5611 lines
152 KiB
C
5611 lines
152 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "battle_anim.h"
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#include "battle_interface.h"
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#include "random.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/songs.h"
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// RAM
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EWRAM_DATA static s16 gUnknown_203999C[4] = {0};
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// Function Declarations
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static void AnimMovePowderParticleStep(struct Sprite *);
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static void AnimSolarBeamSmallOrbStep(struct Sprite *);
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static void AnimAbsorptionOrbStep(struct Sprite *);
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static void AnimHyperBeamOrbStep(struct Sprite *);
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static void AnimLeechSeedStep(struct Sprite *);
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static void AnimLeechSeedSprouts(struct Sprite *);
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static void AnimSporeParticleStep(struct Sprite *);
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static void AnimPetalDanceBigFlowerStep(struct Sprite *);
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static void AnimPetalDanceSmallFlowerStep(struct Sprite *);
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static void AnimRazorLeafParticleStep1(struct Sprite *);
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static void AnimRazorLeafParticleStep2(struct Sprite *);
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static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
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static void AnimMoveTwisterParticleStep(struct Sprite *);
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static void AnimConstrictBindingStep1(struct Sprite *);
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static void AnimConstrictBindingStep2(struct Sprite *);
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static void AnimTask_DuplicateAndShrinkToPosStep1(u8);
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static void AnimTask_DuplicateAndShrinkToPosStep2(u8);
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static void AnimItemStealStep3(struct Sprite *);
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static void AnimRootFlickerOut(struct Sprite *);
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static void AnimTrickBagStep1(struct Sprite *);
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static void AnimTrickBagStep2(struct Sprite *);
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static void AnimTrickBagStep3(struct Sprite *);
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static void AnimTask_LeafBladeStep(u8);
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static s16 LeafBladeGetPosFactor(struct Sprite *);
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static void AnimTask_LeafBladeStep2(struct Task *, u8);
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static void AnimTask_LeafBladeStep2_Callback(struct Sprite *);
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static void AnimFlyingParticleStep(struct Sprite *);
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static void AnimNeedleArmSpikeStep(struct Sprite *);
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static void AnimSliceStep(struct Sprite *);
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static void AnimCirclingMusicNote_Step(struct Sprite *);
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static void AnimProtectStep(struct Sprite *);
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static void AnimMilkBottleStep1(struct Sprite *);
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static void AnimMilkBottleStep2(struct Sprite *, int, int);
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static void AnimBubbleBurst_Step(struct Sprite *);
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static void AnimSleepLetterZStep(struct Sprite *);
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static void AnimLockOnTargetStep1(struct Sprite *);
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static void AnimLockOnTargetStep2(struct Sprite *);
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static void AnimLockOnTargetStep3(struct Sprite *);
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static void AnimLockOnTargetStep4(struct Sprite *);
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static void AnimLockOnTargetStep5(struct Sprite *);
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static void AnimLockOnTargetStep6(struct Sprite *);
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static void AnimBowMonStep1(struct Sprite *);
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static void AnimBowMonStep1_Callback(struct Sprite *);
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static void AnimBowMonStep2(struct Sprite *);
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static void AnimBowMonStep3(struct Sprite *);
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static void AnimBowMonStep4(struct Sprite *);
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static void AnimBowMonStep3_Callback(struct Sprite *);
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static void AnimTipMon_Step(struct Sprite *);
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static void AnimTask_SkullBashPositionSet(u8);
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static void AnimTask_SkullBashPositionReset(u8);
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static void AnimFalseSwipeSliceStep1(struct Sprite *);
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static void AnimFalseSwipeSliceStep2(struct Sprite *);
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static void AnimFalseSwipeSliceStep3(struct Sprite *);
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static void AnimEndureEnergyStep(struct Sprite *);
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static void AnimSharpenSphereStep(struct Sprite *);
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static void AnimConversion2Step(struct Sprite *);
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static void AnimMoonStep(struct Sprite *);
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static void AnimMoonlightSparkleStep(struct Sprite *);
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static void AnimHornHitStep(struct Sprite *);
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static void AnimTask_DoubleTeamStep(u8);
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static void AnimTask_DoubleTeamCallback(struct Sprite *);
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static void AnimWavyMusicNotesGetNextPos(s16, s16, s16 *, s16 *, s8);
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static void AnimWavyMusicNotesStep(struct Sprite *);
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static void AnimFlyingMusicNotesStep(struct Sprite *);
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static void AnimSlowFlyingMusicNotesStep(struct Sprite *);
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static void AnimThoughtBubbleStep(struct Sprite *);
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static void AnimMetronomeFingerStep(struct Sprite *);
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static void AnimFollowMeFingerStep1(struct Sprite *);
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static void AnimFollowMeFingerStep2(struct Sprite *);
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static void AnimTauntFingerStep1(struct Sprite *);
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static void AnimTauntFingerStep2(struct Sprite *);
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// Unused
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static const u8 sUnknown_83E2964[] = {0x02, 0x04, 0x01, 0x03};
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static const union AnimCmd sPowderParticlesAnimCmds[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(6, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(10, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME(14, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sPowderParticlesAnimTable[] =
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{
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sPowderParticlesAnimCmds,
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};
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const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SLEEP_POWDER,
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.paletteTag = ANIM_TAG_SLEEP_POWDER,
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.oam = &gOamData_AffineOff_ObjNormal_8x16,
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.anims = sPowderParticlesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovePowderParticle,
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};
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const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STUN_SPORE,
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.paletteTag = ANIM_TAG_STUN_SPORE,
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.oam = &gOamData_AffineOff_ObjNormal_8x16,
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.anims = sPowderParticlesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovePowderParticle,
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};
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const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_POWDER,
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.paletteTag = ANIM_TAG_POISON_POWDER,
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.oam = &gOamData_AffineOff_ObjNormal_8x16,
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.anims = sPowderParticlesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovePowderParticle,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds1[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds2[] =
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{
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds3[] =
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{
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds4[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds5[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds6[] =
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{
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ANIMCMD_FRAME(5, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamBigOrbAnimCmds7[] =
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{
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ANIMCMD_FRAME(6, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSolarBeamSmallOrbAnimCms[] =
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{
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ANIMCMD_FRAME(7, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sPowerAbsorptionOrbAnimCmds[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sSolarBeamBigOrbAnimTable[] =
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{
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sSolarBeamBigOrbAnimCmds1,
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sSolarBeamBigOrbAnimCmds2,
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sSolarBeamBigOrbAnimCmds3,
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sSolarBeamBigOrbAnimCmds4,
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sSolarBeamBigOrbAnimCmds5,
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sSolarBeamBigOrbAnimCmds6,
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sSolarBeamBigOrbAnimCmds7,
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};
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static const union AnimCmd *const sSolarBeamSmallOrbAnimTable[] =
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{
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sSolarBeamSmallOrbAnimCms,
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};
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static const union AnimCmd *const sPowerAbsorptionOrbAnimTable[] =
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{
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sPowerAbsorptionOrbAnimCmds,
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};
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static const union AffineAnimCmd sPowerAbsorptionOrbAffineAnimCmds[] =
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{
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AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sPowerAbsorptionOrbAffineAnimTable[] =
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{
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sPowerAbsorptionOrbAffineAnimCmds,
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};
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const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = sPowerAbsorptionOrbAnimTable,
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.images = NULL,
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.affineAnims = sPowerAbsorptionOrbAffineAnimTable,
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.callback = AnimPowerAbsorptionOrb,
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};
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const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sSolarBeamBigOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSolarBeamBigOrb,
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};
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const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sSolarBeamSmallOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSolarBeamSmallOrb,
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};
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static const union AffineAnimCmd sStockpileAbsorptionOrbAffineCmds[] =
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{
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AFFINEANIMCMD_FRAME(320, 320, 0, 0),
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AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd *const sStockpileAbsorptionOrbAffineAnimTable[] =
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{
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sStockpileAbsorptionOrbAffineCmds,
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};
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const struct SpriteTemplate gStockpileAbsorptionOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GRAY_ORB,
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.paletteTag = ANIM_TAG_GRAY_ORB,
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.oam = &gOamData_AffineDouble_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sStockpileAbsorptionOrbAffineAnimTable,
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.callback = AnimPowerAbsorptionOrb,
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};
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static const union AffineAnimCmd sAbsorptionOrbAffineAnimCmds[] =
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{
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AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sAbsorptionOrbAffineAnimTable[] =
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{
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sAbsorptionOrbAffineAnimCmds,
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};
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const struct SpriteTemplate gAbsorptionOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = sPowerAbsorptionOrbAnimTable,
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.images = NULL,
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.affineAnims = sAbsorptionOrbAffineAnimTable,
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.callback = AnimAbsorptionOrb,
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};
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const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sSolarBeamBigOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimHyperBeamOrb,
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};
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static const union AnimCmd sLeechSeedAnimCmds1[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sLeechSeedAnimCmds2[] =
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{
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ANIMCMD_FRAME(4, 7),
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ANIMCMD_FRAME(8, 7),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sLeechSeedAnimTable[] =
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{
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sLeechSeedAnimCmds1,
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sLeechSeedAnimCmds2,
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};
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const struct SpriteTemplate gLeechSeedSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SEED,
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.paletteTag = ANIM_TAG_SEED,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sLeechSeedAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimLeechSeed,
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};
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static const union AnimCmd sSporeParticleAnimCmds1[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sSporeParticleAnimCmds2[] =
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{
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ANIMCMD_FRAME(4, 7),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sSporeParticleAnimTable[] =
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{
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sSporeParticleAnimCmds1,
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sSporeParticleAnimCmds2,
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};
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const struct SpriteTemplate gSporeParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPORE,
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.paletteTag = ANIM_TAG_SPORE,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sSporeParticleAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSporeParticle,
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};
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static const union AnimCmd sPetalDanceBigFlowerAnimCmds[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sPetalDanceSmallFlowerAnimCmds[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sPetalDanceBigFlowerAnimTable[] =
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{
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sPetalDanceBigFlowerAnimCmds,
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};
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static const union AnimCmd *const sPetalDanceSmallFlowerAnimTable[] =
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{
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sPetalDanceSmallFlowerAnimCmds,
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};
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const struct SpriteTemplate gPetalDanceBigFlowerSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FLOWER,
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.paletteTag = ANIM_TAG_FLOWER,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sPetalDanceBigFlowerAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimPetalDanceBigFlower,
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};
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const struct SpriteTemplate gPetalDanceSmallFlowerSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FLOWER,
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.paletteTag = ANIM_TAG_FLOWER,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sPetalDanceSmallFlowerAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimPetalDanceSmallFlower,
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};
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static const union AnimCmd sRazorLeafParticleAnimCmds1[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(20, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sRazorLeafParticleAnimCmds2[] =
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{
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ANIMCMD_FRAME(24, 5),
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ANIMCMD_FRAME(28, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sRazorLeafParticleAnimTable[] =
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{
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sRazorLeafParticleAnimCmds1,
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sRazorLeafParticleAnimCmds2,
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};
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const struct SpriteTemplate gRazorLeafParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_LEAF,
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.paletteTag = ANIM_TAG_LEAF,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sRazorLeafParticleAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRazorLeafParticle,
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};
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const struct SpriteTemplate gTwisterLeafParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_LEAF,
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.paletteTag = ANIM_TAG_LEAF,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sRazorLeafParticleAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMoveTwisterParticle,
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};
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static const union AnimCmd sRazorLeafCutterAnimCmds[] =
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{
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ANIMCMD_FRAME(0, 3),
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|
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const sRazorLeafCutterAnimTable[] =
|
|
{
|
|
sRazorLeafCutterAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gRazorLeafCutterSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_RAZOR_LEAF,
|
|
.paletteTag = ANIM_TAG_RAZOR_LEAF,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x16,
|
|
.anims = sRazorLeafCutterAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimTranslateLinearSingleSineWave,
|
|
};
|
|
|
|
static const union AffineAnimCmd sSwiftStarAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSwiftStarAffineAnimTable[] =
|
|
{
|
|
sSwiftStarAffineAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gSwiftStarSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_YELLOW_STAR,
|
|
.paletteTag = ANIM_TAG_YELLOW_STAR,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sSwiftStarAffineAnimTable,
|
|
.callback = AnimTranslateLinearSingleSineWave,
|
|
};
|
|
|
|
static const union AnimCmd sConstrictBindingAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(64, 4),
|
|
ANIMCMD_FRAME(96, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sConstrictBindingAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sConstrictBindingAnimTable[] =
|
|
{
|
|
sConstrictBindingAnimCmds1,
|
|
sConstrictBindingAnimCmds2,
|
|
};
|
|
|
|
static const union AffineAnimCmd sConstrictBindingAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
|
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
|
|
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sConstrictBindingAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
|
|
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
|
|
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sConstrictBindingAffineAnimTable[] =
|
|
{
|
|
sConstrictBindingAffineAnimCmds1,
|
|
sConstrictBindingAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gConstrictBindingSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_TENDRILS,
|
|
.paletteTag = ANIM_TAG_TENDRILS,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_64x32,
|
|
.anims = sConstrictBindingAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sConstrictBindingAffineAnimTable,
|
|
.callback = AnimConstrictBinding,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMimicOrbAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, 0, 0),
|
|
AFFINEANIMCMD_FRAME(48, 48, 0, 14),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMimicOrbAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sMimicOrbAffineAnimTable[] =
|
|
{
|
|
sMimicOrbAffineAnimCmds1,
|
|
sMimicOrbAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gMimicOrbSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ORBS,
|
|
.paletteTag = ANIM_TAG_ORBS,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
|
.anims = sPowerAbsorptionOrbAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sMimicOrbAffineAnimTable,
|
|
.callback = AnimMimicOrb,
|
|
};
|
|
|
|
static const union AnimCmd sIngrainRootAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 7),
|
|
ANIMCMD_FRAME(16, 7),
|
|
ANIMCMD_FRAME(32, 7),
|
|
ANIMCMD_FRAME(48, 7),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sIngrainRootAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sIngrainRootAnimCmds3[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 7),
|
|
ANIMCMD_FRAME(16, 7),
|
|
ANIMCMD_FRAME(32, 7),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sIngrainRootAnimCmds4[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sIngrainRootAnimTable[] =
|
|
{
|
|
sIngrainRootAnimCmds1,
|
|
sIngrainRootAnimCmds2,
|
|
sIngrainRootAnimCmds3,
|
|
sIngrainRootAnimCmds4,
|
|
};
|
|
|
|
const struct SpriteTemplate gIngrainRootSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ROOTS,
|
|
.paletteTag = ANIM_TAG_ROOTS,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sIngrainRootAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimIngrainRoot,
|
|
};
|
|
|
|
const struct SpriteTemplate gFrenzyPlantRootSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ROOTS,
|
|
.paletteTag = ANIM_TAG_ROOTS,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sIngrainRootAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimFrenzyPlantRoot,
|
|
};
|
|
|
|
static const union AnimCmd sIngrainOrbAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 3),
|
|
ANIMCMD_FRAME(0, 5),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const sIngrainOrbAnimTable[] =
|
|
{
|
|
sIngrainOrbAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gIngrainOrbSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ORBS,
|
|
.paletteTag = ANIM_TAG_ORBS,
|
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
|
.anims = sIngrainOrbAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimIngrainOrb,
|
|
};
|
|
|
|
static const union AnimCmd sFallingBagAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 30),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sFallingBagAnimTable[] =
|
|
{
|
|
sFallingBagAnimCmds,
|
|
};
|
|
|
|
static const union AffineAnimCmd sFallingBagAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, -4, 10),
|
|
AFFINEANIMCMD_FRAME(0, 0, 4, 20),
|
|
AFFINEANIMCMD_FRAME(0, 0, -4, 10),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sFallingBagAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, -1, 2),
|
|
AFFINEANIMCMD_FRAME(0, 0, 1, 4),
|
|
AFFINEANIMCMD_FRAME(0, 0, -1, 4),
|
|
AFFINEANIMCMD_FRAME(0, 0, 1, 4),
|
|
AFFINEANIMCMD_FRAME(0, 0, -1, 4),
|
|
AFFINEANIMCMD_FRAME(0, 0, 1, 2),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sFallingBagAffineAnimTable[] =
|
|
{
|
|
sFallingBagAffineAnimCmds1,
|
|
sFallingBagAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gPresentSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = sFallingBagAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sFallingBagAffineAnimTable,
|
|
.callback = AnimPresent,
|
|
};
|
|
|
|
const struct SpriteTemplate gKnockOffItemSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = sFallingBagAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sFallingBagAffineAnimTable,
|
|
.callback = AnimKnockOffItem,
|
|
};
|
|
|
|
static const union AnimCmd sPresentHealParticleAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(4, 4),
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_FRAME(12, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sPresentHealParticleAnimTable[] =
|
|
{
|
|
sPresentHealParticleAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gPresentHealParticleSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_GREEN_SPARKLE,
|
|
.paletteTag = ANIM_TAG_GREEN_SPARKLE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = sPresentHealParticleAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimPresentHealParticle,
|
|
};
|
|
|
|
const struct SpriteTemplate gItemStealSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = sFallingBagAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sFallingBagAffineAnimTable,
|
|
.callback = AnimItemSteal,
|
|
};
|
|
|
|
static const union AffineAnimCmd sTrickBagAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, 0, 3),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sTrickBagAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, -10, 0, 3),
|
|
AFFINEANIMCMD_FRAME(0, -6, 0, 3),
|
|
AFFINEANIMCMD_FRAME(0, -2, 0, 3),
|
|
AFFINEANIMCMD_FRAME(0, 0, 0, 3),
|
|
AFFINEANIMCMD_FRAME(0, 2, 0, 3),
|
|
AFFINEANIMCMD_FRAME(0, 6, 0, 3),
|
|
AFFINEANIMCMD_FRAME(0, 10, 0, 3),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sTrickBagAffineAnimTable[] =
|
|
{
|
|
sTrickBagAffineAnimCmds1,
|
|
sTrickBagAffineAnimCmds2,
|
|
sFallingBagAffineAnimCmds1,
|
|
sFallingBagAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gTrickBagSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = sFallingBagAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sTrickBagAffineAnimTable,
|
|
.callback = AnimTrickBag,
|
|
};
|
|
|
|
static const s8 gTrickBagCoordinates[][3] =
|
|
{
|
|
{5, 24, 1},
|
|
{0, 4, 0},
|
|
{8, 16, -1},
|
|
{0, 2, 0},
|
|
{8, 16, 1},
|
|
{0, 2, 0},
|
|
{8, 16, 1},
|
|
{0, 2, 0},
|
|
{8, 16, 1},
|
|
{0, 16, 0},
|
|
{0, 0, 127},
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(28, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(32, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds3[] =
|
|
{
|
|
ANIMCMD_FRAME(20, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds4[] =
|
|
{
|
|
ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds5[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds6[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sLeafBladeAnimCmds7[] =
|
|
{
|
|
ANIMCMD_FRAME(28, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sLeafBladeAnimTable[] =
|
|
{
|
|
sLeafBladeAnimCmds1,
|
|
sLeafBladeAnimCmds2,
|
|
sLeafBladeAnimCmds3,
|
|
sLeafBladeAnimCmds4,
|
|
sLeafBladeAnimCmds5,
|
|
sLeafBladeAnimCmds6,
|
|
sLeafBladeAnimCmds7,
|
|
};
|
|
|
|
const struct SpriteTemplate gLeafBladeSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_LEAF,
|
|
.paletteTag = ANIM_TAG_LEAF,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = sLeafBladeAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAromatherapyBigFlowerAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, 4, 1),
|
|
AFFINEANIMCMD_JUMP(1),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAromatherapyBigFlowerAffineAnimTable[] =
|
|
{
|
|
sAromatherapyBigFlowerAffineAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gAromatherapySmallFlowerSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FLOWER,
|
|
.paletteTag = ANIM_TAG_FLOWER,
|
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
|
.anims = sPetalDanceSmallFlowerAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimFlyingParticle,
|
|
};
|
|
|
|
const struct SpriteTemplate gAromatherapyBigFlowerSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FLOWER,
|
|
.paletteTag = ANIM_TAG_FLOWER,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
|
.anims = sPetalDanceBigFlowerAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sAromatherapyBigFlowerAffineAnimTable,
|
|
.callback = AnimFlyingParticle,
|
|
};
|
|
|
|
static const union AffineAnimCmd sSilverWindBigSparkAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, -10, 1),
|
|
AFFINEANIMCMD_JUMP(1),
|
|
};
|
|
|
|
static const union AffineAnimCmd sSilverWindMediumSparkAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(192, 192, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, -12, 1),
|
|
AFFINEANIMCMD_JUMP(1),
|
|
};
|
|
|
|
static const union AffineAnimCmd sSilverWindSmallSparkAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(143, 143, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, -15, 1),
|
|
AFFINEANIMCMD_JUMP(1),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSilverWindBigSparkAffineAnimTable[] =
|
|
{
|
|
sSilverWindBigSparkAffineAnimCmds,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSilverWindMediumSparkAffineAnimTable[] =
|
|
{
|
|
sSilverWindMediumSparkAffineAnimCmds,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSilverWindSmallSparkAffineAnimTable[] =
|
|
{
|
|
sSilverWindSmallSparkAffineAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gSilverWindBigSparkSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SPARKLE_6,
|
|
.paletteTag = ANIM_TAG_SPARKLE_6,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sSilverWindBigSparkAffineAnimTable,
|
|
.callback = AnimFlyingParticle,
|
|
};
|
|
|
|
const struct SpriteTemplate gSilverWindMediumSparkSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SPARKLE_6,
|
|
.paletteTag = ANIM_TAG_SPARKLE_6,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sSilverWindMediumSparkAffineAnimTable,
|
|
.callback = AnimFlyingParticle,
|
|
};
|
|
|
|
const struct SpriteTemplate gSilverWindSmallSparkSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SPARKLE_6,
|
|
.paletteTag = ANIM_TAG_SPARKLE_6,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sSilverWindSmallSparkAffineAnimTable,
|
|
.callback = AnimFlyingParticle,
|
|
};
|
|
|
|
static const u16 sMagicalLeafBlendColors[] =
|
|
{
|
|
RGB(31, 0, 0),
|
|
RGB(31, 19, 0),
|
|
RGB(31, 31, 0),
|
|
RGB(0, 31, 0),
|
|
RGB(5, 14, 31),
|
|
RGB(22, 10, 31),
|
|
RGB(22, 21, 31),
|
|
};
|
|
|
|
const struct SpriteTemplate gNeedleArmSpikeSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_GREEN_SPIKE,
|
|
.paletteTag = ANIM_TAG_GREEN_SPIKE,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimNeedleArmSpike,
|
|
};
|
|
|
|
static const union AnimCmd sWhipAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(64, 3),
|
|
ANIMCMD_FRAME(80, 3),
|
|
ANIMCMD_FRAME(96, 3),
|
|
ANIMCMD_FRAME(112, 6),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWhipAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sWhipAnimTable[] =
|
|
{
|
|
sWhipAnimCmds1,
|
|
sWhipAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gSlamHitSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SLAM_HIT,
|
|
.paletteTag = ANIM_TAG_SLAM_HIT,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sWhipAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimWhipHit,
|
|
};
|
|
|
|
const struct SpriteTemplate gVineWhipSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_WHIP_HIT,
|
|
.paletteTag = ANIM_TAG_WHIP_HIT,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sWhipAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimWhipHit,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E3178[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(48, 4),
|
|
ANIMCMD_FRAME(64, 5),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
// Unused
|
|
static const union AnimCmd *const sUnknown_83E3190[] =
|
|
{
|
|
sUnknown_83E3178,
|
|
};
|
|
|
|
// Unused
|
|
static const struct SpriteTemplate sUnknown_83E3194 =
|
|
{
|
|
.tileTag = ANIM_TAG_HIT,
|
|
.paletteTag = ANIM_TAG_HIT,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sUnknown_83E3190,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSlidingHit,
|
|
};
|
|
|
|
// Unused
|
|
static const struct SpriteTemplate sUnknown_83E31AC =
|
|
{
|
|
.tileTag = ANIM_TAG_HIT_2,
|
|
.paletteTag = ANIM_TAG_HIT_2,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sUnknown_83E3190,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSlidingHit,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E31C4[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E31D4[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 32, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E31E4[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E31F4[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 96, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E3204[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, -128, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E3214[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, -96, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E3224[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, -64, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83E3234[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, -32, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sUnknown_83E3244[] =
|
|
{
|
|
sUnknown_83E31C4,
|
|
sUnknown_83E31D4,
|
|
sUnknown_83E31E4,
|
|
sUnknown_83E31F4,
|
|
sUnknown_83E3204,
|
|
sUnknown_83E3214,
|
|
sUnknown_83E3224,
|
|
sUnknown_83E3234,
|
|
};
|
|
|
|
// Unused
|
|
static const struct SpriteTemplate sUnknown_83E3264 =
|
|
{
|
|
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
|
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sUnknown_83E3244,
|
|
.callback = AnimFlickeringPunch,
|
|
};
|
|
|
|
static const union AnimCmd sCuttingSliceAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5),
|
|
ANIMCMD_FRAME(16, 5),
|
|
ANIMCMD_FRAME(32, 5),
|
|
ANIMCMD_FRAME(48, 5),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sCuttingSliceAnimTable[] =
|
|
{
|
|
sCuttingSliceAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gCuttingSliceSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_CUT,
|
|
.paletteTag = ANIM_TAG_CUT,
|
|
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
|
.anims = sCuttingSliceAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimCuttingSlice,
|
|
};
|
|
|
|
const struct SpriteTemplate gAirCutterSliceSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_CUT,
|
|
.paletteTag = ANIM_TAG_CUT,
|
|
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
|
.anims = sCuttingSliceAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimAirCutterSlice,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32C4[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32CC[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32D4[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32DC[] =
|
|
{
|
|
ANIMCMD_FRAME(12, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32E4[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32EC[] =
|
|
{
|
|
ANIMCMD_FRAME(20, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32F4[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E32FC[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E3304[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E330C[] =
|
|
{
|
|
ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sUnknown_83E3314[] =
|
|
{
|
|
sUnknown_83E32C4,
|
|
sUnknown_83E32CC,
|
|
sUnknown_83E32D4,
|
|
sUnknown_83E32DC,
|
|
sUnknown_83E32E4,
|
|
sUnknown_83E32EC,
|
|
sUnknown_83E32F4,
|
|
sUnknown_83E32FC,
|
|
sUnknown_83E3304,
|
|
sUnknown_83E330C,
|
|
};
|
|
|
|
// Unused
|
|
static const struct SpriteTemplate sUnknown_83E333C =
|
|
{
|
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = sUnknown_83E3314,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimCirclingMusicNote,
|
|
};
|
|
|
|
const struct SpriteTemplate gProtectWallSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_PROTECT,
|
|
.paletteTag = ANIM_TAG_PROTECT,
|
|
.oam = &gOamData_AffineOff_ObjBlend_64x64,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimProtect,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMilkBottleAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMilkBottleAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sMilkBottleAffineAnimTable[] =
|
|
{
|
|
sMilkBottleAffineAnimCmds1,
|
|
sMilkBottleAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gMilkBottleSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_MILK_BOTTLE,
|
|
.paletteTag = ANIM_TAG_MILK_BOTTLE,
|
|
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sMilkBottleAffineAnimTable,
|
|
.callback = AnimMilkBottle,
|
|
};
|
|
|
|
static const union AnimCmd sGrantingStarsAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 7),
|
|
ANIMCMD_FRAME(16, 7),
|
|
ANIMCMD_FRAME(32, 7),
|
|
ANIMCMD_FRAME(48, 7),
|
|
ANIMCMD_FRAME(64, 7),
|
|
ANIMCMD_FRAME(80, 7),
|
|
ANIMCMD_FRAME(96, 7),
|
|
ANIMCMD_FRAME(112, 7),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const sGrantingStarsAnimTable[] =
|
|
{
|
|
sGrantingStarsAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gGrantingStarsSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SPARKLE_2,
|
|
.paletteTag = ANIM_TAG_SPARKLE_2,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sGrantingStarsAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimGrantingStars,
|
|
};
|
|
|
|
const struct SpriteTemplate gSparklingStarsSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SPARKLE_2,
|
|
.paletteTag = ANIM_TAG_SPARKLE_2,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sGrantingStarsAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSparkingStars,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E3424[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 10),
|
|
ANIMCMD_FRAME(4, 10),
|
|
ANIMCMD_FRAME(8, 10),
|
|
ANIMCMD_FRAME(12, 10),
|
|
ANIMCMD_FRAME(16, 26),
|
|
ANIMCMD_FRAME(16, 5),
|
|
ANIMCMD_FRAME(20, 5),
|
|
ANIMCMD_FRAME(24, 15),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sUnknown_83E3448[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sUnknown_83E346C[] =
|
|
{
|
|
sUnknown_83E3424,
|
|
sUnknown_83E3448,
|
|
};
|
|
|
|
// Unused
|
|
static const struct SpriteTemplate sUnknown_83E3474 =
|
|
{
|
|
.tileTag = ANIM_TAG_BUBBLE_BURST,
|
|
.paletteTag = ANIM_TAG_BUBBLE_BURST,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = sUnknown_83E346C,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimBubbleBurst,
|
|
};
|
|
|
|
static const union AnimCmd sSleepLetterZAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 40),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sSleepLetterZAnimTable[] =
|
|
{
|
|
sSleepLetterZAnimCmds,
|
|
};
|
|
|
|
static const union AffineAnimCmd sSleepLetterZAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
|
|
AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sSleepLetterZAffineAnimCmds1_2[] =
|
|
{
|
|
AFFINEANIMCMD_LOOP(0),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
|
|
AFFINEANIMCMD_LOOP(10),
|
|
};
|
|
|
|
static const union AffineAnimCmd sSleepLetterZAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
|
|
AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sSleepLetterZAffineAnimCmds2_2[] =
|
|
{
|
|
AFFINEANIMCMD_LOOP(0),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
|
|
AFFINEANIMCMD_LOOP(10),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSleepLetterZAffineAnimTable[] =
|
|
{
|
|
sSleepLetterZAffineAnimCmds1,
|
|
sSleepLetterZAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gSleepLetterZSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_LETTER_Z,
|
|
.paletteTag = ANIM_TAG_LETTER_Z,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = sSleepLetterZAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sSleepLetterZAffineAnimTable,
|
|
.callback = AnimSleepLetterZ,
|
|
};
|
|
|
|
const struct SpriteTemplate gLockOnTargetSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_LOCK_ON,
|
|
.paletteTag = ANIM_TAG_LOCK_ON,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimLockOnTarget,
|
|
};
|
|
|
|
const struct SpriteTemplate gLockOnMoveTargetSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_LOCK_ON,
|
|
.paletteTag = ANIM_TAG_LOCK_ON,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimLockOnMoveTarget,
|
|
};
|
|
|
|
static const s8 sInclineMonCoordTable[][2] =
|
|
{
|
|
{ 64, 64},
|
|
{ 0, -64},
|
|
{-64, 64},
|
|
{ 32, -32},
|
|
};
|
|
|
|
const struct SpriteTemplate gBowMonSpriteTemplate =
|
|
{
|
|
.tileTag = 0,
|
|
.paletteTag = 0,
|
|
.oam = &gDummyOamData,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimBowMon,
|
|
};
|
|
|
|
// Unused
|
|
static const struct SpriteTemplate sUnknown_83E3568 =
|
|
{
|
|
.tileTag = 0,
|
|
.paletteTag = 0,
|
|
.oam = &gDummyOamData,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimTipMon,
|
|
};
|
|
|
|
static const union AnimCmd sSlashSliceAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(48, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sSlashSliceAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sSlashSliceAnimTable[] =
|
|
{
|
|
sSlashSliceAnimCmds1,
|
|
sSlashSliceAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gSlashSliceSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SLASH,
|
|
.paletteTag = ANIM_TAG_SLASH,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sSlashSliceAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSlashSlice,
|
|
};
|
|
|
|
const struct SpriteTemplate gFalseSwipeSliceSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SLASH_2,
|
|
.paletteTag = ANIM_TAG_SLASH_2,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sSlashSliceAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimFalseSwipeSlice,
|
|
};
|
|
|
|
const struct SpriteTemplate gFalseSwipePositionedSliceSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SLASH_2,
|
|
.paletteTag = ANIM_TAG_SLASH_2,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sSlashSliceAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimFalseSwipePositionedSlice,
|
|
};
|
|
|
|
static const union AnimCmd sEndureEnergyAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(8, 12),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(24, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sEndureEnergyAnimTable[] =
|
|
{
|
|
sEndureEnergyAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gEndureEnergySpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FOCUS_ENERGY,
|
|
.paletteTag = ANIM_TAG_FOCUS_ENERGY,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
|
.anims = sEndureEnergyAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimEndureEnergy,
|
|
};
|
|
|
|
static const union AnimCmd sSharpenSphereAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 18),
|
|
ANIMCMD_FRAME(0, 6),
|
|
ANIMCMD_FRAME(16, 18),
|
|
ANIMCMD_FRAME(0, 6),
|
|
ANIMCMD_FRAME(16, 6),
|
|
ANIMCMD_FRAME(32, 18),
|
|
ANIMCMD_FRAME(16, 6),
|
|
ANIMCMD_FRAME(32, 6),
|
|
ANIMCMD_FRAME(48, 18),
|
|
ANIMCMD_FRAME(32, 6),
|
|
ANIMCMD_FRAME(48, 6),
|
|
ANIMCMD_FRAME(64, 18),
|
|
ANIMCMD_FRAME(48, 6),
|
|
ANIMCMD_FRAME(64, 54),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sSharpenSphereAnimTable[] =
|
|
{
|
|
sSharpenSphereAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gSharpenSphereSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SPHERE_TO_CUBE,
|
|
.paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sSharpenSphereAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSharpenSphere,
|
|
};
|
|
|
|
const struct SpriteTemplate gOctazookaBallSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_BLACK_BALL,
|
|
.paletteTag = ANIM_TAG_BLACK_BALL,
|
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = TranslateAnimSpriteToTargetMonLocation,
|
|
};
|
|
|
|
static const union AnimCmd sOctazookaAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 3),
|
|
ANIMCMD_FRAME(16, 3),
|
|
ANIMCMD_FRAME(32, 3),
|
|
ANIMCMD_FRAME(48, 3),
|
|
ANIMCMD_FRAME(64, 3),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sOctazookaAnimTable[] =
|
|
{
|
|
sOctazookaAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gOctazookaSmokeSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_GRAY_SMOKE,
|
|
.paletteTag = ANIM_TAG_GRAY_SMOKE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sOctazookaAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSpriteOnMonPos,
|
|
};
|
|
|
|
static const union AnimCmd sConversionAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 5),
|
|
ANIMCMD_FRAME(2, 5),
|
|
ANIMCMD_FRAME(1, 5),
|
|
ANIMCMD_FRAME(0, 5),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sConversionAnimTable[] =
|
|
{
|
|
sConversionAnimCmds,
|
|
};
|
|
|
|
static const union AffineAnimCmd sConversionAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sConversionAffineAnimTable[] =
|
|
{
|
|
sConversionAffineAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gConversionSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_CONVERSION,
|
|
.paletteTag = ANIM_TAG_CONVERSION,
|
|
.oam = &gOamData_AffineDouble_ObjBlend_8x8,
|
|
.anims = sConversionAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sConversionAffineAnimTable,
|
|
.callback = AnimConversion,
|
|
};
|
|
|
|
static const union AnimCmd sConversion2AnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5),
|
|
ANIMCMD_FRAME(1, 5),
|
|
ANIMCMD_FRAME(2, 5),
|
|
ANIMCMD_FRAME(3, 5),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sConversion2AnimTable[] =
|
|
{
|
|
sConversion2AnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gConversion2SpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_CONVERSION,
|
|
.paletteTag = ANIM_TAG_CONVERSION,
|
|
.oam = &gOamData_AffineDouble_ObjBlend_8x8,
|
|
.anims = sConversion2AnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sConversionAffineAnimTable,
|
|
.callback = AnimConversion2,
|
|
};
|
|
|
|
const struct SpriteTemplate gMoonSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_MOON,
|
|
.paletteTag = ANIM_TAG_MOON,
|
|
.oam = &gOamData_AffineOff_ObjBlend_64x64,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimMoon,
|
|
};
|
|
|
|
static const union AnimCmd sMoonlightSparkleAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_FRAME(4, 8),
|
|
ANIMCMD_FRAME(8, 8),
|
|
ANIMCMD_FRAME(12, 8),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const sMoonlightSparkleAnimTable[] =
|
|
{
|
|
sMoonlightSparkleAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gMoonlightSparkleSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_GREEN_SPARKLE,
|
|
.paletteTag = ANIM_TAG_GREEN_SPARKLE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = sMoonlightSparkleAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimMoonlightSparkle,
|
|
};
|
|
|
|
static const union AnimCmd sHealingBlueStarAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_FRAME(16, 2),
|
|
ANIMCMD_FRAME(32, 2),
|
|
ANIMCMD_FRAME(48, 3),
|
|
ANIMCMD_FRAME(64, 5),
|
|
ANIMCMD_FRAME(80, 3),
|
|
ANIMCMD_FRAME(96, 2),
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sHealingBlueStarAnimTable[] =
|
|
{
|
|
sHealingBlueStarAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gHealingBlueStarSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_BLUE_STAR,
|
|
.paletteTag = ANIM_TAG_BLUE_STAR,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sHealingBlueStarAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSpriteOnMonPos,
|
|
};
|
|
|
|
const struct SpriteTemplate gHornHitSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_HORN_HIT,
|
|
.paletteTag = ANIM_TAG_HORN_HIT,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimHornHit,
|
|
};
|
|
|
|
static const union AnimCmd sSuperFangAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_FRAME(16, 2),
|
|
ANIMCMD_FRAME(32, 2),
|
|
ANIMCMD_FRAME(48, 2),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sSuperFangAnimTable[] =
|
|
{
|
|
sSuperFangAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gSuperFangSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FANG_ATTACK,
|
|
.paletteTag = ANIM_TAG_FANG_ATTACK,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sSuperFangAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimSuperFang,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 10),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 10),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds3[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 41),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds4[] =
|
|
{
|
|
ANIMCMD_FRAME(12, 10),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds5[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 10),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds6[] =
|
|
{
|
|
ANIMCMD_FRAME(20, 10),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds7[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sWavyMusicNotesAnimCmds8[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gMusicNotesAnimTable[] =
|
|
{
|
|
sWavyMusicNotesAnimCmds1,
|
|
sWavyMusicNotesAnimCmds2,
|
|
sWavyMusicNotesAnimCmds3,
|
|
sWavyMusicNotesAnimCmds4,
|
|
sWavyMusicNotesAnimCmds5,
|
|
sWavyMusicNotesAnimCmds6,
|
|
sWavyMusicNotesAnimCmds7,
|
|
sWavyMusicNotesAnimCmds8,
|
|
};
|
|
|
|
static const union AffineAnimCmd sWavyMusicNotesAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
|
|
AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sMusicNotesAffineAnimTable[] =
|
|
{
|
|
sWavyMusicNotesAffineAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gWavyMusicNotesSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
|
.anims = gMusicNotesAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sMusicNotesAffineAnimTable,
|
|
.callback = AnimWavyMusicNotes,
|
|
};
|
|
|
|
static const u16 sParticlesColorBlendTable[][6] =
|
|
{
|
|
{ANIM_TAG_MUSIC_NOTES, RGB_WHITE, RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
|
|
{ANIM_TAG_BENT_SPOON, RGB_WHITE, RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
|
|
{ANIM_TAG_SPHERE_TO_CUBE, RGB_WHITE, RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
|
|
{ANIM_TAG_LARGE_FRESH_EGG, RGB_WHITE, RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
|
|
};
|
|
|
|
const struct SpriteTemplate gFastFlyingMusicNotesSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
|
.anims = gMusicNotesAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sMusicNotesAffineAnimTable,
|
|
.callback = AnimFlyingMusicNotes,
|
|
};
|
|
|
|
const struct SpriteTemplate gBellyDrumHandSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
|
|
.paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimBellyDrumHand,
|
|
};
|
|
|
|
static const union AffineAnimCmd sSlowFlyingMusicNotesAffineAnimCmds[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
|
|
AFFINEANIMCMD_JUMP(1),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSlowFlyinsMusicNotesAffineAnimTable[] =
|
|
{
|
|
sSlowFlyingMusicNotesAffineAnimCmds,
|
|
};
|
|
|
|
const struct SpriteTemplate gSlowFlyingMusicNotesSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
|
.anims = gMusicNotesAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sSlowFlyinsMusicNotesAffineAnimTable,
|
|
.callback = AnimSlowFlyingMusicNotes,
|
|
};
|
|
|
|
static const union AnimCmd sMetronomeThroughtBubbleAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sMetronomeThroughtBubbleAnimCmds3[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sMetronomeThroughtBubbleAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_FRAME(16, 2),
|
|
ANIMCMD_FRAME(32, 2),
|
|
ANIMCMD_FRAME(48, 2),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sMetronomeThroughtBubbleAnimCmds4[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2),
|
|
ANIMCMD_FRAME(32, 2),
|
|
ANIMCMD_FRAME(16, 2),
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sMetronomeThroughtBubbleAnimTable[] =
|
|
{
|
|
sMetronomeThroughtBubbleAnimCmds1,
|
|
sMetronomeThroughtBubbleAnimCmds2,
|
|
sMetronomeThroughtBubbleAnimCmds3,
|
|
sMetronomeThroughtBubbleAnimCmds4,
|
|
};
|
|
|
|
const struct SpriteTemplate gThoughtBubbleSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_THOUGHT_BUBBLE,
|
|
.paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sMetronomeThroughtBubbleAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimThoughtBubble,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMetronomeFingerAffineAnimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMetronomeFingerAffineAnimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
|
|
AFFINEANIMCMD_LOOP(2),
|
|
AFFINEANIMCMD_FRAME(-0x1E, -0x1E, 0, 8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sMetronomeFingerAffineAnimCmds2_2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
|
|
AFFINEANIMCMD_FRAME(30, 30, 0, 8),
|
|
AFFINEANIMCMD_FRAME(0, 0, 0, 16),
|
|
AFFINEANIMCMD_LOOP(0),
|
|
AFFINEANIMCMD_FRAME(0, 0, 4, 11),
|
|
AFFINEANIMCMD_FRAME(0, 0, -4, 11),
|
|
AFFINEANIMCMD_LOOP(2),
|
|
AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sMetronomeFingerAffineAnimTable[] =
|
|
{
|
|
sMetronomeFingerAffineAnimCmds1,
|
|
sMetronomeFingerAffineAnimCmds2,
|
|
};
|
|
|
|
const struct SpriteTemplate gMetronomeFingerSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FINGER,
|
|
.paletteTag = ANIM_TAG_FINGER,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sMetronomeFingerAffineAnimTable,
|
|
.callback = AnimMetronomeFinger,
|
|
};
|
|
|
|
const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FINGER,
|
|
.paletteTag = ANIM_TAG_FINGER,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = sMetronomeFingerAffineAnimTable,
|
|
.callback = AnimFollowMeFinger,
|
|
};
|
|
|
|
static const union AnimCmd sTauntFingerAnimCmds1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sTauntFingerAnimCmds2[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sTauntFingerAnimCmds3[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sTauntFingerAnimCmds4[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const sTauntFingerAnimTable[] =
|
|
{
|
|
sTauntFingerAnimCmds1,
|
|
sTauntFingerAnimCmds2,
|
|
sTauntFingerAnimCmds3,
|
|
sTauntFingerAnimCmds4,
|
|
};
|
|
|
|
const struct SpriteTemplate gTauntFingerSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FINGER_2,
|
|
.paletteTag = ANIM_TAG_FINGER_2,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sTauntFingerAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimTauntFinger,
|
|
};
|
|
|
|
// Functions
|
|
// Animates the falling particles that horizontally wave back and forth.
|
|
// Used by Sleep Powder, Stun Spore, and Poison Powder.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: total duration in frames
|
|
// arg 3: vertical movement speed (sub-pixel value)
|
|
// arg 4: wave amplitude
|
|
// arg 5: wave speed
|
|
void AnimMovePowderParticle(struct Sprite* sprite)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
{
|
|
sprite->data[3] = -gBattleAnimArgs[4];
|
|
}
|
|
else
|
|
{
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
}
|
|
|
|
sprite->data[4] = gBattleAnimArgs[5];
|
|
sprite->callback = AnimMovePowderParticleStep;
|
|
}
|
|
|
|
static void AnimMovePowderParticleStep(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
sprite->y2 = sprite->data[2] >> 8;
|
|
sprite->data[2] += sprite->data[1];
|
|
sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
|
|
sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
// Moves an energy orb towards the center of the mon.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: duration
|
|
void AnimPowerAbsorptionOrb(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
}
|
|
|
|
// Moves an orb in a straight line towards the target mon.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: duration
|
|
// arg 3: sprite anim number
|
|
void AnimSolarBeamBigOrb(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
// Moves a small orb in a wavy pattern towards the target mon.
|
|
// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: duration
|
|
// arg 3: initial wave offset
|
|
void AnimSolarBeamSmallOrb(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[5] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimSolarBeamSmallOrbStep;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimSolarBeamSmallOrbStep(struct Sprite* sprite)
|
|
{
|
|
if (AnimTranslateLinear(sprite))
|
|
{
|
|
DestroySprite(sprite);
|
|
}
|
|
else
|
|
{
|
|
if (sprite->data[5] > 0x7F)
|
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
|
|
else
|
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
|
|
|
|
sprite->x2 += Sin(sprite->data[5], 5);
|
|
sprite->y2 += Cos(sprite->data[5], 14);
|
|
sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
|
|
}
|
|
}
|
|
|
|
// Creates 15 small secondary orbs used in the solarbeam anim effect.
|
|
// There is a 7-frame delay between each of them.
|
|
// No args.
|
|
void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
|
|
{
|
|
if (--gTasks[taskId].data[0] == -1)
|
|
{
|
|
gTasks[taskId].data[1]++;
|
|
gTasks[taskId].data[0] = 6;
|
|
gBattleAnimArgs[0] = 15;
|
|
gBattleAnimArgs[1] = 0;
|
|
gBattleAnimArgs[2] = 80;
|
|
gBattleAnimArgs[3] = 0;
|
|
CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
|
}
|
|
|
|
if (gTasks[taskId].data[1] == 15)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// Moves an orb from the target mon to the attacking mon in an arc-like fashion.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: wave amplitude
|
|
// arg 3: wave period (lower means faster wave)
|
|
void AnimAbsorptionOrb(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->data[5] = gBattleAnimArgs[2];
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = AnimAbsorptionOrbStep;
|
|
}
|
|
|
|
static void AnimAbsorptionOrbStep(struct Sprite* sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// Moves an orb in a wave-like fashion towards the target mon. The wave's
|
|
// properties and the sprite anim are randomly determined.
|
|
void AnimHyperBeamOrb(struct Sprite* sprite)
|
|
{
|
|
u16 speed;
|
|
u16 animNum = Random();
|
|
|
|
StartSpriteAnim(sprite, animNum % 8);
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
sprite->x -= 20;
|
|
else
|
|
sprite->x += 20;
|
|
|
|
speed = Random();
|
|
sprite->data[0] = (speed & 31) + 64;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
InitAnimFastLinearTranslationWithSpeed(sprite);
|
|
sprite->data[5] = Random() & 0xFF;
|
|
sprite->data[6] = sprite->subpriority;
|
|
sprite->callback = AnimHyperBeamOrbStep;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimHyperBeamOrbStep(struct Sprite* sprite)
|
|
{
|
|
if (AnimFastTranslateLinear(sprite))
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
else
|
|
{
|
|
sprite->y2 += Cos(sprite->data[5], 12);
|
|
if (sprite->data[5] < 0x7F)
|
|
sprite->subpriority = sprite->data[6];
|
|
else
|
|
sprite->subpriority = sprite->data[6] + 1;
|
|
|
|
sprite->data[5] += 24;
|
|
sprite->data[5] &= 0xFF;
|
|
}
|
|
}
|
|
|
|
// seed (sprouts a sapling from a seed.)
|
|
// Used by Leech Seed.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: target x pixel offset
|
|
// arg 3: target y pixel offset
|
|
// arg 4: duration
|
|
// arg 5: wave amplitude
|
|
void AnimLeechSeed(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = AnimLeechSeedStep;
|
|
}
|
|
|
|
static void AnimLeechSeedStep(struct Sprite* sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0] = 10;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts);
|
|
}
|
|
}
|
|
|
|
static void AnimLeechSeedSprouts(struct Sprite* sprite)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->data[0] = 60;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
// Moves a spore particle in a halo around the target mon.
|
|
// The sprite's priority is updated to give the effect of going
|
|
// behind the mon's sprite.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: initial wave offset
|
|
// arg 3: duration
|
|
// arg 4: blend (0 = off, 1 = on)
|
|
void AnimSporeParticle(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
|
if (gBattleAnimArgs[4] == 1)
|
|
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
|
|
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
sprite->callback = AnimSporeParticleStep;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimSporeParticleStep(struct Sprite* sprite)
|
|
{
|
|
sprite->x2 = Sin(sprite->data[1], 32);
|
|
sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
|
|
if ((u16)(sprite->data[1] - 0x40) < 0x80)
|
|
{
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
|
}
|
|
else
|
|
{
|
|
u8 priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
|
|
if (priority > 3)
|
|
priority = 3;
|
|
|
|
sprite->oam.priority = priority;
|
|
}
|
|
|
|
sprite->data[1] += 2;
|
|
sprite->data[1] &= 0xFF;
|
|
if (--sprite->data[0] == -1)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// In a double battle, Updates the mon sprite background priorities to allow
|
|
// the circling effect controlled by AnimSporeParticle.
|
|
// No args.
|
|
void AnimTask_SporeDoubleBattle(u8 taskId)
|
|
{
|
|
if (IsContest() || !IsDoubleBattle())
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
|
|
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
|
|
else
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
// Rotates a big flower around the attacking mon, and slowly floats
|
|
// downward.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: target y pixel offset
|
|
// arg 3: duration
|
|
void AnimPetalDanceBigFlower(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[5] = 0x40;
|
|
sprite->callback = AnimPetalDanceBigFlowerStep;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimPetalDanceBigFlowerStep(struct Sprite* sprite)
|
|
{
|
|
if (!AnimTranslateLinear(sprite))
|
|
{
|
|
sprite->x2 += Sin(sprite->data[5], 32);
|
|
sprite->y2 += Cos(sprite->data[5], -5);
|
|
if ((u16)(sprite->data[5] - 0x40) < 0x80)
|
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
|
else
|
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
|
|
|
|
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
// Slowly floats a small flower downard, while swaying from right to left.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: target y pixel offset
|
|
// arg 3: duration
|
|
void AnimPetalDanceSmallFlower(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[5] = 0x40;
|
|
sprite->callback = AnimPetalDanceSmallFlowerStep;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite)
|
|
{
|
|
if (!AnimTranslateLinear(sprite))
|
|
{
|
|
sprite->x2 += Sin(sprite->data[5], 8);
|
|
if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
|
|
sprite->oam.matrixNum ^= ST_OAM_HFLIP;
|
|
|
|
sprite->data[5] += 5;
|
|
sprite->data[5] &= 0xFF;
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
// Shoots a leaf upward, then floats it downward while swaying back and forth.
|
|
// arg 0: upward x delta per frame
|
|
// arg 1: upward y delta per frame
|
|
// arg 2: upward duration
|
|
void AnimRazorLeafParticle(struct Sprite* sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->data[0] = gBattleAnimArgs[0];
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->data[2] = gBattleAnimArgs[2];
|
|
sprite->callback = AnimRazorLeafParticleStep1;
|
|
}
|
|
|
|
static void AnimRazorLeafParticleStep1(struct Sprite* sprite)
|
|
{
|
|
if (!sprite->data[2])
|
|
{
|
|
if (sprite->data[1] & 1)
|
|
{
|
|
sprite->data[0] = 0x80;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
}
|
|
sprite->callback = AnimRazorLeafParticleStep2;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[2]--;
|
|
sprite->x += sprite->data[0];
|
|
sprite->y += sprite->data[1];
|
|
}
|
|
}
|
|
|
|
static void AnimRazorLeafParticleStep2(struct Sprite* sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
sprite->x2 = -Sin(sprite->data[0], 25);
|
|
else
|
|
sprite->x2 = Sin(sprite->data[0], 25);
|
|
|
|
sprite->data[0] += 2;
|
|
sprite->data[0] &= 0xFF;
|
|
sprite->data[1]++;
|
|
if (!(sprite->data[1] & 1))
|
|
sprite->y2++;
|
|
|
|
if (sprite->data[1] > 80)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// Animates a sprite that moves linearly from one location to another, with a
|
|
// single-cycle sine wave added to the y position along the way.
|
|
// Used by Razor Leaf and Magical Leaf.
|
|
// arg 0: initial x offset
|
|
// arg 1: initial y offset
|
|
// arg 2: target x offset
|
|
// arg 3: target y offset
|
|
// arg 4: translation duration
|
|
// arg 5: wave amplitude
|
|
// arg 6: target between double battle opponents (boolean)
|
|
void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
if (!gBattleAnimArgs[6])
|
|
{
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
|
}
|
|
else
|
|
{
|
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
|
|
sprite->data[2] += gBattleAnimArgs[2];
|
|
sprite->data[4] += gBattleAnimArgs[3];
|
|
}
|
|
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
InitAnimArcTranslation(sprite);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
|
sprite->data[0] = 1;
|
|
else
|
|
sprite->data[0] = 0;
|
|
|
|
sprite->callback = AnimTranslateLinearSingleSineWaveStep;
|
|
}
|
|
|
|
static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
|
|
{
|
|
bool8 destroy = FALSE;
|
|
s16 a = sprite->data[0];
|
|
s16 b = sprite->data[7];
|
|
s16 r0;
|
|
|
|
sprite->data[0] = 1;
|
|
TranslateAnimHorizontalArc(sprite);
|
|
r0 = sprite->data[7];
|
|
sprite->data[0] = a;
|
|
if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0)
|
|
sprite->oam.affineParam++;
|
|
|
|
if (sprite->oam.affineParam != 0 && sprite->data[0] != 0)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
sprite->oam.affineParam++;
|
|
if (sprite->oam.affineParam == 30)
|
|
destroy = TRUE;
|
|
}
|
|
|
|
if (sprite->x + sprite->x2 > 256
|
|
|| sprite->x + sprite->x2 < -16
|
|
|| sprite->y + sprite->y2 > 160
|
|
|| sprite->y + sprite->y2 < -16)
|
|
destroy = TRUE;
|
|
|
|
if (destroy)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// Animates particles in the Twister move animation.
|
|
// arg 0: duration
|
|
// arg 1: total y delta (the particles rise upward)
|
|
// arg 2: wave period (higher means faster wave)
|
|
// arg 3: wave amplitude
|
|
// arg 4: speedup frame (particles move faster at the end of the animation)
|
|
void AnimMoveTwisterParticle(struct Sprite* sprite)
|
|
{
|
|
if (!IsContest() && IsDoubleBattle() == TRUE)
|
|
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
|
|
|
|
sprite->y += 32;
|
|
sprite->data[0] = gBattleAnimArgs[0];
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->data[2] = gBattleAnimArgs[2];
|
|
sprite->data[3] = gBattleAnimArgs[3];
|
|
sprite->data[4] = gBattleAnimArgs[4];
|
|
sprite->callback = AnimMoveTwisterParticleStep;
|
|
}
|
|
|
|
static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[1] == 0xFF)
|
|
{
|
|
sprite->y -= 2;
|
|
}
|
|
else if (sprite->data[1] > 0)
|
|
{
|
|
sprite->y -= 2;
|
|
sprite->data[1] -= 2;
|
|
}
|
|
|
|
sprite->data[5] += sprite->data[2];
|
|
if (sprite->data[0] < sprite->data[4])
|
|
sprite->data[5] += sprite->data[2];
|
|
|
|
sprite->data[5] &= 0xFF;
|
|
sprite->x2 = Cos(sprite->data[5], sprite->data[3]);
|
|
sprite->y2 = Sin(sprite->data[5], 5);
|
|
if (sprite->data[5] < 0x80)
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
|
|
else
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
|
|
|
|
if (--sprite->data[0] == 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// Squeezes a constricting "rope" several times via affine animations.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: affine anim num
|
|
// arg 3: num squeezes
|
|
void AnimConstrictBinding(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
sprite->affineAnimPaused = TRUE;
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
|
|
sprite->data[6] = gBattleAnimArgs[2];
|
|
sprite->data[7] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimConstrictBindingStep1;
|
|
}
|
|
|
|
static void AnimConstrictBindingStep1(struct Sprite* sprite)
|
|
{
|
|
u8 spriteId;
|
|
|
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
|
{
|
|
sprite->affineAnimPaused = FALSE;
|
|
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
sprite->data[0] = 0x100;
|
|
sprite->callback = AnimConstrictBindingStep2;
|
|
}
|
|
}
|
|
|
|
static void AnimConstrictBindingStep2(struct Sprite* sprite)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
|
|
if (!sprite->data[2])
|
|
sprite->data[0] += 11;
|
|
else
|
|
sprite->data[0] -= 11;
|
|
|
|
if (++sprite->data[1] == 6)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] ^= 1;
|
|
}
|
|
|
|
if (sprite->affineAnimEnded)
|
|
{
|
|
if (--sprite->data[7] > 0)
|
|
StartSpriteAffineAnim(sprite, sprite->data[6]);
|
|
else
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void AnimTask_ShrinkTargetCopy(u8 taskId)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
|
|
if (gSprites[spriteId].invisible)
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[11] = 0x100;
|
|
gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPosStep1;
|
|
}
|
|
}
|
|
|
|
static void AnimTask_DuplicateAndShrinkToPosStep1(u8 taskId)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
|
|
gTasks[taskId].data[10] += gTasks[taskId].data[0];
|
|
gSprites[spriteId].x2 = gTasks[taskId].data[10] >> 8;
|
|
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
|
|
gSprites[spriteId].x2 = -gSprites[spriteId].x2;
|
|
|
|
gTasks[taskId].data[11] += 16;
|
|
SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
|
|
SetBattlerSpriteYOffsetFromYScale(spriteId);
|
|
if (--gTasks[taskId].data[1] == 0)
|
|
{
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPosStep2;
|
|
}
|
|
}
|
|
|
|
static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId)
|
|
{
|
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
ResetSpriteRotScale(spriteId);
|
|
gSprites[spriteId].y2 = gSprites[spriteId].x2 = 0;
|
|
gTasks[taskId].data[0]++;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
return;
|
|
}
|
|
|
|
gTasks[taskId].data[0]++;
|
|
if (gTasks[taskId].data[0] == 3)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// Moves an orb from the target mon to the attacking mon.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
void AnimMimicOrb(struct Sprite* sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
gBattleAnimArgs[0] *= -1;
|
|
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
sprite->invisible = FALSE;
|
|
if (sprite->affineAnimEnded)
|
|
{
|
|
ChangeSpriteAffineAnim(sprite, 1);
|
|
sprite->data[0] = 25;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->callback = InitAndRunAnimFastLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Animates a root that flickers away after some time.
|
|
// arg 0: x pixel offset
|
|
// arg 1: y pixel offset
|
|
// arg 2: sprite subpriority offset
|
|
// arg 3: sprite anim num
|
|
// arg 4: duration
|
|
void AnimIngrainRoot(struct Sprite* sprite)
|
|
{
|
|
if (!sprite->data[0])
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
|
sprite->x2 = gBattleAnimArgs[0];
|
|
sprite->y2 = gBattleAnimArgs[1];
|
|
sprite->subpriority = gBattleAnimArgs[2] + 30;
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
sprite->data[0]++;
|
|
if (sprite->y + sprite->y2 > 120)
|
|
sprite->y += sprite->y2 + sprite->y - 120;
|
|
}
|
|
sprite->callback = AnimRootFlickerOut;
|
|
}
|
|
|
|
// Places a root on the path to the target mon that flickers away after some time.
|
|
// arg 0: percent along the path to the target mon
|
|
// arg 1: x pixel offset
|
|
// arg 2: y pixel offset
|
|
// arg 3: sprite subpriority offset
|
|
// arg 4: sprite anum num
|
|
// arg 5: duration
|
|
void AnimFrenzyPlantRoot(struct Sprite *sprite)
|
|
{
|
|
s16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
s16 attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
s16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
targetX -= attackerX;
|
|
targetY -= attackerY;
|
|
sprite->x = attackerX + targetX * gBattleAnimArgs[0] / 100;
|
|
sprite->y = attackerY + targetY * gBattleAnimArgs[0] / 100;
|
|
sprite->x2 = gBattleAnimArgs[1];
|
|
sprite->y2 = gBattleAnimArgs[2];
|
|
sprite->subpriority = gBattleAnimArgs[3] + 30;
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
|
sprite->data[2] = gBattleAnimArgs[5];
|
|
sprite->callback = AnimRootFlickerOut;
|
|
gUnknown_203999C[0] = sprite->x;
|
|
gUnknown_203999C[1] = sprite->y;
|
|
gUnknown_203999C[2] = targetX;
|
|
gUnknown_203999C[3] = targetY;
|
|
}
|
|
|
|
static void AnimRootFlickerOut(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > (sprite->data[2] - 10))
|
|
sprite->invisible = sprite->data[0] % 2;
|
|
|
|
if (sprite->data[0] > sprite->data[2])
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// Moves an orb in a fast wavy path.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: horizontal velocity
|
|
// arg 3: wave amplitude
|
|
// arg 4: duration
|
|
void AnimIngrainOrb(struct Sprite* sprite)
|
|
{
|
|
if (!sprite->data[0])
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
sprite->data[2] = gBattleAnimArgs[3];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
}
|
|
|
|
sprite->data[0]++;
|
|
sprite->x2 = sprite->data[1] * sprite->data[0];
|
|
sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
|
|
if (sprite->data[0] > sprite->data[3])
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void sub_80A33B8(struct Sprite* sprite, s16 c)
|
|
{
|
|
int a = (sprite->x << 8) | sprite->y;
|
|
int b = (sprite->data[6] << 8) | sprite->data[7];
|
|
c <<= 8;
|
|
sprite->data[5] = a;
|
|
sprite->data[6] = b;
|
|
sprite->data[7] = c;
|
|
}
|
|
|
|
bool8 MoveAlongLinearPath(struct Sprite* sprite)
|
|
{
|
|
u16 xStartPos = (u8)(sprite->data[5] >> 8);
|
|
u16 yStartPos = (u8)sprite->data[5];
|
|
s32 xEndPos = (u8)(sprite->data[6] >> 8);
|
|
s32 yEndPos = (u8)sprite->data[6];
|
|
s16 totalTime = sprite->data[7] >> 8;
|
|
s16 currentTime = sprite->data[7] & 0xFF;
|
|
s16 yEndPos_2;
|
|
s16 r0;
|
|
s32 var1;
|
|
s32 vaxEndPos;
|
|
|
|
if (xEndPos == 0)
|
|
xEndPos = -32;
|
|
else if (xEndPos == 255)
|
|
xEndPos = 272;
|
|
|
|
yEndPos_2 = yEndPos - yStartPos;
|
|
r0 = xEndPos - xStartPos;
|
|
var1 = r0 * currentTime / totalTime;
|
|
vaxEndPos = yEndPos_2 * currentTime / totalTime;
|
|
sprite->x = var1 + xStartPos;
|
|
sprite->y = vaxEndPos + yStartPos;
|
|
if (++currentTime == totalTime)
|
|
return TRUE;
|
|
|
|
sprite->data[7] = (totalTime << 8) | currentTime;
|
|
return FALSE;
|
|
}
|
|
|
|
void AnimItemStealStep2(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] == 10)
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
sprite->data[0]++;
|
|
if (sprite->data[0] > 50)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void AnimItemStealStep1(struct Sprite* sprite)
|
|
{
|
|
sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
|
|
if (sprite->data[0] >= 128)
|
|
{
|
|
sprite->data[1]++;
|
|
sprite->data[0] = 0;
|
|
}
|
|
|
|
sprite->y2 = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
|
|
if (MoveAlongLinearPath(sprite))
|
|
{
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimItemStealStep2;
|
|
}
|
|
}
|
|
|
|
void AnimPresent(struct Sprite* sprite)
|
|
{
|
|
s16 targetX;
|
|
s16 targetY;
|
|
|
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
|
targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
|
|
{
|
|
sprite->data[6] = targetX;
|
|
sprite->data[7] = targetY + 10;
|
|
sub_80A33B8(sprite, 60);
|
|
sprite->data[3] = 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[6] = targetX;
|
|
sprite->data[7] = targetY + 10;
|
|
sub_80A33B8(sprite, 60);
|
|
sprite->data[3] = 3;
|
|
}
|
|
|
|
sprite->data[4] = 60;
|
|
sprite->callback = AnimItemStealStep1;
|
|
}
|
|
|
|
static void sub_80A3590(struct Sprite* sprite)
|
|
{
|
|
int zero;
|
|
|
|
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
|
|
zero = 0;
|
|
if (sprite->data[0] > 0x7F)
|
|
{
|
|
sprite->data[1]++;
|
|
sprite->data[0] = zero;
|
|
}
|
|
|
|
sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
|
|
if (MoveAlongLinearPath(sprite))
|
|
{
|
|
sprite->y2 = zero;
|
|
sprite->data[0] = zero;
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void AnimKnockOffItem(struct Sprite* sprite)
|
|
{
|
|
s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] = targetY + 10;
|
|
sub_80A33B8(sprite, 40);
|
|
sprite->data[3] = 3;
|
|
sprite->data[4] = 60;
|
|
sprite->callback = AnimItemStealStep1;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[6] = 255;
|
|
sprite->data[7] = targetY + 10;
|
|
if (IsContest())
|
|
sprite->data[6] = 0;
|
|
|
|
sub_80A33B8(sprite, 40);
|
|
sprite->data[3] = 3;
|
|
sprite->data[4] = 60;
|
|
sprite->callback = sub_80A3590;
|
|
}
|
|
}
|
|
|
|
// Animates a heal particle upward.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: vertical velocity
|
|
// arg 3: unused
|
|
void AnimPresentHealParticle(struct Sprite* sprite)
|
|
{
|
|
if (!sprite->data[0])
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
}
|
|
|
|
sprite->data[0]++;
|
|
sprite->y2 = sprite->data[1] * sprite->data[0];
|
|
if (sprite->animEnded)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimItemSteal(struct Sprite* sprite)
|
|
{
|
|
s16 attackerX;
|
|
s16 attackerY;
|
|
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
|
attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
|
if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
|
|
{
|
|
sprite->data[6] = attackerX;
|
|
sprite->data[7] = attackerY + 10;
|
|
sub_80A33B8(sprite, 60);
|
|
sprite->data[3] = 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[6] = attackerX;
|
|
sprite->data[7] = attackerY + 10;
|
|
sub_80A33B8(sprite, 60);
|
|
sprite->data[3] = 3;
|
|
}
|
|
|
|
sprite->data[4] = 60;
|
|
sprite->callback = AnimItemStealStep3;
|
|
}
|
|
|
|
static void AnimItemStealStep3(struct Sprite* sprite)
|
|
{
|
|
int zero;
|
|
|
|
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
|
|
zero = 0;
|
|
if (sprite->data[0] > 127)
|
|
{
|
|
sprite->data[1]++;
|
|
sprite->data[0] = zero;
|
|
}
|
|
|
|
sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
|
|
if (sprite->y2 == 0)
|
|
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
|
|
|
if (MoveAlongLinearPath(sprite))
|
|
{
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimItemStealStep2;
|
|
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
|
}
|
|
}
|
|
|
|
// Moves a bag in a circular motion.
|
|
// arg 0: y position
|
|
// arg 1: initial wave offset
|
|
void AnimTrickBag(struct Sprite* sprite)
|
|
{
|
|
int a;
|
|
int b;
|
|
|
|
if (!sprite->data[0])
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->x = 120;
|
|
}
|
|
else
|
|
{
|
|
a = gBattleAnimArgs[1] - 32;
|
|
if (a < 0)
|
|
b = gBattleAnimArgs[1] + 0xDF;
|
|
else
|
|
b = a;
|
|
|
|
sprite->data[1] = a - ((b >> 8) << 8);
|
|
sprite->x = 70;
|
|
}
|
|
|
|
sprite->y = gBattleAnimArgs[0];
|
|
sprite->data[2] = gBattleAnimArgs[0];
|
|
sprite->data[4] = 20;
|
|
sprite->x2 = Cos(sprite->data[1], 60);
|
|
sprite->y2 = Sin(sprite->data[1], 20);
|
|
sprite->callback = AnimTrickBagStep1;
|
|
if (sprite->data[1] > 0 && sprite->data[1] < 192)
|
|
sprite->subpriority = 31;
|
|
else
|
|
sprite->subpriority = 29;
|
|
}
|
|
}
|
|
|
|
static void AnimTrickBagStep1(struct Sprite* sprite)
|
|
{
|
|
switch (sprite->data[3])
|
|
{
|
|
case 0:
|
|
if (sprite->data[2] > 78)
|
|
{
|
|
sprite->data[3] = 1;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[2] += sprite->data[4] / 10;
|
|
sprite->data[4] += 3;
|
|
sprite->y = sprite->data[2];
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (sprite->data[3] && sprite->affineAnimEnded)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->data[2] = 0;
|
|
sprite->callback = AnimTrickBagStep2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimTrickBagStep2(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[2] == gTrickBagCoordinates[sprite->data[0]][1])
|
|
{
|
|
if (gTrickBagCoordinates[sprite->data[0]][2] == 127)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimTrickBagStep3;
|
|
}
|
|
|
|
sprite->data[2] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[2]++;
|
|
sprite->data[1] = (gTrickBagCoordinates[sprite->data[0]][0] * gTrickBagCoordinates[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
|
|
if (!IsContest())
|
|
{
|
|
if ((u16)(sprite->data[1] - 1) < 191)
|
|
sprite->subpriority = 31;
|
|
else
|
|
sprite->subpriority = 29;
|
|
}
|
|
|
|
sprite->x2 = Cos(sprite->data[1], 60);
|
|
sprite->y2 = Sin(sprite->data[1], 20);
|
|
}
|
|
}
|
|
|
|
static void AnimTrickBagStep3(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] > 20)
|
|
DestroyAnimSprite(sprite);
|
|
|
|
sprite->invisible = sprite->data[0] % 2;
|
|
sprite->data[0]++;
|
|
}
|
|
|
|
void AnimTask_LeafBlade(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
|
|
task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
|
|
task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
|
|
task->data[9] = 56 - (task->data[5] * 64);
|
|
task->data[8] = task->data[7] - task->data[9] + task->data[6];
|
|
task->data[2] = CreateSprite(&gLeafBladeSpriteTemplate, task->data[8], task->data[9], task->data[4]);
|
|
if (task->data[2] == MAX_SPRITES)
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
gSprites[task->data[2]].data[0] = 10;
|
|
gSprites[task->data[2]].data[1] = task->data[8];
|
|
gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
|
|
gSprites[task->data[2]].data[3] = task->data[9];
|
|
gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
|
|
gSprites[task->data[2]].data[5] = LeafBladeGetPosFactor(&gSprites[task->data[2]]);
|
|
InitAnimArcTranslation(&gSprites[task->data[2]]);
|
|
task->func = AnimTask_LeafBladeStep;
|
|
}
|
|
|
|
static void AnimTask_LeafBladeStep(u8 taskId)
|
|
{
|
|
struct Task* task = &gTasks[taskId];
|
|
struct Sprite* sprite = &gSprites[task->data[2]];
|
|
int a = task->data[0];
|
|
|
|
switch (a)
|
|
{
|
|
case 4:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
task->data[15] = 5;
|
|
task->data[0] = 0xFF;
|
|
}
|
|
break;
|
|
case 8:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
task->data[15] = 9;
|
|
task->data[0] = 0xFF;
|
|
}
|
|
break;
|
|
case 0:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
task->data[15] = 1;
|
|
task->data[0] = 0xFF;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 10;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = task->data[6];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = task->data[7];
|
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
|
task->data[4] += 2;
|
|
task->data[3] = a;
|
|
sprite->subpriority = task->data[4];
|
|
StartSpriteAnim(sprite, task->data[3]);
|
|
InitAnimArcTranslation(sprite);
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
task->data[15] = 3;
|
|
task->data[0] = 0xFF;
|
|
}
|
|
break;
|
|
case 3:
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 10;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
|
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
|
task->data[3] = 2;
|
|
sprite->subpriority = task->data[4];
|
|
StartSpriteAnim(sprite, task->data[3]);
|
|
InitAnimArcTranslation(sprite);
|
|
task->data[0]++;
|
|
break;
|
|
case 5:
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 10;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
|
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
|
task->data[4] -= 2;
|
|
task->data[3] = 3;
|
|
sprite->subpriority = task->data[4];
|
|
StartSpriteAnim(sprite, task->data[3]);
|
|
InitAnimArcTranslation(sprite);
|
|
task->data[0]++;
|
|
break;
|
|
case 6:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
task->data[15] = 7;
|
|
task->data[0] = 0xFF;
|
|
}
|
|
break;
|
|
case 7:
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 10;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = task->data[6];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = task->data[7];
|
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
|
task->data[4] += 2;
|
|
task->data[3] = 4;
|
|
sprite->subpriority = task->data[4];
|
|
StartSpriteAnim(sprite, task->data[3]);
|
|
InitAnimArcTranslation(sprite);
|
|
task->data[0]++;
|
|
break;
|
|
case 9:
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 10;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
|
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
|
task->data[3] = 5;
|
|
sprite->subpriority = task->data[4];
|
|
StartSpriteAnim(sprite, task->data[3]);
|
|
InitAnimArcTranslation(sprite);
|
|
task->data[0]++;
|
|
break;
|
|
case 10:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
task->data[15] = 11;
|
|
task->data[0] = 0xFF;
|
|
}
|
|
break;
|
|
case 11:
|
|
{
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[0] = 10;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = task->data[8];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = task->data[9];
|
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
|
task->data[4] -= 2;
|
|
task->data[3] = 6;
|
|
sprite->subpriority = task->data[4];
|
|
StartSpriteAnim(sprite, task->data[3]);
|
|
InitAnimArcTranslation(sprite);
|
|
task->data[0]++;
|
|
break;
|
|
}
|
|
case 12:
|
|
AnimTask_LeafBladeStep2(task, taskId);
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
DestroySprite(sprite);
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 13:
|
|
if (task->data[12] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
case 0xFF:
|
|
if (++task->data[1] > 5)
|
|
{
|
|
task->data[1] = 0;
|
|
task->data[0] = task->data[15];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static s16 LeafBladeGetPosFactor(struct Sprite* sprite)
|
|
{
|
|
s16 var = 8;
|
|
|
|
if (sprite->data[4] < sprite->y)
|
|
var = -var;
|
|
|
|
return var;
|
|
}
|
|
|
|
static void AnimTask_LeafBladeStep2(struct Task* task, u8 taskId)
|
|
{
|
|
task->data[14]++;
|
|
if (task->data[14] > 0)
|
|
{
|
|
u8 spriteId;
|
|
s16 spriteX;
|
|
s16 spriteY;
|
|
task->data[14] = 0;
|
|
spriteX = gSprites[task->data[2]].x + gSprites[task->data[2]].x2;
|
|
spriteY = gSprites[task->data[2]].y + gSprites[task->data[2]].y2;
|
|
spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[6] = taskId;
|
|
gSprites[spriteId].data[7] = 12;
|
|
gTasks[taskId].data[12]++;
|
|
gSprites[spriteId].data[0] = task->data[13] & 1;
|
|
gTasks[taskId].data[13]++;
|
|
StartSpriteAnim(&gSprites[spriteId], task->data[3]);
|
|
gSprites[spriteId].subpriority = task->data[4];
|
|
gSprites[spriteId].callback = AnimTask_LeafBladeStep2_Callback;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void AnimTask_LeafBladeStep2_Callback(struct Sprite* sprite)
|
|
{
|
|
sprite->data[0]++;
|
|
if (sprite->data[0] > 1)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->invisible ^= 1;
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 8)
|
|
{
|
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimFlyingParticle(struct Sprite* sprite)
|
|
{
|
|
u8 battler;
|
|
|
|
if (!gBattleAnimArgs[6])
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->data[4] = 0;
|
|
sprite->data[2] = gBattleAnimArgs[3];
|
|
sprite->x = 0xFFF0;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[4] = 1;
|
|
sprite->data[2] = -gBattleAnimArgs[3];
|
|
sprite->x = 0x100;
|
|
}
|
|
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
switch (gBattleAnimArgs[5])
|
|
{
|
|
case 0:
|
|
sprite->y = gBattleAnimArgs[0];
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
|
|
break;
|
|
case 1:
|
|
sprite->y = gBattleAnimArgs[0];
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
|
break;
|
|
case 2:
|
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
|
|
break;
|
|
case 3:
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
|
|
GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
|
break;
|
|
}
|
|
|
|
sprite->callback = AnimFlyingParticleStep;
|
|
}
|
|
|
|
static void AnimFlyingParticleStep(struct Sprite* sprite)
|
|
{
|
|
int a = sprite->data[7];
|
|
|
|
sprite->data[7]++;
|
|
sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
|
|
sprite->x2 = sprite->data[2] * a;
|
|
sprite->data[0] = (sprite->data[3] * a) & 0xFF;
|
|
if (!sprite->data[4])
|
|
{
|
|
if (sprite->x2 + sprite->x <= 0xF7)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (sprite->x2 + sprite->x > -16)
|
|
return;
|
|
}
|
|
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
|
|
void AnimTask_CycleMagicalLeafPal(u8 taskId)
|
|
{
|
|
struct Task* task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256;
|
|
task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256;
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (++task->data[9] >= 0)
|
|
{
|
|
task->data[9] = 0;
|
|
BlendPalette(task->data[8], 16, task->data[10], sMagicalLeafBlendColors[task->data[11]]);
|
|
BlendPalette(task->data[12], 16, task->data[10], sMagicalLeafBlendColors[task->data[11]]);
|
|
if (++task->data[10] == 17)
|
|
{
|
|
task->data[10] = 0;
|
|
if (++task->data[11] == 7)
|
|
task->data[11] = 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (gBattleAnimArgs[7] == -1)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimNeedleArmSpike(struct Sprite* sprite)
|
|
{
|
|
u8 a;
|
|
u8 b;
|
|
u16 c;
|
|
u16 x;
|
|
u16 y;
|
|
|
|
if (gBattleAnimArgs[4] == 0)
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleAnimArgs[0] == 0)
|
|
{
|
|
a = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
b = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
else
|
|
{
|
|
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
if (gBattleAnimArgs[1] == 0)
|
|
{
|
|
sprite->x = gBattleAnimArgs[2] + a;
|
|
sprite->y = gBattleAnimArgs[3] + b;
|
|
sprite->data[5] = a;
|
|
sprite->data[6] = b;
|
|
}
|
|
else
|
|
{
|
|
sprite->x = a;
|
|
sprite->y = b;
|
|
sprite->data[5] = gBattleAnimArgs[2] + a;
|
|
sprite->data[6] = gBattleAnimArgs[3] + b;
|
|
}
|
|
|
|
x = sprite->x;
|
|
sprite->data[1] = x * 16;
|
|
y = sprite->y;
|
|
sprite->data[2] = y * 16;
|
|
sprite->data[3] = (sprite->data[5] - sprite->x) * 16 / gBattleAnimArgs[4];
|
|
sprite->data[4] = (sprite->data[6] - sprite->y) * 16 / gBattleAnimArgs[4];
|
|
c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
|
|
if (IsContest())
|
|
c -= 0x8000;
|
|
|
|
TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
|
|
sprite->callback = AnimNeedleArmSpikeStep;
|
|
}
|
|
}
|
|
|
|
static void AnimNeedleArmSpikeStep(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0])
|
|
{
|
|
sprite->data[1] += sprite->data[3];
|
|
sprite->data[2] += sprite->data[4];
|
|
sprite->x = sprite->data[1] >> 4 ;
|
|
sprite->y = sprite->data[2] >> 4 ;
|
|
sprite->data[0]--;
|
|
}
|
|
else
|
|
{
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_80A43DC(struct Sprite* sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimSlidingHit(struct Sprite* sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void AnimWhipHit(struct Sprite* sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
StartSpriteAnim(sprite, 1);
|
|
|
|
sprite->callback = sub_80A43DC;
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
|
|
void AnimFlickeringPunch(struct Sprite* sprite)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = TranslateSpriteLinearAndFlicker;
|
|
}
|
|
|
|
// Moves the sprite in a diagonally slashing motion across the target mon.
|
|
// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
|
|
void AnimCuttingSlice(struct Sprite* sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
sprite->y += 8;
|
|
|
|
sprite->callback = AnimSliceStep;
|
|
if (gBattleAnimArgs[2] == 0)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
}
|
|
else
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
sprite->hFlip = 1;
|
|
}
|
|
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[1] -= 0x400;
|
|
sprite->data[2] += 0x400;
|
|
sprite->data[5] = gBattleAnimArgs[2];
|
|
if (sprite->data[5] == 1)
|
|
sprite->data[1] = -sprite->data[1];
|
|
}
|
|
|
|
void AnimAirCutterSlice(struct Sprite* sprite)
|
|
{
|
|
u8 a;
|
|
u8 b;
|
|
|
|
switch (gBattleAnimArgs[3])
|
|
{
|
|
case 1:
|
|
a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X);
|
|
b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y);
|
|
break;
|
|
case 2:
|
|
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
|
|
{
|
|
a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
|
|
b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
|
|
}
|
|
break;
|
|
case 0:
|
|
default:
|
|
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
break;
|
|
}
|
|
|
|
sprite->x = a;
|
|
sprite->y = b;
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
sprite->y += 8;
|
|
|
|
sprite->callback = AnimSliceStep;
|
|
if (gBattleAnimArgs[2] == 0)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
}
|
|
else
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
sprite->hFlip = 1;
|
|
}
|
|
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[1] -= 0x400;
|
|
sprite->data[2] += 0x400;
|
|
sprite->data[5] = gBattleAnimArgs[2];
|
|
if (sprite->data[5] == 1)
|
|
sprite->data[1] = -sprite->data[1];
|
|
}
|
|
|
|
static void AnimSliceStep(struct Sprite* sprite)
|
|
{
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
if (sprite->data[5] == 0)
|
|
sprite->data[1] += 0x18;
|
|
else
|
|
sprite->data[1] -= 0x18;
|
|
|
|
sprite->data[2] -= 0x18;
|
|
sprite->x2 = sprite->data[3] >> 8;
|
|
sprite->y2 = sprite->data[4] >> 8;
|
|
sprite->data[0]++;
|
|
if (sprite->data[0] == 20)
|
|
{
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->data[0] = 3;
|
|
sprite->callback = WaitAnimForDuration;
|
|
}
|
|
}
|
|
|
|
void sub_80A4738(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[2] > 1)
|
|
{
|
|
if (sprite->data[3] & 1)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
gSprites[sprite->data[0]].invisible = FALSE;
|
|
gSprites[sprite->data[1]].invisible = FALSE;
|
|
}
|
|
else
|
|
{
|
|
sprite->invisible = TRUE;
|
|
gSprites[sprite->data[0]].invisible = TRUE;
|
|
gSprites[sprite->data[1]].invisible = TRUE;
|
|
}
|
|
|
|
sprite->data[2] = 0;
|
|
sprite->data[3]++;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[2]++;
|
|
}
|
|
|
|
if (sprite->data[3] == 10)
|
|
{
|
|
DestroySprite(&gSprites[sprite->data[0]]);
|
|
DestroySprite(&gSprites[sprite->data[1]]);
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void AnimCirclingMusicNote(struct Sprite* sprite)
|
|
{
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
else
|
|
sprite->x += gBattleAnimArgs[0];
|
|
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
|
|
sprite->data[1] = -gBattleAnimArgs[3];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
sprite->callback = AnimCirclingMusicNote_Step;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimCirclingMusicNote_Step(struct Sprite* sprite)
|
|
{
|
|
sprite->x2 = Cos(sprite->data[0], 100);
|
|
sprite->y2 = Sin(sprite->data[0], 20);
|
|
if (sprite->data[0] < 128)
|
|
sprite->subpriority = 0;
|
|
else
|
|
sprite->subpriority = 14;
|
|
|
|
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
|
|
sprite->data[5] += 0x82;
|
|
sprite->y2 += sprite->data[5] >> 8;
|
|
sprite->data[2]++;
|
|
if (sprite->data[2] == sprite->data[3])
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimProtect(struct Sprite* sprite)
|
|
{
|
|
if (IsContest())
|
|
gBattleAnimArgs[1] += 8;
|
|
|
|
sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
|
sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
|
|
else
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
|
|
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
|
|
sprite->data[7] = 16;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
|
sprite->callback = AnimProtectStep;
|
|
}
|
|
|
|
static void AnimProtectStep(struct Sprite *sprite)
|
|
{
|
|
int i, id, savedPal;
|
|
sprite->data[5] += 96;
|
|
sprite->x2 = -(sprite->data[5] >> 8);
|
|
if (++sprite->data[1] > 1)
|
|
{
|
|
sprite->data[1] = 0;
|
|
savedPal = gPlttBufferFaded[sprite->data[2] + 1];
|
|
i = 0;
|
|
while (i < 6)
|
|
{
|
|
id = sprite->data[2] + ++i;
|
|
gPlttBufferFaded[id] = gPlttBufferFaded[id + 1];
|
|
}
|
|
|
|
gPlttBufferFaded[sprite->data[2] + 7] = savedPal;
|
|
}
|
|
|
|
if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] -= 1;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
|
}
|
|
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0] -= 1;
|
|
}
|
|
else if (++sprite->data[6] > 1)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7]++;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
|
if (sprite->data[7] == 16)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = DestroyAnimSpriteAndDisableBlend;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimMilkBottle(struct Sprite* sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8;
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] = 16;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
|
sprite->callback = AnimMilkBottleStep1;
|
|
}
|
|
|
|
static void AnimMilkBottleStep1(struct Sprite* sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (++sprite->data[2] > 0)
|
|
{
|
|
sprite->data[2] = 0;
|
|
if (((++sprite->data[1]) & 1) != 0)
|
|
{
|
|
if (sprite->data[6] <= 15)
|
|
sprite->data[6]++;
|
|
}
|
|
else if (sprite->data[7] > 0)
|
|
sprite->data[7]--;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
|
if (sprite->data[6] == 16 && sprite->data[7] == 0)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++sprite->data[1] > 8)
|
|
{
|
|
sprite->data[1] = 0;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
AnimMilkBottleStep2(sprite, 16, 4);
|
|
if (++sprite->data[1] > 2)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->y++;
|
|
}
|
|
|
|
if (++sprite->data[2] <= 29)
|
|
break;
|
|
|
|
if (sprite->data[2] & 1)
|
|
{
|
|
if (sprite->data[6] > 0)
|
|
sprite->data[6]--;
|
|
}
|
|
else if (sprite->data[7] <= 15)
|
|
{
|
|
sprite->data[7]++;
|
|
}
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
|
if (sprite->data[6] == 0 && sprite->data[7] == 16)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0]++;
|
|
break;
|
|
case 4:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
|
DestroyAnimSprite(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimMilkBottleStep2(struct Sprite* sprite, int unk1, int unk2)
|
|
{
|
|
if (sprite->data[3] <= 11)
|
|
sprite->data[4] += 2;
|
|
|
|
if ((u16)(sprite->data[3] - 0x12) <= 0x17)
|
|
sprite->data[4] -= 2;
|
|
|
|
if ((sprite->data[3]) > 0x2F)
|
|
sprite->data[4] += 2;
|
|
|
|
sprite->x2 = sprite->data[4] / 9;
|
|
sprite->y2 = sprite->data[4] / 14;
|
|
if (sprite->y2 < 0)
|
|
sprite->y2 *= -1;
|
|
|
|
sprite->data[3]++;
|
|
if (sprite->data[3] > 0x3B)
|
|
sprite->data[3] = 0;
|
|
}
|
|
|
|
void AnimGrantingStars(struct Sprite* sprite)
|
|
{
|
|
if (!gBattleAnimArgs[2])
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[5];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = TranslateSpriteLinearFixedPoint;
|
|
}
|
|
|
|
void AnimSparkingStars(struct Sprite* sprite)
|
|
{
|
|
u8 battler;
|
|
|
|
if (!gBattleAnimArgs[2])
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
|
|
{
|
|
SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->x, &sprite->y);
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleAnimArgs[6])
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
|
}
|
|
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
}
|
|
|
|
sprite->data[0] = gBattleAnimArgs[5];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = TranslateSpriteLinearFixedPoint;
|
|
}
|
|
|
|
void AnimBubbleBurst(struct Sprite* sprite)
|
|
{
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
|
|
sprite->callback = AnimBubbleBurst_Step;
|
|
}
|
|
|
|
static void AnimBubbleBurst_Step(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > 30)
|
|
{
|
|
sprite->y2 = (30 - sprite->data[0]) / 3;
|
|
sprite->x2 = Sin(sprite->data[1] * 4, 3);
|
|
sprite->data[1]++;
|
|
}
|
|
|
|
if (sprite->animEnded)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimSleepLetterZ(struct Sprite* sprite)
|
|
{
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[3] = 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[3] = 0xFFFF;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
}
|
|
|
|
sprite->callback = AnimSleepLetterZStep;
|
|
}
|
|
|
|
static void AnimSleepLetterZStep(struct Sprite* sprite)
|
|
{
|
|
sprite->y2 = -(sprite->data[0] / 0x28);
|
|
sprite->x2 = sprite->data[4] / 10;
|
|
sprite->data[4] += sprite->data[3] * 2;
|
|
sprite->data[0] += sprite->data[1];
|
|
if (++sprite->data[1] > 60)
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
|
|
void AnimLockOnTarget(struct Sprite* sprite)
|
|
{
|
|
sprite->x -= 32;
|
|
sprite->y -= 32;
|
|
sprite->data[0] = 20;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1);
|
|
}
|
|
|
|
static void AnimLockOnTargetStep1(struct Sprite* sprite)
|
|
{
|
|
switch (sprite->data[5] & 1)
|
|
{
|
|
case 0:
|
|
sprite->data[0] = 1;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1);
|
|
break;
|
|
case 1:
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->y2 = 0;
|
|
sprite->x2 = 0;
|
|
sprite->data[0] = 8;
|
|
sprite->data[2] = sprite->x + sInclineMonCoordTable[sprite->data[5] >> 8][0];
|
|
sprite->data[4] = sprite->y + sInclineMonCoordTable[sprite->data[5] >> 8][1];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep2);
|
|
sprite->data[5] += 0x100;
|
|
PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
|
break;
|
|
}
|
|
|
|
sprite->data[5] ^= 1;
|
|
}
|
|
|
|
static void AnimLockOnTargetStep2(struct Sprite* sprite)
|
|
{
|
|
if ((sprite->data[5] >> 8) == 4)
|
|
{
|
|
sprite->data[0] = 10;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep3);
|
|
}
|
|
else
|
|
{
|
|
sprite->callback = AnimLockOnTargetStep1;
|
|
}
|
|
}
|
|
|
|
static void AnimLockOnTargetStep3(struct Sprite* sprite)
|
|
{
|
|
s16 a;
|
|
s16 b;
|
|
|
|
if (sprite->oam.affineParam == 0)
|
|
{
|
|
sprite->data[0] = 3;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep4);
|
|
}
|
|
else
|
|
{
|
|
switch (sprite->oam.affineParam)
|
|
{
|
|
case 1:
|
|
a = -8;
|
|
b = -8;
|
|
break;
|
|
case 2:
|
|
a = -8;
|
|
b = 8;
|
|
break;
|
|
case 3:
|
|
a = 8;
|
|
b = -8;
|
|
break;
|
|
default:
|
|
a = 8;
|
|
b = 8;
|
|
break;
|
|
}
|
|
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->y2 = 0;
|
|
sprite->x2 = 0;
|
|
sprite->data[0] = 6;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + a;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + b;
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep5);
|
|
}
|
|
}
|
|
|
|
static void AnimLockOnTargetStep4(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[2] == 0)
|
|
{
|
|
if ((sprite->data[1] += 3) > 16)
|
|
sprite->data[1] = 16;
|
|
}
|
|
else if ((sprite->data[1] -= 3) < 0)
|
|
{
|
|
sprite->data[1] = 0;
|
|
}
|
|
|
|
BlendPalettes(SelectBattleAnimSpriteAndBgPalettes(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB_WHITE);
|
|
if (sprite->data[1] == 16)
|
|
{
|
|
int pal;
|
|
sprite->data[2]++;
|
|
pal = sprite->oam.paletteNum;
|
|
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
|
|
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
|
}
|
|
else if (sprite->data[1] == 0)
|
|
{
|
|
sprite->callback = AnimLockOnTargetStep5;
|
|
}
|
|
}
|
|
|
|
static void AnimLockOnTargetStep5(struct Sprite* sprite)
|
|
{
|
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimLockOnTargetStep6;
|
|
}
|
|
}
|
|
|
|
static void AnimLockOnTargetStep6(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] % 3 == 0)
|
|
{
|
|
sprite->data[1]++;
|
|
sprite->invisible ^= 1;
|
|
}
|
|
|
|
sprite->data[0]++;
|
|
if (sprite->data[1] == 8)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimLockOnMoveTarget(struct Sprite* sprite)
|
|
{
|
|
sprite->oam.affineParam = gBattleAnimArgs[0];
|
|
if ((s16)sprite->oam.affineParam == 1)
|
|
{
|
|
sprite->x -= 0x18;
|
|
sprite->y -= 0x18;
|
|
}
|
|
else if ((s16)sprite->oam.affineParam == 2)
|
|
{
|
|
sprite->x -= 0x18;
|
|
sprite->y += 0x18;
|
|
sprite->oam.matrixNum = ST_OAM_VFLIP;
|
|
}
|
|
else if ((s16)sprite->oam.affineParam == 3)
|
|
{
|
|
sprite->x += 0x18;
|
|
sprite->y -= 0x18;
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
|
}
|
|
else
|
|
{
|
|
sprite->x += 0x18;
|
|
sprite->y += 0x18;
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP;
|
|
}
|
|
|
|
sprite->oam.tileNum = (sprite->oam.tileNum + 16);
|
|
sprite->callback = AnimLockOnTarget;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void AnimBowMon(struct Sprite* sprite)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0] = 0;
|
|
switch (gBattleAnimArgs[0])
|
|
{
|
|
case 0:
|
|
sprite->callback = AnimBowMonStep1;
|
|
break;
|
|
case 1:
|
|
sprite->callback = AnimBowMonStep2;
|
|
break;
|
|
case 2:
|
|
sprite->callback = AnimBowMonStep3;
|
|
break;
|
|
default:
|
|
sprite->callback = AnimBowMonStep4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimBowMonStep1(struct Sprite* sprite)
|
|
{
|
|
sprite->data[0] = 6;
|
|
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? 2 : -2;
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
StoreSpriteCallbackInData6(sprite, AnimBowMonStep1_Callback);
|
|
sprite->callback = TranslateMonSpriteLinear;
|
|
}
|
|
|
|
static void AnimBowMonStep1_Callback(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
|
|
sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
|
|
sprite->data[5] = 0;
|
|
}
|
|
|
|
sprite->data[5] += sprite->data[4];
|
|
SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
|
|
if (++sprite->data[0] > 3)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimBowMonStep4;
|
|
}
|
|
}
|
|
|
|
static void AnimBowMonStep2(struct Sprite* sprite)
|
|
{
|
|
sprite->data[0] = 4;
|
|
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? -3 : 3;
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
StoreSpriteCallbackInData6(sprite, AnimBowMonStep4);
|
|
sprite->callback = TranslateMonSpriteLinear;
|
|
}
|
|
|
|
static void AnimBowMonStep3(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > 8)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimBowMonStep3_Callback;
|
|
}
|
|
}
|
|
|
|
static void AnimBowMonStep3_Callback(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->data[4] = 0xFC00;
|
|
sprite->data[5] = 0xC00;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[4] = 0x400;
|
|
sprite->data[5] = 0xF400;
|
|
}
|
|
}
|
|
|
|
sprite->data[5] += sprite->data[4];
|
|
SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
|
|
if (++sprite->data[0] > 2)
|
|
{
|
|
ResetSpriteRotScale(sprite->data[3]);
|
|
sprite->callback = AnimBowMonStep4;
|
|
}
|
|
}
|
|
|
|
static void AnimBowMonStep4(struct Sprite* sprite)
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTipMon(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimTipMon_Step;
|
|
}
|
|
|
|
static void AnimTipMon_Step(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
|
|
sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
|
|
sprite->data[5] = 0;
|
|
PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
|
|
sprite->data[0]++;
|
|
// fall through
|
|
case 1:
|
|
sprite->data[5] += sprite->data[4];
|
|
SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
|
|
if (++sprite->data[1] > 3)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[4] *= -1;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->data[5] += sprite->data[4];
|
|
SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
|
|
if (++sprite->data[1] > 3)
|
|
{
|
|
ResetSpriteRotScale(sprite->data[2]);
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimTask_SkullBashPosition(u8 taskId)
|
|
{
|
|
u8 side;
|
|
|
|
gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
side = GetBattlerSide(gBattleAnimAttacker);
|
|
gTasks[taskId].data[1] = side;
|
|
gTasks[taskId].data[2] = 0;
|
|
switch (gBattleAnimArgs[0])
|
|
{
|
|
default:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
case 0:
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = 8;
|
|
gTasks[taskId].data[4] = 0;
|
|
gTasks[taskId].data[5] = 3;
|
|
if (side == B_SIDE_PLAYER)
|
|
gTasks[taskId].data[5] *= -1;
|
|
|
|
gTasks[taskId].func = AnimTask_SkullBashPositionSet;
|
|
break;
|
|
case 1:
|
|
gTasks[taskId].data[3] = 8;
|
|
gTasks[taskId].data[4] = 0x600;
|
|
gTasks[taskId].data[5] = 0xC0;
|
|
if (side == B_SIDE_PLAYER)
|
|
{
|
|
gTasks[taskId].data[4] = -gTasks[taskId].data[4];
|
|
gTasks[taskId].data[5] = -gTasks[taskId].data[5];
|
|
}
|
|
|
|
gTasks[taskId].func = AnimTask_SkullBashPositionReset;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimTask_SkullBashPositionSet(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[2])
|
|
{
|
|
case 0:
|
|
if (task->data[3])
|
|
{
|
|
task->data[4] += task->data[5];
|
|
gSprites[task->data[0]].x2 = task->data[4];
|
|
task->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
task->data[3] = 8;
|
|
task->data[4] = 0;
|
|
task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
|
|
PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
|
|
task->data[2]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (task->data[3])
|
|
{
|
|
task->data[4] += task->data[5];
|
|
SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
|
|
SetBattlerSpriteYOffsetFromRotation(task->data[0]);
|
|
task->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
task->data[3] = 8;
|
|
task->data[4] = gSprites[task->data[0]].x2;
|
|
task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
|
|
task->data[6] = 1;
|
|
task->data[2]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (task->data[3])
|
|
{
|
|
if (task->data[6])
|
|
{
|
|
task->data[6]--;
|
|
}
|
|
else
|
|
{
|
|
if (task->data[3] & 1)
|
|
gSprites[task->data[0]].x2 = task->data[4] + task->data[5];
|
|
else
|
|
gSprites[task->data[0]].x2 = task->data[4] - task->data[5];
|
|
|
|
task->data[6] = 1;
|
|
task->data[3]--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gSprites[task->data[0]].x2 = task->data[4];
|
|
task->data[3] = 12;
|
|
task->data[2]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (task->data[3])
|
|
{
|
|
task->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
task->data[3] = 3;
|
|
task->data[4] = gSprites[task->data[0]].x2;
|
|
task->data[5] = (task->data[1] == 0) ? 8 : -8;
|
|
task->data[2]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (task->data[3])
|
|
{
|
|
task->data[4] += task->data[5];
|
|
gSprites[task->data[0]].x2 = task->data[4];
|
|
task->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimTask_SkullBashPositionReset(u8 taskId)
|
|
{
|
|
struct Task* task = &gTasks[taskId];
|
|
|
|
if (task->data[3])
|
|
{
|
|
task->data[4] -= task->data[5];
|
|
SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
|
|
SetBattlerSpriteYOffsetFromRotation(task->data[0]);
|
|
task->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
ResetSpriteRotScale(task->data[0]);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
void AnimSlashSlice(struct Sprite* sprite)
|
|
{
|
|
if (gBattleAnimArgs[0] == 0)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
|
}
|
|
else
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
|
}
|
|
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 0;
|
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep3);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
void AnimFalseSwipeSlice(struct Sprite* sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0;
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep1);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
void AnimFalseSwipePositionedSlice(struct Sprite* sprite)
|
|
{
|
|
sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 0;
|
|
sprite->callback = AnimFalseSwipeSliceStep3;
|
|
}
|
|
|
|
static void AnimFalseSwipeSliceStep1(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > 8)
|
|
{
|
|
sprite->data[0] = 12;
|
|
sprite->data[1] = 8;
|
|
sprite->data[2] = 0;
|
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep2);
|
|
sprite->callback = TranslateSpriteLinear;
|
|
}
|
|
}
|
|
|
|
static void AnimFalseSwipeSliceStep2(struct Sprite* sprite)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 0;
|
|
sprite->callback = AnimFalseSwipeSliceStep3;
|
|
}
|
|
|
|
static void AnimFalseSwipeSliceStep3(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > 1)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->invisible = !sprite->invisible;
|
|
if (++sprite->data[1] > 8)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void AnimEndureEnergy(struct Sprite* sprite)
|
|
{
|
|
if (gBattleAnimArgs[0] == 0)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2];
|
|
}
|
|
else
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2];
|
|
}
|
|
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimEndureEnergyStep;
|
|
}
|
|
|
|
static void AnimEndureEnergyStep(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > sprite->data[1])
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->y--;
|
|
}
|
|
|
|
sprite->y -= sprite->data[0];
|
|
if (sprite->animEnded)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimSharpenSphere(struct Sprite* sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12;
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 2;
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
|
sprite->callback = AnimSharpenSphereStep;
|
|
}
|
|
|
|
static void AnimSharpenSphereStep(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] >= sprite->data[1])
|
|
{
|
|
sprite->invisible = !sprite->invisible;
|
|
if (!sprite->invisible)
|
|
{
|
|
sprite->data[4]++;
|
|
if (!(sprite->data[4] & 1))
|
|
PlaySE12WithPanning(SE_M_SWAGGER2, sprite->data[5]);
|
|
}
|
|
|
|
sprite->data[0] = 0;
|
|
if (++sprite->data[2] > 1)
|
|
{
|
|
sprite->data[2] = 0;
|
|
sprite->data[1]++;
|
|
}
|
|
}
|
|
|
|
if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimConversion(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
if (IsContest())
|
|
sprite->y += 10;
|
|
|
|
sprite->data[0]++;
|
|
}
|
|
|
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTask_ConversionAlphaBlend(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[2] == 1)
|
|
{
|
|
gBattleAnimArgs[7] = 0xFFFF;
|
|
gTasks[taskId].data[2]++;
|
|
}
|
|
else if (gTasks[taskId].data[2] == 2)
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
if (++gTasks[taskId].data[0] == 4)
|
|
{
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1]++;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1]));
|
|
if (gTasks[taskId].data[1] == 16)
|
|
gTasks[taskId].data[2]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimConversion2(struct Sprite* sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
sprite->animPaused = TRUE;
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->callback = AnimConversion2Step;
|
|
}
|
|
|
|
static void AnimConversion2Step(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0])
|
|
{
|
|
sprite->data[0]--;
|
|
}
|
|
else
|
|
{
|
|
sprite->animPaused = FALSE;
|
|
sprite->data[0] = 30;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
}
|
|
|
|
void AnimTask_Conversion2AlphaBlend(u8 taskId)
|
|
{
|
|
if (++gTasks[taskId].data[0] == 4)
|
|
{
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1]++;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
|
|
if (gTasks[taskId].data[1] == 16)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
void sub_80A5E34(u8 taskId)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER)
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
|
|
|
|
if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT)
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
|
|
}
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void sub_80A5EA8(u8 taskId)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimMoon(struct Sprite* sprite)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
sprite->x = 48;
|
|
sprite->y = 40;
|
|
}
|
|
else
|
|
{
|
|
sprite->x = gBattleAnimArgs[0];
|
|
sprite->y = gBattleAnimArgs[1];
|
|
}
|
|
|
|
sprite->oam.shape = SPRITE_SHAPE(8x8);
|
|
sprite->oam.size = SPRITE_SIZE(64x32);
|
|
sprite->data[0] = 0;
|
|
sprite->callback = AnimMoonStep;
|
|
}
|
|
|
|
static void AnimMoonStep(struct Sprite* sprite)
|
|
{
|
|
if (sprite->data[0])
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimMoonlightSparkle(struct Sprite* sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
|
sprite->y = gBattleAnimArgs[1];
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 1;
|
|
sprite->callback = AnimMoonlightSparkleStep;
|
|
}
|
|
|
|
static void AnimMoonlightSparkleStep(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[1] > 1)
|
|
{
|
|
sprite->data[1] = 0;
|
|
if (sprite->data[2] < 120)
|
|
{
|
|
sprite->y++;
|
|
sprite->data[2]++;
|
|
}
|
|
}
|
|
|
|
if (sprite->data[0])
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTask_FadeScreenBlueStep(u8);
|
|
|
|
|
|
void AnimTask_FadeScreenBlue(u8 taskId)
|
|
{
|
|
int a = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
|
int b;
|
|
int c;
|
|
int d;
|
|
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = 0;
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = a;
|
|
gTasks[taskId].data[4] = 0;
|
|
gTasks[taskId].data[5] = 0;
|
|
gTasks[taskId].data[6] = 0;
|
|
gTasks[taskId].data[7] = 13;
|
|
gTasks[taskId].data[8] = 14;
|
|
gTasks[taskId].data[9] = 15;
|
|
b = SelectBattlerSpritePalettes(1, 1, 1, 1);
|
|
c = a | b;
|
|
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void *)c);
|
|
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
|
|
d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
|
|
BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
|
|
gTasks[taskId].func = AnimTask_FadeScreenBlueStep;
|
|
gTasks[taskId].func(taskId);
|
|
}
|
|
|
|
void AnimTask_FadeScreenBlueStep(u8 taskId)
|
|
{
|
|
struct Task* task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[1] > 0)
|
|
{
|
|
u16 color;
|
|
u16 bitmask;
|
|
u16 r3;
|
|
u16 i;
|
|
u16 j;
|
|
task->data[1] = 0;
|
|
if (++task->data[2] <= 15)
|
|
{
|
|
u16 red;
|
|
u16 green;
|
|
u16 blue;
|
|
task->data[4] += task->data[7];
|
|
task->data[5] += task->data[8];
|
|
task->data[6] += task->data[9];
|
|
red = task->data[4] >> 3;
|
|
green = task->data[5] >> 3;
|
|
blue = task->data[6] >> 3;
|
|
color = RGB(red, green, blue);
|
|
}
|
|
else
|
|
{
|
|
color = RGB(27, 29, 31);
|
|
task->data[0]++;
|
|
}
|
|
|
|
bitmask = 1;
|
|
r3 = 0;
|
|
for (i = 0; i <= 15; i++)
|
|
{
|
|
if (task->data[3] & bitmask)
|
|
{
|
|
for (j = 1; j <= 15; j++)
|
|
{
|
|
gPlttBufferFaded[r3 + j] = color;
|
|
}
|
|
}
|
|
|
|
bitmask <<= 1;
|
|
r3 += 16;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u8 spriteId;
|
|
for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
|
|
{
|
|
if (gSprites[spriteId].template == &gMoonSpriteTemplate || gSprites[spriteId].template == &gMoonlightSparkleSpriteTemplate)
|
|
gSprites[spriteId].data[0] = 1;
|
|
}
|
|
|
|
task->data[1] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++task->data[1] > 30)
|
|
{
|
|
BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gPaletteFade.active)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimHornHit(struct Sprite* sprite)
|
|
{
|
|
if (gBattleAnimArgs[2] < 2)
|
|
gBattleAnimArgs[2] = 2;
|
|
|
|
if (gBattleAnimArgs[2] > 0x7F)
|
|
gBattleAnimArgs[2] = 0x7F;
|
|
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
|
sprite->data[6] = sprite->x;
|
|
sprite->data[7] = sprite->y;
|
|
if (IsContest())
|
|
{
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
|
sprite->x += 40;
|
|
sprite->y += 20;
|
|
sprite->data[2] = sprite->x << 7;
|
|
sprite->data[3] = -0x1400 / sprite->data[1];
|
|
sprite->data[4] = sprite->y << 7;
|
|
sprite->data[5] = -0xA00 / sprite->data[1];
|
|
}
|
|
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->x -= 40;
|
|
sprite->y += 20;
|
|
sprite->data[2] = sprite->x << 7;
|
|
sprite->data[3] = 0x1400 / sprite->data[1];
|
|
sprite->data[4] = sprite->y << 7;
|
|
sprite->data[5] = -0xA00 / sprite->data[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->x += 40;
|
|
sprite->y -= 20;
|
|
sprite->data[2] = sprite->x << 7;
|
|
sprite->data[3] = -0x1400 / sprite->data[1];
|
|
sprite->data[4] = sprite->y << 7;
|
|
sprite->data[5] = 0xA00 / sprite->data[1];
|
|
sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
|
|
}
|
|
|
|
sprite->callback = AnimHornHitStep;
|
|
}
|
|
|
|
static void AnimHornHitStep(struct Sprite* sprite)
|
|
{
|
|
sprite->data[2] += sprite->data[3];
|
|
sprite->data[4] += sprite->data[5];
|
|
sprite->x = sprite->data[2] >> 7;
|
|
sprite->y = sprite->data[4] >> 7;
|
|
if (--sprite->data[1] == 1)
|
|
{
|
|
sprite->x = sprite->data[6];
|
|
sprite->y = sprite->data[7];
|
|
}
|
|
|
|
if (sprite->data[1] == 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTask_DoubleTeam(u8 taskId)
|
|
{
|
|
u16 i;
|
|
int obj;
|
|
u16 r3;
|
|
u16 r4;
|
|
struct Task* task = &gTasks[taskId];
|
|
|
|
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
|
|
r3 = (task->data[1] * 16) + 0x100;
|
|
r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
|
|
for (i = 1; i < 16; i++)
|
|
gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
|
|
|
|
BlendPalette(r3, 16, 11, RGB_BLACK);
|
|
task->data[3] = 0;
|
|
i = 0;
|
|
while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
|
|
{
|
|
gSprites[obj].oam.paletteNum = task->data[1];
|
|
gSprites[obj].data[0] = 0;
|
|
gSprites[obj].data[1] = i << 7;
|
|
gSprites[obj].data[2] = taskId;
|
|
gSprites[obj].callback = AnimTask_DoubleTeamCallback;
|
|
task->data[3]++;
|
|
i++;
|
|
}
|
|
|
|
task->func = AnimTask_DoubleTeamStep;
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
}
|
|
|
|
static void AnimTask_DoubleTeamStep(u8 taskId)
|
|
{
|
|
struct Task* task = &gTasks[taskId];
|
|
|
|
if (!task->data[3])
|
|
{
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
|
|
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void AnimTask_DoubleTeamCallback(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[3] > 1)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
|
|
if (sprite->data[0] > 64)
|
|
{
|
|
gTasks[sprite->data[2]].data[3]--;
|
|
obj_delete_but_dont_free_vram(sprite);
|
|
}
|
|
else
|
|
{
|
|
sprite->data[4] = gSineTable[sprite->data[0]] / 6;
|
|
sprite->data[5] = gSineTable[sprite->data[0]] / 13;
|
|
sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
|
|
sprite->x2 = Sin(sprite->data[1], sprite->data[4]);
|
|
}
|
|
}
|
|
|
|
void AnimSuperFang(struct Sprite* sprite)
|
|
{
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
void AnimTask_MusicNotesRainbowBlend(u8 taskId)
|
|
{
|
|
u16 i;
|
|
u16 j;
|
|
u16 index;
|
|
|
|
index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[0][0]);
|
|
if (index != 0xFF)
|
|
{
|
|
index = (index << 4) + 0x100;
|
|
for (i = 1; i < NELEMS(sParticlesColorBlendTable[0]); i++)
|
|
gPlttBufferFaded[index + i] = sParticlesColorBlendTable[0][i];
|
|
}
|
|
|
|
for (j = 1; j < NELEMS(sParticlesColorBlendTable); j++)
|
|
{
|
|
index = AllocSpritePalette(sParticlesColorBlendTable[j][0]);
|
|
if (index != 0xFF)
|
|
{
|
|
index = (index << 4) + 0x100;
|
|
for (i = 1; i < NELEMS(sParticlesColorBlendTable[0]); i++)
|
|
gPlttBufferFaded[index + i] = sParticlesColorBlendTable[j][i];
|
|
}
|
|
}
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// clears the rainbow effect for musical notes.
|
|
void AnimTask_MusicNotesClearRainbowBlend(u8 taskId)
|
|
{
|
|
u16 i;
|
|
|
|
for (i = 1; i < NELEMS(sParticlesColorBlendTable); i++)
|
|
FreeSpritePaletteByTag(sParticlesColorBlendTable[i][0]);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimWavyMusicNotes(struct Sprite* sprite)
|
|
{
|
|
u8 index;
|
|
u8 a;
|
|
u8 b;
|
|
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
|
if ((index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[gBattleAnimArgs[1]][0])) != 0xFF)
|
|
sprite->oam.paletteNum = index;
|
|
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = gBattleAnimArgs[2];
|
|
if (IsContest())
|
|
{
|
|
a = 48;
|
|
b = 40;
|
|
}
|
|
else
|
|
{
|
|
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
sprite->data[4] = sprite->x << 4;
|
|
sprite->data[5] = sprite->y << 4;
|
|
AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40);
|
|
sprite->callback = AnimWavyMusicNotesStep;
|
|
}
|
|
|
|
static void AnimWavyMusicNotesGetNextPos(s16 a, s16 b, s16 *c, s16 *d, s8 e)
|
|
{
|
|
int f;
|
|
int g;
|
|
|
|
if (a < 0)
|
|
e = -e;
|
|
|
|
f = a << 8;
|
|
g = f / e;
|
|
if (g == 0)
|
|
g = 1;
|
|
|
|
*c = f / g;
|
|
*d = (b << 8) / g;
|
|
}
|
|
|
|
static void AnimWavyMusicNotesStep(struct Sprite* sprite)
|
|
{
|
|
s16 y, yDelta;
|
|
u8 index;
|
|
|
|
sprite->data[0]++;
|
|
yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
|
|
sprite->data[4] += sprite->data[6];
|
|
sprite->data[5] += sprite->data[7];
|
|
sprite->x = sprite->data[4] >> 4;
|
|
sprite->y = sprite->data[5] >> 4;
|
|
sprite->y2 = Sin(yDelta, 15);
|
|
|
|
y = sprite->y;
|
|
if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128)
|
|
{
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
else
|
|
{
|
|
if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
|
|
{
|
|
sprite->data[2] = 0;
|
|
if (++sprite->data[1] > 3)
|
|
sprite->data[1] = 0;
|
|
|
|
index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[sprite->data[1]][0]);
|
|
if (index != 0xFF)
|
|
sprite->oam.paletteNum = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimFlyingMusicNotes(struct Sprite* sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
gBattleAnimArgs[1] *= -1;
|
|
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = sprite->x << 4;
|
|
sprite->data[5] = sprite->y << 4;
|
|
sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
|
|
sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
|
|
sprite->callback = AnimFlyingMusicNotesStep;
|
|
}
|
|
|
|
static void AnimFlyingMusicNotesStep(struct Sprite* sprite)
|
|
{
|
|
sprite->data[4] += sprite->data[6];
|
|
sprite->data[5] += sprite->data[7];
|
|
sprite->x = sprite->data[4] >> 4;
|
|
sprite->y = sprite->data[5] >> 4;
|
|
if (sprite->data[0] > 5 && sprite->data[3] == 0)
|
|
{
|
|
sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
|
|
sprite->x2 = Cos(sprite->data[2], 18);
|
|
sprite->y2 = Sin(sprite->data[2], 18);
|
|
if (sprite->data[2] == 0)
|
|
sprite->data[3] = 1;
|
|
}
|
|
|
|
if (++sprite->data[0] == 48)
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
|
|
void AnimBellyDrumHand(struct Sprite* sprite)
|
|
{
|
|
s16 a;
|
|
|
|
if (gBattleAnimArgs[0] == 1)
|
|
{
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
|
a = 16;
|
|
}
|
|
else
|
|
{
|
|
a = -16;
|
|
}
|
|
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a;
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8;
|
|
sprite->data[0] = 8;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
|
|
{
|
|
s16 xDiff;
|
|
u8 index;
|
|
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
sprite->y += 8;
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
|
|
index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[gBattleAnimArgs[2]][0]);
|
|
if (index != 0xFF)
|
|
sprite->oam.paletteNum = index;
|
|
|
|
xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
|
|
sprite->data[0] = 40;
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = xDiff + sprite->data[1];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = sprite->data[3] - 40;
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[5] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimSlowFlyingMusicNotesStep;
|
|
}
|
|
|
|
static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite)
|
|
{
|
|
if (!AnimTranslateLinear(sprite))
|
|
{
|
|
s16 xDiff;
|
|
|
|
xDiff = Sin(sprite->data[5], 8);
|
|
if (sprite->x2 < 0)
|
|
xDiff = -xDiff;
|
|
|
|
sprite->x2 += xDiff;
|
|
sprite->y2 += Sin(sprite->data[5], 4);
|
|
sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
|
|
else
|
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
|
|
|
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
|
}
|
|
|
|
void AnimThoughtBubble(struct Sprite* sprite)
|
|
{
|
|
u8 a;
|
|
u8 battler;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
SetSpriteNextToMonHead(battler, sprite);
|
|
a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
|
|
sprite->data[0] = gBattleAnimArgs[1];
|
|
sprite->data[1] = a + 2;
|
|
StartSpriteAnim(sprite, a);
|
|
StoreSpriteCallbackInData6(sprite, AnimThoughtBubbleStep);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
static void AnimThoughtBubbleStep(struct Sprite* sprite)
|
|
{
|
|
if (--sprite->data[0] == 0)
|
|
{
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
StartSpriteAnim(sprite, sprite->data[1]);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
}
|
|
|
|
void AnimMetronomeFinger(struct Sprite* sprite)
|
|
{
|
|
u8 battler;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
SetSpriteNextToMonHead(battler, sprite);
|
|
sprite->data[0] = 0;
|
|
StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void AnimMetronomeFingerStep(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[0] > 16)
|
|
{
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
}
|
|
|
|
void AnimFollowMeFinger(struct Sprite* sprite)
|
|
{
|
|
u8 battler;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
|
|
if (sprite->y <= 9)
|
|
sprite->y = 10;
|
|
|
|
sprite->data[0] = 1;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = sprite->subpriority;
|
|
sprite->data[3] = sprite->subpriority + 4;
|
|
sprite->data[4] = 0;
|
|
StoreSpriteCallbackInData6(sprite, AnimFollowMeFingerStep1);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void AnimFollowMeFingerStep1(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[4] > 12)
|
|
sprite->callback = AnimFollowMeFingerStep2;
|
|
}
|
|
|
|
static void AnimFollowMeFingerStep2(struct Sprite* sprite)
|
|
{
|
|
s16 x1, x2;
|
|
|
|
sprite->data[1] += 4;
|
|
if (sprite->data[1] > 254)
|
|
{
|
|
if (--sprite->data[0] == 0)
|
|
{
|
|
sprite->x2 = 0;
|
|
sprite->callback = AnimMetronomeFingerStep;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1] &= 0xFF;
|
|
}
|
|
}
|
|
|
|
if (sprite->data[1] > 0x4F)
|
|
sprite->subpriority = sprite->data[3];
|
|
|
|
if (sprite->data[1] > 0x9F)
|
|
sprite->subpriority = sprite->data[2];
|
|
|
|
x1 = gSineTable[sprite->data[1]];
|
|
x2 = x1 >> 3;
|
|
sprite->x2 = (x1 >> 3) + (x2 >> 1);
|
|
}
|
|
|
|
void AnimTauntFinger(struct Sprite* sprite)
|
|
{
|
|
u8 battler;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
SetSpriteNextToMonHead(battler, sprite);
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->data[0] = 2;
|
|
}
|
|
else
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->data[0] = 3;
|
|
}
|
|
|
|
sprite->callback = AnimTauntFingerStep1;
|
|
}
|
|
|
|
static void AnimTauntFingerStep1(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[1] > 10)
|
|
{
|
|
sprite->data[1] = 0;
|
|
StartSpriteAnim(sprite, sprite->data[0]);
|
|
StoreSpriteCallbackInData6(sprite, AnimTauntFingerStep2);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
}
|
|
|
|
static void AnimTauntFingerStep2(struct Sprite* sprite)
|
|
{
|
|
if (++sprite->data[1] > 5)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|