Files
Pokemon-Firered/src/berry_crush.c
T
2021-05-05 13:03:39 -04:00

3483 lines
105 KiB
C

#include "global.h"
#include "gflib.h"
#include "battle_anim.h"
#include "berry.h"
#include "berry_crush.h"
#include "berry_pouch.h"
#include "berry_powder.h"
#include "decompress.h"
#include "digit_obj_util.h"
#include "dynamic_placeholder_text_util.h"
#include "graphics.h"
#include "item.h"
#include "item_menu.h"
#include "item_menu_icons.h"
#include "link.h"
#include "link_rfu.h"
#include "list_menu.h"
#include "math_util.h"
#include "menu.h"
#include "minigame_countdown.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "random.h"
#include "save.h"
#include "scanline_effect.h"
#include "script.h"
#include "strings.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "constants/songs.h"
#include "constants/items.h"
#define MAX_TIME (10 * 60 * 60) // Timer can go up to 9:59:59
#define TAG_CRUSHER_BASE 1
#define PALTAG_EFFECT 2 // The next two gfx tags share this pal tag
#define GFXTAG_IMPACT 2
#define GFXTAG_SPARKLE 3
#define TAG_TIMER_DIGITS 4
#define TAG_PLAYER1_BERRY 5
#define TAG_PLAYER2_BERRY 6
#define TAG_PLAYER3_BERRY 7
#define TAG_PLAYER4_BERRY 8
#define TAG_PLAYER5_BERRY 9
#define TAG_COUNTDOWN 0x1000
#define CRUSHER_START_Y (-104)
enum {
RUN_CMD,
SCHEDULE_CMD,
};
enum {
MSG_PICK_BERRY,
MSG_WAIT_PICK,
MSG_POWDER,
MSG_SAVING,
MSG_PLAY_AGAIN,
MSG_NO_BERRIES,
MSG_DROPPED,
MSG_TIMES_UP,
MSG_COMM_STANDBY,
};
enum {
CMD_NONE = 0,
CMD_FADE,
CMD_WAIT_FADE,
CMD_PRINT_MSG,
CMD_SHOW_GAME,
CMD_HIDE_GAME,
CMD_READY_BEGIN,
CMD_ASK_PICK_BERRY,
CMD_PICK_BERRY,
CMD_WAIT_BERRIES,
CMD_DROP_BERRIES,
CMD_DROP_LID,
CMD_COUNTDOWN,
CMD_PLAY_GAME_LEADER,
CMD_PLAY_GAME_MEMBER,
CMD_FINISH_GAME,
CMD_TIMES_UP,
CMD_CALC_RESULTS,
CMD_SHOW_RESULTS,
CMD_SAVE,
CMD_ASK_PLAY_AGAIN,
CMD_COMM_PLAY_AGAIN,
CMD_PLAY_AGAIN_YES,
CMD_PLAY_AGAIN_NO,
CMD_CLOSE_LINK,
CMD_QUIT,
};
#define F_MSG_CLEAR (1 << 0)
#define F_MSG_EXPAND (1 << 1)
// Main states for the game. Many are assigned but never checked
enum {
STATE_INIT = 1,
STATE_RESET,
STATE_PICK_BERRY,
STATE_DROP_BERRIES,
STATE_DROP_LID,
STATE_COUNTDOWN,
STATE_PLAYING,
STATE_FINISHED,
STATE_TIMES_UP,
STATE_10, // Unused
STATE_RESULTS_PRESSES,
STATE_RESULTS_RANDOM,
STATE_RESULTS_CRUSHING,
STATE_14, // Unused
STATE_PLAY_AGAIN,
};
#define RESULTS_STATE_START STATE_RESULTS_PRESSES
#define RESULTS_STATE_END STATE_RESULTS_CRUSHING
// IDs for each results page that shows in succession at the game's end.
// Only 3 pages are shown for a given game. Presses and Crushing are always shown 1st and 3rd.
// The 2nd page is random, and can be rankings for either Neatness, Cooperative, or Power.
enum {
RESULTS_PAGE_PRESSES,
RESULTS_PAGE_RANDOM,
RESULTS_PAGE_CRUSHING,
NUM_RESULTS_PAGES,
};
// Random pages, see above
// "Neatness" is how many of the player's inputs were at a regular interval
// "Cooperative" is how often the player pressed A at the same time as others
// "Power" is how much of the time the player spent pressing A
enum {
RESULTS_PAGE_NEATNESS,
RESULTS_PAGE_COOPERATIVE,
RESULTS_PAGE_POWER,
NUM_RANDOM_RESULTS_PAGES
};
#define PLAY_AGAIN_YES 0
#define PLAY_AGAIN_NO 1
#define PLAY_AGAIN_NO_BERRIES 3
enum {
COLORID_GRAY,
COLORID_BLACK,
COLORID_LIGHT_GRAY,
COLORID_BLUE,
COLORID_GREEN,
COLORID_RED,
};
// Flags for the inputFlags field
// Field is 16 bits; 3 bits for each player, last bit is unused
// The first two bits are interchangeable
// Needlessly complicated system, the inputState field is sufficient by itself
#define F_INPUT_HIT_A (1 << 0)
#define F_INPUT_HIT_B (1 << 1)
#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
#define INPUT_FLAGS_PER_PLAYER 3
#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
// Values for the inputState field
enum {
INPUT_STATE_NONE,
INPUT_STATE_HIT, // Hit the crusher
INPUT_STATE_HIT_SYNC, // Hit the crusher at same time as another player
};
// No reason for this to be 2
// Simply a flag for whether a given player has sent their data this round
// Data is only sent if the player is the leader or if they pressed A
#define SEND_GAME_STATE 2
struct BerryCrushGame_Player
{
u8 name[PLAYER_NAME_LENGTH + 1 + 4];
u16 berryId;
u16 inputTime;
u16 neatInputStreak;
u16 timeSincePrevInput;
u16 maxNeatInputStreak;
u16 numAPresses;
u16 numSyncedAPresses;
u16 timePressingA;
u8 inputFlags;
u8 inputState;
};
struct BerryCrushGame_LocalState
{
u16 sendFlag;
u8 endGame:1;
u8 bigSparkle:1;
u8 pushedAButton:1;
u8 playerPressedAFlags:5;
s8 vibration;
u16 depth;
u16 timer;
u16 inputFlags;
u16 sparkleAmount;
};
struct BerryCrushGame_LinkState
{
u16 rfuCmd;
u16 sendFlag;
u8 endGame:1;
u8 bigSparkle:1;
u8 pushedAButton:1;
u8 playerPressedAFlags:5;
s8 vibration;
u16 depth;
u16 timer;
u16 inputFlags;
u16 sparkleAmount;
};
struct BerryCrushGame_40
{
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
};
// Flags for the inputFlags field
// Field is 16 bits; 3 bits for each player, last bit is unused
// The first two bits are interchangeable
// Needlessly complicated system, the inputState field is sufficient by itself
#define F_INPUT_HIT_A (1 << 0)
#define F_INPUT_HIT_B (1 << 1)
#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
#define INPUT_FLAGS_PER_PLAYER 3
#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
struct BerryCrushGame_Results
{
u32 powder;
u16 time;
u16 targetPressesPerSec; // Never read
u16 silkiness;
u16 totalAPresses;
u16 stats[2][MAX_RFU_PLAYERS];
u8 playerIdsRanked[2][MAX_RFU_PLAYERS + 3];
};
// playerIdsRanked above has 3 additional elements after the players.
// Only 1 of these 2*3 is ever used, and it stores the id for which
// random results page to show. Its define below is for readability.
#define randomPageId playerIdsRanked[0][7]
struct BerryCrushPlayerCoords
{
u8 playerId;
u8 windowGfxX;
u8 windowGfxY;
s16 impactXOffset;
s16 impactYOffset;
s16 berryXOffset;
s16 berryXDest;
};
struct BerryCrushGame_Gfx
{
u8 counter;
u8 vibrationIdx;
u8 numVibrations;
bool8 vibrating;
s16 minutes;
s16 secondsInt;
s16 secondsFrac;
const struct BerryCrushPlayerCoords *playerCoords[MAX_RFU_PLAYERS];
struct Sprite *coreSprite;
struct Sprite *impactSprites[MAX_RFU_PLAYERS];
struct Sprite *berrySprites[MAX_RFU_PLAYERS];
struct Sprite *sparkleSprites[11];
struct Sprite *timerSprites[2];
u8 resultsState;
u8 unused;
u8 resultsIndowId;
u8 nameWindowIds[MAX_RFU_PLAYERS];
u16 bgBuffers[4][BG_SCREEN_SIZE];
};
struct BerryCrushGame;
typedef u32 (*CmdFunc)(struct BerryCrushGame * game, u8 * args);
struct BerryCrushGame
{
MainCallback savedCallback;
CmdFunc cmdCallback;
u8 localId;
u8 playerCount;
u8 mainTask;
u8 textSpeed;
u8 cmdState;
u8 unused; // Never read
u8 nextCmd;
u8 afterPalFadeCmd;
u16 cmdTimer;
u16 gameState;
u16 playAgainState;
u16 pressingSpeed;
s16 targetAPresses;
s16 totalAPresses;
s32 powder;
s32 targetDepth;
u8 newDepth;
u8 noRoomForPowder:1; // Never read
u8 newRecord:1;
u8 playedSound:1;
u8 endGame:1;
u8 bigSparkle:1;
u8 sparkleAmount:3;
u16 leaderTimer;
u16 timer;
s16 depth;
s16 vibration;
s16 bigSparkleCounter;
s16 numBigSparkles;
s16 numBigSparkleChecks;
s16 sparkleCounter;
u8 commandParams[12];
u16 sendCmd[6];
u16 recvCmd[7];
struct BerryCrushGame_LocalState localState;
struct BerryCrushGame_Results results;
struct BerryCrushGame_Player players[5];
struct BerryCrushGame_Gfx gfx;
};
static EWRAM_DATA struct BerryCrushGame *sGame = NULL;
static void SetNamesAndTextSpeed(struct BerryCrushGame *game);
static void GetBerryFromBag(void);
static void VBlankCB(void);
static void MainCB(void);
static void MainTask(u8 taskId);
static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_WaitPaletteFade(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_AskPickBerry(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_DropLid(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_Countdown(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_FinishGame(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_HandleTimeUp(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_TabulateResults(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_ShowResults(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_AskPlayAgain(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_PlayAgain(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_StopGame(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_CloseLink(struct BerryCrushGame * game, u8 *args);
static u32 Cmd_Quit(struct BerryCrushGame * game, u8 *args);
static void ResetGame(struct BerryCrushGame * game);
static void SetPrintMessageArgs(u8 *args, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd);
static void FramesToMinSec(struct BerryCrushGame_Gfx * gfx, u16 frames);
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string);
static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 y);
static void printCrushingResults(struct BerryCrushGame * game);
static void Task_ShowBerryCrushRankings(u8 r4);
static void PrintTimer(struct BerryCrushGame_Gfx * gfx, u16 frames);
static void CreatePlayerNameWindows(struct BerryCrushGame * game);
static void DrawPlayerNameWindows(struct BerryCrushGame * game);
static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame * game);
static void CreateGameSprites(struct BerryCrushGame * game);
static void DestroyGameSprites(struct BerryCrushGame * game);
static void SpriteCB_Impact(struct Sprite * sprite);
static void SpriteCB_Sparkle_End(struct Sprite * sprite);
static void SpriteCB_Sparkle(struct Sprite * sprite);
static void SpriteCB_Sparkle_Init(struct Sprite * sprite);
static struct BerryCrushGame *GetBerryCrushGame(void);
static u32 QuitBerryCrush(MainCallback callback);
static void ChooseBerry(void);
static void BerryCrush_SetVBlankCallback(void);
static void BerryCrush_InitVBlankCB(void);
static void SaveResults(void);
static void RunOrScheduleCommand(u16 command, u8 runMode, u8 *args);
static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette);
static s32 UpdateGame(struct BerryCrushGame *game);
static s32 ShowGameDisplay(void);
static s32 HideGameDisplay(void);
static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *spritesManager);
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx);
static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx);
static bool32 AreEffectsFinished(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx);
static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *spriteManager);
static void CloseResultsWindow(struct BerryCrushGame *game);
static void ResetCrusherPos(struct BerryCrushGame *game);
static void HideTimer(struct BerryCrushGame_Gfx *gfx);
static void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite);
static const u8 sBitTable[] = {
1 << 0,
1 << 1,
1 << 2,
1 << 3,
1 << 4,
1 << 5,
1 << 6,
1 << 7,
};
// Additional A presses are counted depending on the number of players
// The bonus of 5 is unobtainable
static const u8 sSyncPressBonus[MAX_RFU_PLAYERS] = {0, 1, 2, 3, 5 };
ALIGNED(4)
static const s8 sIntroOutroVibrationData[][7] = {
{ 4, 1, 0, -1, 0, 0, 0},
{ 4, 2, 0, -1, 0, 0, 0},
{ 4, 2, 0, -2, 0, 0, 0},
{ 6, 3, 1, -1, -3, -1, 0},
{ 6, 4, 1, -2, -4, -2, 0},
};
ALIGNED(4)
const u8 sVibrationData[MAX_RFU_PLAYERS][4] = {
{ 3, 2, 1, 0},
{ 3, 3, 1, 0},
{ 3, 3, 2, 0},
{ 3, 4, 2, 0},
{ 3, 5, 3, 0}
};
static const u8 *const sMessages[] = {
[MSG_PICK_BERRY] = gText_BerryCrush_AreYouReady,
[MSG_WAIT_PICK] = gText_BerryCrush_WaitForOthersToChooseBerry,
[MSG_POWDER] = gText_BerryCrush_GainedXUnitsOfPowder,
[MSG_SAVING] = gText_BerryCrush_RecordingGameResults,
[MSG_PLAY_AGAIN] = gText_BerryCrush_WantToPlayAgain,
[MSG_NO_BERRIES] = gText_BerryCrush_NoBerries,
[MSG_DROPPED] = gText_BerryCrush_MemberDroppedOut,
[MSG_TIMES_UP] = gText_BerryCrush_TimeUp,
[MSG_COMM_STANDBY] = gText_BerryCrush_CommunicationStandby
};
static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * berryCrushGame, u8 *args) = {
[CMD_NONE] = NULL,
[CMD_FADE] = Cmd_BeginNormalPaletteFade,
[CMD_WAIT_FADE] = Cmd_WaitPaletteFade,
[CMD_PRINT_MSG] = Cmd_PrintMessage,
[CMD_SHOW_GAME] = Cmd_ShowGameDisplay,
[CMD_HIDE_GAME] = Cmd_HideGameDisplay,
[CMD_READY_BEGIN] = Cmd_SignalReadyToBegin,
[CMD_ASK_PICK_BERRY] = Cmd_AskPickBerry,
[CMD_PICK_BERRY] = Cmd_GoToBerryPouch,
[CMD_WAIT_BERRIES] = Cmd_WaitForOthersToPickBerries,
[CMD_DROP_BERRIES] = Cmd_DropBerriesIntoCrusher,
[CMD_DROP_LID] = Cmd_DropLid,
[CMD_COUNTDOWN] = Cmd_Countdown,
[CMD_PLAY_GAME_LEADER] = Cmd_PlayGame_Leader,
[CMD_PLAY_GAME_MEMBER] = Cmd_PlayGame_Member,
[CMD_FINISH_GAME] = Cmd_FinishGame,
[CMD_TIMES_UP] = Cmd_HandleTimeUp,
[CMD_CALC_RESULTS] = Cmd_TabulateResults,
[CMD_SHOW_RESULTS] = Cmd_ShowResults,
[CMD_SAVE] = Cmd_SaveGame,
[CMD_ASK_PLAY_AGAIN] = Cmd_AskPlayAgain,
[CMD_COMM_PLAY_AGAIN] = Cmd_CommunicatePlayAgainResponses,
[CMD_PLAY_AGAIN_YES] = Cmd_PlayAgain,
[CMD_PLAY_AGAIN_NO] = Cmd_StopGame,
[CMD_CLOSE_LINK] = Cmd_CloseLink,
[CMD_QUIT] = Cmd_Quit
};
static const u8 sSparkleThresholds[MAX_RFU_PLAYERS - 1][4] = {
{2, 4, 6, 7}, // 2 players
{3, 5, 8, 11}, // 3 players
{3, 7, 11, 15}, // 4 players
{4, 8, 12, 17}, // 5 players
};
static const u8 sBigSparkleThresholds[MAX_RFU_PLAYERS - 1] = {5, 7, 9, 12};
static const u8 sReceivedPlayerBitmasks[MAX_RFU_PLAYERS - 1] = {0x03, 0x07, 0x0F, 0x1F};
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 15,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x0000
}, {
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 13,
.screenSize = 2,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x0000
}, {
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 12,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x0000
}, {
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 11,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x0000
}
};
static const u8 sBerryCrushTextColorTable[][3] = {
[COLORID_GRAY] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY },
[COLORID_BLACK] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY },
[COLORID_LIGHT_GRAY] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_RED },
[COLORID_BLUE] = { TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE },
[COLORID_GREEN] = { TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN },
[COLORID_RED] = { TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED }
};
static const struct WindowTemplate sWindowTemplate_BerryCrushRankings = {
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 4,
.width = 24,
.height = 13,
.paletteNum = 0xF,
.baseBlock = 0x001
};
static const struct WindowTemplate sWindowTemplates_PlayerNames[] = {
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3ed
}, {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 3,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3db
}, {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 6,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3c9
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 3,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3b7
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 6,
.width = 9,
.height = 2,
.paletteNum = 0x8,
.baseBlock = 0x3a5
}, DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sWindowTemplates_Results[] = {
[STATE_RESULTS_PRESSES - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 22,
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
},
[STATE_RESULTS_RANDOM - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 22,
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
},
[STATE_RESULTS_CRUSHING - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 2,
.width = 24,
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
}, DUMMY_WIN_TEMPLATE
};
static const u8 sResultsWindowHeights[][MAX_RFU_PLAYERS - 1] = {
{ 6, 8, 9, 11 }, // "Preses" and "Neatness/Cooperative/Power" pages
{ 12, 14, 15, 16 }, // "Crushing" page
};
static const u32 sPressingSpeedConversionTable[] = {
// Hundred-millionths of a second
50000000, // 50
25000000, // 25
12500000, // 12.5
6250000, // 6.25
3125000, // 3.125
1562500, // 1.5625
781250, // 0.78125
390625 // 0.390625
};
static const u16 sBerryCrushCorePal[] = INCBIN_U16("graphics/berry_crush/crusher_base.gbapal");
static const u16 sBerryCrushImpactAndSparklesPal[] = INCBIN_U16("graphics/berry_crush/impact.gbapal");
static const u16 sBerryCrushTimerPal[] = INCBIN_U16("graphics/berry_crush/timer_digits.gbapal");
static const u32 sBerryCrushCoreTiles[] = INCBIN_U32("graphics/berry_crush/crusher_base.4bpp.lz");
static const u32 sBerryCrushImpactTiles[] = INCBIN_U32("graphics/berry_crush/impact.4bpp.lz");
static const u32 sBerryCrushPowderSparklesTiles[] = INCBIN_U32("graphics/berry_crush/sparkle.4bpp.lz");
static const u32 sBerryCrushTimerTiles[] = INCBIN_U32("graphics/berry_crush/timer_digits.4bpp.lz");
static const u32 sCrusherTop_Tilemap[] = INCBIN_U32("graphics/berry_crush/crusher_top.bin.lz");
static const u32 sContainerCap_Tilemap[] = INCBIN_U32("graphics/berry_crush/container_cap.bin.lz");
static const u32 sBg_Tilemap[] = INCBIN_U32("graphics/berry_crush/bg.bin.lz");
// Takes the number of players - 2 and a player id and returns the
// index into sPlayerCoords where that player should be seated
static const u8 gUnknown_846F280[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] = {
{1, 3},
{0, 1, 3},
{1, 3, 2, 4},
{0, 1, 3, 2, 4}
};
static const struct BerryCrushPlayerCoords sPlayerCoords[] = {
{
.playerId = 0,
.windowGfxX = 0,
.windowGfxY = 0,
.impactXOffset = 0,
.impactYOffset = -16,
.berryXOffset = 0,
.berryXDest = 0
},
{
.playerId = 1,
.windowGfxX = 0,
.windowGfxY = 3,
.impactXOffset = -28,
.impactYOffset = -4,
.berryXOffset = -24,
.berryXDest = 16
},
{
.playerId = 2,
.windowGfxX = 0,
.windowGfxY = 6,
.impactXOffset = -16,
.impactYOffset = 20,
.berryXOffset = -8,
.berryXDest = 16
},
{
.playerId = 3,
.windowGfxX = 20,
.windowGfxY = 3,
.impactXOffset = 28,
.impactYOffset = -4,
.berryXOffset = 32,
.berryXDest = -8
},
{
.playerId = 4,
.windowGfxX = 20,
.windowGfxY = 6,
.impactXOffset = 16,
.impactYOffset = 20,
.berryXOffset = 16,
.berryXDest = -8
},
};
static const s8 sImpactCoords[][2] = {
{ 0, 0},
{-1, 0},
{ 1, 1}
};
static const s8 sSparkleCoords[][2] = {
{ 0, 0},
{-16, -4},
{ 16, -4},
{ -8, -2},
{ 8, -2},
{-24, -8},
{ 24, -8},
{-32, -12},
{ 32, -12},
{-40, -16},
{ 40, -16}
};
static const u16 sPlayerBerrySpriteTags[] = {
TAG_PLAYER1_BERRY,
TAG_PLAYER2_BERRY,
TAG_PLAYER3_BERRY,
TAG_PLAYER4_BERRY,
TAG_PLAYER5_BERRY,
};
static const struct CompressedSpriteSheet sSpriteSheets[] = {
{sBerryCrushCoreTiles, 0x0800, TAG_CRUSHER_BASE},
{sBerryCrushImpactTiles, 0x0e00, GFXTAG_IMPACT},
{sBerryCrushPowderSparklesTiles, 0x0700, GFXTAG_SPARKLE},
{sBerryCrushTimerTiles, 0x02c0, TAG_TIMER_DIGITS},
{}
};
static const struct SpritePalette sSpritePals[] = {
{sBerryCrushCorePal, TAG_CRUSHER_BASE},
{sBerryCrushImpactAndSparklesPal, PALTAG_EFFECT},
{sBerryCrushTimerPal, TAG_TIMER_DIGITS},
{}
};
static const union AnimCmd sAnim_CrusherBase[] = {
ANIMCMD_FRAME(0x00, 0),
ANIMCMD_END
};
static const union AnimCmd sAnim_Impact_Small[] = {
ANIMCMD_FRAME(0x00, 4),
ANIMCMD_FRAME(0x10, 4),
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_END
};
static const union AnimCmd sAnim_Impact_Big[] = {
ANIMCMD_FRAME(0x30, 2),
ANIMCMD_FRAME(0x40, 2),
ANIMCMD_FRAME(0x50, 2),
ANIMCMD_FRAME(0x60, 2),
ANIMCMD_END
};
static const union AnimCmd sAnim_Sparkle_Small[] = {
ANIMCMD_FRAME(0x00, 2),
ANIMCMD_FRAME(0x04, 2),
ANIMCMD_FRAME(0x08, 2),
ANIMCMD_FRAME(0x0c, 2),
ANIMCMD_FRAME(0x10, 2),
ANIMCMD_FRAME(0x14, 2),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_Sparkle_Big[] = {
ANIMCMD_FRAME(0x18, 4),
ANIMCMD_FRAME(0x1c, 4),
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_FRAME(0x24, 4),
ANIMCMD_FRAME(0x28, 4),
ANIMCMD_FRAME(0x2c, 4),
ANIMCMD_FRAME(0x30, 4),
ANIMCMD_FRAME(0x34, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_Timer[] = {
ANIMCMD_FRAME(0x14, 0),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerBerry[] = {
ANIMCMD_FRAME(0x00, 0),
ANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_PlayerBerry_0[] = {
AFFINEANIMCMD_FRAME(Q_8_8(1.0), Q_8_8(1.0), 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 2, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AffineAnimCmd sAffineAnim_PlayerBerry_1[] = {
AFFINEANIMCMD_FRAME(Q_8_8(1.0), Q_8_8(1.0), 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -2, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AnimCmd *const sAnimTable_BerryCrushCore[] = {
sAnim_CrusherBase
};
static const union AnimCmd *const sAnimTable_BerryCrushImpact[] = {
sAnim_Impact_Small,
sAnim_Impact_Big
};
static const union AnimCmd *const sAnimTable_BerryCrushPowderSparkles[] = {
sAnim_Sparkle_Small,
sAnim_Sparkle_Big
};
static const union AnimCmd *const sAnimTable_BerryCrushTimer[] = {
sAnim_Timer
};
static const union AnimCmd *const sAnimTable_PlayerBerry[] = {
sAnim_PlayerBerry
};
static const union AffineAnimCmd *const sAffineAnimTable_PlayerBerry[] = {
sAffineAnim_PlayerBerry_0,
sAffineAnim_PlayerBerry_1
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushCore = {
.tileTag = TAG_CRUSHER_BASE,
.paletteTag = TAG_CRUSHER_BASE,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = sAnimTable_BerryCrushCore,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushImpact = {
.tileTag = GFXTAG_IMPACT,
.paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnimTable_BerryCrushImpact,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Impact
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushPowderSparkles = {
.tileTag = GFXTAG_SPARKLE,
.paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sAnimTable_BerryCrushPowderSparkles,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer = {
.tileTag = TAG_TIMER_DIGITS,
.paletteTag = TAG_TIMER_DIGITS,
.oam = &gOamData_AffineOff_ObjNormal_8x16,
.anims = sAnimTable_BerryCrushTimer,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry = {
.tileTag = TAG_PLAYER1_BERRY,
.paletteTag = TAG_PLAYER1_BERRY,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = sAnimTable_PlayerBerry,
.affineAnims = sAffineAnimTable_PlayerBerry,
.callback = SpriteCallbackDummy
};
static const struct DigitObjUtilTemplate sDigitObjTemplates[] = {
{
.strConvMode = 1,
.shape = SPRITE_SHAPE(8x16),
.size = SPRITE_SIZE(8x16),
.priority = 0,
.oamCount = 2,
.xDelta = 8,
.x = 156,
.y = 0,
.spriteSheet = {.compressed = &sSpriteSheets[3]},
.spritePal = &sSpritePals[2],
}, {
.strConvMode = 0,
.shape = SPRITE_SHAPE(8x16),
.size = SPRITE_SIZE(8x16),
.priority = 0,
.oamCount = 2,
.xDelta = 8,
.x = 180,
.y = 0,
.spriteSheet = {.compressed = &sSpriteSheets[3]},
.spritePal = &sSpritePals[2],
}, {
.strConvMode = 0,
.shape = SPRITE_SHAPE(8x16),
.size = SPRITE_SIZE(8x16),
.priority = 0,
.oamCount = 2,
.xDelta = 8,
.x = 204,
.y = 0,
.spriteSheet = {.compressed = &sSpriteSheets[3]},
.spritePal = &sSpritePals[2],
}
};
static const u8 *const sBCRankingHeaders[] = {
[RESULTS_PAGE_PRESSES] = gText_SpaceTimes,
[RESULTS_PAGE_RANDOM] = gText_XDotY,
[RESULTS_PAGE_CRUSHING] = gText_StrVar1Berry,
[RESULTS_PAGE_NEATNESS + NUM_RESULTS_PAGES] = gText_NeatnessRankings,
[RESULTS_PAGE_COOPERATIVE + NUM_RESULTS_PAGES] = gText_CooperativeRankings,
[RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings
};
static struct BerryCrushGame *GetBerryCrushGame(void)
{
return sGame;
}
static u32 QuitBerryCrush(MainCallback callback)
{
if (sGame == NULL)
return 2;
if (callback == NULL)
callback = sGame->savedCallback;
DestroyTask(sGame->mainTask);
FREE_AND_SET_NULL(sGame);
SetMainCallback2(callback);
if (callback == CB2_ReturnToField)
{
PlayNewMapMusic(MUS_POKE_CENTER);
SetMainCallback1(CB1_Overworld);
}
return 0;
}
#define ERROR_EXIT(exitCallback) \
{ \
SetMainCallback2(exitCallback); \
Rfu.linkman_param[0] = 0; \
Rfu.linkman_param[1] = 0; \
Rfu.errorState = 1; \
}
void StartBerryCrush(MainCallback callback)
{
u8 playerCount = 0;
u8 multiplayerId;
if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0)
{
ERROR_EXIT(callback);
return;
}
playerCount = GetLinkPlayerCount();
multiplayerId = GetMultiplayerId();
if (playerCount < 2 || multiplayerId >= playerCount)
{
ERROR_EXIT(callback);
return;
}
sGame = AllocZeroed(sizeof(struct BerryCrushGame));
if (!sGame)
{
ERROR_EXIT(callback);
return;
}
sGame->savedCallback = callback;
sGame->localId = multiplayerId;
sGame->playerCount = playerCount;
SetNamesAndTextSpeed(sGame);
sGame->gameState = STATE_INIT;
sGame->nextCmd = CMD_FADE;
sGame->afterPalFadeCmd = CMD_READY_BEGIN;
SetPaletteFadeArgs(sGame->commandParams, TRUE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
RunOrScheduleCommand(CMD_SHOW_GAME, SCHEDULE_CMD, sGame->commandParams);
SetMainCallback2(MainCB);
sGame->mainTask = CreateTask(MainTask, 8);
}
static void GetBerryFromBag(void)
{
if (gSpecialVar_ItemId < FIRST_BERRY_INDEX || gSpecialVar_ItemId > LAST_BERRY_INDEX + 1)
gSpecialVar_ItemId = FIRST_BERRY_INDEX;
else
RemoveBagItem(gSpecialVar_ItemId, 1);
sGame->players[sGame->localId].berryId = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
sGame->nextCmd = CMD_FADE;
sGame->afterPalFadeCmd = CMD_WAIT_BERRIES;
SetPaletteFadeArgs(sGame->commandParams, FALSE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
RunOrScheduleCommand(CMD_SHOW_GAME, SCHEDULE_CMD, sGame->commandParams);
sGame->mainTask = CreateTask(MainTask, 8);
SetMainCallback2(MainCB);
}
static void ChooseBerry(void)
{
DestroyTask(sGame->mainTask);
InitBerryPouch(BERRYPOUCH_FROMBERRYCRUSH, GetBerryFromBag, FALSE);
}
static void BerryCrush_SetVBlankCallback(void)
{
SetVBlankCallback(VBlankCB);
}
static void BerryCrush_InitVBlankCB(void)
{
SetVBlankCallback(NULL);
}
static void SaveResults(void)
{
u32 time, presses;
time = sGame->results.time;
time = Q_24_8(time);
time = divfx32(time, Q_24_8(60));
presses = sGame->results.totalAPresses;
presses = Q_24_8(presses);
presses = divfx32(presses, time) & 0xFFFF;
sGame->pressingSpeed = presses;
switch (sGame->playerCount)
{
case 2:
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
{
sGame->newRecord = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sGame->pressingSpeed;
}
break;
case 3:
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
{
sGame->newRecord = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sGame->pressingSpeed;
}
break;
case 4:
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
{
sGame->newRecord = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sGame->pressingSpeed;
}
break;
case 5:
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
{
sGame->newRecord = 1;
gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sGame->pressingSpeed;
}
break;
}
sGame->powder = sGame->results.powder;
if (GiveBerryPowder(sGame->powder))
return;
sGame->noRoomForPowder = TRUE;
}
static void VBlankCB(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
static void MainCB(void)
{
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
}
static void MainTask(u8 taskId)
{
if (sGame->cmdCallback != NULL)
sGame->cmdCallback(sGame, sGame->commandParams);
UpdateGame(sGame);
}
static void SetNamesAndTextSpeed(struct BerryCrushGame *game)
{
u8 i;
for (i = 0; i < game->playerCount; i++)
{
StringCopy(game->players[i].name, gLinkPlayers[i].name);
game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
}
for (; i < 5; i++)
{
memset(game->players[i].name, 1, PLAYER_NAME_LENGTH);
game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
}
switch (gSaveBlock2Ptr->optionsTextSpeed)
{
case OPTIONS_TEXT_SPEED_SLOW:
game->textSpeed = 8;
break;
case OPTIONS_TEXT_SPEED_MID:
game->textSpeed = 4;
break;
case OPTIONS_TEXT_SPEED_FAST:
game->textSpeed = 1;
break;
}
}
// GF file break
static void RunOrScheduleCommand(u16 command, u8 runMode, u8 *args)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (command >= NELEMS(sBerryCrushCommands))
command = CMD_NONE;
switch (runMode)
{
case RUN_CMD:
// Call now and set followup to game->nextCmd
if (command != CMD_NONE)
sBerryCrushCommands[command](game, args);
if (game->nextCmd >= NELEMS(sBerryCrushCommands))
game->nextCmd = 0;
game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break;
case SCHEDULE_CMD:
// Schedule for next frame
game->cmdCallback = sBerryCrushCommands[command];
break;
}
}
static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *args)
{
// args points to packed values:
// bytes 0-3: selectedPals (bitfield)
// byte 4: delay
// byte 5: startY
// byte 6: stopY
// bytes 7-8: fade color
// byte 9: if TRUE, communicate on fade complete
u16 color;
u32 selectedPals[2];
selectedPals[0] = (u32)args[0];
selectedPals[1] = (u32)args[1];
selectedPals[1] <<= 8;
selectedPals[0] |= selectedPals[1];
selectedPals[1] = (u32)args[2];
selectedPals[1] <<= 16;
selectedPals[0] |= selectedPals[1];
selectedPals[1] = (u32)args[3];
selectedPals[1] <<= 24;
selectedPals[0] |= selectedPals[1];
args[0] = args[9];
color = args[8];
color <<= 8;
color |= args[7];
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(selectedPals[0], args[4], args[5], args[6], color);
UpdatePaletteFade();
game->nextCmd = CMD_WAIT_FADE;
return 0;
}
static u32 Cmd_WaitPaletteFade(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
if (UpdatePaletteFade())
return 0;
if(args[0] != 0)
++game->cmdState;
else
game->cmdState = 3;
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
++game->cmdState;
return 0;
case 2:
if (IsLinkTaskFinished())
{
++game->cmdState;
return 0;
}
return 0;
case 3:
RunOrScheduleCommand(game->afterPalFadeCmd, SCHEDULE_CMD, NULL);
game->cmdState = 0;
return 0;
default:
++game->cmdState;
return 0;
}
}
static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args)
{
// args[0]: msg id
// args[1]: flags
// args[2]: keys lo
// args[3]: keys hi
// args[4]: follow-up cmd state
u16 keys;
keys = args[3];
keys <<= 8;
keys |= args[2] << 0;
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
if (args[1] & F_MSG_EXPAND)
{
StringExpandPlaceholders(gStringVar4, sMessages[args[0]]);
AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
else
{
AddTextPrinterParameterized2(0, 2, sMessages[args[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (!IsTextPrinterActive(0))
{
if (keys == 0)
++game->cmdState;
break;
}
return 0;
case 2:
if (!JOY_NEW(keys))
return 0;
break;
case 3:
if (args[1] & F_MSG_CLEAR)
ClearDialogWindowAndFrame(0, TRUE);
RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
game->cmdState = args[4];
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
{
if (ShowGameDisplay())
RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
return 0;
}
static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
{
if (HideGameDisplay())
RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
return 0;
}
static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (IsLinkTaskFinished())
{
PlayNewMapMusic(MUS_GAME_CORNER);
RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
game->gameState = STATE_PICK_BERRY;
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_AskPickBerry(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
default:
++game->cmdState;
break;
case 0:
ResetGame(game);
SetPrintMessageArgs(args, MSG_PICK_BERRY, F_MSG_CLEAR, 0, CMD_FADE);
game->nextCmd = CMD_ASK_PICK_BERRY;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
break;
case 1:
game->nextCmd = CMD_PICK_BERRY;
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
game->cmdState = 2;
break;
}
return 0;
}
static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *args)
{
game->cmdCallback = NULL;
SetMainCallback2(ChooseBerry);
return 0;
}
static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *args)
{
u8 i;
switch (game->cmdState)
{
case 0:
SetPrintMessageArgs(args, MSG_WAIT_PICK, 0, 0, CMD_FADE);
game->nextCmd = CMD_WAIT_BERRIES;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
memset(game->sendCmd, 0, sizeof(game->sendCmd));
game->sendCmd[0] = game->players[game->localId].berryId;
SendBlock(0, game->sendCmd, 2);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
game->cmdTimer = 0;
break;
case 4:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
{
game->players[i].berryId = gBlockRecvBuffer[i][0];
if (game->players[i].berryId > LAST_BERRY_INDEX + 1)
game->players[i].berryId = 0;
game->targetAPresses += gBerryCrush_BerryData[game->players[i].berryId].difficulty;
game->powder += gBerryCrush_BerryData[game->players[i].berryId].powder;
}
game->cmdTimer = 0;
ResetBlockReceivedFlags();
game->targetDepth = divfx32(Q_24_8(game->targetAPresses), Q_24_8(32));
break;
case 5:
ClearDialogWindowAndFrame(0, TRUE);
RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
game->gameState = STATE_DROP_BERRIES;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
CreateBerrySprites(game, &game->gfx);
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->gfx.counter = 0;
game->gfx.vibrationIdx = 0;
game->gfx.numVibrations = 0;
game->gfx.vibrating = 0;
break;
case 2:
game->gfx.berrySprites[game->gfx.counter]->callback = SpriteCB_DropBerryIntoCrusher;
game->gfx.berrySprites[game->gfx.counter]->affineAnimPaused = FALSE;
PlaySE(SE_BALL_THROW);
break;
case 3:
if (game->gfx.berrySprites[game->gfx.counter]->callback == SpriteCB_DropBerryIntoCrusher)
return 0;
game->gfx.berrySprites[game->gfx.counter] = NULL;
++game->gfx.counter;
Rfu_SetLinkStandbyCallback();
break;
case 4:
if (!IsLinkTaskFinished())
return 0;
if (game->gfx.counter < game->playerCount)
{
game->cmdState = 2;
return 0;
}
game->gfx.counter = 0;
break;
case 5:
BerryCrushFreeBerrySpriteGfx(game, &game->gfx);
Rfu_SetLinkStandbyCallback();
break;
case 6:
if (!IsLinkTaskFinished())
return 0;
PlaySE(SE_FALL);
RunOrScheduleCommand(CMD_DROP_LID, SCHEDULE_CMD, NULL);
game->gameState = STATE_DROP_LID;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_DropLid(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
game->depth += 4;
if (game->depth < 0)
return 0;
game->depth = 0;
game->gfx.vibrationIdx = 4;
game->gfx.counter = 0;
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
PlaySE(SE_M_STRENGTH);
break;
case 1:
game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
++game->gfx.counter;
if (game->gfx.counter < game->gfx.numVibrations)
return 0;
if (game->gfx.vibrationIdx == 0)
break;
--game->gfx.vibrationIdx;
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
game->gfx.counter = 0;
return 0;
case 2:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
Rfu_SetLinkStandbyCallback();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
RunOrScheduleCommand(CMD_COUNTDOWN, SCHEDULE_CMD, NULL);
game->gameState = STATE_COUNTDOWN;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_Countdown(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game-> cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
StartMinigameCountdown(TAG_COUNTDOWN, TAG_COUNTDOWN, 120, 80, 0);
break;
case 2:
if (IsMinigameCountdownRunning())
return 0;
Rfu_SetLinkStandbyCallback();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
game->gfx.counter = 0;
game->gfx.vibrationIdx = 0;
game->gfx.numVibrations = 0;
game->gfx.vibrating = FALSE;
game->cmdTimer = 0;
if (game->localId == 0)
RunOrScheduleCommand(CMD_PLAY_GAME_LEADER, SCHEDULE_CMD, NULL);
else
RunOrScheduleCommand(CMD_PLAY_GAME_MEMBER, SCHEDULE_CMD, NULL);
game->gameState = STATE_PLAYING;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static void HandlePartnerInput(struct BerryCrushGame * game)
{
u8 numPlayersPressed = 0;
u8 i = 0;
u16 timeDiff;
s32 temp = 0;
struct BerryCrushGame_LinkState *linkState;
for (i = 0; i < game->playerCount; ++i)
{
linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
if ((linkState->rfuCmd & 0xFF00) != RFUCMD_SEND_PACKET)
continue;
if (linkState->sendFlag != SEND_GAME_STATE)
continue;
if (linkState->pushedAButton)
{
game->localState.playerPressedAFlags |= sBitTable[i];
game->players[i].inputState = 1;
++game->players[i].numAPresses;
++numPlayersPressed;
timeDiff = game->timer - game->players[i].inputTime;
// If the interval between inputs is regular, the input is considered "neat"
// This counts toward the player's neatness score
if (timeDiff >= game->players[i].timeSincePrevInput - 1
&& timeDiff <= game->players[i].timeSincePrevInput + 1)
{
// On neat input streak
++game->players[i].neatInputStreak;
game->players[i].timeSincePrevInput = timeDiff;
if (game->players[i].neatInputStreak > game->players[i].maxNeatInputStreak)
game->players[i].maxNeatInputStreak = game->players[i].neatInputStreak;
}
else
{
// End neat input streak
game->players[i].neatInputStreak = 0;
game->players[i].timeSincePrevInput = timeDiff;
}
game->players[i].inputTime = game->timer;
++game->players[i].inputFlags;
if (game->players[i].inputFlags > F_INPUT_HIT_B)
game->players[i].inputFlags = 0;
}
else
{
game->players[i].inputState = INPUT_STATE_NONE;
}
}
if (numPlayersPressed > 1)
{
// For each player that pressed A, flag their input as synchronous
// This is used to change their impact sprite to a big impact
for (i = 0; i < game->playerCount; ++i)
{
if (game->players[i].inputState == INPUT_STATE_NONE)
continue;
game->players[i].inputState |= INPUT_STATE_HIT_SYNC;
++game->players[i].numSyncedAPresses;
}
}
if (numPlayersPressed == 0)
return;
game->bigSparkleCounter += numPlayersPressed;
numPlayersPressed += sSyncPressBonus[numPlayersPressed - 1];
game->sparkleCounter += numPlayersPressed;
game->totalAPresses += numPlayersPressed;
if (game->targetAPresses - game->totalAPresses > 0)
{
temp = game->totalAPresses;
temp = Q_24_8(temp);
temp = divfx32(temp, game->targetDepth);
temp = Q_24_8_TO_INT(temp);
game->newDepth = (u8)temp;
return;
}
// Target number of A presses has been reached, game is complete
game->newDepth = 32;
game->localState.endGame = TRUE;
}
static void BerryCrush_BuildLocalState(struct BerryCrushGame * game)
{
u8 numPlayersPressed = 0;
u16 r1 = 0;
u8 i = 0;
for (i = 0; i < game->playerCount; ++i)
{
if (game->players[i].inputState != 0)
{
++numPlayersPressed;
r1 = game->players[i].inputFlags + 1;
if (game->players[i].inputState & 2)
r1 |= 4;
r1 <<= 3 * i;
game->localState.inputFlags |= r1;
}
}
game->localState.depth = game->newDepth;
if (numPlayersPressed == 0)
{
if (game->gfx.vibrating != 0)
++game->gfx.counter;
}
else if (game->gfx.vibrating != 0)
{
if (numPlayersPressed != game->gfx.vibrationIdx)
{
game->gfx.vibrationIdx = numPlayersPressed - 1;
game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
}
else
{
++game->gfx.counter;
}
}
else
{
game->gfx.counter = 0;
game->gfx.vibrationIdx = numPlayersPressed - 1;
game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
game->gfx.vibrating = 1;
}
if (game->gfx.vibrating != 0)
{
if (game->gfx.counter >= game->gfx.numVibrations)
{
game->gfx.counter = 0;
game->gfx.vibrationIdx = 0;
game->gfx.numVibrations = 0;
game->gfx.vibrating = 0;
r1 = 0;
}
else
{
r1 = sVibrationData[game->gfx.vibrationIdx][game->gfx.counter + 1];
}
game->localState.vibration = r1;
}
else
{
game->localState.vibration = 0;
}
game->localState.timer = game->leaderTimer;
}
static void HandlePlayerInput(struct BerryCrushGame * game)
{
if (JOY_NEW(A_BUTTON))
game->localState.pushedAButton = TRUE;
if (JOY_HELD(A_BUTTON))
{
if (game->players[game->localId].timePressingA < game->timer)
++game->players[game->localId].timePressingA;
}
// Only send data to other players if you are the leader or you pressed A
if (game->localId != 0 && !game->localState.pushedAButton)
return;
game->localState.sendFlag = SEND_GAME_STATE;
// Every 30 frames, check whether the sparkles produced should be big,
// depending on how many A presses there were in that time
if (game->timer % 30 == 0)
{
if (game->bigSparkleCounter > sBigSparkleThresholds[game->playerCount - 2])
{
++game->numBigSparkles;
game->bigSparkle = TRUE;
}
else
{
game->bigSparkle = FALSE;
}
game->bigSparkleCounter = 0;
++game->numBigSparkleChecks;
}
// Every 15 frames, update the amount of sparkles that should be produced,
// depending on how many A presses there were in that time (including the bonus)
if (game->timer % 15 == 0)
{
// BUG: The wrong field is used twice below
// As a result, only a sparkleAmount of 0, 1, or 4 is attainable
#ifdef BUGFIX
#define field sparkleAmount
#else
#define field sparkleCounter
#endif
if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][0])
game->sparkleAmount = 0;
else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][1])
game->sparkleAmount = 1;
else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][2])
game->field = 2;
else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][3])
game->field = 3;
else
game->sparkleAmount = 4;
game->sparkleCounter = 0;
#undef field
}
else
{
++game->cmdTimer;
if (game->cmdTimer > 60)
{
if (game->cmdTimer > 70)
{
ClearRecvCommands();
game->cmdTimer = 0;
}
else if (game->localState.playerPressedAFlags == 0)
{
ClearRecvCommands();
game->cmdTimer = 0;
}
}
}
if (game->timer >= MAX_TIME)
game->localState.endGame = TRUE;
game->localState.bigSparkle = game->bigSparkle;
game->localState.sparkleAmount = game->sparkleAmount;
memcpy(&game->sendCmd, &game->localState, sizeof(game->sendCmd));
Rfu_SendPacket(game->sendCmd);
}
static void RecvLinkData(struct BerryCrushGame * game)
{
u8 i = 0;
struct BerryCrushGame_LinkState * linkState = NULL;
for (i = 0; i < game->playerCount; ++i)
game->players[i].inputState = INPUT_STATE_NONE;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
{
game->playedSound = FALSE;
return;
}
if (gRecvCmds[0][1] != SEND_GAME_STATE)
{
game->playedSound = FALSE;
return;
}
memcpy(game->recvCmd, gRecvCmds[0], sizeof(game->recvCmd));
linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
game->depth = linkState->depth;
game->vibration = linkState->vibration;
game->timer = linkState->timer;
UpdateInputEffects(game, &game->gfx);
if (linkState->endGame)
game->endGame = TRUE;
}
static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, UNUSED u8 *args)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
RecvLinkData(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (game->endGame)
{
if (game->timer >= MAX_TIME)
{
game->timer = MAX_TIME;
RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
else
{
++game->leaderTimer;
HandlePartnerInput(game);
BerryCrush_BuildLocalState(game);
HandlePlayerInput(game);
return 0;
}
}
static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, UNUSED u8 *args)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
RecvLinkData(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (game->endGame)
{
if (game->timer >= MAX_TIME)
{
game->timer = MAX_TIME;
RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
else
{
HandlePlayerInput(game);
return 0;
}
}
// Game was 'won', crusher was pushed down fully before time was up
static u32 Cmd_FinishGame(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
game->gameState = STATE_FINISHED;
PlaySE(SE_M_STRENGTH);
BlendPalettes(PALETTES_ALL, 8, RGB(31, 31, 0));
game->gfx.counter = 2;
break;
case 1:
if (--game->gfx.counter != UINT8_MAX)
return 0;
BlendPalettes(PALETTES_ALL, 0, RGB(31, 31, 0));
game->gfx.vibrationIdx = 4;
game->gfx.counter = 0;
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
break;
case 2:
game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
if (++game->gfx.counter < game->gfx.numVibrations)
return 0;
if (game->gfx.vibrationIdx != 0)
{
--game->gfx.vibrationIdx;
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
game->gfx.counter = 0;
return 0;
}
break;
case 3:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 4:
if (!AreEffectsFinished(game, &game->gfx))
return 0;
Rfu_SetLinkStandbyCallback();
game->cmdTimer = 0;
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
RunOrScheduleCommand(CMD_CALC_RESULTS, SCHEDULE_CMD, NULL);
game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_HandleTimeUp(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
game->gameState = STATE_TIMES_UP;
PlaySE(SE_FAILURE);
BlendPalettes(PALETTES_ALL, 8, RGB(31, 0, 0));
game->gfx.counter = 4;
break;
case 1:
if (--game->gfx.counter != UINT8_MAX)
return 0;
BlendPalettes(PALETTES_ALL, 0, RGB(31, 0, 0));
game->gfx.counter = 0;
break;
case 2:
if (!AreEffectsFinished(game, &game->gfx))
return 0;
Rfu_SetLinkStandbyCallback();
game->cmdTimer = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
SetPrintMessageArgs(args, MSG_TIMES_UP, F_MSG_CLEAR, 0, CMD_NONE);
game->nextCmd = CMD_SAVE;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *args)
{
u8 i, j, tempPlayerId;
s32 temp1, temp2;
u16 tempStat;
switch (game->cmdState)
{
case 0:
memset(game->sendCmd, 0, 2 * sizeof(u16));
if (game->players[game->localId].timePressingA > game->timer)
game->players[game->localId].timePressingA = game->timer;
game->sendCmd[0] = game->players[game->localId].timePressingA;
SendBlock(0, game->sendCmd, 2);
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
game->cmdTimer = 0;
break;
case 2:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
game->players[i].timePressingA = gBlockRecvBuffer[i][0];
game->cmdTimer = 0;
game->sendCmd[0] = 0;
ResetBlockReceivedFlags();
// If player is not leader, skip the steps
// where the results are calculated and sent.
// Group members just read the results sent
// to them by the leader.
if (game->localId == 0)
game->cmdState = 3;
else
game->cmdState = 6;
return 0;
case 3:
memset(&game->results, 0, sizeof(struct BerryCrushGame_Results));
game->results.time = game->timer;
game->results.targetPressesPerSec = game->targetAPresses / (game->timer / 60);
// Calculate silkiness
// Silkiness is the percentage of times big sparkles were produced when possible,
// which itself depends on the number of A presses every 30 frames
// (numBigSparkles * 50 / numBigSparkleChecks) + 50
temp1 = mulfx32(Q_24_8(game->numBigSparkles), Q_24_8(50));
temp1 = divfx32(temp1, Q_24_8(game->numBigSparkleChecks)) + Q_24_8(50);
temp1 = Q_24_8_TO_INT(temp1);
game->results.silkiness = temp1 & 0x7F;
// Calculate amount of powder
temp1 = Q_24_8(temp1);
temp1 = divfx32(temp1, Q_24_8(100));
temp2 = Q_24_8(game->powder * game->playerCount);
temp2 = mulfx32(temp2, temp1);
game->results.powder = Q_24_8_TO_INT(temp2);
// Choose random second results page
game->results.randomPageId = Random() % NUM_RANDOM_RESULTS_PAGES;
for (i = 0; i < game->playerCount; ++i)
{
game->results.playerIdsRanked[0][i] = i;
game->results.playerIdsRanked[1][i] = i;
game->results.stats[RESULTS_PAGE_PRESSES][i] = game->players[i].numAPresses;
game->results.totalAPresses += game->results.stats[RESULTS_PAGE_PRESSES][i];
// Calculate value for random second results page
switch (game->results.randomPageId)
{
case RESULTS_PAGE_NEATNESS:
if (game->players[i].numAPresses != 0)
{
// Calculate percentage of inputs that were in largest "neat" streak
// "Neat" inputs are those done at a regular interval
temp1 = game->players[i].maxNeatInputStreak;
temp1 = Q_24_8(temp1);
temp1 = mulfx32(temp1, Q_24_8(100));
temp2 = game->players[i].numAPresses;
temp2 = Q_24_8(temp2);
temp2 = divfx32(temp1, temp2);
}
else
{
temp2 = 0;
}
break;
case RESULTS_PAGE_COOPERATIVE:
if (game->players[i].numAPresses != 0)
{
// Calculate percentage of inputs that were
// done at the same time as another player
temp1 = game->players[i].numSyncedAPresses;
temp1 = Q_24_8(temp1);
temp1 = mulfx32(temp1, Q_24_8(100));
temp2 = game->players[i].numAPresses;
temp2 = Q_24_8(temp2);
temp2 = divfx32(temp1, temp2);
}
else
{
temp2 = 0;
}
break;
case RESULTS_PAGE_POWER:
if (game->players[i].numAPresses == 0)
{
temp2 = 0;
}
else if (game->players[i].timePressingA >= game->timer)
{
// Spent 100% of the time pressing A
temp2 = Q_24_8(100);
}
else
{
// Calculate percentage of time the
// player spent pressing A
temp1 = game->players[i].timePressingA;
temp1 = Q_24_8(temp1);
temp1 = mulfx32(temp1, Q_24_8(100));
temp2 = game->timer;
temp2 = Q_24_8(temp2);
temp2 = divfx32(temp1, temp2);
}
break;
}
temp2 >>= 4;
game->results.stats[RESULTS_PAGE_RANDOM][i] = temp2;
}
break;
case 4:
for (i = 0; i < game->playerCount - 1; ++i)
{
for (j = game->playerCount - 1; j > i; --j)
{
if (game->results.stats[RESULTS_PAGE_PRESSES][j - 1] < game->results.stats[RESULTS_PAGE_PRESSES][j])
{
SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j], game->results.stats[RESULTS_PAGE_PRESSES][j - 1], tempStat);
SWAP(game->results.playerIdsRanked[0][j], game->results.playerIdsRanked[0][j - 1], tempPlayerId);
}
if (game->results.stats[RESULTS_PAGE_RANDOM][j - 1] < game->results.stats[RESULTS_PAGE_RANDOM][j])
{
SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j], game->results.stats[RESULTS_PAGE_RANDOM][j - 1], tempStat);
SWAP(game->results.playerIdsRanked[1][j], game->results.playerIdsRanked[1][j - 1], tempPlayerId);
}
}
}
SendBlock(0, &game->results, sizeof(struct BerryCrushGame_Results));
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
game->cmdTimer = 0;
break;
case 6:
if (GetBlockReceivedStatus() != 1)
return 0;
memset(&game->results, 0, sizeof(struct BerryCrushGame_Results));
memcpy(&game->results, gBlockRecvBuffer, sizeof(struct BerryCrushGame_Results));
ResetBlockReceivedFlags();
game->cmdTimer = 0;
break;
case 7:
SaveResults();
RunOrScheduleCommand(CMD_SHOW_RESULTS, SCHEDULE_CMD, NULL);
game->gameState = STATE_RESULTS_PRESSES;
game->cmdState = 0;
game->newDepth = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_ShowResults(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
if (!OpenResultsWindow(game, &game->gfx))
return 0;
break;
case 1:
CopyBgTilemapBufferToVram(0);
game->gfx.counter = 30;
break;
case 2:
if (game->gfx.counter != 0)
{
--game->gfx.counter;
return 0;
}
if (!JOY_NEW(A_BUTTON))
return 0;
PlaySE(SE_SELECT);
CloseResultsWindow(game);
break;
case 3:
if (game->gameState <= STATE_RESULTS_RANDOM)
{
++game->gameState;
game->cmdState = 0;
return 0;
}
break;
case 4:
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
SetPrintMessageArgs(args, MSG_POWDER, F_MSG_CLEAR | F_MSG_EXPAND, 0, CMD_NONE);
game->nextCmd = CMD_SAVE;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
if (game->timer >= MAX_TIME)
HideTimer(&game->gfx);
SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, CMD_FADE);
game->nextCmd = CMD_SAVE;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0;
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
CreateTask(Task_LinkSave, 0);
break;
case 3:
if (FuncIsActiveTask(Task_LinkSave))
return 0;
break;
case 4:
RunOrScheduleCommand(CMD_ASK_PLAY_AGAIN, SCHEDULE_CMD, NULL);
game->gameState = STATE_PLAY_AGAIN;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_AskPlayAgain(struct BerryCrushGame * game, u8 *args)
{
s8 input = 0;
switch (game->cmdState)
{
case 0:
SetPrintMessageArgs(args, MSG_PLAY_AGAIN, 0, 0, CMD_FADE);
game->nextCmd = CMD_ASK_PLAY_AGAIN;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
return 0;
case 1:
DisplayYesNoMenuDefaultYes();
break;
case 2:
input = Menu_ProcessInputNoWrapClearOnChoose();
if (input != LIST_CANCEL)
{
memset(game->sendCmd, 0, sizeof(game->sendCmd));
if (input == 0)
{
if (HasAtLeastOneBerry())
game->playAgainState = PLAY_AGAIN_YES;
else
game->playAgainState = PLAY_AGAIN_NO_BERRIES;
}
else
{
game->playAgainState = PLAY_AGAIN_NO;
}
ClearDialogWindowAndFrame(0, TRUE);
SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, CMD_NONE);
game->nextCmd = CMD_COMM_PLAY_AGAIN;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *args)
{
u8 i = 0;
switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
// Send player's Yes/No response to partners
game->sendCmd[0] = game->playAgainState;
game->recvCmd[0] = 0;
SendBlock(0, game->sendCmd, sizeof(u16));
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
game->cmdTimer = 0;
break;
case 3:
// Wait for partners responses
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
// Read partners responses
for (i = 0; i < game->playerCount; ++i)
game->recvCmd[0] += gBlockRecvBuffer[i][0];
if (game->recvCmd[0] != PLAY_AGAIN_YES)
RunOrScheduleCommand(CMD_PLAY_AGAIN_NO, SCHEDULE_CMD, NULL);
else
RunOrScheduleCommand(CMD_PLAY_AGAIN_YES, SCHEDULE_CMD, NULL);
ResetBlockReceivedFlags();
game->sendCmd[0] = 0;
game->recvCmd[0] = 0;
game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_PlayAgain(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 0x10, RGB_BLACK);
UpdatePaletteFade();
break;
case 1:
if (UpdatePaletteFade())
return 0;
break;
case 2:
ClearDialogWindowAndFrame(0, TRUE);
ResetCrusherPos(game);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
game->gameState = STATE_PICK_BERRY;
game->cmdState = 0;
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
AddTextPrinterParameterized2(0, 2, sMessages[MSG_NO_BERRIES], game->textSpeed, NULL, 2, 1, 3);
else
AddTextPrinterParameterized2(0, 2, sMessages[MSG_DROPPED], game->textSpeed, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (IsTextPrinterActive(0))
return 0;
game->gfx.counter = 120;
break;
case 2:
if (game->gfx.counter != 0)
--game->gfx.counter;
else
{
RunOrScheduleCommand(CMD_CLOSE_LINK, SCHEDULE_CMD, NULL);
game->cmdState = 0;
}
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
SetCloseLinkCallback();
break;
case 2:
if (gReceivedRemoteLinkPlayers)
return 0;
game->nextCmd = CMD_QUIT;
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
game->cmdState = 2; // ???
return 0;
}
++game->cmdState;
return 0;
}
static u32 Cmd_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *args)
{
QuitBerryCrush(NULL);
return 0;
}
static void ResetGame(struct BerryCrushGame * game)
{
u8 i = 0;
IncrementGameStat(GAME_STAT_BERRY_CRUSH_POINTS);
game->unused = 0;
game->cmdTimer = 0;
game->gameState = STATE_RESET;
game->playAgainState = 0;
game->powder = 0;
game->targetAPresses = 0;
game->totalAPresses = 0;
game->targetDepth = 0;
game->newDepth = 0;
game->noRoomForPowder = FALSE;
game->newRecord = FALSE;
game->playedSound = FALSE;
game->endGame = FALSE;
game->bigSparkle = FALSE;
game->sparkleAmount = 0;
game->leaderTimer = 0;
game->timer = 0;
game->bigSparkleCounter = 0;
game->numBigSparkleChecks = -1;
game->numBigSparkles = 0;
game->sparkleCounter = 0;
for (i = 0; i < 5; ++i)
{
game->players[i].berryId = -1;
game->players[i].inputTime = 0;
game->players[i].neatInputStreak = 0;
game->players[i].timeSincePrevInput = 1;
game->players[i].maxNeatInputStreak = 0;
game->players[i].numAPresses = 0;
game->players[i].numSyncedAPresses = 0;
game->players[i].timePressingA = 0;
game->players[i].inputFlags = 0;
game->players[i].inputState = INPUT_STATE_NONE;
}
}
static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
{
args[0] = ((u8 *)&selectedPals)[0];
args[1] = ((u8 *)&selectedPals)[1];
args[2] = ((u8 *)&selectedPals)[2];
args[3] = ((u8 *)&selectedPals)[3];
args[4] = delay;
args[5] = startY;
args[6] = targetY;
args[7] = ((u8 *)&palette)[0];
args[8] = ((u8 *)&palette)[1];
args[9] = communicateAfter;
}
static void SetPrintMessageArgs(u8 *args, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd)
{
args[0] = stringId;
args[1] = flags;
args[2] = ((u8 *)&waitKeys)[0];
args[3] = ((u8 *)&waitKeys)[1];
args[4] = followupCmd;
}
// GF file break
static s32 ShowGameDisplay(void)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (game == NULL)
return -1;
switch (game->cmdState)
{
case 0:
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ScanlineEffect_Stop();
ResetTempTileDataBuffers();
break;
case 1:
CpuFill16(0, (void *)OAM, OAM_SIZE);
gReservedSpritePaletteCount = 0;
DigitObjUtil_Init(3);
break;
case 2:
ResetPaletteFade();
ResetSpriteData();
FreeAllSpritePalettes();
break;
case 3:
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
SetBgTilemapBuffer(1, game->gfx.bgBuffers[0]);
SetBgTilemapBuffer(2, game->gfx.bgBuffers[2]);
SetBgTilemapBuffer(3, game->gfx.bgBuffers[3]);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
break;
case 4:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 64);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
break;
case 5:
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
DecompressAndCopyTileDataToVram(1, gBerryCrush_Crusher_Gfx, 0, 0, 0);
break;
case 6:
if (FreeTempTileDataBuffersIfPossible())
return 0;
InitStandardTextBoxWindows();
InitTextBoxGfxAndPrinters();
CreatePlayerNameWindows(game);
DrawPlayerNameWindows(game);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 7:
LoadPalette(gBerryCrush_Crusher_Pal, 0, 0x180);
CopyToBgTilemapBuffer(1, sCrusherTop_Tilemap, 0, 0);
CopyToBgTilemapBuffer(2, sContainerCap_Tilemap, 0, 0);
CopyToBgTilemapBuffer(3, sBg_Tilemap, 0, 0);
CopyPlayerNameWindowGfxToBg(game);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
break;
case 8:
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
CreateGameSprites(game);
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
break;
case 9:
gPaletteFade.bufferTransferDisabled = FALSE;
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
BerryCrush_SetVBlankCallback();
game->cmdState = 0;
return 1;
}
game->cmdState++;
return 0;
}
static s32 HideGameDisplay(void)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (!game)
return -1;
switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
// fall through. The original author forgot to use "break" here
// because this will call BeginNormalPaletteFade() twice.
case 2:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
break;
case 4:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
break;
case 5:
FreeAllWindowBuffers();
HideBg(0);
UnsetBgTilemapBuffer(0);
HideBg(1);
UnsetBgTilemapBuffer(1);
HideBg(2);
UnsetBgTilemapBuffer(2);
HideBg(3);
UnsetBgTilemapBuffer(3);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
break;
case 6:
DestroyWirelessStatusIndicatorSprite();
DestroyGameSprites(game);
DigitObjUtil_Free();
break;
case 7:
game->cmdState = 0;
return 1;
}
game->cmdState++;
return 0;
}
static s32 UpdateGame(struct BerryCrushGame * game)
{
gSpriteCoordOffsetY = game->depth + game->vibration;
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
if (game->gameState == STATE_PLAYING)
{
PrintTimer(&game->gfx, game->timer);
}
return 0;
}
static void ResetCrusherPos(struct BerryCrushGame * game)
{
game->depth = CRUSHER_START_Y;
game->vibration = 0;
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = CRUSHER_START_Y;
}
// Sprite data for berry sprites. Identical to fields for sparkle sprites
#define sX data[0]
#define sYSpeed data[1]
#define sYAccel data[2]
#define sXSpeed data[3]
#define sSinIdx data[4]
#define sSinSpeed data[5]
#define sAmplitude data[6]
// The last element (data[7]) is a bitfield.
// The first 15 bits are the y coord to stop at.
// The last bit is a flag for whether or not to move horizontally too
#define sBitfield data[7]
#define MASK_TARGET_Y 0x7FFF
#define F_MOVE_HORIZ 0x8000
static void CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spritesManager)
{
u8 i;
u8 spriteId;
s16 distance, var1;
s16 *data;
s32 amplitude;
s16 speed;
u32 var2;
for (i = 0; i < game->playerCount; i++)
{
spriteId = AddItemIconObjectWithCustomObjectTemplate(
&sSpriteTemplate_PlayerBerry,
sPlayerBerrySpriteTags[i],
sPlayerBerrySpriteTags[i],
game->players[i].berryId + FIRST_BERRY_INDEX);
spritesManager->berrySprites[i] = &gSprites[spriteId];
spritesManager->berrySprites[i]->oam.priority = 3;
spritesManager->berrySprites[i]->affineAnimPaused = TRUE;
spritesManager->berrySprites[i]->pos1.x = spritesManager->playerCoords[i]->berryXOffset + 120;
spritesManager->berrySprites[i]->pos1.y = -16;
data = spritesManager->berrySprites[i]->data;
speed = Q_8_8(2.0);
sYSpeed = speed;
sYAccel = Q_8_8(0.125);
sBitfield = 112; // Setting bits in MASK_TARGET_Y
distance = spritesManager->playerCoords[i]->berryXDest - spritesManager->playerCoords[i]->berryXOffset;
amplitude = distance;
if (distance < 0)
amplitude += 3;
sAmplitude = amplitude >> 2;
distance = Q_N_S(7, distance);
var2 = speed + Q_8_8(0.125);
var2 = var2 / 2; // go from Q8.8 to Q9.7
var1 = divfxn16(7, Q_N_S(7, 127), var2);
sX = Q_N_S(7, (u16)spritesManager->berrySprites[i]->pos1.x);
sXSpeed = divfxn16(7, distance, var1);
var1 = mulfxn16(7, var1, Q_N_S(7, 0.666666667));
sSinIdx = 0;
sSinSpeed = divfxn16(7, Q_N_S(7, 127), var1);
sBitfield |= F_MOVE_HORIZ;
if (spritesManager->playerCoords[i]->berryXOffset < 0)
StartSpriteAffineAnim(spritesManager->berrySprites[i], 1);
}
}
static void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite)
{
s16 *data = sprite->data;
sYSpeed += sYAccel;
sprite->pos2.y += Q_8_8_TO_INT(sYSpeed);
if (sBitfield & F_MOVE_HORIZ)
{
sprite->sX += sXSpeed;
sSinIdx += sSinSpeed;
sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude);
if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126)
{
sprite->pos2.x = 0;
sBitfield &= MASK_TARGET_Y;
}
}
sprite->pos1.x = Q_N_S_TO_INT(7, sX);
if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y))
{
sprite->callback = SpriteCallbackDummy;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
#undef sX
#undef sYSpeed
#undef sYAccel
#undef sXSpeed
#undef sSinIdx
#undef sSinSpeed
#undef sAmplitude
#undef sBitfield
#undef MASK_TARGET_Y
#undef F_MOVE_HORIZ
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * game, UNUSED struct BerryCrushGame_Gfx * gfx)
{
u8 i;
for (i = 0; i < game->playerCount; i++)
{
FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]);
FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]);
}
}
static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * gfx)
{
u8 numPlayersPressed;
struct BerryCrushGame_LinkState * linkState;
u8 i;
u16 temp1, xModifier;
numPlayersPressed = 0;
linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
for (i = 0; i < game->playerCount; i++)
{
#define flags temp1
flags = linkState->inputFlags >> (i * INPUT_FLAGS_PER_PLAYER);
flags &= INPUT_FLAG_MASK;
if (flags)
{
numPlayersPressed++;
if (flags & F_INPUT_HIT_SYNC)
StartSpriteAnim(gfx->impactSprites[i], 1);
else
StartSpriteAnim(gfx->impactSprites[i], 0);
gfx->impactSprites[i]->invisible = FALSE;
gfx->impactSprites[i]->animPaused = FALSE;
gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][0];
gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][1];
#undef flags
}
}
if (numPlayersPressed == 0)
{
game->playedSound = FALSE;
}
else
{
#define yModifier temp1
yModifier = (u8)(game->timer % 3);
xModifier = yModifier;
for (i = 0; i < linkState->sparkleAmount * 2 + 3; i++)
{
if (gfx->sparkleSprites[i]->invisible)
{
gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120;
gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (temp1 * 4);
gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1];
if (linkState->bigSparkle)
StartSpriteAnim(gfx->sparkleSprites[i], 1);
else
StartSpriteAnim(gfx->sparkleSprites[i], 0);
yModifier++;
if (yModifier > 3)
yModifier = 0;
}
}
#undef yModifier
if (game->playedSound)
{
game->playedSound = FALSE;
}
else
{
if (numPlayersPressed == 1)
PlaySE(SE_MUD_BALL);
else
PlaySE(SE_BREAKABLE_DOOR);
game->playedSound = TRUE;
}
}
}
static bool32 AreEffectsFinished(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * gfx)
{
u8 i;
for (i = 0; i < game->playerCount; i++)
{
if (!gfx->impactSprites[i]->invisible)
return FALSE;
}
for (i = 0; i < NELEMS(gfx->sparkleSprites); i++)
{
if (!gfx->sparkleSprites[i]->invisible)
return FALSE;
}
if (game->vibration != 0)
game->vibration = 0;
return TRUE;
}
static void FramesToMinSec(struct BerryCrushGame_Gfx * gfx, u16 frames)
{
u8 i = 0;
u32 fractionalFrames = 0;
s16 frac_secs = 0;
gfx->minutes = frames / 3600;
gfx->secondsInt = (frames % 3600) / 60;
frac_secs = mulfx16(Q_8_8(frames % 60), Q_8_8(0.016666667));
for (i = 0; i < 8; i++)
{
if ((frac_secs >> (7 - i)) & 1)
fractionalFrames += sPressingSpeedConversionTable[i];
}
gfx->secondsFrac = fractionalFrames / 1000000;
}
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string)
{
left = (left * 4) - (GetStringWidth(2, string, -1) / 2u);
AddTextPrinterParameterized3(windowId, 2, left, 0, sBerryCrushTextColorTable[colorId], 0, string);
}
static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 y)
{
u8 i = 0;
u8 linkPlayerId = 0;
u8 linkIdToPrint = 0;
u8 j;
s32 score;
u8 realX;
struct BerryCrushGame_Results * bcPlayers = &game->results;
s32 realX2;
for (i = 0; i < game->playerCount; i++)
{
DynamicPlaceholderTextUtil_Reset();
switch (command)
{
case RESULTS_PAGE_PRESSES:
// Number of presses
linkPlayerId = bcPlayers->playerIdsRanked[command][i];
if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1])
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[0], 0, sBCRankingHeaders[command]);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar1);
break;
case RESULTS_PAGE_RANDOM:
// Neatness
linkPlayerId = bcPlayers->playerIdsRanked[command][i];
if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1])
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
score = 0;
realX = bcPlayers->stats[command][i] & 15;
for (j = 0; j < 4; j++)
{
if ((realX >> (3 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
realX = score / 1000000u;
ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
realX2 = x - 4;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
break;
case RESULTS_PAGE_CRUSHING:
// Berry names
linkPlayerId = i;
linkIdToPrint = i;
j = game->players[i].berryId;
if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
j = 0;
StringCopy(gStringVar1, gBerries[j].name);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
break;
}
if (linkPlayerId == game->localId)
StringCopy(gStringVar3, gText_1_ClrBluShdwLtBlu_Dynamic0);
else
StringCopy(gStringVar3, gText_1_Dynamic0);
gStringVar3[0] = linkIdToPrint + CHAR_1;
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[linkPlayerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
}
}
static void printCrushingResults(struct BerryCrushGame * game)
{
u8 i = 0;
u8 x = 0;
u32 score = 0;
struct BerryCrushGame_Results *players = &game->results;
u8 y = GetWindowAttribute(game->gfx.resultsIndowId, WINDOW_HEIGHT) * 8 - 42;
FramesToMinSec(&game->gfx, players->time);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_TimeColon);
x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceSec);
x -= 32;
ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceMin);
x -= 9;
ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
y += 14;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed);
x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 3, x, y, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec);
for (i = 0; i < 8; ++i)
if (((u8)game->pressingSpeed >> (7 - i)) & 1)
score += *(i + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
ConvertIntToDecimalStringN(gStringVar1, game->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
x -= 38;
if (game->newRecord)
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[5], 0, gStringVar4);
else
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
y += 14;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_Silkiness);
ConvertIntToDecimalStringN(gStringVar1, players->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
x = 190 - (u8)GetStringWidth(2, gStringVar4, 0);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
}
static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spriteManager)
{
u8 playerCountMinus2;
struct WindowTemplate template;
switch (spriteManager->resultsState)
{
case 0:
playerCountMinus2 = game->playerCount - 2;
HideTimer(spriteManager);
// template = sWindowTemplates_Results[game->gameState - STATE_RESULTS_PRESSES];
memcpy(&template, &sWindowTemplates_Results[game->gameState - STATE_RESULTS_PRESSES], sizeof(struct WindowTemplate));
if (game->gameState == STATE_RESULTS_CRUSHING)
template.height = sResultsWindowHeights[1][playerCountMinus2];
else
template.height = sResultsWindowHeights[0][playerCountMinus2];
spriteManager->resultsIndowId = AddWindow(&template);
break;
case 1:
PutWindowTilemap(spriteManager->resultsIndowId);
FillWindowPixelBuffer(spriteManager->resultsIndowId, PIXEL_FILL(0));
break;
case 2:
TextWindow_SetStdFrame0_WithPal(spriteManager->resultsIndowId, 0x21D, 0xD0);
DrawStdFrameWithCustomTileAndPalette(spriteManager->resultsIndowId, FALSE, 541, 13);
break;
case 3:
playerCountMinus2 = game->playerCount - 2;
switch (game->gameState)
{
case STATE_RESULTS_PRESSES:
PrintTextCentered(spriteManager->resultsIndowId, 22, 3, gText_PressesRankings);
PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->resultsState = 5;
return FALSE;
case STATE_RESULTS_RANDOM:
PrintTextCentered(spriteManager->resultsIndowId, 22, 4, sBCRankingHeaders[game->results.playerIdsRanked[0][7] + 3]);
PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->resultsState = 5;
return FALSE;
case STATE_RESULTS_CRUSHING:
PrintTextCentered(spriteManager->resultsIndowId, 24, 3, gText_CrushingResults);
PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xC0, 0x10);
break;
}
break;
case 4:
printCrushingResults(game);
break;
case 5:
CopyWindowToVram(spriteManager->resultsIndowId, COPYWIN_BOTH);
spriteManager->resultsState = 0;
return TRUE;
}
++spriteManager->resultsState;
return FALSE;
}
static void CloseResultsWindow(struct BerryCrushGame * game)
{
ClearStdWindowAndFrameToTransparent(game->gfx.resultsIndowId, 1);
RemoveWindow(game->gfx.resultsIndowId);
DrawPlayerNameWindows(game);
}
#define tState data[0]
#define tWindowId data[1]
#define tPressingSpeeds(i) data[2 + (i)] // data[2]-[5], for different group sizes
static void Task_ShowBerryCrushRankings(u8 taskId)
{
u8 i = 0, j, xPos, yPos;
u32 score = 0;
s16 *data = gTasks[taskId].data;
u8 *str;
switch (tState)
{
case 0:
tWindowId = AddWindow(&sWindowTemplate_BerryCrushRankings);
PutWindowTilemap(tWindowId);
FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
TextWindow_SetStdFrame0_WithPal(tWindowId, 0x21D, 0xD0);
DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 0x21D, 0xD);
break;
case 1:
xPos = 96 - GetStringWidth(2, gText_BerryCrush2, -1) / 2u;
AddTextPrinterParameterized3(
tWindowId,
2,
xPos,
2,
sBerryCrushTextColorTable[3],
0,
gText_BerryCrush2
);
xPos = 96 - GetStringWidth(2, gText_PressingSpeedRankings, -1) / 2u;
AddTextPrinterParameterized3(
tWindowId,
2,
xPos,
18,
sBerryCrushTextColorTable[3],
0,
gText_PressingSpeedRankings
);
yPos = 42;
for (i = 0; i < 4; ++i)
{
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
AddTextPrinterParameterized3(
tWindowId,
2,
4,
yPos,
sBerryCrushTextColorTable[0],
0,
gStringVar4
);
for (j = 0; j < 8; ++j)
{
if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
ConvertIntToDecimalStringN(gStringVar1, (u16)tPressingSpeeds(i) >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
str = StringExpandPlaceholders(gStringVar4, gText_XDotY3);
*str++ = CHAR_SPACE;
StringCopy(str, gText_TimesPerSec);
xPos = 192 - (u8)GetStringWidth(3, gStringVar4, 0);
AddTextPrinterParameterized3(
tWindowId,
3,
xPos,
yPos,
sBerryCrushTextColorTable[0],
0,
gStringVar4
);
yPos += 14;
score = 0;
}
CopyWindowToVram(tWindowId, COPYWIN_BOTH);
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON))
break;
else
return;
case 3:
ClearStdWindowAndFrameToTransparent(tWindowId, TRUE);
ClearWindowTilemap(tWindowId);
RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext2_Disable();
tState = 0;
return;
}
++tState;
}
void ShowBerryCrushRankings(void)
{
u8 taskId;
ScriptContext2_Enable();
taskId = CreateTask(Task_ShowBerryCrushRankings, 0);
gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
}
static void PrintTimer(struct BerryCrushGame_Gfx * gfx, u16 frames)
{
FramesToMinSec(gfx, frames);
DigitObjUtil_PrintNumOn(0, gfx->minutes);
DigitObjUtil_PrintNumOn(1, gfx->secondsInt);
DigitObjUtil_PrintNumOn(2, gfx->secondsFrac);
}
static void HideTimer(struct BerryCrushGame_Gfx * gfx)
{
gfx->timerSprites[0]->invisible = TRUE;
gfx->timerSprites[1]->invisible = TRUE;
DigitObjUtil_HideOrShow(2, 1);
DigitObjUtil_HideOrShow(1, 1);
DigitObjUtil_HideOrShow(0, 1);
}
static void CreatePlayerNameWindows(struct BerryCrushGame * game)
{
u8 i;
for (i = 0; i < game->playerCount; ++i)
{
game->gfx.playerCoords[i] = &sPlayerCoords[gUnknown_846F280[game->playerCount - 2][i]];
game->gfx.nameWindowIds[i] = AddWindow(&sWindowTemplates_PlayerNames[game->gfx.playerCoords[i]->playerId]);
PutWindowTilemap(game->gfx.nameWindowIds[i]);
FillWindowPixelBuffer(game->gfx.nameWindowIds[i], PIXEL_FILL(0));
}
}
static void DrawPlayerNameWindows(struct BerryCrushGame * game)
{
u8 i;
for (i = 0; i < game->playerCount; ++i)
{
PutWindowTilemap(game->gfx.nameWindowIds[i]);
if (i == game->localId)
{
AddTextPrinterParameterized4(
game->gfx.nameWindowIds[i],
2,
36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
sBerryCrushTextColorTable[1],
0,
game->players[i].name
);
}
else
{
AddTextPrinterParameterized4(
game->gfx.nameWindowIds[i],
2,
36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
sBerryCrushTextColorTable[2],
0,
game->players[i].name
);
}
CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_BOTH);
}
CopyBgTilemapBufferToVram(0);
}
// Each player name window border uses a color that corresponds to a slot of the crusher lid
static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame * game)
{
u8 i = 0;
u8 *crusherGfx;
LZ77UnCompWram(gBerryCrush_Crusher_Tilemap, gDecompressionBuffer);
for (crusherGfx = gDecompressionBuffer; i < game->playerCount; ++i)
{
CopyToBgTilemapBufferRect(
3,
&crusherGfx[game->gfx.playerCoords[i]->playerId * 40],
game->gfx.playerCoords[i]->windowGfxX,
game->gfx.playerCoords[i]->windowGfxY,
10,
2
);
}
CopyBgTilemapBufferToVram(3);
}
static void CreateGameSprites(struct BerryCrushGame * game)
{
u8 i = 0;
u8 spriteId;
game->depth = CRUSHER_START_Y;
game->vibration = 0;
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = CRUSHER_START_Y;
for (i = 0; i < NELEMS(sSpriteSheets) - 1; ++i)
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePals);
// Create sprite for crusher base
spriteId = CreateSprite(&sSpriteTemplate_BerryCrushCore, 120, 88, 5);
game->gfx.coreSprite = &gSprites[spriteId];
game->gfx.coreSprite->oam.priority = 3;
game->gfx.coreSprite->coordOffsetEnabled = TRUE;
game->gfx.coreSprite->animPaused = TRUE;
// Create sprites for the impact effect
for (i = 0; i < game->playerCount; ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushImpact,
game->gfx.playerCoords[i]->impactXOffset + 120,
game->gfx.playerCoords[i]->impactYOffset + 32,
0
);
game->gfx.impactSprites[i] = &gSprites[spriteId];
game->gfx.impactSprites[i]->oam.priority = 1;
game->gfx.impactSprites[i]->invisible = TRUE;
game->gfx.impactSprites[i]->coordOffsetEnabled = TRUE;
game->gfx.impactSprites[i]->animPaused = TRUE;
}
// Create sprites for sparkle effect
for (i = 0; i < NELEMS(game->gfx.sparkleSprites); ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushPowderSparkles,
sSparkleCoords[i][0] + 120,
sSparkleCoords[i][1] + 136,
6
);
game->gfx.sparkleSprites[i] = &gSprites[spriteId];
game->gfx.sparkleSprites[i]->oam.priority = 3;
game->gfx.sparkleSprites[i]->invisible = TRUE;
game->gfx.sparkleSprites[i]->animPaused = TRUE;
game->gfx.sparkleSprites[i]->data[0] = i;
}
// Create sprites for timer
for (i = 0; i < NELEMS(game->gfx.timerSprites); ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushTimer,
24 * i + 176,
8,
0
);
game->gfx.timerSprites[i] = &gSprites[spriteId];
game->gfx.timerSprites[i]->oam.priority = 0;
game->gfx.timerSprites[i]->invisible = FALSE;
game->gfx.timerSprites[i]->animPaused = FALSE;
}
DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]);
DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]);
DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]);
if (game->gameState == STATE_INIT)
HideTimer(&game->gfx);
}
static void DestroyGameSprites(struct BerryCrushGame * game)
{
u8 i = 0;
FreeSpriteTilesByTag(TAG_TIMER_DIGITS);
FreeSpriteTilesByTag(GFXTAG_SPARKLE);
FreeSpriteTilesByTag(GFXTAG_IMPACT);
FreeSpriteTilesByTag(TAG_CRUSHER_BASE);
FreeSpritePaletteByTag(TAG_TIMER_DIGITS);
FreeSpritePaletteByTag(PALTAG_EFFECT);
FreeSpritePaletteByTag(TAG_CRUSHER_BASE);
for (; i < NELEMS(game->gfx.timerSprites); ++i)
DestroySprite(game->gfx.timerSprites[i]);
DigitObjUtil_DeletePrinter(2);
DigitObjUtil_DeletePrinter(1);
DigitObjUtil_DeletePrinter(0);
for (i = 0; i < NELEMS(game->gfx.sparkleSprites); ++i)
DestroySprite(game->gfx.sparkleSprites[i]);
for (i = 0; i < game->playerCount; ++i)
DestroySprite(game->gfx.impactSprites[i]);
if (game->gfx.coreSprite->inUse)
DestroySprite(game->gfx.coreSprite);
}
static void SpriteCB_Impact(struct Sprite * sprite)
{
if (sprite->animEnded)
{
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
}
}
static void SpriteCB_Sparkle_End(struct Sprite * sprite)
{
u8 r1 = 0;
SpriteCallback r5 = SpriteCallbackDummy;
for (; r1 < NELEMS(sprite->data); ++r1)
sprite->data[r1] = 0;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
sprite->callback = r5;
}
// Redefining from above
#define sX data[0]
#define sYSpeed data[1]
#define sYAccel data[2]
#define sXSpeed data[3]
#define sSinIdx data[4]
#define sSinSpeed data[5]
#define sAmplitude data[6]
// The last element (data[7]) is a bitfield.
// The first 15 bits are the y coord to stop at.
// The last bit is a flag for whether or not to move on the x too
#define sBitfield data[7]
#define MASK_TARGET_Y 0x7FFF
#define F_MOVE_HORIZ 0x8000
static void SpriteCB_Sparkle(struct Sprite * sprite)
{
s16 *data = sprite->data;
sYSpeed += sYAccel;
sprite->pos2.y += Q_8_8_TO_INT(sYSpeed);
if (sBitfield & F_MOVE_HORIZ)
{
sprite->sX += sXSpeed;
sSinIdx += sSinSpeed;
sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude);
if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126)
{
sprite->pos2.x = 0;
sBitfield &= MASK_TARGET_Y;
}
}
sprite->pos1.x = Q_N_S_TO_INT(7, sX);
if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y))
sprite->callback = SpriteCB_Sparkle_End;
}
static void SpriteCB_Sparkle_Init(struct Sprite * sprite)
{
s16 *data = sprite->data;
s16 xMult, var;
s16 targetY;
s32 speed;
u32 zero = 0;
speed = Q_8_8(2.5);
sYSpeed = speed;
sYAccel = Q_8_8(0.125);
targetY = 168;
sBitfield = targetY;
xMult = Q_N_S(7, sprite->pos2.x);
var = divfxn16(7, Q_N_S(7, targetY - (u16)sprite->pos1.y), (speed + Q_8_8(0.125)) >> 1);
sprite->sX = Q_N_S(7, (u16)sprite->pos1.x);
sXSpeed = divfxn16(7, xMult, var);
speed = mulfxn16(7, var, Q_N_S(7, 0.666666667));
sSinIdx = zero;
sSinSpeed = divfxn16(7, Q_N_S(7, 127), speed);
sAmplitude = sprite->pos2.x / 4;
sBitfield |= F_MOVE_HORIZ;
sprite->pos2.y = zero;
sprite->pos2.x = zero;
sprite->callback = SpriteCB_Sparkle;
sprite->animPaused = FALSE;
sprite->invisible = FALSE;
}
#undef sX
#undef sYSpeed
#undef sYAccel
#undef sXSpeed
#undef sSinIdx
#undef sSinSpeed
#undef sAmplitude
#undef sBitfield
#undef MASK_TARGET_Y
#undef F_MOVE_HORIZ