971 lines
34 KiB
C
971 lines
34 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "graphics.h"
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#include "task.h"
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#include "util.h"
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#include "constants/songs.h"
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struct AnimStatsChangeData
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{
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u8 battler1;
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u8 battler2;
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u8 higherPriority;
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s16 data[8];
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u16 species;
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};
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static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes);
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static void AnimTask_BlendSpriteColor_Step2(u8 taskId);
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static void AnimTask_HardwarePaletteFade_Step(u8 taskId);
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static void AnimTask_TraceMonBlended_Step(u8 taskId);
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static void AnimMonTrace(struct Sprite *sprite);
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static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId);
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static void StatsChangeAnimation_Step1(u8 taskId);
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static void StatsChangeAnimation_Step2(u8 taskId);
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static void StatsChangeAnimation_Step3(u8 taskId);
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static void AnimTask_Flash_Step(u8 taskId);
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static void SetPalettesToColor(u32 selectedPalettes, u16 color);
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static void AnimTask_UpdateSlidingBg(u8 taskId);
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static void UpdateMonScrollingBgMask(u8 taskId);
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static void AnimTask_WaitAndRestoreVisibility(u8 taskId);
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static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL;
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static const u16 sRgbWhite[] = { RGB_WHITE };
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const u8 gBattleAnimRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
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const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
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// gBattleAnimArgs[0] is a bitfield.
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// Bits 0-10 result in the following palettes being selected:
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// 0: battle background palettes (BG palettes 1, 2, and 3)
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// 1: gBattleAnimAttacker OBJ palette
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// 2: gBattleAnimTarget OBJ palette
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// 3: gBattleAnimAttacker partner OBJ palette
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// 4: gBattleAnimTarget partner OBJ palette
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// 5: BG palette 4
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// 6: BG palette 5
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// 7: Player battler left
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// 8: Player battler right
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// 9: Enemy battler left
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// 10: Enemy battler right
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void AnimTask_BlendBattleAnimPal(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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selectedPalettes |= GetBattleMonSpritePalettesMask(
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(gBattleAnimArgs[0] >> 7) & 1,
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(gBattleAnimArgs[0] >> 8) & 1,
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(gBattleAnimArgs[0] >> 9) & 1,
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(gBattleAnimArgs[0] >> 10) & 1);
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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// gBattleAnimArgs[0] is a command ID
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// This command will blend bg and battlers except as commanded:
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// 0: Not attacker
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// 1: Not target
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// 2: Not attacker nor bg
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// 3: Not target nor bg
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// 4: Neither attacker nor target
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// 5: Blend all
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// 6: Neither bg nor attacker's partner
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// 7: Neither bg nor target's partner
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void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
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{
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u8 battler;
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u32 selectedPalettes;
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u8 animBattlers[2];
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animBattlers[1] = 0xFF;
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selectedPalettes = UnpackSelectedBattlePalettes(1);
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switch (gBattleAnimArgs[0])
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{
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case 2:
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selectedPalettes = 0;
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// fall through
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case ANIM_ATTACKER:
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animBattlers[0] = gBattleAnimAttacker;
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break;
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case 3:
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selectedPalettes = 0;
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// fall through
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case ANIM_TARGET:
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animBattlers[0] = gBattleAnimTarget;
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break;
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case 4:
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animBattlers[0] = gBattleAnimAttacker;
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animBattlers[1] = gBattleAnimTarget;
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break;
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case 5:
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animBattlers[0] = 0xFF;
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break;
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case 6:
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selectedPalettes = 0;
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animBattlers[0] = BATTLE_PARTNER(gBattleAnimAttacker);
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break;
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case 7:
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selectedPalettes = 0;
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animBattlers[0] = BATTLE_PARTNER(gBattleAnimTarget);
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break;
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}
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for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler)
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{
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if (battler != animBattlers[0]
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&& battler != animBattlers[1]
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&& IsBattlerSpriteVisible(battler))
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selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler);
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}
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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void AnimTask_SetCamouflageBlend(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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switch (gBattleTerrain)
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{
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case BATTLE_TERRAIN_GRASS:
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gBattleAnimArgs[4] = RGB(12, 24, 2);
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break;
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case BATTLE_TERRAIN_LONG_GRASS:
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gBattleAnimArgs[4] = RGB(0, 15, 2);
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break;
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case BATTLE_TERRAIN_SAND:
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gBattleAnimArgs[4] = RGB(30, 24, 11);
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break;
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case BATTLE_TERRAIN_UNDERWATER:
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gBattleAnimArgs[4] = RGB(0, 0, 18);
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break;
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case BATTLE_TERRAIN_WATER:
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gBattleAnimArgs[4] = RGB(11, 22, 31);
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break;
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case BATTLE_TERRAIN_POND:
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gBattleAnimArgs[4] = RGB(11, 22, 31);
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break;
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case BATTLE_TERRAIN_MOUNTAIN:
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gBattleAnimArgs[4] = RGB(22, 16, 10);
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break;
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case BATTLE_TERRAIN_CAVE:
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gBattleAnimArgs[4] = RGB(14, 9, 3);
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break;
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case BATTLE_TERRAIN_BUILDING:
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gBattleAnimArgs[4] = RGB(31, 31, 31);
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break;
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case BATTLE_TERRAIN_PLAIN:
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gBattleAnimArgs[4] = RGB(31, 31, 31);
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break;
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}
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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void AnimTask_BlendParticle(u8 taskId)
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{
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u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
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u32 selectedPalettes = 1 << (paletteIndex + 16);
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes)
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{
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gTasks[taskId].data[0] = selectedPalettes;
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gTasks[taskId].data[1] = selectedPalettes >> 16;
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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gTasks[taskId].data[3] = gBattleAnimArgs[2];
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gTasks[taskId].data[4] = gBattleAnimArgs[3];
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gTasks[taskId].data[5] = gBattleAnimArgs[4];
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gTasks[taskId].data[10] = gBattleAnimArgs[2];
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gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2;
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gTasks[taskId].func(taskId);
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}
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static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
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{
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u32 selectedPalettes;
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u16 singlePaletteMask = 0;
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if (gTasks[taskId].data[9] == gTasks[taskId].data[2])
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{
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gTasks[taskId].data[9] = 0;
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selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16);
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while (selectedPalettes)
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{
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if (selectedPalettes & 1)
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BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]);
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singlePaletteMask += 0x10;
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selectedPalettes >>= 1;
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}
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if (gTasks[taskId].data[10] < gTasks[taskId].data[4])
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++gTasks[taskId].data[10];
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else if (gTasks[taskId].data[10] > gTasks[taskId].data[4])
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--gTasks[taskId].data[10];
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else
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DestroyAnimVisualTask(taskId);
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}
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else
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{
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++gTasks[taskId].data[9];
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}
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}
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void AnimTask_HardwarePaletteFade(u8 taskId)
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{
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BeginHardwarePaletteFade(gBattleAnimArgs[0],
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gBattleAnimArgs[1],
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gBattleAnimArgs[2],
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gBattleAnimArgs[3],
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gBattleAnimArgs[4]);
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gTasks[taskId].func = AnimTask_HardwarePaletteFade_Step;
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}
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static void AnimTask_HardwarePaletteFade_Step(u8 taskId)
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{
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if (!gPaletteFade.active)
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DestroyAnimVisualTask(taskId);
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}
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// Used to leave blended traces of a mon, usually to imply speed as in Agility or Aerial Ace
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void AnimTask_TraceMonBlended(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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task->data[0] = gBattleAnimArgs[0];
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task->data[1] = 0;
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task->data[2] = gBattleAnimArgs[1];
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task->data[3] = gBattleAnimArgs[2];
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task->data[4] = gBattleAnimArgs[3];
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task->data[5] = 0;
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task->func = AnimTask_TraceMonBlended_Step;
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}
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static void AnimTask_TraceMonBlended_Step(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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if (task->data[4])
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{
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if (task->data[1])
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{
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--task->data[1];
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}
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else
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{
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task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]);
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if (task->data[6] >= 0)
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{
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gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
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gSprites[task->data[6]].data[0] = task->data[3];
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gSprites[task->data[6]].data[1] = taskId;
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gSprites[task->data[6]].data[2] = 5;
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gSprites[task->data[6]].callback = AnimMonTrace;
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++task->data[5];
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}
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--task->data[4];
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task->data[1] = task->data[2];
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}
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}
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else if (task->data[5] == 0)
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{
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DestroyAnimVisualTask(taskId);
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}
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}
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static void AnimMonTrace(struct Sprite *sprite)
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{
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if (sprite->data[0])
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{
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--sprite->data[0];
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}
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else
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{
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--gTasks[sprite->data[1]].data[sprite->data[2]];
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DestroySpriteWithActiveSheet(sprite);
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}
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}
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// Only used by Curse for non-Ghost mons
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void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
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{
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u16 species;
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s32 newSpriteId;
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u16 var0;
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u16 bg1Cnt;
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u8 spriteId;
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struct BattleAnimBgData animBgData;
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var0 = 0;
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
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| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
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| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
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bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
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((struct BgCnt *)&bg1Cnt)->priority = 0;
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((struct BgCnt *)&bg1Cnt)->screenSize = 0;
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SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
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if (!IsContest())
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{
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((struct BgCnt *)&bg1Cnt)->charBaseBlock = 1;
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SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
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}
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if (IsDoubleBattle() && !IsContest())
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{
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if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT
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|| GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
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{
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
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{
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority -= 1;
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((struct BgCnt *)&bg1Cnt)->priority = 1;
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SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
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var0 = 1;
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}
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}
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}
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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if (IsContest())
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RelocateBattleBgPal(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset);
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LoadPalette(sRgbWhite, animBgData.paletteId * 16 + 1, 2);
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gBattle_BG1_X = -gSprites[spriteId].x + 32;
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gBattle_BG1_Y = -gSprites[spriteId].y + 32;
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gTasks[taskId].data[0] = newSpriteId;
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gTasks[taskId].data[6] = var0;
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gTasks[taskId].func = AnimTask_DrawFallingWhiteLinesOnAttacker_Step;
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}
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static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
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{
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struct BattleAnimBgData animBgData;
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struct Sprite *sprite;
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u16 bg1Cnt;
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gTasks[taskId].data[10] += 4;
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gBattle_BG1_Y -= 4;
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if (gTasks[taskId].data[10] == 64)
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{
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gTasks[taskId].data[10] = 0;
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gBattle_BG1_Y += 64;
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if (++gTasks[taskId].data[11] == 4)
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{
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ResetBattleAnimBg(0);
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
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| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
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| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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if (!IsContest())
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{
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bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
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((struct BgCnt *)&bg1Cnt)->charBaseBlock = 0;
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SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
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}
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
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sprite = &gSprites[gTasks[taskId].data[0]];
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DestroySprite(sprite);
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GetBattleAnimBg1Data(&animBgData);
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InitBattleAnimBg(animBgData.bgId);
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if (gTasks[taskId].data[6] == 1)
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++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority;
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gBattle_BG1_Y = 0;
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DestroyAnimVisualTask(taskId);
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}
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}
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}
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void InitStatsChangeAnimation(u8 taskId)
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{
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u8 i;
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sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData));
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for (i = 0; i < 8; ++i)
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sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
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gTasks[taskId].func = StatsChangeAnimation_Step1;
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}
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static void StatsChangeAnimation_Step1(u8 taskId)
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{
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if (sAnimStatsChangeData->data[2] == 0)
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sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
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else
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sAnimStatsChangeData->battler1 = gBattleAnimTarget;
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sAnimStatsChangeData->battler2 = BATTLE_PARTNER(sAnimStatsChangeData->battler1);
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if (IsContest() || (sAnimStatsChangeData->data[3] && !IsBattlerSpriteVisible(sAnimStatsChangeData->battler2)))
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sAnimStatsChangeData->data[3] = 0;
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
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| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
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| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
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SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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if (IsDoubleBattle() && sAnimStatsChangeData->data[3] == 0)
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{
|
|
if (GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_OPPONENT_RIGHT
|
|
|| GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_PLAYER_LEFT)
|
|
{
|
|
if (IsBattlerSpriteVisible(sAnimStatsChangeData->battler2) == TRUE)
|
|
{
|
|
gSprites[gBattlerSpriteIds[sAnimStatsChangeData->battler2]].oam.priority -= 1;
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
sAnimStatsChangeData->higherPriority = 1;
|
|
}
|
|
}
|
|
}
|
|
if (GetBattlerSide(sAnimStatsChangeData->battler1) != B_SIDE_PLAYER)
|
|
sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
|
|
else
|
|
sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
|
|
gTasks[taskId].func = StatsChangeAnimation_Step2;
|
|
}
|
|
|
|
static void StatsChangeAnimation_Step2(u8 taskId)
|
|
{
|
|
struct BattleAnimBgData animBgData;
|
|
u8 spriteId, newSpriteId = 0;
|
|
u8 battlerSpriteId;
|
|
|
|
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
|
|
spriteId = CreateInvisibleSpriteCopy(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
|
|
if (sAnimStatsChangeData->data[3])
|
|
{
|
|
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
|
newSpriteId = CreateInvisibleSpriteCopy(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
|
|
}
|
|
GetBattleAnimBg1Data(&animBgData);
|
|
if (sAnimStatsChangeData->data[0] == 0)
|
|
AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap);
|
|
else
|
|
AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask2_Tilemap);
|
|
if (IsContest())
|
|
RelocateBattleBgPal(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
|
|
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset);
|
|
switch (sAnimStatsChangeData->data[1])
|
|
{
|
|
case 0:
|
|
LoadCompressedPalette(gBattleStatMask2_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
case 1:
|
|
LoadCompressedPalette(gBattleStatMask1_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
case 2:
|
|
LoadCompressedPalette(gBattleStatMask3_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
case 3:
|
|
LoadCompressedPalette(gBattleStatMask4_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
case 4:
|
|
LoadCompressedPalette(gBattleStatMask6_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
case 5:
|
|
LoadCompressedPalette(gBattleStatMask7_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
case 6:
|
|
LoadCompressedPalette(gBattleStatMask8_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
default:
|
|
LoadCompressedPalette(gBattleStatMask5_Pal, animBgData.paletteId * 16, 32);
|
|
break;
|
|
}
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
if (sAnimStatsChangeData->data[0] == 1)
|
|
{
|
|
gBattle_BG1_X = 64;
|
|
gTasks[taskId].data[1] = -3;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[1] = 3;
|
|
}
|
|
|
|
if (sAnimStatsChangeData->data[4] == 0)
|
|
{
|
|
gTasks[taskId].data[4] = 10;
|
|
gTasks[taskId].data[5] = 20;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[4] = 13;
|
|
gTasks[taskId].data[5] = 30;
|
|
}
|
|
gTasks[taskId].data[0] = spriteId;
|
|
gTasks[taskId].data[2] = sAnimStatsChangeData->data[3];
|
|
gTasks[taskId].data[3] = newSpriteId;
|
|
gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
|
|
gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
|
gTasks[taskId].func = StatsChangeAnimation_Step3;
|
|
if (sAnimStatsChangeData->data[0] == 0)
|
|
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
|
|
else
|
|
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
|
|
}
|
|
|
|
static void StatsChangeAnimation_Step3(u8 taskId)
|
|
{
|
|
gBattle_BG1_Y += gTasks[taskId].data[1];
|
|
|
|
switch (gTasks[taskId].data[15])
|
|
{
|
|
case 0:
|
|
if (gTasks[taskId].data[11]++ > 0)
|
|
{
|
|
gTasks[taskId].data[11] = 0;
|
|
++gTasks[taskId].data[12];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
|
if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
|
|
++gTasks[taskId].data[15];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
|
|
++gTasks[taskId].data[15];
|
|
break;
|
|
case 2:
|
|
if (gTasks[taskId].data[11]++ > 0)
|
|
{
|
|
gTasks[taskId].data[11] = 0;
|
|
--gTasks[taskId].data[12];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
|
if (gTasks[taskId].data[12] == 0)
|
|
{
|
|
ResetBattleAnimBg(0);
|
|
++gTasks[taskId].data[15];
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
|
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
|
|
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
|
if (!IsContest())
|
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
|
|
if (gTasks[taskId].data[2])
|
|
DestroySprite(&gSprites[gTasks[taskId].data[3]]);
|
|
if (gTasks[taskId].data[6] == 1)
|
|
++gSprites[gTasks[taskId].data[7]].oam.priority;
|
|
Free(sAnimStatsChangeData);
|
|
sAnimStatsChangeData = NULL;
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimTask_Flash(u8 taskId)
|
|
{
|
|
u32 selectedPalettes = GetBattleMonSpritePalettesMask(1, 1, 1, 1);
|
|
|
|
SetPalettesToColor(selectedPalettes, 0);
|
|
gTasks[taskId].data[14] = selectedPalettes >> 16;
|
|
selectedPalettes = GetBattlePalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
|
SetPalettesToColor(selectedPalettes, 0xFFFF);
|
|
gTasks[taskId].data[15] = selectedPalettes;
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = 0;
|
|
gTasks[taskId].func = AnimTask_Flash_Step;
|
|
}
|
|
|
|
static void AnimTask_Flash_Step(u8 taskId)
|
|
{
|
|
u16 i;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[1] > 6)
|
|
{
|
|
task->data[1] = 0;
|
|
task->data[2] = 16;
|
|
++task->data[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 1)
|
|
{
|
|
task->data[1] = 0;
|
|
--task->data[2];
|
|
for (i = 0; i < 16; ++i)
|
|
{
|
|
if ((task->data[15] >> i) & 1)
|
|
{
|
|
u16 paletteOffset = i * 16;
|
|
BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF);
|
|
}
|
|
|
|
if ((task->data[14] >> i) & 1)
|
|
{
|
|
u16 paletteOffset = i * 16 + 0x100;
|
|
BlendPalette(paletteOffset, 16, task->data[2], 0);
|
|
}
|
|
}
|
|
|
|
if (task->data[2] == 0)
|
|
++task->data[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SetPalettesToColor(u32 selectedPalettes, u16 color)
|
|
{
|
|
u16 i, curOffset, paletteOffset;
|
|
|
|
for (i = 0; i < 32; selectedPalettes >>= 1, ++i)
|
|
if (selectedPalettes & 1)
|
|
for (curOffset = i * 16, paletteOffset = curOffset; curOffset < paletteOffset + 16; ++curOffset)
|
|
gPlttBufferFaded[curOffset] = color;
|
|
}
|
|
|
|
void AnimTask_BlendNonAttackerPalettes(u8 taskId)
|
|
{
|
|
s32 j;
|
|
u32 battler, selectedPalettes = 0;
|
|
|
|
for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler)
|
|
if (gBattleAnimAttacker != battler)
|
|
selectedPalettes |= 1 << (battler + 16);
|
|
for (j = 5; j != 0; --j)
|
|
gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
|
|
StartBlendAnimSpriteColor(taskId, selectedPalettes);
|
|
}
|
|
|
|
void AnimTask_StartSlidingBg(u8 taskId)
|
|
{
|
|
u8 newTaskId;
|
|
|
|
ToggleBg3Mode(0);
|
|
newTaskId = CreateTask(AnimTask_UpdateSlidingBg, 5);
|
|
if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
|
}
|
|
gTasks[newTaskId].data[1] = gBattleAnimArgs[0];
|
|
gTasks[newTaskId].data[2] = gBattleAnimArgs[1];
|
|
gTasks[newTaskId].data[3] = gBattleAnimArgs[3];
|
|
++gTasks[newTaskId].data[0];
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
static void AnimTask_UpdateSlidingBg(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[10] += gTasks[taskId].data[1];
|
|
gTasks[taskId].data[11] += gTasks[taskId].data[2];
|
|
gBattle_BG3_X += gTasks[taskId].data[10] >> 8;
|
|
gBattle_BG3_Y += gTasks[taskId].data[11] >> 8;
|
|
gTasks[taskId].data[10] &= 0xFF;
|
|
gTasks[taskId].data[11] &= 0xFF;
|
|
if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
|
|
{
|
|
gBattle_BG3_X = 0;
|
|
gBattle_BG3_Y = 0;
|
|
ToggleBg3Mode(1);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
void AnimTask_GetAttackerSide(u8 taskId)
|
|
{
|
|
gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_GetTargetSide(u8 taskId)
|
|
{
|
|
gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
|
|
{
|
|
gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// For hiding or subsequently revealing all other battlers
|
|
void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
|
|
{
|
|
u16 battler;
|
|
|
|
for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler)
|
|
if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0];
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void StartMonScrollingBgMask(u8 taskId, s32 unused, u16 scrollSpeed, u8 battler1, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette)
|
|
{
|
|
u16 species;
|
|
u8 spriteId, newSpriteId = 0;
|
|
u16 bg1Cnt;
|
|
struct BattleAnimBgData animBgData;
|
|
u8 battler2 = BATTLE_PARTNER(battler1);
|
|
|
|
if (IsContest() || (includePartner && !IsBattlerSpriteVisible(battler2)))
|
|
includePartner = FALSE;
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
|
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
|
|
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
|
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
|
|
((vBgCnt *)&bg1Cnt)->priority = 0;
|
|
((vBgCnt *)&bg1Cnt)->screenSize = 0;
|
|
((vBgCnt *)&bg1Cnt)->areaOverflowMode = 1;
|
|
if (!IsContest())
|
|
((vBgCnt *)&bg1Cnt)->charBaseBlock = 1;
|
|
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
|
|
if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
|
|
else
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
|
|
spriteId = CreateInvisibleSpriteCopy(battler1, gBattlerSpriteIds[battler1], species);
|
|
if (includePartner)
|
|
newSpriteId = CreateInvisibleSpriteCopy(battler2, gBattlerSpriteIds[battler2], species);
|
|
GetBattleAnimBg1Data(&animBgData);
|
|
AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
|
|
if (IsContest())
|
|
RelocateBattleBgPal(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
|
|
AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset);
|
|
LoadCompressedPalette(palette, animBgData.paletteId * 16, 32);
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
gTasks[taskId].data[1] = scrollSpeed;
|
|
gTasks[taskId].data[4] = numFadeSteps;
|
|
gTasks[taskId].data[5] = duration;
|
|
gTasks[taskId].data[6] = fadeStepDelay;
|
|
gTasks[taskId].data[0] = spriteId;
|
|
gTasks[taskId].data[2] = includePartner;
|
|
gTasks[taskId].data[3] = newSpriteId;
|
|
gTasks[taskId].func = UpdateMonScrollingBgMask;
|
|
}
|
|
|
|
static void UpdateMonScrollingBgMask(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
|
|
if (gTasks[taskId].data[1] < 0)
|
|
gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8;
|
|
else
|
|
gBattle_BG1_Y += gTasks[taskId].data[13] >> 8;
|
|
gTasks[taskId].data[13] &= 0xFF;
|
|
switch (gTasks[taskId].data[15])
|
|
{
|
|
case 0:
|
|
if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
|
|
{
|
|
gTasks[taskId].data[11] = 0;
|
|
++gTasks[taskId].data[12];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
|
if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
|
|
++gTasks[taskId].data[15];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
|
|
++gTasks[taskId].data[15];
|
|
break;
|
|
case 2:
|
|
if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
|
|
{
|
|
gTasks[taskId].data[11] = 0;
|
|
--gTasks[taskId].data[12];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
|
if (gTasks[taskId].data[12] == 0)
|
|
{
|
|
ResetBattleAnimBg(0);
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
|
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
|
|
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
|
if (!IsContest())
|
|
{
|
|
u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
|
|
((vBgCnt *)&bg1Cnt)->charBaseBlock = 0;
|
|
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
|
|
}
|
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
|
|
if (gTasks[taskId].data[2])
|
|
DestroySprite(&gSprites[gTasks[taskId].data[3]]);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimTask_GetBattleTerrain(u8 taskId)
|
|
{
|
|
gBattleAnimArgs[0] = gBattleTerrain;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_AllocBackupPalBuffer(u8 taskId)
|
|
{
|
|
gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_FreeBackupPalBuffer(u8 taskId)
|
|
{
|
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
s32 paletteIndex = 0;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
for (selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
|
(selectedPalettes & 1) == 0;
|
|
++paletteIndex)
|
|
selectedPalettes >>= 1;
|
|
else if (gBattleAnimArgs[0] == 1)
|
|
paletteIndex = gBattleAnimAttacker + 16;
|
|
else if (gBattleAnimArgs[0] == 2)
|
|
paletteIndex = gBattleAnimTarget + 16;
|
|
memcpy(&gMonSpritesGfxPtr->multiUseBuffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
s32 paletteIndex = 0;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
for (selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
|
(selectedPalettes & 1) == 0;
|
|
++paletteIndex)
|
|
selectedPalettes >>= 1;
|
|
else if (gBattleAnimArgs[0] == 1)
|
|
paletteIndex = gBattleAnimAttacker + 16;
|
|
else if (gBattleAnimArgs[0] == 2)
|
|
paletteIndex = gBattleAnimTarget + 16;
|
|
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->multiUseBuffer[gBattleAnimArgs[1] * 16], 32);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
s32 paletteIndex = 0;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
for (selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
|
(selectedPalettes & 1) == 0;
|
|
++paletteIndex)
|
|
selectedPalettes >>= 1;
|
|
else if (gBattleAnimArgs[0] == 1)
|
|
paletteIndex = gBattleAnimAttacker + 16;
|
|
else if (gBattleAnimArgs[0] == 2)
|
|
paletteIndex = gBattleAnimTarget + 16;
|
|
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_IsContest(u8 taskId)
|
|
{
|
|
if (IsContest())
|
|
gBattleAnimArgs[ARG_RET_ID] = TRUE;
|
|
else
|
|
gBattleAnimArgs[ARG_RET_ID] = FALSE;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId)
|
|
{
|
|
gBattleAnimAttacker = gBattlerTarget;
|
|
gBattleAnimTarget = gEffectBattler;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_IsTargetSameSide(u8 taskId)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
|
gBattleAnimArgs[ARG_RET_ID] = TRUE;
|
|
else
|
|
gBattleAnimArgs[ARG_RET_ID] = FALSE;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
|
|
{
|
|
gBattleAnimTarget = gBattlerTarget;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
|
|
{
|
|
gBattleAnimAttacker = gBattlerAttacker;
|
|
gBattleAnimTarget = gEffectBattler;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible;
|
|
gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = 1;
|
|
gTasks[taskId].func = AnimTask_WaitAndRestoreVisibility;
|
|
--gAnimVisualTaskCount;
|
|
}
|
|
}
|
|
|
|
static void AnimTask_WaitAndRestoreVisibility(u8 taskId)
|
|
{
|
|
if (gBattleAnimArgs[7] == 0x1000)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|