Files
Pokemon-Firered/src/naming_screen.c
T

2401 lines
62 KiB
C

#include "global.h"
#include "gflib.h"
#include "data.h"
#include "keyboard_text.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "field_effect.h"
#include "field_player_avatar.h"
#include "field_specials.h"
#include "graphics.h"
#include "help_system.h"
#include "menu.h"
#include "overworld.h"
#include "naming_screen.h"
#include "new_menu_helpers.h"
#include "pokemon_icon.h"
#include "pokemon_storage_system.h"
#include "strings.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "constants/help_system.h"
#include "constants/songs.h"
#include "constants/event_objects.h"
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
#define KBEVENT_NONE 0
#define KBEVENT_PRESSED_A 5
#define KBEVENT_PRESSED_B 6
#define KBEVENT_PRESSED_SELECT 8
#define KBEVENT_PRESSED_START 9
#define KBROW_COUNT 4
enum
{
KBPAGE_LETTERS_LOWER,
KBPAGE_LETTERS_UPPER,
KBPAGE_SYMBOLS,
KBPAGE_COUNT,
};
enum
{
MAIN_STATE_BEGIN_FADE_IN,
MAIN_STATE_WAIT_FADE_IN,
MAIN_STATE_HANDLE_INPUT,
MAIN_STATE_MOVE_TO_OK_BUTTON,
MAIN_STATE_START_PAGE_SWAP,
MAIN_STATE_WAIT_PAGE_SWAP,
MAIN_STATE_6,
MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE,
MAIN_STATE_BEGIN_FADE_OUT,
MAIN_STATE_WAIT_FADE_OUT_AND_EXIT,
};
enum
{
INPUT_STATE_DISABLED,
INPUT_STATE_ENABLED,
};
enum
{
KEY_ROLE_CHAR,
KEY_ROLE_PAGE,
KEY_ROLE_BACKSPACE,
KEY_ROLE_OK,
};
struct NamingScreenTemplate
{
u8 copyExistingString;
u8 maxChars;
u8 iconFunction;
u8 addGenderIcon;
u8 initialPage;
const u8 *title;
};
struct NamingScreenData
{
/*0x0*/ u8 tilemapBuffer1[0x800];
/*0x800*/ u8 tilemapBuffer2[0x800];
/*0x800*/ u8 tilemapBuffer3[0x800];
/*0x1800*/ u8 textBuffer[0x10];
/*0x1810*/ u8 tileBuffer[0x600];
/*0x1E10*/ u8 state;
/*0x1E11*/ u8 windows[5];
/*0x1E16*/ u16 inputCharBaseXPos;
/*0x1E18*/ u16 bg1vOffset;
/*0x1E1A*/ u16 bg2vOffset;
/*0x1E1C*/ u16 bg1Priority;
/*0x1E1E*/ u16 bg2Priority;
/*0x1E20*/ u8 bgToReveal;
/*0x1E21*/ u8 bgToHide;
/*0x1E22*/ u8 currentPage;
/*0x1E23*/ u8 cursorSpriteId;
/*0x1E24*/ u8 selectBtnFrameSpriteId;
/*0x1E25*/ u8 keyRepeatStartDelayCopy;
/*0x1E28*/ const struct NamingScreenTemplate *template;
/*0x1E2C*/ u8 templateNum;
/*0x1E30*/ u8 *destBuffer;
/*0x1E34*/ u16 monSpecies;
/*0x1E36*/ u16 monGender;
/*0x1E38*/ u32 monPersonality;
/*0x1E3C*/ MainCallback returnCallback;
};
static EWRAM_DATA struct NamingScreenData * sNamingScreenData = NULL;
static void CB2_NamingScreen(void);
static void NamingScreen_Init(void);
static void NamingScreen_InitBGs(void);
static void sub_809DD60(void);
static void sub_809DD88(u8 taskId);
static bool8 MainState_BeginFadeIn(void);
static bool8 MainState_WaitFadeIn(void);
static bool8 MainState_HandleInput(void);
static bool8 MainState_MoveToOKButton(void);
static bool8 pokemon_store(void);
static bool8 MainState_BeginFadeInOut(void);
static bool8 MainState_WaitFadeOutAndExit(void);
static void pokemon_transfer_to_pc_with_message(void);
static bool8 sub_809E1D4(void);
static bool8 MainState_StartPageSwap(void);
static bool8 MainState_WaitPageSwap(void);
static void StartPageSwapAnim(void);
static void Task_HandlePageSwapAnim(u8 taskId);
static bool8 IsPageSwapAnimNotInProgress(void);
static bool8 PageSwapAnimState_Init(struct Task * task);
static bool8 PageSwapAnimState_1(struct Task * task);
static bool8 PageSwapAnimState_2(struct Task * task);
static bool8 PageSwapAnimState_Done(struct Task * task);
static void sub_809E518(u8 a0, u8 a1, u8 a2);
static void Task_809E58C(u8 taskId);
static u16 sub_809E644(u8 tag);
static void sub_809E6B8(u8 a0);
static void sub_809E6E0(struct Task * task, u8 a1, u8 a2);
static void sub_809E700(struct Sprite * sprite);
static void sub_809E7F0(struct Sprite * sprite);
static void sub_809E83C(struct Sprite * sprite);
static void sub_809E898(void);
static void CursorInit(void);
static void SetCursorPos(s16 x, s16 y);
static void GetCursorPos(s16 *xP, s16 *yP);
static void MoveCursorToOKButton(void);
static void sub_809EA0C(u8 a0);
static void sub_809EA64(u8 a0);
static bool8 IsCursorAnimFinished(void);
static u8 GetCurrentPageColumnCount(void);
static void CreatePageSwitcherSprites(void);
static void sub_809EC20(void);
static bool8 PageSwapSpritesCB_Init(struct Sprite * sprite);
static bool8 PageSwapSpritesCB_Idle(struct Sprite * sprite);
static bool8 PageSwapSpritesCB_SwapHide(struct Sprite * sprite);
static bool8 PageSwapSpritesCB_SwapShow(struct Sprite * sprite);
static void sub_809ED88(u8 a0, struct Sprite * spr1, struct Sprite * spr2);
static void CreateBackOkSprites(void);
static void CreateUnderscoreSprites(void);
static void CreateInputTargetIcon(void);
static void NamingScreen_NoCreateIcon(void);
static void NamingScreen_CreatePlayerIcon(void);
static void NamingScreen_CreatePCIcon(void);
static void NamingScreen_CreateMonIcon(void);
static void NamingScreen_CreateRivalIcon(void);
static bool8 HandleKeyboardEvent(void);
static bool8 KeyboardKeyHandler_Character(u8);
static bool8 KeyboardKeyHandler_Page(u8);
static bool8 KeyboardKeyHandler_Backspace(u8);
static bool8 KeyboardKeyHandler_OK(u8);
static bool8 TriggerKeyboardChange(void);
static u8 GetInputEvent(void);
static void SetInputState(u8 state);
static void Task_HandleInput(u8 taskId);
static void InputState_Disabled(struct Task * task);
static void InputState_Enabled(struct Task * task);
static void HandleDpadMovement(struct Task * task);
static void PrintTitle(void);
static void AddGenderIconFunc_No(void);
static void AddGenderIconFunc_Yes(void);
static void DeleteTextCharacter(void);
static u8 GetTextCaretPosition(void);
static bool8 AppendCharToBuffer_CheckBufferFull(void);
static void AddTextCharacter(u8 character);
static void CopyStringToDestBuffer(void);
static void choose_name_or_words_screen_load_bg_tile_patterns(void);
static void sub_809F8C0(void);
static void choose_name_or_words_screen_apply_bg_pals(void);
static void DecompressToBgTilemapBuffer(u8 bgId, const u32 * tmap);
static void PrintBufferCharactersOnScreen(void);
static void sub_809F9E8(u8 windowId, u8 kbPage);
static void sub_809FA60(void);
static void sub_809FAE4(void);
static void sub_809FB70(void);
static void NamingScreen_TurnOffScreen(void);
static void NamingScreen_InitDisplayMode(void);
static void VBlankCB_NamingScreen(void);
static void ShowAllBgs(void);
static bool8 IsLetter(u8 character);
// Forward declarations
static const struct SubspriteTable gUnknown_83E2504[];
static const struct SubspriteTable gUnknown_83E250C[];
static const struct SubspriteTable gUnknown_83E2524[];
static const struct SubspriteTable gUnknown_83E252C[];
static const struct SpriteTemplate gUnknown_83E2574;
static const struct SpriteTemplate gUnknown_83E258C;
static const struct SpriteTemplate gUnknown_83E25A4;
static const struct SpriteTemplate gUnknown_83E25BC;
static const struct SpriteTemplate gUnknown_83E25D4;
static const struct SpriteTemplate gUnknown_83E25EC;
static const struct SpriteTemplate sSpriteTemplate_InputArrow;
static const struct SpriteTemplate sSpriteTemplate_Underscore;
static const struct SpriteTemplate gUnknown_83E2634;
static const u8 *const sNamingScreenKeyboardText[][KBROW_COUNT];
static const struct SpriteSheet gUnknown_83E267C[];
static const struct SpritePalette gUnknown_83E26E4[];
static const u16 gUnknown_83E1800[] = INCBIN_U16("graphics/interface/naming_screen_83E1800.4bpp");
static const u16 gUnknown_83E18C0[] = INCBIN_U16("graphics/interface/naming_screen_83E18C0.4bpp");
static const u16 gUnknown_83E1980[] = INCBIN_U16("graphics/interface/naming_screen_83E1980.4bpp");
static const u8 *const sTransferredToPCMessages[] = {
Text_MonSentToBoxInSomeonesPC,
Text_MonSentToBoxInBillsPC,
Text_MonSentToBoxSomeonesBoxFull,
Text_MonSentToBoxBillsBoxFull
};
static const struct BgTemplate gUnknown_83E2290[4] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x000
}, {
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}
};
static const struct WindowTemplate gUnknown_83E22A0[6] = {
{
.bg = 1,
.tilemapLeft = 3,
.tilemapTop = 10,
.width = 19,
.height = 8,
.paletteNum = 10,
.baseBlock = 0x0030
}, {
.bg = 2,
.tilemapLeft = 3,
.tilemapTop = 10,
.width = 19,
.height = 8,
.paletteNum = 10,
.baseBlock = 0x00c8
}, {
.bg = 3,
.tilemapLeft = 8,
.tilemapTop = 6,
.width = 14,
.height = 2,
.paletteNum = 10,
.baseBlock = 0x0030
}, {
.bg = 3,
.tilemapLeft = 9,
.tilemapTop = 4,
.width = 16,
.height = 2,
.paletteNum = 10,
.baseBlock = 0x004c
}, {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 30,
.height = 2,
.paletteNum = 11,
.baseBlock = 0x006c
}, DUMMY_WIN_TEMPLATE
};
static const u8 gUnknown_83E22D0[][4][8] = {
[KBPAGE_LETTERS_LOWER] = {
__("abcdef ."),
__("ghijkl ,"),
__("mnopqrs"),
__("tuvwxyz"),
},
[KBPAGE_LETTERS_UPPER] = {
__("ABCDEF ."),
__("GHIJKL ,"),
__("MNOPQRS"),
__("TUVWXYZ"),
},
[KBPAGE_SYMBOLS] = {
__("01234"),
__("56789"),
__("!?♂♀/-"),
__("…“”‘'"),
}
};
static const u8 gUnknown_83E2330[] = {
[KBPAGE_LETTERS_LOWER] = 8, // lower
[KBPAGE_LETTERS_UPPER] = 8, // upper
[KBPAGE_SYMBOLS] = 6
};
static const u8 gUnknown_83E2333[][8] = {
[KBPAGE_LETTERS_LOWER] = {
0,
12,
24,
56,
68,
80,
92,
123
},
[KBPAGE_LETTERS_UPPER] = {
0,
12,
24,
56,
68,
80,
92,
123
},
[KBPAGE_SYMBOLS] = {
0,
22,
44,
66,
88,
110
}
};
static const struct NamingScreenTemplate *const sNamingScreenTemplates[];
void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback)
{
sNamingScreenData = Alloc(sizeof(struct NamingScreenData));
if (!sNamingScreenData)
{
SetMainCallback2(returnCallback);
}
else
{
sNamingScreenData->templateNum = templateNum;
sNamingScreenData->monSpecies = monSpecies;
sNamingScreenData->monGender = monGender;
sNamingScreenData->monPersonality = monPersonality;
sNamingScreenData->destBuffer = destBuffer;
sNamingScreenData->returnCallback = returnCallback;
if (templateNum == 0)
StartTimer1();
SetMainCallback2(CB2_NamingScreen);
}
}
static void CB2_NamingScreen(void)
{
switch (gMain.state)
{
case 0:
NamingScreen_TurnOffScreen();
NamingScreen_Init();
gMain.state++;
break;
case 1:
NamingScreen_InitBGs();
gMain.state++;
break;
case 2:
ResetPaletteFade();
gMain.state++;
break;
case 3:
ResetSpriteData();
FreeAllSpritePalettes();
gMain.state++;
break;
case 4:
ResetTasks();
gMain.state++;
break;
case 5:
choose_name_or_words_screen_apply_bg_pals();
gMain.state++;
break;
case 6:
choose_name_or_words_screen_load_bg_tile_patterns();
gMain.state++;
break;
case 7:
sub_809E898();
UpdatePaletteFade();
ShowAllBgs();
gMain.state++;
break;
default:
sub_809F8C0();
sub_809DD60();
break;
}
}
static void NamingScreen_Init(void)
{
sNamingScreenData->state = 0;
sNamingScreenData->bg1vOffset = 0;
sNamingScreenData->bg2vOffset = 0;
sNamingScreenData->bg1Priority = BGCNT_PRIORITY(1);
sNamingScreenData->bg2Priority = BGCNT_PRIORITY(2);
sNamingScreenData->bgToReveal = 0;
sNamingScreenData->bgToHide = 1;
sNamingScreenData->template = sNamingScreenTemplates[sNamingScreenData->templateNum];
sNamingScreenData->currentPage = sNamingScreenData->template->initialPage;
sNamingScreenData->inputCharBaseXPos = (240 - sNamingScreenData->template->maxChars * 8) / 2 + 6;
sNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay;
memset(sNamingScreenData->textBuffer, 0xFF, sizeof(sNamingScreenData->textBuffer));
if (sNamingScreenData->template->copyExistingString != 0)
StringCopy(sNamingScreenData->textBuffer, sNamingScreenData->destBuffer);
gKeyRepeatStartDelay = 16;
}
static void sub_809DB70(void)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].inUse)
gSprites[i].invisible = FALSE;
}
sub_809EA0C(0);
}
static void NamingScreen_InitBGs(void)
{
u8 i;
DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, gUnknown_83E2290, NELEMS(gUnknown_83E2290));
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
InitStandardTextBoxWindows();
ResetBg0();
for (i = 0; i < NELEMS(gUnknown_83E22A0) - 1; i++)
sNamingScreenData->windows[i] = AddWindow(&gUnknown_83E22A0[i]);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0xC, 0x8));
SetBgTilemapBuffer(1, sNamingScreenData->tilemapBuffer1);
SetBgTilemapBuffer(2, sNamingScreenData->tilemapBuffer2);
SetBgTilemapBuffer(3, sNamingScreenData->tilemapBuffer3);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 0x20, 0x20);
}
static void sub_809DD60(void)
{
CreateTask(sub_809DD88, 2);
SetMainCallback2(sub_809FB70);
BackupHelpContext();
SetHelpContext(HELPCONTEXT_NAMING_SCREEN);
}
static void sub_809DD88(u8 taskId)
{
switch (sNamingScreenData->state)
{
case MAIN_STATE_BEGIN_FADE_IN:
MainState_BeginFadeIn();
sub_809DB70();
NamingScreen_InitDisplayMode();
break;
case MAIN_STATE_WAIT_FADE_IN:
MainState_WaitFadeIn();
break;
case MAIN_STATE_HANDLE_INPUT:
MainState_HandleInput();
break;
case MAIN_STATE_MOVE_TO_OK_BUTTON:
MainState_MoveToOKButton();
break;
case MAIN_STATE_START_PAGE_SWAP:
MainState_StartPageSwap();
break;
case MAIN_STATE_WAIT_PAGE_SWAP:
MainState_WaitPageSwap();
break;
case MAIN_STATE_6:
pokemon_store();
break;
case MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE:
sub_809E1D4();
break;
case MAIN_STATE_BEGIN_FADE_OUT:
MainState_BeginFadeInOut();
break;
case MAIN_STATE_WAIT_FADE_OUT_AND_EXIT:
MainState_WaitFadeOutAndExit();
break;
}
}
static const u8 sPageOrderLowerFirst[] = {
KBPAGE_LETTERS_LOWER,
KBPAGE_SYMBOLS,
KBPAGE_LETTERS_UPPER
};
static const u8 sPageOrderUpperFirst[] = {
KBPAGE_LETTERS_UPPER,
KBPAGE_LETTERS_LOWER,
KBPAGE_SYMBOLS
};
static const u8 sPageOrderSymbolsFirst[] = {
KBPAGE_SYMBOLS,
KBPAGE_LETTERS_UPPER,
KBPAGE_LETTERS_LOWER
};
static u8 sub_809DE20(u8 a1)
{
return sPageOrderLowerFirst[a1];
}
static u8 sub_809DE30(void)
{
return sPageOrderUpperFirst[sNamingScreenData->currentPage];
}
static u8 sub_809DE50(void)
{
return sPageOrderSymbolsFirst[sNamingScreenData->currentPage];
}
static bool8 MainState_BeginFadeIn(void)
{
DecompressToBgTilemapBuffer(3, gUnknown_8E982BC);
sNamingScreenData->currentPage = KBPAGE_LETTERS_UPPER;
DecompressToBgTilemapBuffer(2, gUnknown_8E98458);
DecompressToBgTilemapBuffer(1, gUnknown_8E98398);
sub_809F9E8(sNamingScreenData->windows[1], KBPAGE_LETTERS_LOWER);
sub_809F9E8(sNamingScreenData->windows[0], KBPAGE_LETTERS_UPPER);
PrintBufferCharactersOnScreen();
PrintTitle();
sub_809FAE4();
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
BlendPalettes(-1, 16, RGB_BLACK);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
sNamingScreenData->state++;
return FALSE;
}
static bool8 MainState_WaitFadeIn(void)
{
if (!gPaletteFade.active)
{
SetInputState(INPUT_STATE_ENABLED);
sub_809EA64(1);
sNamingScreenData->state++;
}
return FALSE;
}
static bool8 MainState_HandleInput(void)
{
return HandleKeyboardEvent();
}
static bool8 MainState_MoveToOKButton(void)
{
if (IsCursorAnimFinished())
{
SetInputState(INPUT_STATE_ENABLED);
MoveCursorToOKButton();
sNamingScreenData->state = MAIN_STATE_HANDLE_INPUT;
}
return FALSE;
}
static bool8 pokemon_store(void)
{
CopyStringToDestBuffer();
SetInputState(INPUT_STATE_DISABLED);
sub_809EA64(0);
sub_809E518(3, 0, 1);
if (sNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON &&
CalculatePlayerPartyCount() >= 6)
{
pokemon_transfer_to_pc_with_message();
sNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE;
return FALSE;
}
else
{
sNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT;
return TRUE; //Exit the naming screen
}
}
static bool8 MainState_BeginFadeInOut(void)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
sNamingScreenData->state++;
return FALSE;
}
static bool8 MainState_WaitFadeOutAndExit(void)
{
if (!gPaletteFade.active)
{
if (sNamingScreenData->templateNum == NAMING_SCREEN_PLAYER)
SeedRngAndSetTrainerId();
SetMainCallback2(sNamingScreenData->returnCallback);
DestroyTask(FindTaskIdByFunc(sub_809DD88));
FreeAllWindowBuffers();
FREE_AND_SET_NULL(sNamingScreenData);
RestoreHelpContext();
}
return FALSE;
}
static void pokemon_transfer_to_pc_with_message(void)
{
u8 stringToDisplay = 0;
if (!IsDestinationBoxFull())
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
StringCopy(gStringVar2, sNamingScreenData->destBuffer);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
StringCopy(gStringVar2, sNamingScreenData->destBuffer);
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon()));
stringToDisplay = 2;
}
if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC))
stringToDisplay++;
StringExpandPlaceholders(gStringVar4, sTransferredToPCMessages[stringToDisplay]);
DrawDialogueFrame(0, FALSE);
gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
CopyWindowToVram(0, COPYWIN_BOTH);
}
static bool8 sub_809E1D4(void)
{
RunTextPrinters();
if (!IsTextPrinterActive(0) && (JOY_NEW(A_BUTTON)))
sNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT;
return FALSE;
}
static bool8 MainState_StartPageSwap(void)
{
SetInputState(INPUT_STATE_DISABLED);
sub_809EC20();
StartPageSwapAnim();
sub_809EA0C(1);
sub_809E518(0, 0, 1);
PlaySE(SE_WIN_OPEN);
sNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP;
return FALSE;
}
static bool8 MainState_WaitPageSwap(void)
{
s16 cursorX;
s16 cursorY;
bool32 var3;
if (IsPageSwapAnimNotInProgress())
{
GetCursorPos(&cursorX, &cursorY);
var3 = (cursorX == GetCurrentPageColumnCount());
sNamingScreenData->state = MAIN_STATE_HANDLE_INPUT;
sNamingScreenData->currentPage++;
sNamingScreenData->currentPage %= 3;
if (var3)
{
cursorX = GetCurrentPageColumnCount();
}
else
{
if (cursorX >= GetCurrentPageColumnCount())
cursorX = GetCurrentPageColumnCount() - 1;
}
SetCursorPos(cursorX, cursorY);
sub_809FA60();
SetInputState(INPUT_STATE_ENABLED);
sub_809EA0C(0);
}
return FALSE;
}
//--------------------------------------------------
// Page Swap
//--------------------------------------------------
#define tState data[0]
#define tFrameCount data[1]
static bool8 (*const sPageSwapAnimStateFuncs[])(struct Task * task) = {
PageSwapAnimState_Init,
PageSwapAnimState_1,
PageSwapAnimState_2,
PageSwapAnimState_Done
};
static void StartPageSwapAnim(void)
{
u8 taskId;
taskId = CreateTask(Task_HandlePageSwapAnim, 0);
Task_HandlePageSwapAnim(taskId);
}
static void Task_HandlePageSwapAnim(u8 taskId)
{
while (sPageSwapAnimStateFuncs[gTasks[taskId].tState](&gTasks[taskId]))
;
}
static bool8 IsPageSwapAnimNotInProgress(void)
{
if (FindTaskIdByFunc(Task_HandlePageSwapAnim) == 0xFF)
return TRUE;
else
return FALSE;
}
static bool8 PageSwapAnimState_Init(struct Task *task)
{
sNamingScreenData->bg1vOffset = 0;
sNamingScreenData->bg2vOffset = 0;
task->tState++;
return 0;
}
static bool8 PageSwapAnimState_1(struct Task *task)
{
u16 *const arr[] =
{
&sNamingScreenData->bg2vOffset,
&sNamingScreenData->bg1vOffset
};
task->tFrameCount += 4;
*arr[sNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40);
*arr[sNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
if (task->tFrameCount >= 64)
{
u8 temp = sNamingScreenData->bg1Priority; //Why u8 and not u16?
sNamingScreenData->bg1Priority = sNamingScreenData->bg2Priority;
sNamingScreenData->bg2Priority = temp;
task->tState++;
}
return 0;
}
static bool8 PageSwapAnimState_2(struct Task *task)
{
u16 *const arr[] =
{
&sNamingScreenData->bg2vOffset,
&sNamingScreenData->bg1vOffset
};
task->tFrameCount += 4;
*arr[sNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40);
*arr[sNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
if (task->tFrameCount >= 128)
{
u8 temp = sNamingScreenData->bgToReveal;
sNamingScreenData->bgToReveal = sNamingScreenData->bgToHide;
sNamingScreenData->bgToHide = temp;
task->tState++;
}
return 0;
}
static bool8 PageSwapAnimState_Done(struct Task *task)
{
DestroyTask(FindTaskIdByFunc(Task_HandlePageSwapAnim));
return 0;
}
#undef tState
#undef tFrameCount
//--------------------------------------------------
// Cursor blink
//--------------------------------------------------
#define tIdent data[0]
static void sub_809E4F0(void)
{
u8 taskId;
taskId = CreateTask(Task_809E58C, 3);
gTasks[taskId].data[0] = 3;
}
static void sub_809E518(u8 a, u8 b, u8 c)
{
struct Task *task = &gTasks[FindTaskIdByFunc(Task_809E58C)];
if (a == task->data[0] && c == 0)
{
task->data[1] = b;
task->data[2] = 1;
return;
}
if (a == 3 && task->data[1] == 0 && c == 0)
return;
if (task->data[0] != 3)
sub_809E6B8(task->data[0]);
sub_809E6E0(task, a, b);
}
static void Task_809E58C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->data[0] == 3 || task->data[2] == 0)
return;
MultiplyInvertedPaletteRGBComponents(sub_809E644(task->data[0]), task->data[3], task->data[3], task->data[3]);
if (task->data[5] != 0)
{
task->data[5]--;
if (task->data[5] != 0)
return;
}
task->data[5] = 2;
if (task->data[4] >= 0)
{
if (task->data[3] < 14)
{
task->data[3] += task->data[4];
task->data[6] += task->data[4];
}
else
{
task->data[3] = 16;
task->data[6]++;
}
}
else
{
task->data[3] += task->data[4];
task->data[6] += task->data[4];
}
if (task->data[3] == 16 && task->data[6] == 22)
{
task->data[4] = -4;
}
else if (task->data[3] == 0)
{
task->data[2] = task->data[1];
task->data[4] = 2;
task->data[6] = 0;
}
}
static u16 sub_809E644(u8 a)
{
const u16 arr[] =
{
IndexOfSpritePaletteTag(4) * 16 + 0x10E, // Swap
IndexOfSpritePaletteTag(6) * 16 + 0x10E, // BACK
IndexOfSpritePaletteTag(7) * 16 + 0x10E, // OK
IndexOfSpritePaletteTag(7) * 16 + 0x101, // kbd
};
return arr[a];
}
static void sub_809E6B8(u8 a)
{
u16 index = sub_809E644(a);
gPlttBufferFaded[index] = gPlttBufferUnfaded[index];
}
static void sub_809E6E0(struct Task *task, u8 b, u8 c)
{
task->data[0] = b;
task->data[1] = c;
task->data[2] = 1;
task->data[3] = 4;
task->data[4] = 2;
task->data[5] = 0;
task->data[6] = 4;
}
//--------------------------------------------------
// Cursor
//--------------------------------------------------
static void sub_809E700(struct Sprite *sprite)
{
if (sprite->animEnded)
StartSpriteAnim(sprite, 0);
sprite->invisible = (sprite->data[4] & 0xFF);
if (sprite->data[0] == GetCurrentPageColumnCount())
sprite->invisible = TRUE;
if (sprite->invisible || (sprite->data[4] & 0xFF00) == 0
|| sprite->data[0] != sprite->data[2] || sprite->data[1] != sprite->data[3])
{
sprite->data[5] = 0;
sprite->data[6] = 2;
sprite->data[7] = 2;
}
sprite->data[7]--;
if (sprite->data[7] == 0)
{
sprite->data[5] += sprite->data[6];
if (sprite->data[5] == 16 || sprite->data[5] == 0)
sprite->data[6] = -sprite->data[6];
sprite->data[7] = 2;
}
if ((sprite->data[4] & 0xFF00) != 0)
{
s8 gb = sprite->data[5];
s8 r = sprite->data[5] >> 1;
u16 index = IndexOfSpritePaletteTag(5) * 16 + 0x0101;
MultiplyInvertedPaletteRGBComponents(index, r, gb, gb);
}
}
static void sub_809E7F0(struct Sprite *sprite)
{
const s16 arr[] = {0, -4, -2, -1};
if (sprite->data[0] == 0 || --sprite->data[0] == 0)
{
sprite->data[0] = 8;
sprite->data[1] = (sprite->data[1] + 1) & 3;
}
sprite->pos2.x = arr[sprite->data[1]];
}
static void sub_809E83C(struct Sprite *sprite)
{
const s16 arr[] = {2, 3, 2, 1};
u8 var;
var = GetTextCaretPosition();
if (var != (u8)sprite->data[0])
{
sprite->pos2.y = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
}
else
{
sprite->pos2.y = arr[sprite->data[1]];
sprite->data[2]++;
if (sprite->data[2] > 8)
{
sprite->data[1] = (sprite->data[1] + 1) & 3;
sprite->data[2] = 0;
}
}
}
static void sub_809E898(void)
{
CursorInit();
CreatePageSwitcherSprites();
CreateBackOkSprites();
CreateUnderscoreSprites();
CreateInputTargetIcon();
}
static void CursorInit(void)
{
sNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_83E25EC, 38, 88, 1);
sub_809EA0C(1);
gSprites[sNamingScreenData->cursorSpriteId].oam.priority = 1;
gSprites[sNamingScreenData->cursorSpriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gSprites[sNamingScreenData->cursorSpriteId].data[6] = 1;
gSprites[sNamingScreenData->cursorSpriteId].data[6] = 2;
SetCursorPos(0, 0);
}
static void SetCursorPos(s16 x, s16 y)
{
struct Sprite *cursorSprite = &gSprites[sNamingScreenData->cursorSpriteId];
if (x < gUnknown_83E2330[sub_809DE50()])
cursorSprite->pos1.x = gUnknown_83E2333[sub_809DE50()][x] + 38;
else
cursorSprite->pos1.x = 0;
cursorSprite->pos1.y = y * 16 + 88;
cursorSprite->data[2] = cursorSprite->data[0];
cursorSprite->data[3] = cursorSprite->data[1];
cursorSprite->data[0] = x;
cursorSprite->data[1] = y;
}
static void GetCursorPos(s16 *x, s16 *y)
{
struct Sprite *cursorSprite = &gSprites[sNamingScreenData->cursorSpriteId];
*x = cursorSprite->data[0];
*y = cursorSprite->data[1];
}
static void MoveCursorToOKButton(void)
{
SetCursorPos(GetCurrentPageColumnCount(), 2);
}
static void sub_809EA0C(u8 a)
{
gSprites[sNamingScreenData->cursorSpriteId].data[4] &= ~0xFF;
gSprites[sNamingScreenData->cursorSpriteId].data[4] |= a;
StartSpriteAnim(&gSprites[sNamingScreenData->cursorSpriteId], 0);
}
static void sub_809EA64(u8 a)
{
gSprites[sNamingScreenData->cursorSpriteId].data[4] &= 0xFF;
gSprites[sNamingScreenData->cursorSpriteId].data[4] |= a << 8;
}
static void sub_809EAA8(void)
{
StartSpriteAnim(&gSprites[sNamingScreenData->cursorSpriteId], 1);
}
static bool8 IsCursorAnimFinished(void)
{
return gSprites[sNamingScreenData->cursorSpriteId].animEnded;
}
static const u8 sKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK};
static u8 GetKeyRoleAtCursorPos(void)
{
s16 cursorX;
s16 cursorY;
GetCursorPos(&cursorX, &cursorY);
if (cursorX < GetCurrentPageColumnCount())
return KEY_ROLE_CHAR;
else
return sKeyRoles[cursorY];
}
static u8 GetCurrentPageColumnCount(void)
{
return gUnknown_83E2330[sub_809DE50()];
}
static void CreatePageSwitcherSprites(void)
{
u8 spriteId1;
u8 spriteId2;
u8 spriteId3;
spriteId1 = CreateSprite(&gUnknown_83E2574, 0xCC, 0x58, 0);
sNamingScreenData->selectBtnFrameSpriteId = spriteId1;
SetSubspriteTables(&gSprites[spriteId1], gUnknown_83E2504);
gSprites[spriteId1].invisible = TRUE;
spriteId2 = CreateSprite(&gUnknown_83E25A4, 0xCC, 0x54, 1);
gSprites[spriteId1].data[6] = spriteId2;
SetSubspriteTables(&gSprites[spriteId2], gUnknown_83E250C);
gSprites[spriteId2].invisible = TRUE;
spriteId3 = CreateSprite(&gUnknown_83E258C, 0xCC, 0x53, 2);
gSprites[spriteId3].oam.priority = 1;
gSprites[spriteId1].data[7] = spriteId3;
gSprites[spriteId3].invisible = TRUE;
}
static void sub_809EC20(void)
{
struct Sprite *sprite = &gSprites[sNamingScreenData->selectBtnFrameSpriteId];
sprite->data[0] = 2;
sprite->data[1] = sNamingScreenData->currentPage;
}
static bool8 (*const sPageSwapSpritesCBs[])(struct Sprite * sprite) = {
PageSwapSpritesCB_Init,
PageSwapSpritesCB_Idle,
PageSwapSpritesCB_SwapHide,
PageSwapSpritesCB_SwapShow
};
static void SpriteCB_PageSwap(struct Sprite *sprite)
{
while (sPageSwapSpritesCBs[sprite->data[0]](sprite))
;
}
static bool8 PageSwapSpritesCB_Init(struct Sprite *sprite)
{
struct Sprite *sprite1 = &gSprites[sprite->data[6]];
struct Sprite *sprite2 = &gSprites[sprite->data[7]];
sub_809ED88(sub_809DE20(sNamingScreenData->currentPage), sprite1, sprite2);
sprite->data[0]++;
return FALSE;
}
static bool8 PageSwapSpritesCB_Idle(struct Sprite *sprite)
{
struct Sprite *sprite1 = &gSprites[sprite->data[6]];
struct Sprite *sprite2 = &gSprites[sprite->data[7]];
return FALSE;
}
static bool8 PageSwapSpritesCB_SwapHide(struct Sprite *sprite)
{
struct Sprite *sprite1 = &gSprites[sprite->data[6]];
struct Sprite *sprite2 = &gSprites[sprite->data[7]];
u8 page;
sprite1->pos2.y++;
if (sprite1->pos2.y > 7)
{
sprite->data[0]++;
sprite1->pos2.y = -4;
sprite1->invisible = TRUE;
page = sprite->data[1];
sub_809ED88(sub_809DE20((page + 1) % 3), sprite1, sprite2);
}
return FALSE;
}
static bool8 PageSwapSpritesCB_SwapShow(struct Sprite *sprite)
{
struct Sprite *sprite1 = &gSprites[sprite->data[6]];
struct Sprite *sprite2 = &gSprites[sprite->data[7]];
sprite1->invisible = FALSE;
sprite1->pos2.y++;
if (sprite1->pos2.y >= 0)
{
sprite1->pos2.y = 0;
sprite->data[0] = 1;
}
return FALSE;
}
static const u16 gUnknown_83E2388[] = {1, 3, 2};
static const u16 gUnknown_83E238E[] = {4, 6, 5};
static void sub_809ED88(u8 page, struct Sprite * sprite1, struct Sprite * sprite2)
{
sprite2->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_83E2388[page]);
sprite1->sheetTileStart = GetSpriteTileStartByTag(gUnknown_83E238E[page]);
sprite1->subspriteTableNum = page;
}
//
static void CreateBackOkSprites(void)
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_83E25BC, 0xCC, 0x74, 0);
SetSubspriteTables(&gSprites[spriteId], gUnknown_83E2524);
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSprite(&gUnknown_83E25D4, 0xCC, 0x8C, 0);
SetSubspriteTables(&gSprites[spriteId], gUnknown_83E2524);
gSprites[spriteId].invisible = TRUE;
}
static void CreateUnderscoreSprites(void)
{
u8 spriteId;
s16 xPos;
u8 i;
xPos = sNamingScreenData->inputCharBaseXPos - 5;
spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 0x38, 0);
gSprites[spriteId].oam.priority = 3;
gSprites[spriteId].invisible = TRUE;
xPos = sNamingScreenData->inputCharBaseXPos;
for (i = 0; i < sNamingScreenData->template->maxChars; i++, xPos += 8)
{
spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 0x3C, 0);
gSprites[spriteId].oam.priority = 3;
gSprites[spriteId].data[0] = i;
gSprites[spriteId].invisible = TRUE;
}
}
//--------------------------------------------------
// Icon creation (the thing you're naming or giving input to)
//--------------------------------------------------
static void (*const sIconFunctions[])(void) = {
NamingScreen_NoCreateIcon,
NamingScreen_CreatePlayerIcon,
NamingScreen_CreatePCIcon,
NamingScreen_CreateMonIcon,
NamingScreen_CreateRivalIcon
};
static void CreateInputTargetIcon(void)
{
sIconFunctions[sNamingScreenData->template->iconFunction]();
}
static void NamingScreen_NoCreateIcon(void)
{
}
static void NamingScreen_CreatePlayerIcon(void)
{
u8 rivalGfxId;
u8 spriteId;
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, sNamingScreenData->monSpecies);
spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
}
static void NamingScreen_CreatePCIcon(void)
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_83E2634, 0x38, 0x29, 0);
SetSubspriteTables(&gSprites[spriteId], gUnknown_83E252C);
gSprites[spriteId].oam.priority = 3;
}
static void NamingScreen_CreateMonIcon(void)
{
u8 spriteId;
LoadMonIconPalettes();
spriteId = CreateMonIcon(sNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, sNamingScreenData->monPersonality, 1);
gSprites[spriteId].oam.priority = 3;
}
static const union AnimCmd gUnknown_83E23A8[] = {
ANIMCMD_FRAME( 0, 10),
ANIMCMD_FRAME(24, 10),
ANIMCMD_FRAME( 0, 10),
ANIMCMD_FRAME(32, 10),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gUnknown_83E23BC[] = {
gUnknown_83E23A8
};
static void NamingScreen_CreateRivalIcon(void)
{
const struct SpriteSheet sheet = {
gUnknown_83E1980, 0x900, 255
};
const struct SpritePalette palette = {
gUnknown_8E98004, 255
};
struct SpriteTemplate template;
const struct SubspriteTable * tables_p;
u8 spriteId;
MakeObjectTemplateFromObjectEventGraphicsInfo(OBJ_EVENT_GFX_RED_NORMAL, SpriteCallbackDummy, &template, &tables_p);
template.tileTag = sheet.tag;
template.paletteTag = palette.tag;
template.anims = gUnknown_83E23BC;
LoadSpriteSheet(&sheet);
LoadSpritePalette(&palette);
spriteId = CreateSprite(&template, 0x38, 0x25, 0);
gSprites[spriteId].oam.priority = 3;
}
static bool8 (*const sKeyboardKeyHandlers[])(u8) = {
KeyboardKeyHandler_Character,
KeyboardKeyHandler_Page,
KeyboardKeyHandler_Backspace,
KeyboardKeyHandler_OK,
};
static bool8 HandleKeyboardEvent(void)
{
u8 event = GetInputEvent();
u8 keyRole = GetKeyRoleAtCursorPos();
if (event == KBEVENT_PRESSED_SELECT)
{
return TriggerKeyboardChange();
}
else if (event == KBEVENT_PRESSED_B)
{
DeleteTextCharacter();
return FALSE;
}
else if (event == KBEVENT_PRESSED_START)
{
MoveCursorToOKButton();
return FALSE;
}
else
{
return sKeyboardKeyHandlers[keyRole](event);
}
}
static bool8 KeyboardKeyHandler_Character(u8 event)
{
sub_809E518(3, 0, 0);
if (event == KBEVENT_PRESSED_A)
{
bool8 var = AppendCharToBuffer_CheckBufferFull();
sub_809EAA8();
if (var)
{
SetInputState(INPUT_STATE_DISABLED);
sNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON;
}
}
return FALSE;
}
static bool8 KeyboardKeyHandler_Page(u8 event)
{
sub_809E518(0, 1, 0);
if (event == KBEVENT_PRESSED_A)
return TriggerKeyboardChange();
else
return FALSE;
}
static bool8 KeyboardKeyHandler_Backspace(u8 event)
{
sub_809E518(1, 1, 0);
if (event == KBEVENT_PRESSED_A)
DeleteTextCharacter();
return FALSE;
}
static bool8 KeyboardKeyHandler_OK(u8 event)
{
sub_809E518(2, 1, 0);
if (event == KBEVENT_PRESSED_A)
{
PlaySE(SE_SELECT);
sNamingScreenData->state = MAIN_STATE_6;
return TRUE;
}
else
return FALSE;
}
static bool8 TriggerKeyboardChange(void)
{
sNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP;
return TRUE;
}
//--------------------------------------------------
// Input handling
//--------------------------------------------------
enum
{
FNKEY_CASE,
FNKEY_BACK,
FNKEY_OK,
};
#define tState data[0]
#define tKeyboardEvent data[1]
#define tKbFunctionKey data[2]
static void (*const sInputStateFuncs[])(struct Task *) = {
InputState_Disabled,
InputState_Enabled
};
static void InputInit(void)
{
CreateTask(Task_HandleInput, 1);
}
static u8 GetInputEvent(void)
{
u8 taskId = FindTaskIdByFunc(Task_HandleInput);
return gTasks[taskId].tKeyboardEvent;
}
static void SetInputState(u8 state)
{
u8 taskId = FindTaskIdByFunc(Task_HandleInput);
gTasks[taskId].tState = state;
}
static void Task_HandleInput(u8 taskId)
{
sInputStateFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void InputState_Disabled(struct Task *task)
{
task->tKeyboardEvent = 0;
}
static void InputState_Enabled(struct Task *task)
{
task->tKeyboardEvent = 0;
if (JOY_NEW(A_BUTTON))
task->tKeyboardEvent = KBEVENT_PRESSED_A;
else if (JOY_NEW(B_BUTTON))
task->tKeyboardEvent = KBEVENT_PRESSED_B;
else if (JOY_NEW(SELECT_BUTTON))
task->tKeyboardEvent = KBEVENT_PRESSED_SELECT;
else if (JOY_NEW(START_BUTTON))
task->tKeyboardEvent = KBEVENT_PRESSED_START;
else
HandleDpadMovement(task);
}
static void HandleDpadMovement(struct Task *task)
{
const s16 sDpadDeltaX[] = {
0, //none
0, //up
0, //down
-1, //left
1 //right
};
const s16 sDpadDeltaY[] = {
0, //none
-1, //up
1, //down
0, //left
0 //right
};
const s16 s4RowTo3RowTableY[] = {0, 1, 1, 2};
const s16 s3RowTo4RowTableY[] = {0, 0, 3};
s16 cursorX;
s16 cursorY;
u16 dpadDir;
s16 prevCursorX;
GetCursorPos(&cursorX, &cursorY);
dpadDir = 0;
if (JOY_REPT(DPAD_UP))
dpadDir = 1;
if (JOY_REPT(DPAD_DOWN))
dpadDir = 2;
if (JOY_REPT(DPAD_LEFT))
dpadDir = 3;
if (JOY_REPT(DPAD_RIGHT))
dpadDir = 4;
//Get new cursor position
prevCursorX = cursorX;
cursorX += sDpadDeltaX[dpadDir];
cursorY += sDpadDeltaY[dpadDir];
//Wrap cursor position in the X direction
if (cursorX < 0)
cursorX = GetCurrentPageColumnCount();
if (cursorX > GetCurrentPageColumnCount())
cursorX = 0;
//Handle cursor movement in X direction
if (sDpadDeltaX[dpadDir] != 0)
{
if (cursorX == GetCurrentPageColumnCount())
{
//We are now on the last column
task->tKbFunctionKey = cursorY;
cursorY = s4RowTo3RowTableY[cursorY];
}
else if (prevCursorX == GetCurrentPageColumnCount())
{
if (cursorY == 1)
cursorY = task->tKbFunctionKey;
else
cursorY = s3RowTo4RowTableY[cursorY];
}
}
if (cursorX == GetCurrentPageColumnCount())
{
//There are only 3 keys on the last column, unlike the others,
//so wrap Y accordingly
if (cursorY < 0)
cursorY = 2;
if (cursorY > 2)
cursorY = 0;
if (cursorY == 0)
task->tKbFunctionKey = FNKEY_BACK;
else if (cursorY == 2)
task->tKbFunctionKey = FNKEY_OK;
}
else
{
if (cursorY < 0)
cursorY = 3;
if (cursorY > 3)
cursorY = 0;
}
SetCursorPos(cursorX, cursorY);
}
#undef tState
#undef tKeyboardEvent
#undef tKbFunctionKey
static void PrintTitleFunction_NoMon(void)
{
FillWindowPixelBuffer(sNamingScreenData->windows[3], PIXEL_FILL(1));
AddTextPrinterParameterized(sNamingScreenData->windows[3], 1, sNamingScreenData->template->title, 1, 1, 0, NULL);
PutWindowTilemap(sNamingScreenData->windows[3]);
}
static void PrintTitleFunction_WithMon(void)
{
u8 buffer[0x20];
StringCopy(buffer, gSpeciesNames[sNamingScreenData->monSpecies]);
StringAppendN(buffer, sNamingScreenData->template->title, 15);
FillWindowPixelBuffer(sNamingScreenData->windows[3], PIXEL_FILL(1));
AddTextPrinterParameterized(sNamingScreenData->windows[3], 1, buffer, 1, 1, 0, NULL);
PutWindowTilemap(sNamingScreenData->windows[3]);
}
static void (*const sPrintTitleFuncs[])(void) = {
[NAMING_SCREEN_PLAYER] = PrintTitleFunction_NoMon,
[NAMING_SCREEN_BOX] = PrintTitleFunction_NoMon,
[NAMING_SCREEN_CAUGHT_MON] = PrintTitleFunction_WithMon,
[NAMING_SCREEN_NAME_RATER] = PrintTitleFunction_WithMon,
[NAMING_SCREEN_RIVAL] = PrintTitleFunction_NoMon
};
static void PrintTitle(void)
{
sPrintTitleFuncs[sNamingScreenData->templateNum]();
}
static void (*const sAddGenderIconFuncs[])(void) = {
AddGenderIconFunc_No,
AddGenderIconFunc_Yes
};
static void CallAddGenderIconFunc(void)
{
sAddGenderIconFuncs[sNamingScreenData->template->addGenderIcon]();
}
static void AddGenderIconFunc_No(void)
{
}
static const u8 sGenderColors[2][3] = {
[MALE] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_BLUE, TEXT_COLOR_BLUE},
[FEMALE] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED}
};
static void AddGenderIconFunc_Yes(void)
{
u8 genderSymbol[2];
bool8 gender = MALE;
StringCopy(genderSymbol, gText_MaleSymbol);
if (sNamingScreenData->monGender != MON_GENDERLESS)
{
if (sNamingScreenData->monGender == MON_FEMALE)
{
StringCopy(genderSymbol, gText_FemaleSymbol);
gender = FEMALE;
}
AddTextPrinterParameterized3(sNamingScreenData->windows[2], 2, 0x68, 1, sGenderColors[gender], TEXT_SPEED_FF, genderSymbol);
}
}
static u8 GetCharAtKeyboardPos(s16 x, s16 y)
{
return gUnknown_83E22D0[sub_809DE50()][y][x];
}
static u8 GetTextCaretPosition(void)
{
u8 i;
for (i = 0; i < sNamingScreenData->template->maxChars; i++)
{
if (sNamingScreenData->textBuffer[i] == EOS)
return i;
}
return sNamingScreenData->template->maxChars - 1;
}
static u8 GetPreviousTextCaretPosition(void)
{
s8 i;
for (i = sNamingScreenData->template->maxChars - 1; i > 0; i--)
{
if (sNamingScreenData->textBuffer[i] != EOS)
return i;
}
return 0;
}
static void DeleteTextCharacter(void)
{
u8 index;
u8 var2;
index = GetPreviousTextCaretPosition();
// Temporarily make this a space for redrawing purposes
sNamingScreenData->textBuffer[index] = CHAR_SPACE;
PrintBufferCharactersOnScreen();
CopyBgTilemapBufferToVram(3);
sNamingScreenData->textBuffer[index] = EOS;
var2 = GetKeyRoleAtCursorPos();
if (var2 == KEY_ROLE_CHAR || var2 == KEY_ROLE_BACKSPACE)
sub_809E518(1, 0, 1);
PlaySE(SE_BALL);
}
static bool8 AppendCharToBuffer_CheckBufferFull(void)
{
s16 x;
s16 y;
GetCursorPos(&x, &y);
AddTextCharacter(GetCharAtKeyboardPos(x, y));
PrintBufferCharactersOnScreen();
CopyBgTilemapBufferToVram(3);
PlaySE(SE_SELECT);
if (GetPreviousTextCaretPosition() != sNamingScreenData->template->maxChars - 1)
return FALSE;
else
return TRUE;
}
static void AddTextCharacter(u8 ch)
{
u8 index = GetTextCaretPosition();
sNamingScreenData->textBuffer[index] = ch;
}
static void CopyStringToDestBuffer(void)
{
// Copy from the first non-whitespace character
u8 i;
for (i = 0; i < sNamingScreenData->template->maxChars; i++)
{
if (sNamingScreenData->textBuffer[i] != CHAR_SPACE && sNamingScreenData->textBuffer[i] != EOS)
{
StringCopyN(sNamingScreenData->destBuffer, sNamingScreenData->textBuffer, sNamingScreenData->template->maxChars + 1);
break;
}
}
}
static void choose_name_or_words_screen_load_bg_tile_patterns(void)
{
LZ77UnCompWram(gNamingScreenMenu_Gfx, sNamingScreenData->tileBuffer);
LoadBgTiles(1, sNamingScreenData->tileBuffer, 0x600, 0);
LoadBgTiles(2, sNamingScreenData->tileBuffer, 0x600, 0);
LoadBgTiles(3, sNamingScreenData->tileBuffer, 0x600, 0);
LoadSpriteSheets(gUnknown_83E267C);
LoadSpritePalettes(gUnknown_83E26E4);
}
static void sub_809F8C0(void)
{
InputInit();
sub_809E4F0();
}
static void choose_name_or_words_screen_apply_bg_pals(void)
{
LoadPalette(gNamingScreenMenu_Pal, 0, 0xC0);
LoadPalette(gUnknown_8E97FE4, 0xA0, 0x20);
LoadPalette(stdpal_get(2), 0xB0, 0x20);
}
static void DecompressToBgTilemapBuffer(u8 bg, const u32 *src)
{
CopyToBgTilemapBuffer(bg, src, 0, 0);
}
static void PrintBufferCharactersOnScreen(void)
{
u8 i;
u8 temp[2];
u16 xoff;
u8 maxChars = sNamingScreenData->template->maxChars;
u16 xpos = sNamingScreenData->inputCharBaseXPos - 0x40;
FillWindowPixelBuffer(sNamingScreenData->windows[2], PIXEL_FILL(1));
for (i = 0; i < maxChars; i++)
{
temp[0] = sNamingScreenData->textBuffer[i];
temp[1] = gExpandedPlaceholder_Empty[0];
xoff = (IsLetter(temp[0]) == TRUE) ? 2 : 0;
AddTextPrinterParameterized(sNamingScreenData->windows[2], 2, temp, i * 8 + xpos + xoff, 1, TEXT_SPEED_FF, NULL);
}
CallAddGenderIconFunc();
CopyWindowToVram(sNamingScreenData->windows[2], COPYWIN_GFX);
PutWindowTilemap(sNamingScreenData->windows[2]);
}
struct TextColor // Needed because of alignment
{
u8 colors[3][4];
};
static const struct TextColor sTextColorStruct = {
{
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
}
};
static const u8 sFillValues[KBPAGE_COUNT] = {
[KBPAGE_LETTERS_LOWER] = PIXEL_FILL(14),
[KBPAGE_LETTERS_UPPER] = PIXEL_FILL(13),
[KBPAGE_SYMBOLS] = PIXEL_FILL(15)
};
static const u8 *const sKeyboardTextColors[KBPAGE_COUNT] = {
[KBPAGE_LETTERS_LOWER] = sTextColorStruct.colors[1],
[KBPAGE_LETTERS_UPPER] = sTextColorStruct.colors[0],
[KBPAGE_SYMBOLS] = sTextColorStruct.colors[2]
};
static void sub_809F9E8(u8 window, u8 page)
{
u8 i;
FillWindowPixelBuffer(window, sFillValues[page]);
for (i = 0; i < KBROW_COUNT; i++)
{
AddTextPrinterParameterized3(window, 1, 0, i * 16 + 1, sKeyboardTextColors[page], 0, sNamingScreenKeyboardText[page][i]);
}
PutWindowTilemap(window);
}
static const u32 *const gUnknown_83E244C[] = {
gUnknown_8E98398,
gUnknown_8E98458,
gUnknown_8E98518
};
static void sub_809FA60(void)
{
u8 bgId;
u8 bgId_copy;
u8 windowId;
u8 bg1Priority = GetGpuReg(REG_OFFSET_BG1CNT) & 3;
u8 bg2Priority = GetGpuReg(REG_OFFSET_BG2CNT) & 3;
if (bg1Priority > bg2Priority)
{
bgId = 1;
bgId_copy = 1;
windowId = sNamingScreenData->windows[0];
}
else
{
bgId = 2;
bgId_copy = 2;
windowId = sNamingScreenData->windows[1];
}
DecompressToBgTilemapBuffer(bgId, gUnknown_83E244C[sNamingScreenData->currentPage]);
sub_809F9E8(windowId, sub_809DE30());
CopyBgTilemapBufferToVram(bgId_copy);
}
static void sub_809FAE4(void)
{
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
int strwidth = GetStringWidth(0, gText_MoveOkBack, 0);
FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15));
AddTextPrinterParameterized3(sNamingScreenData->windows[4], 0, 236 - strwidth, 0, color, 0, gText_MoveOkBack);
PutWindowTilemap(sNamingScreenData->windows[4]);
CopyWindowToVram(sNamingScreenData->windows[4], COPYWIN_BOTH);
}
static void sub_809FB70(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void NamingScreen_TurnOffScreen(void)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
}
static void NamingScreen_InitDisplayMode(void)
{
SetVBlankCallback(VBlankCB_NamingScreen);
}
static void VBlankCB_NamingScreen(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
SetGpuReg(REG_OFFSET_BG1VOFS, sNamingScreenData->bg1vOffset);
SetGpuReg(REG_OFFSET_BG2VOFS, sNamingScreenData->bg2vOffset);
SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC); // clear priority bits
SetGpuRegBits(REG_OFFSET_BG1CNT, sNamingScreenData->bg1Priority);
SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC); // clear priority bits
SetGpuRegBits(REG_OFFSET_BG2CNT, sNamingScreenData->bg2Priority);
}
static void ShowAllBgs(void)
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
}
static bool8 IsLetter(u8 character)
{
u8 i;
for (i = 0; gText_AlphabetUpperLower[i] != EOS; i++)
{
if (character == gText_AlphabetUpperLower[i])
return TRUE;
}
return FALSE;
}
//--------------------------------------------------
// Unused debug functions
//--------------------------------------------------
static void Debug_DoNamingScreen_Player(void)
{
DoNamingScreen(NAMING_SCREEN_PLAYER, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, MON_MALE, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_DoNamingScreen_Box(void)
{
DoNamingScreen(NAMING_SCREEN_BOX, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, MON_MALE, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_DoNamingScreen_CaughtMon(void)
{
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, MON_MALE, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_DoNamingScreen_NameRater(void)
{
DoNamingScreen(NAMING_SCREEN_NAME_RATER, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, MON_MALE, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_DoNamingScreen_Rival(void)
{
DoNamingScreen(NAMING_SCREEN_RIVAL, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, MON_MALE, 0, CB2_ReturnToFieldWithOpenMenu);
}
//--------------------------------------------------
// Forward-declared variables
//--------------------------------------------------
static const struct NamingScreenTemplate sPlayerNamingScreenTemplate = {
.copyExistingString = FALSE,
.maxChars = PLAYER_NAME_LENGTH,
.iconFunction = 1,
.addGenderIcon = 0,
.initialPage = KBPAGE_LETTERS_UPPER,
.title = gText_YourName,
};
static const struct NamingScreenTemplate sPcBoxNamingScreenTemplate = {
.copyExistingString = FALSE,
.maxChars = BOX_NAME_LENGTH,
.iconFunction = 2,
.addGenderIcon = 0,
.initialPage = KBPAGE_LETTERS_UPPER,
.title = gText_BoxName,
};
static const struct NamingScreenTemplate sMonNamingScreenTemplate = {
.copyExistingString = FALSE,
.maxChars = POKEMON_NAME_LENGTH,
.iconFunction = 3,
.addGenderIcon = 1,
.initialPage = KBPAGE_LETTERS_UPPER,
.title = gText_PkmnsNickname,
};
static const struct NamingScreenTemplate sRivalNamingScreenTemplate = {
.copyExistingString = FALSE,
.maxChars = OT_NAME_LENGTH,
.iconFunction = 4,
.addGenderIcon = 0,
.initialPage = KBPAGE_LETTERS_UPPER,
.title = gText_RivalsName,
};
static const struct NamingScreenTemplate *const sNamingScreenTemplates[] = {
&sPlayerNamingScreenTemplate,
&sPcBoxNamingScreenTemplate,
&sMonNamingScreenTemplate,
&sMonNamingScreenTemplate,
&sRivalNamingScreenTemplate,
};
static const struct OamData gOamData_858BFEC = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData gOamData_858BFF4 = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData gOamData_858BFFC = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct Subsprite gUnknown_83E24B8[] = {
{
.x = -20,
.y = -16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1
}, {
.x = 12,
.y = -16,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 4,
.priority = 1
}, {
.x = -20,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 5,
.priority = 1
}, {
.x = 12,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 9,
.priority = 1
}, {
.x = -20,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 10,
.priority = 1
}, {
.x = 12,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 14,
.priority = 1
}, {
.x = -20,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 15,
.priority = 1
}, {
.x = 12,
.y = 8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 19,
.priority = 1
}
};
static const struct Subsprite gUnknown_83E24D8[] = {
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1
}, {
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 1
}
};
static const struct Subsprite gUnknown_83E24E0[] = {
{
.x = -20,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1
}, {
.x = 12,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 4,
.priority = 1
}, {
.x = -20,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 5,
.priority = 1
}, {
.x = 12,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 9,
.priority = 1
}, {
.x = -20,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 10,
.priority = 1
}, {
.x = 12,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 14,
.priority = 1
}
};
static const struct Subsprite gUnknown_83E24F8[] = {
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3
}, {
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 2,
.priority = 3
}, {
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 4,
.priority = 3
}
};
static const struct SubspriteTable gUnknown_83E2504[] = {
subsprite_table(gUnknown_83E24B8)
};
static const struct SubspriteTable gUnknown_83E250C[] = {
subsprite_table(gUnknown_83E24D8),
subsprite_table(gUnknown_83E24D8),
subsprite_table(gUnknown_83E24D8)
};
static const struct SubspriteTable gUnknown_83E2524[] = {
subsprite_table(gUnknown_83E24E0)
};
static const struct SubspriteTable gUnknown_83E252C[] = {
subsprite_table(gUnknown_83E24F8)
};
static const struct SpriteFrameImage gUnknown_0858C080[] = {
{gUnknown_83E1800, sizeof(gUnknown_83E1800)},
{gUnknown_83E18C0, sizeof(gUnknown_83E18C0)},
};
static const union AnimCmd gSpriteAnim_858C090[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gSpriteAnim_858C098[] = {
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_END
};
static const union AnimCmd gSpriteAnim_858C0A4[] = {
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gSpriteAnimTable_858C0B0[] = {
gSpriteAnim_858C090
};
static const union AnimCmd *const gSpriteAnimTable_858C0B4[] = {
gSpriteAnim_858C090,
gSpriteAnim_858C098
};
static const union AnimCmd *const gSpriteAnimTable_858C0BC[] = {
gSpriteAnim_858C0A4
};
static const struct SpriteTemplate gUnknown_83E2574 = {
.tileTag = 0x0002,
.paletteTag = 0x0004,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PageSwap
};
static const struct SpriteTemplate gUnknown_83E258C = {
.tileTag = 0x0003,
.paletteTag = 0x0001,
.oam = &gOamData_858BFFC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_83E25A4 = {
.tileTag = 0x0004,
.paletteTag = 0x0004,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_83E25BC = {
.tileTag = 0x0000,
.paletteTag = 0x0006,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_83E25D4 = {
.tileTag = 0x0001,
.paletteTag = 0x0007,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_83E25EC = {
.tileTag = 0x0007,
.paletteTag = 0x0005,
.oam = &gOamData_858BFF4,
.anims = gSpriteAnimTable_858C0B4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_809E700
};
static const struct SpriteTemplate sSpriteTemplate_InputArrow = {
.tileTag = 0x000A,
.paletteTag = 0x0003,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_809E7F0
};
static const struct SpriteTemplate sSpriteTemplate_Underscore = {
.tileTag = 0x000B,
.paletteTag = 0x0003,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_809E83C
};
static const struct SpriteTemplate gUnknown_83E2634 = {
.tileTag = 0xFFFF,
.paletteTag = 0x0000,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0BC,
.images = gUnknown_0858C080,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const u8 *const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT] = {
[KBPAGE_LETTERS_LOWER] = {
gText_NamingScreenKeyboard_abcdef,
gText_NamingScreenKeyboard_ghijkl,
gText_NamingScreenKeyboard_mnopqrs,
gText_NamingScreenKeyboard_tuvwxyz
},
[KBPAGE_LETTERS_UPPER] = {
gText_NamingScreenKeyboard_ABCDEF,
gText_NamingScreenKeyboard_GHIJKL,
gText_NamingScreenKeyboard_MNOPQRS,
gText_NamingScreenKeyboard_TUVWXYZ
},
[KBPAGE_SYMBOLS] = {
gText_NamingScreenKeyboard_01234,
gText_NamingScreenKeyboard_56789,
gText_NamingScreenKeyboard_Symbols1,
gText_NamingScreenKeyboard_Symbols2
},
};
// FIXME: Sync with Emerald
static const struct SpriteSheet gUnknown_83E267C[] = {
{gUnknown_8E98858, 0x1E0, 0x0000},
{gUnknown_8E98A38, 0x1E0, 0x0001},
{gUnknown_8E985D8, 0x280, 0x0002},
{gUnknown_8E98FD8, 0x100, 0x0003},
{gUnknown_8E98C18, 0x060, 0x0004},
{gUnknown_8E98CB8, 0x060, 0x0005},
{gUnknown_8E98D58, 0x060, 0x0006},
{gUnknown_8E98DF8, 0x080, 0x0007},
{gUnknown_8E98E98, 0x080, 0x0008},
{gUnknown_8E98F38, 0x080, 0x0009},
{gUnknown_8E990D8, 0x020, 0x000A},
{gUnknown_8E990F8, 0x020, 0x000B},
{} // terminator
};
static const struct SpritePalette gUnknown_83E26E4[] = {
{gNamingScreenMenu_Pal, 0x0000},
{gNamingScreenMenu_Pal + 0x10, 0x0001},
{gNamingScreenMenu_Pal + 0x20, 0x0002},
{gNamingScreenMenu_Pal + 0x30, 0x0003},
{gNamingScreenMenu_Pal + 0x40, 0x0004},
{gNamingScreenMenu_Pal + 0x50, 0x0005},
{gNamingScreenMenu_Pal + 0x40, 0x0006},
{gNamingScreenMenu_Pal + 0x40, 0x0007},
{} // terminator
};