.h"
#include "menu.h"
#include "minigame_countdown.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "random.h"
#include "save.h"
#include "strings.h"
#include "constants/songs.h"
static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, u8 *params);
static u32 BerryCrushCommand_Quit(struct BerryCrushGame * game, u8 *params);
static void sub_814D4D8(struct BerryCrushGame * game);
static void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd);
static const u8 gUnknown_846E2E0[] = {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
static const u8 gUnknown_846E2E8[] = {0x00, 0x01, 0x02, 0x03, 0x05, 0x00, 0x00, 0x00};
static const s8 gUnknown_846E2F0[][7] = {
{0x04, 0x01, 0x00, 0xff, 0x00, 0x00, 0x00},
{0x04, 0x02, 0x00, 0xff, 0x00, 0x00, 0x00},
{0x04, 0x02, 0x00, 0xfe, 0x00, 0x00, 0x00},
{0x06, 0x03, 0x01, 0xff, 0xfd, 0xff, 0x00},
{0x06, 0x04, 0x01, 0xfe, 0xfc, 0xfe, 0x00},
};
ALIGNED(4) const u8 gUnknown_846E314[][4] = {
{0x03, 0x02, 0x01, 0x00},
{0x03, 0x03, 0x01, 0x00},
{0x03, 0x03, 0x02, 0x00},
{0x03, 0x04, 0x02, 0x00},
{0x03, 0x05, 0x03, 0x00}
};
static const u8 *const sBerryCrushMessages[] = {
gText_BerryCrush_AreYouReady,
gText_BerryCrush_WaitForOthersToChooseBerry,
gText_BerryCrush_GainedXUnitsOfPowder,
gText_BerryCrush_RecordingGameResults,
gText_BerryCrush_WantToPlayAgain,
gText_BerryCrush_NoBerries,
gText_BerryCrush_MemberDroppedOut,
gText_BerryCrush_TimeUp,
gText_BerryCrush_CommunicationStandby
};
static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * berryCrushGame, u8 *params) = {
NULL,
BerryCrushCommand_BeginNormalPaletteFade,
BerryCrushCommand_WaitPaletteFade,
BerryCrushCommand_PrintMessage,
BerryCrushCommand_InitGfx,
BerryCrushCommand_TeardownGfx,
BerryCrushCommand_SignalReadyToBegin,
BerryCrushCommand_AskPickBerry,
BerryCrushCommand_GoToBerryPouch,
BerryCrushCommand_WaitForOthersToPickBerries,
BerryCrushCommand_DropBerriesIntoCrusher,
BerryCrushCommand_DropLid,
BerryCrushCommand_Countdown,
BerryCrushCommand_PlayGame_Master,
BerryCrushCommand_PlayGame_Slave,
BerryCrushCommand_FinishGame,
BerryCrushCommand_HandleTimeUp,
BerryCrushCommand_TabulateResults,
BerryCrushCommand_ShowResults,
BerryCrushCommand_SaveTheGame,
BerryCrushCommand_AskPlayAgain,
BerryCrushCommand_CommunicatePlayAgainResponses,
BerryCrushCommand_FadeOutToPlayAgain,
BerryCrushCommand_PlayAgainFailureMessage,
BerryCrushCommand_GracefulExit,
BerryCrushCommand_Quit
};
static const u8 gUnknown_846E3B4[][4] = {
{0x02, 0x04, 0x06, 0x07},
{0x03, 0x05, 0x08, 0x0b},
{0x03, 0x07, 0x0b, 0x0f},
{0x04, 0x08, 0x0c, 0x11}
};
static const u8 gUnknown_846E3C4[] = {5, 7, 9, 12};
static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F};
void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (command >= NELEMS(sBerryCrushCommands))
command = 0;
switch (runMode)
{
case 0:
// Call now and set followup to game->nextCmd
if (command != 0)
sBerryCrushCommands[command](game, params);
if (game->nextCmd >= NELEMS(sBerryCrushCommands))
game->nextCmd = 0;
game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break;
case 1:
// Schedule for next frame
game->cmdCallback = sBerryCrushCommands[command];
break;
}
}
static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params)
{
// params points to packed values:
// bytes 0-3: selectedPals (bitfield)
// byte 4: delay
// byte 5: startY
// byte 6: stopY
// bytes 7-8: fade color
// byte 9: if TRUE, communicate on fade complete
u16 color;
u32 selectedPals[2];
selectedPals[0] = (u32)params[0];
selectedPals[1] = (u32)params[1];
selectedPals[1] <<= 8;
selectedPals[0] |= selectedPals[1];
selectedPals[1] = (u32)params[2];
selectedPals[1] <<= 16;
selectedPals[0] |= selectedPals[1];
selectedPals[1] = (u32)params[3];
selectedPals[1] <<= 24;
selectedPals[0] |= selectedPals[1];
params[0] = params[9];
color = params[8];
color <<= 8;
color |= params[7];
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(selectedPals[0], params[4], params[5], params[6], color);
UpdatePaletteFade();
game->nextCmd = BCCMD_WaitPaletteFade;
return 0;
}
static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
if (UpdatePaletteFade())
return 0;
if(params[0] != 0)
++game->cmdState;
else
game->cmdState = 3;
return 0;
case 1:
LinkRfu_SetRfuFuncToSend6600();
++game->cmdState;
return 0;
case 2:
if (IsLinkTaskFinished())
{
++game->cmdState;
return 0;
}
return 0;
case 3:
BerryCrush_RunOrScheduleCommand(game->afterPalFadeCmd, 1, NULL);
game->cmdState = 0;
return 0;
default:
++game->cmdState;
return 0;
}
}
static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params)
{
u16 waitKeys;
waitKeys = params[3];
waitKeys <<= 8;
waitKeys |= params[2] << 0;
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
if (params[1] & 2)
{
StringExpandPlaceholders(gStringVar4, sBerryCrushMessages[params[0]]);
AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
}
else
{
AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[params[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
}
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (!IsTextPrinterActive(0))
{
if (waitKeys == 0)
++game->cmdState;
break;
}
return 0;
case 2:
if (!(waitKeys & gMain.newKeys))
return 0;
break;
case 3:
if (params[1] & 1)
ClearDialogWindowAndFrame(0, TRUE);
BerryCrush_RunOrScheduleCommand(game->nextCmd, 1, NULL);
game->cmdState = params[4];
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, UNUSED u8 *params)
{
if (BerryCrush_InitBgs() != 0)
BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams);
return 0;
}
static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, UNUSED u8 *params)
{
if (BerryCrush_TeardownBgs() != 0)
BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams);
return 0;
}
static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (IsLinkTaskFinished())
{
PlayNewMapMusic(MUS_GAME_CORNER);
BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
game->gameState = 3;
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
default:
++game->cmdState;
break;
case 0:
sub_814D4D8(game);
BerryCrush_SetShowMessageParams(params, BCTEXT_AREYOUREADY, 1, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_AskPickBerry;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
break;
case 1:
game->nextCmd = BCCMD_GoToBerryPouch;
BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL);
game->cmdState = 2;
break;
}
return 0;
}
static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *params)
{
game->cmdCallback = NULL;
SetMainCallback2(CB2_BerryCrush_GoToBerryPouch);
return 0;
}
static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params)
{
u8 i;
switch (game->cmdState)
{
case 0:
BerryCrush_SetShowMessageParams(params, BCTEXT_WAITFOROTHERS, 0, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_WaitForOthersToPickBerries;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
return 0;
case 1:
LinkRfu_SetRfuFuncToSend6600();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
memset(game->sendCmd + 1, 0, sizeof(game->sendCmd) - 2);
game->sendCmd[1] = game->unk68.as_four_players.others[game->localId].berryId;
SendBlock(0, game->sendCmd + 1, 2);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 4:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
{
game->unk68.as_four_players.others[i].berryId = gBlockRecvBuffer[i][0];
if (game->unk68.as_four_players.others[i].berryId > 0xB0)
game->unk68.as_four_players.others[i].berryId = 0;
game->unk18 += gBerryCrushStats[game->unk68.as_four_players.others[i].berryId].unk0;
game->powder += gBerryCrushStats[game->unk68.as_four_players.others[i].berryId].powder;
}
game->unk10 = 0;
ResetBlockReceivedFlags();
game->unk20 = MathUtil_Div32(game->unk18 << 8, 0x2000);
break;
case 5:
ClearDialogWindowAndFrame(0, TRUE);
BerryCrush_RunOrScheduleCommand(BCCMD_DropBerriesIntoCrusher, 1, NULL);
game->gameState = 4;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
BerryCrush_CreateBerrySprites(game, &game->spritesManager);
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = 0;
game->spritesManager.unk2 = 0;
game->spritesManager.unk3 = 0;
break;
case 2:
game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback = SpriteCB_DropBerryIntoCrusher;
game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->affineAnimPaused = FALSE;
PlaySE(SE_BALL_THROW);
break;
case 3:
if (game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback == SpriteCB_DropBerryIntoCrusher)
return 0;
game->spritesManager.berrySprites[game->spritesManager.animBerryIdx] = NULL;
++game->spritesManager.animBerryIdx;
LinkRfu_SetRfuFuncToSend6600();
break;
case 4:
if (!IsLinkTaskFinished())
return 0;
if (game->spritesManager.animBerryIdx < game->playerCount)
{
game->cmdState = 2;
return 0;
}
game->spritesManager.animBerryIdx = 0;
break;
case 5:
BerryCrushFreeBerrySpriteGfx(game, &game->spritesManager);
LinkRfu_SetRfuFuncToSend6600();
break;
case 6:
if (!IsLinkTaskFinished())
return 0;
PlaySE(SE_FALL);
BerryCrush_RunOrScheduleCommand(BCCMD_DropLid, 1, NULL);
game->gameState = 5;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
game->depth += 4;
if (game->depth < 0)
return 0;
game->depth = 0;
game->spritesManager.unk1 = 4;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
PlaySE(SE_M_STRENGTH);
break;
case 1:
game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
++game->spritesManager.animBerryIdx;
if (game->spritesManager.animBerryIdx < game->spritesManager.unk2)
return 0;
if (game->spritesManager.unk1 == 0)
break;
--game->spritesManager.unk1;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
game->spritesManager.animBerryIdx = 0;
return 0;
case 2:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
LinkRfu_SetRfuFuncToSend6600();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
BerryCrush_RunOrScheduleCommand(BCCMD_Countdown, 1, NULL);
game->gameState = 6;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game-> cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
StartMinigameCountdown(0x1000, 0x1000, 120, 80, 0);
break;
case 2:
if (IsMinigameCountdownRunning())
return 0;
LinkRfu_SetRfuFuncToSend6600();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = 0;
game->spritesManager.unk2 = 0;
game->spritesManager.unk3 = 0;
game->unk10 = 0;
if (game->localId == 0)
BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Master, 1, NULL);
else
BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Slave, 1, NULL);
game->gameState = 7;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static void BerryCrush_ProcessGamePartnerInput(struct BerryCrushGame * game)
{
u8 numPressedA = 0;
u16 r3;
u16 *curRecvCmd;
u8 i = 0;
s32 r2_ = 0;
s32 r0;
for (i = 0; i < game->playerCount; ++i)
{
curRecvCmd = gRecvCmds[i];
if ((curRecvCmd[0] & 0xFF00) == 0x2F00
&& curRecvCmd[1] == 2)
{
if ((u8)curRecvCmd[2] & 4) // pushedAButton
{
game->localState.unk02_3 |= gUnknown_846E2E0[i];
game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] = 1;
++game->unk68.as_four_players.others[i].unk4.as_hwords[3];
++numPressedA;
r3 = game->timer - game->unk68.as_four_players.others[i].unk2;
if (r3 >= game->unk68.as_four_players.others[i].unk4.as_hwords[1] - 1
&& r3 <= game->unk68.as_four_players.others[i].unk4.as_hwords[1] + 1)
{
++game->unk68.as_four_players.others[i].unk4.as_hwords[0];
game->unk68.as_four_players.others[i].unk4.as_hwords[1] = r3;
if (game->unk68.as_four_players.others[i].unk4.as_hwords[0] > game->unk68.as_four_players.others[i].unk4.as_hwords[2])
game->unk68.as_four_players.others[i].unk4.as_hwords[2] = game->unk68.as_four_players.others[i].unk4.as_hwords[0];
}
else
{
game->unk68.as_four_players.others[i].unk4.as_hwords[0] = 0;
game->unk68.as_four_players.others[i].unk4.as_hwords[1] = r3;
}
game->unk68.as_four_players.others[i].unk2 = game->timer;
if (++game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][4] > 2)
game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][4] = 0;
}
else
{
game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] = 0;
}
}
}
if (numPressedA > 1)
{
for (i = 0; i < game->playerCount; ++i)
{
if (game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] != 0)
{
game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] |= 2;
++game->unk68.as_four_players.others[i].unk4.as_hwords[4];
}
}
}
if (numPressedA != 0)
{
game->unk2E += numPressedA;
numPressedA += gUnknown_846E2E8[numPressedA - 1];
game->unk34 += numPressedA;
game->unk1A += numPressedA;
r0 = game->unk18;
r2_ = game->unk1A;
if (r0 - r2_ > 0)
{
r2_ <<= 8;
r2_ = MathUtil_Div32(r2_, game->unk20);
r2_ >>= 8;
game->unk24 = r2_;
}
else
{
game->unk24 = 32;
game->localState.unk02_0 = 1;
}
}
}
static void BerryCrush_BuildLocalState(struct BerryCrushGame * game)
{
u8 count = 0;
u16 r1 = 0;
u8 i = 0;
for (i = 0; i < game->playerCount; ++i)
{
if (game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] != 0)
{
++count;
r1 = game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][4] + 1;
if (game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] & 2)
r1 |= 4;
r1 <<= 3 * i;
game->localState.unk08 |= r1;
}
}
game->localState.unk04 = game->unk24;
if (count == 0)
{
if (game->spritesManager.unk3 != 0)
++game->spritesManager.animBerryIdx;
else
goto SET_UNK5F_0;
}
else
{
if (game->spritesManager.unk3 != 0)
{
if (count != game->spritesManager.unk1)
{
game->spritesManager.unk1 = count - 1;
game->spritesManager.unk2 = gUnknown_846E314[count - 1][0];
}
else
{
++game->spritesManager.animBerryIdx;
}
}
else
{
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = count - 1;
game->spritesManager.unk2 = gUnknown_846E314[count - 1][0];
game->spritesManager.unk3 = 1;
}
}
if (game->spritesManager.unk3 != 0)
{
if (game->spritesManager.animBerryIdx >= game->spritesManager.unk2)
{
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk1 = 0;
game->spritesManager.unk2 = 0;
game->spritesManager.unk3 = 0;
r1 = 0;
}
else
{
r1 = gUnknown_846E314[game->spritesManager.unk1][game->spritesManager.animBerryIdx + 1];
}
game->localState.unk03 = r1;
}
else
{
SET_UNK5F_0:
game->localState.unk03 = 0;
}
game->localState.unk06 = game->unk26;
}
static void BerryCrush_HandlePlayerInput(struct BerryCrushGame * game)
{
if (JOY_NEW(A_BUTTON))
game->localState.pushedAButton = TRUE;
if (JOY_HELD(A_BUTTON))
{
if (game->unk68.as_four_players.others[game->localId].unk4.as_hwords[5] < game->timer)
++game->unk68.as_four_players.others[game->localId].unk4.as_hwords[5];
}
if (game->localId != 0 && !game->localState.pushedAButton)
return;
game->localState.unk00 = 2;
if (game->timer % 30 == 0)
{
if (game->unk2E > gUnknown_846E3C4[game->playerCount - 2])
{
++game->unk30;
game->unk25_4 = 1;
}
else
{
game->unk25_4 = 0;
}
game->unk2E = 0;
++game->unk32;
}
if (game->timer % 15 == 0)
{
if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][0])
game->unk25_5 = 0;
else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][1])
game->unk25_5 = 1;
else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][2])
game->unk34 = 2; // typo since game->unk34 will be reset?
else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][3])
game->unk34 = 3; // typo since game->unk34 will be reset?
else
game->unk25_5 = 4;
game->unk34 = 0;
}
else
{
++game->unk10;
if (game->unk10 > 60)
{
if (game->unk10 > 70)
{
sub_80FBA44();
game->unk10 = 0;
}
else if (game->localState.unk02_3 == 0)
{
sub_80FBA44();
game->unk10 = 0;
}
}
}
if (game->timer >= 36000)
game->localState.unk02_0 = 1;
game->localState.unk02_1 = game->unk25_4;
game->localState.unk0A = game->unk25_5;
memcpy(&game->sendCmd[1], &game->localState, sizeof(game->sendCmd) - 2);
RfuPrepareSend0x2f00(game->sendCmd + 1);
}
static void BerryCrush_UpdateGameState(struct BerryCrushGame * game)
{
struct BerryCrushGame_4E * r4_;
#ifndef NONMATCHING
register u32 i asm("r4");
register u32 iPlusPlus asm("r0");
for (i = 0; i < game->playerCount; i = (u8)iPlusPlus)
{
game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] = 0;
iPlusPlus = i + 1;
}
#else
u8 i;
for (i = 0; i < game->playerCount; ++i)
game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] = 0;
#endif
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00
|| gRecvCmds[0][1] != 2)
{
game->unk25_2 = 0;
}
else
{
r4_ = (struct BerryCrushGame_4E *)&game->recvCmd;
memcpy(r4_, gRecvCmds, sizeof(struct BerryCrushGame_4E));
game->depth = r4_->data.unk04;
game->vibration = r4_->data.unk03;
game->timer = r4_->data.unk06;
sub_814DC5C(game, &game->spritesManager);
if (r4_->data.unk02_0)
game->unk25_3 = 1;
}
}
static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, UNUSED u8 *params)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
BerryCrush_UpdateGameState(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (game->unk25_3)
{
if (game->timer >= 36000)
{
game->timer = 36000;
BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL);
}
else
{
BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL);
}
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
else
{
++game->unk26;
BerryCrush_ProcessGamePartnerInput(game);
BerryCrush_BuildLocalState(game);
BerryCrush_HandlePlayerInput(game);
return 0;
}
}
static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, UNUSED u8 *params)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
BerryCrush_UpdateGameState(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (game->unk25_3)
{
if (game->timer >= 36000)
{
game->timer = 36000;
BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL);
}
else
{
BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL);
}
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
else
{
BerryCrush_HandlePlayerInput(game);
return 0;
}
}
static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
game->gameState = 8;
PlaySE(SE_M_STRENGTH);
BlendPalettes(0xFFFFFFFF, 8, RGB(31, 31, 0));
game->spritesManager.animBerryIdx = 2;
break;
case 1:
if (--game->spritesManager.animBerryIdx != 255)
return 0;
BlendPalettes(0xFFFFFFFF, 0, RGB(31, 31, 0));
game->spritesManager.unk1 = 4;
game->spritesManager.animBerryIdx = 0;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
break;
case 2:
game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (++game->spritesManager.animBerryIdx < game->spritesManager.unk2)
return 0;
if (game->spritesManager.unk1 != 0)
{
--game->spritesManager.unk1;
game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
game->spritesManager.animBerryIdx = 0;
return 0;
}
break;
case 3:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 4:
if (!sub_814DE50(game, &game->spritesManager))
return 0;
LinkRfu_SetRfuFuncToSend6600();
game->unk10 = 0;
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
BerryCrush_RunOrScheduleCommand(BCCMD_TabulateResults, 1, NULL);
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
game->gameState = 9;
PlaySE(SE_FAILURE);
BlendPalettes(0xFFFFFFFF, 8, RGB(31, 0, 0));
game->spritesManager.animBerryIdx = 4;
break;
case 1:
if (--game->spritesManager.animBerryIdx != 255)
return 0;
BlendPalettes(0xFFFFFFFF, 0, RGB(31, 0, 0));
game->spritesManager.animBerryIdx = 0;
break;
case 2:
if (!sub_814DE50(game, &game->spritesManager))
return 0;
LinkRfu_SetRfuFuncToSend6600();
game->unk10 = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
BerryCrush_SetShowMessageParams(params, BCTEXT_TIMEUP, 1, 0, 0);
game->nextCmd = BCCMD_SaveTheGame;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *params)
{
u8 i, j;
s32 r2;
s32 r4;
u8 r6; // ???
switch (game->cmdState)
{
case 0:
memset(game->sendCmd + 1, 0, 2 * sizeof(u16));
if (game->unk68.as_four_players.others[game->localId].unk4.as_hwords[5] > game->timer)
game->unk68.as_four_players.others[game->localId].unk4.as_hwords[5] = game->timer;
game->sendCmd[1] = game->unk68.as_four_players.others[game->localId].unk4.as_hwords[5];
SendBlock(0, game->sendCmd + 1, 2);
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 2:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
game->unk68.as_four_players.others[i].unk4.as_hwords[5] = gBlockRecvBuffer[i][0];
game->unk10 = 0;
game->sendCmd[1] = 0;
ResetBlockReceivedFlags();
if (game->localId == 0)
game->cmdState = 3;
else
game->cmdState = 6;
return 0;
case 3:
memset(
&game->unk68,
0,
sizeof(struct BerryCrushGame_68_x_SubStruct)
);
game->unk68.as_four_players.unk00.unk04 = game->timer;
game->unk68.as_four_players.unk00.unk06 = game->unk18 / (game->timer / 60);
// (unk30 * 50 / unk32) + 50
r2 = MathUtil_Mul32(game->unk30 << 8, 50 << 8);
r2 = MathUtil_Div32(r2, game->unk32 << 8) + (50 << 8);
r2 >>= 8;
game->unk68.as_four_players.unk00.unk08 = r2 & 0x7F;
// powder + playerCount * (r2 / 100)
r2 <<= 8;
r2 = MathUtil_Div32(r2, 100 << 8);
r4 = (game->powder * game->playerCount) << 8;
r4 = MathUtil_Mul32(r4, r2);
game->unk68.as_four_players.unk00.unk00 = r4 >> 8;
game->unk68.as_five_players.players[0].unk4.as_2d_bytes[0][7] = Random() % 3;
for (r6 = 0, i = 0; i < game->playerCount; ++i)
{
game->unk68.as_five_players.players[0].unk4.as_2d_bytes[0][i] = i;
game->unk68.as_five_players.players[0].unk4.as_2d_bytes[1][i] = i;
game->unk68.as_four_players.unk00.stats[0][i] = game->unk68.as_four_players.others[i].unk4.as_hwords[3];
game->unk68.as_four_players.unk00.unk0A += game->unk68.as_four_players.unk00.stats[0][i];
switch (game->unk68.as_five_players.players[0].unk4.as_2d_bytes[0][7])
{
case 0:
if (game->unk68.as_four_players.others[i].unk4.as_hwords[3] != 0)
{
r2 = game->unk68.as_four_players.others[i].unk4.as_hwords[2];
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r4 = game->unk68.as_four_players.others[i].unk4.as_hwords[3];
r4 <<= 8;
r4 = MathUtil_Div32(r2, r4);
}
else
{
r4 = 0;
}
break;
case 1:
if (game->unk68.as_four_players.others[i].unk4.as_hwords[3] != 0)
{
r2 = game->unk68.as_four_players.others[i].unk4.as_hwords[4];
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r4 = game->unk68.as_four_players.others[i].unk4.as_hwords[3];
r4 <<= 8;
r4 = MathUtil_Div32(r2, r4);
}
else
{
r4 = 0;
}
break;
case 2:
if (game->unk68.as_four_players.others[i].unk4.as_hwords[3] == 0)
{
r4 = 0;
}
else if (game->unk68.as_four_players.others[i].unk4.as_hwords[5] >= game->timer)
{
r4 = 0x6400;
}
else
{
r2 = game->unk68.as_four_players.others[i].unk4.as_hwords[5];
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r4 = game->timer;
r4 <<= 8;
r4 = MathUtil_Div32(r2, r4);
}
break;
}
r4 >>= 4;
game->unk68.as_four_players.unk00.stats[1][i] = r4;
}
break;
case 4:
for (r6 = 0, i = 0; i < game->playerCount - 1; ++i)
{
for (j = game->playerCount - 1; j > i; --j)
{
u16 r0;
u8 r3;
u16 *numPresses_p = game->unk68.as_four_players.unk00.stats[0];
u8 *sp04 = game->unk68.as_five_players.players[0].unk4.as_2d_bytes[0];
u8 *r10 = game->unk68.as_five_players.players[0].unk4.as_2d_bytes[1];
u16 *r9 = game->unk68.as_four_players.unk00.stats[1];
s32 r12 = j - 1;
u16 *p1 = numPresses_p + r12; // these have to be here
u16 *p2 = numPresses_p + j; // to swap operands. macro?
if (*p1 < *p2)
{
r0 = numPresses_p[j];
numPresses_p[j] = numPresses_p[r12];
numPresses_p[r12] = r0;
r3 = sp04[j];
sp04[j] = sp04[r12];
sp04[r12] = r3;
}
p1 = r9 + r12;
p2 = r9 + j;
if (*p1 < *p2)
{
r0 = r9[j];
r9[j] = r9[r12];
r9[r12] = r0;
r3 = r10[j];
r10[j] = r10[r12];
r10[r12] = r3;
}
}
}
SendBlock(
0,
&game->unk68,
sizeof(struct BerryCrushGame_68_x_SubStruct)
);
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 6:
if (GetBlockReceivedStatus() != 1)
return 0;
memset(
&game->unk68,
0,
sizeof(struct BerryCrushGame_68_x_SubStruct)
);
memcpy(
&game->unk68,
gBlockRecvBuffer,
sizeof(struct BerryCrushGame_68_x_SubStruct)
);
ResetBlockReceivedFlags();
game->unk10 = 0;
break;
case 7:
BerryCrush_UpdateSav2Records();
BerryCrush_RunOrScheduleCommand(BCCMD_ShowResults, 1, NULL);
game->gameState = 11;
game->cmdState = 0;
game->unk24 = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
if (!sub_814E644(game, &game->spritesManager))
return 0;
break;
case 1:
CopyBgTilemapBufferToVram(0);
game->spritesManager.animBerryIdx = 30;
break;
case 2:
if (game->spritesManager.animBerryIdx != 0)
{
--game->spritesManager.animBerryIdx;
return 0;
}
if (!JOY_NEW(A_BUTTON))
return 0;
PlaySE(SE_SELECT);
sub_814E80C(game);
break;
case 3:
if (game->gameState <= 12)
{
++game->gameState;
game->cmdState = 0;
return 0;
}
break;
case 4:
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
BerryCrush_SetShowMessageParams(params, BCTEXT_GAINEDPOWDER, 3, 0, 0);
game->nextCmd = BCCMD_SaveTheGame;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params)
{
switch (game->cmdState)
{
case 0:
if (game->timer >= 36000)
BerryCrush_HideTimerSprites(&game->spritesManager);
BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_SaveTheGame;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0;
return 0;
case 1:
LinkRfu_SetRfuFuncToSend6600();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
CreateTask(Task_SaveGame_UpdatedLinkRecords, 0);
break;
case 3:
if (FuncIsActiveTask(Task_SaveGame_UpdatedLinkRecords))
return 0;
break;
case 4:
BerryCrush_RunOrScheduleCommand(BCCMD_AskPlayAgain, 1, NULL);
game->gameState = 15;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params)
{
s32 r4;
#ifndef NONMATCHING
register s32 r0 asm("r0");
#else
s32 r0;
#endif
switch (game->cmdState)
{
case 0:
BerryCrush_SetShowMessageParams(params, BCTEXT_ASKPLAYAGAIN, 0, 0, BCCMD_BeginNormalPaletteFade);
game->nextCmd = BCCMD_AskPlayAgain;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
r0 = 0;
game->cmdState = r0; // dunno what it's doing because it's already in case 0
return 0;
case 1:
DisplayYesNoMenuDefaultYes();
break;
case 2:
if ((r4 = Menu_ProcessInputNoWrapClearOnChoose()) != -2)
{
memset(game->sendCmd + 1, 0, sizeof(game->sendCmd) - 2);
if (r4 == 0)
{
if (CheckHasAtLeastOneBerry())
game->unk14 = 0;
else
game->unk14 = 3;
}
else
{
game->unk14 = 1;
}
ClearDialogWindowAndFrame(0, TRUE);
BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, 0);
game->nextCmd = BCCMD_CommunicatePlayAgainResponses;
BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *params)
{
u8 i = 0;
switch (game->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->sendCmd[1] = game->unk14;
game->recvCmd[0] = 0;
SendBlock(0, game->sendCmd + 1, sizeof(u16));
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
game->unk10 = 0;
break;
case 3:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (; i < game->playerCount; ++i)
game->recvCmd[0] += gBlockRecvBuffer[i][0];
if (game->recvCmd[0] != 0)
BerryCrush_RunOrScheduleCommand(BCCMD_PlayAgainFailureMessage, 1, NULL);
else
BerryCrush_RunOrScheduleCommand(BCCMD_FadeOutToPlayAgain, 1, NULL);
ResetBlockReceivedFlags();
game->sendCmd[1] = 0;
game->recvCmd[0] = 0;
game->unk10 = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 1, 0, 0x10, RGB_BLACK);
UpdatePaletteFade();
break;
case 1:
if (UpdatePaletteFade())
return 0;
break;
case 2:
ClearDialogWindowAndFrame(0, TRUE);
sub_814DA04(game);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
game->gameState = 3;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
if (game->unk14 == 3)
AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_NOBERRIES], game->textSpeed, NULL, 2, 1, 3);
else
AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_DROPPEDOUT], game->textSpeed, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (IsTextPrinterActive(0))
return 0;
game->spritesManager.animBerryIdx = 120;
break;
case 2:
if (game->spritesManager.animBerryIdx != 0)
--game->spritesManager.animBerryIdx;
else
{
BerryCrush_RunOrScheduleCommand(BCCMD_GracefulExit, 1, NULL);
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u8 *params)
{
switch (game->cmdState)
{
case 0:
LinkRfu_SetRfuFuncToSend6600();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
Link_TryStartSend5FFF();
break;
case 2:
if (gReceivedRemoteLinkPlayers)
return 0;
game->nextCmd = BCCMD_Quit;
BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL);
game->cmdState = 2; // ???
return 0;
}
++game->cmdState;
return 0;
}
static u32 BerryCrushCommand_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *params)
{
ExitBerryCrushWithCallback(NULL);
return 0;
}
static void sub_814D4D8(struct BerryCrushGame * game)
{
u8 r5 = 0;
IncrementGameStat(GAME_STAT_BERRY_CRUSH_POINTS);
game->unkD = 0;
game->unk10 = 0;
game->gameState = 2;
game->unk14 = 0;
game->powder = 0;
game->unk18 = 0;
game->unk1A = 0;
game->unk20 = 0;
game->unk24 = 0;
game->unk25_0 = 0;
game->unk25_1 = 0;
game->unk25_2 = 0;
game->unk25_3 = FALSE;
game->unk25_4 = 0;
game->unk25_5 = 0;
game->unk26 = 0;
game->timer = 0;
game->unk2E = 0;
game->unk32 = -1;
game->unk30 = 0;
game->unk34 = 0;
for (; r5 < 5; ++r5) // why is it 5 instead of 4? fillerBC isn't sufficient for one player
{
game->unk68.as_four_players.others[r5].berryId = -1;
game->unk68.as_four_players.others[r5].unk2 = 0;
game->unk68.as_four_players.others[r5].unk4.as_hwords[0] = 0;
game->unk68.as_four_players.others[r5].unk4.as_hwords[1] = 1;
game->unk68.as_four_players.others[r5].unk4.as_hwords[2] = 0;
game->unk68.as_four_players.others[r5].unk4.as_hwords[3] = 0;
game->unk68.as_four_players.others[r5].unk4.as_hwords[4] = 0;
game->unk68.as_four_players.others[r5].unk4.as_hwords[5] = 0;
game->unk68.as_four_players.others[r5].unk4.as_2d_bytes[1][4] = 0;
game->unk68.as_four_players.others[r5].unk4.as_2d_bytes[1][5] = 0;
}
}
void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
{
params[0] = ((u8 *)&selectedPals)[0];
params[1] = ((u8 *)&selectedPals)[1];
params[2] = ((u8 *)&selectedPals)[2];
params[3] = ((u8 *)&selectedPals)[3];
params[4] = delay;
params[5] = startY;
params[6] = targetY;
params[7] = ((u8 *)&palette)[0];
params[8] = ((u8 *)&palette)[1];
params[9] = communicateAfter;
}
void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd)
{
params[0] = stringId;
params[1] = flags;
params[2] = ((u8 *)&waitKeys)[0];
params[3] = ((u8 *)&waitKeys)[1];
params[4] = followupCmd;
}