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Pokemon-Firered/src/data/object_events/movement_action_func_tables.h
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96 KiB
C

static bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceDownFast_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceUpFast_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceLeftFast_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceRightFast_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowerRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunDownSlow_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunDownSlow_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunUpSlow_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunUpSlow_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunLeftSlow_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunLeftSlow_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunRightSlow_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RunRightSlow_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_EmoteX_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_EmoteDoubleExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_EmoteSmile_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_SpinRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RaiseHand_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RaiseHandAndStop_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RaiseHandAndJump_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_RaiseHandAndSwim_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WalkSlowestRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_ShakeHeadOrWalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_ShakeHeadOrWalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_GlideRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FlyUp_Step2(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FlyDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_FlyDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectDown_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectDown_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectUp_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectUp_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectLeft_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectLeft_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectRight_Step0(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_JumpSpecialWithEffectRight_Step1(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
static bool8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceDownFast[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceUpFast[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceLeftFast[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceRightFast[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowerDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowerUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowerLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowerRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunDownSlow[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunUpSlow[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunLeftSlow[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_PlayerRunRightSlow[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_EmoteX[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_EmoteDoubleExclMark[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_EmoteSmile[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SpinDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SpinUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SpinLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_SpinRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RaiseHandAndStop[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RaiseHandAndJump[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_RaiseHandAndSwim[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowestDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowestUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowestLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_WalkSlowestRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_ShakeHeadOrWalkInPlace[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_GlideDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_GlideUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_GlideLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_GlideRight[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectDown[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectUp[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectLeft[])(struct ObjectEvent *, struct Sprite *);
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectRight[])(struct ObjectEvent *, struct Sprite *);
static u8 GetMoveDirectionFastAnimNum(u8 direction);
static u8 GetMoveDirectionFasterAnimNum(u8 direction);
static u8 GetMoveDirectionFastestAnimNum(u8 direction);
static bool8 (*const *const sMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
[MOVEMENT_ACTION_FACE_DOWN] = sMovementActionFuncs_FaceDown,
[MOVEMENT_ACTION_FACE_UP] = sMovementActionFuncs_FaceUp,
[MOVEMENT_ACTION_FACE_LEFT] = sMovementActionFuncs_FaceLeft,
[MOVEMENT_ACTION_FACE_RIGHT] = sMovementActionFuncs_FaceRight,
[MOVEMENT_ACTION_FACE_DOWN_FAST] = sMovementActionFuncs_FaceDownFast,
[MOVEMENT_ACTION_FACE_UP_FAST] = sMovementActionFuncs_FaceUpFast,
[MOVEMENT_ACTION_FACE_LEFT_FAST] = sMovementActionFuncs_FaceLeftFast,
[MOVEMENT_ACTION_FACE_RIGHT_FAST] = sMovementActionFuncs_FaceRightFast,
[MOVEMENT_ACTION_WALK_SLOWER_DOWN] = sMovementActionFuncs_WalkSlowerDown,
[MOVEMENT_ACTION_WALK_SLOWER_UP] = sMovementActionFuncs_WalkSlowerUp,
[MOVEMENT_ACTION_WALK_SLOWER_LEFT] = sMovementActionFuncs_WalkSlowerLeft,
[MOVEMENT_ACTION_WALK_SLOWER_RIGHT] = sMovementActionFuncs_WalkSlowerRight,
[MOVEMENT_ACTION_WALK_SLOW_DOWN] = sMovementActionFuncs_WalkSlowDown,
[MOVEMENT_ACTION_WALK_SLOW_UP] = sMovementActionFuncs_WalkSlowUp,
[MOVEMENT_ACTION_WALK_SLOW_LEFT] = sMovementActionFuncs_WalkSlowLeft,
[MOVEMENT_ACTION_WALK_SLOW_RIGHT] = sMovementActionFuncs_WalkSlowRight,
[MOVEMENT_ACTION_WALK_NORMAL_DOWN] = sMovementActionFuncs_WalkNormalDown,
[MOVEMENT_ACTION_WALK_NORMAL_UP] = sMovementActionFuncs_WalkNormalUp,
[MOVEMENT_ACTION_WALK_NORMAL_LEFT] = sMovementActionFuncs_WalkNormalLeft,
[MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = sMovementActionFuncs_WalkNormalRight,
[MOVEMENT_ACTION_JUMP_2_DOWN] = sMovementActionFuncs_Jump2Down,
[MOVEMENT_ACTION_JUMP_2_UP] = sMovementActionFuncs_Jump2Up,
[MOVEMENT_ACTION_JUMP_2_LEFT] = sMovementActionFuncs_Jump2Left,
[MOVEMENT_ACTION_JUMP_2_RIGHT] = sMovementActionFuncs_Jump2Right,
[MOVEMENT_ACTION_DELAY_1] = sMovementActionFuncs_Delay1,
[MOVEMENT_ACTION_DELAY_2] = sMovementActionFuncs_Delay2,
[MOVEMENT_ACTION_DELAY_4] = sMovementActionFuncs_Delay4,
[MOVEMENT_ACTION_DELAY_8] = sMovementActionFuncs_Delay8,
[MOVEMENT_ACTION_DELAY_16] = sMovementActionFuncs_Delay16,
[MOVEMENT_ACTION_WALK_FAST_DOWN] = sMovementActionFuncs_WalkFastDown,
[MOVEMENT_ACTION_WALK_FAST_UP] = sMovementActionFuncs_WalkFastUp,
[MOVEMENT_ACTION_WALK_FAST_LEFT] = sMovementActionFuncs_WalkFastLeft,
[MOVEMENT_ACTION_WALK_FAST_RIGHT] = sMovementActionFuncs_WalkFastRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = sMovementActionFuncs_WalkInPlaceSlowDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = sMovementActionFuncs_WalkInPlaceSlowUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = sMovementActionFuncs_WalkInPlaceSlowLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = sMovementActionFuncs_WalkInPlaceSlowRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = sMovementActionFuncs_WalkInPlaceNormalDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = sMovementActionFuncs_WalkInPlaceNormalUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = sMovementActionFuncs_WalkInPlaceNormalLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = sMovementActionFuncs_WalkInPlaceNormalRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = sMovementActionFuncs_WalkInPlaceFastDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = sMovementActionFuncs_WalkInPlaceFastUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = sMovementActionFuncs_WalkInPlaceFastLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = sMovementActionFuncs_WalkInPlaceFastRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = sMovementActionFuncs_WalkInPlaceFasterDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = sMovementActionFuncs_WalkInPlaceFasterUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = sMovementActionFuncs_WalkInPlaceFasterLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = sMovementActionFuncs_WalkInPlaceFasterRight,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = sMovementActionFuncs_RideWaterCurrentDown,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = sMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = sMovementActionFuncs_RideWaterCurrentLeft,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = sMovementActionFuncs_RideWaterCurrentRight,
[MOVEMENT_ACTION_WALK_FASTER_DOWN] = sMovementActionFuncs_WalkFasterDown,
[MOVEMENT_ACTION_WALK_FASTER_UP] = sMovementActionFuncs_WalkFasterUp,
[MOVEMENT_ACTION_WALK_FASTER_LEFT] = sMovementActionFuncs_WalkFasterLeft,
[MOVEMENT_ACTION_WALK_FASTER_RIGHT] = sMovementActionFuncs_WalkFasterRight,
[MOVEMENT_ACTION_SLIDE_DOWN] = sMovementActionFuncs_SlideDown,
[MOVEMENT_ACTION_SLIDE_UP] = sMovementActionFuncs_SlideUp,
[MOVEMENT_ACTION_SLIDE_LEFT] = sMovementActionFuncs_SlideLeft,
[MOVEMENT_ACTION_SLIDE_RIGHT] = sMovementActionFuncs_SlideRight,
[MOVEMENT_ACTION_PLAYER_RUN_DOWN] = sMovementActionFuncs_PlayerRunDown,
[MOVEMENT_ACTION_PLAYER_RUN_UP] = sMovementActionFuncs_PlayerRunUp,
[MOVEMENT_ACTION_PLAYER_RUN_LEFT] = sMovementActionFuncs_PlayerRunLeft,
[MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = sMovementActionFuncs_PlayerRunRight,
[MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW] = sMovementActionFuncs_PlayerRunDownSlow,
[MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW] = sMovementActionFuncs_PlayerRunUpSlow,
[MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW] = sMovementActionFuncs_PlayerRunLeftSlow,
[MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW] = sMovementActionFuncs_PlayerRunRightSlow,
[MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = sMovementActionFuncs_StartAnimInDirection,
[MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = sMovementActionFuncs_JumpSpecialDown,
[MOVEMENT_ACTION_JUMP_SPECIAL_UP] = sMovementActionFuncs_JumpSpecialUp,
[MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = sMovementActionFuncs_JumpSpecialLeft,
[MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = sMovementActionFuncs_JumpSpecialRight,
[MOVEMENT_ACTION_FACE_PLAYER] = sMovementActionFuncs_FacePlayer,
[MOVEMENT_ACTION_FACE_AWAY_PLAYER] = sMovementActionFuncs_FaceAwayPlayer,
[MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = sMovementActionFuncs_LockFacingDirection,
[MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = sMovementActionFuncs_UnlockFacingDirection,
[MOVEMENT_ACTION_JUMP_DOWN] = sMovementActionFuncs_JumpDown,
[MOVEMENT_ACTION_JUMP_UP] = sMovementActionFuncs_JumpUp,
[MOVEMENT_ACTION_JUMP_LEFT] = sMovementActionFuncs_JumpLeft,
[MOVEMENT_ACTION_JUMP_RIGHT] = sMovementActionFuncs_JumpRight,
[MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = sMovementActionFuncs_JumpInPlaceDown,
[MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = sMovementActionFuncs_JumpInPlaceUp,
[MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = sMovementActionFuncs_JumpInPlaceLeft,
[MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = sMovementActionFuncs_JumpInPlaceRight,
[MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = sMovementActionFuncs_JumpInPlaceDownUp,
[MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = sMovementActionFuncs_JumpInPlaceUpDown,
[MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = sMovementActionFuncs_JumpInPlaceLeftRight,
[MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = sMovementActionFuncs_JumpInPlaceRightLeft,
[MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = sMovementActionFuncs_FaceOriginalDirection,
[MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = sMovementActionFuncs_NurseJoyBowDown,
[MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = sMovementActionFuncs_EnableJumpLandingGroundEffect,
[MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = sMovementActionFuncs_DisableJumpLandingGroundEffect,
[MOVEMENT_ACTION_DISABLE_ANIMATION] = sMovementActionFuncs_DisableAnimation,
[MOVEMENT_ACTION_RESTORE_ANIMATION] = sMovementActionFuncs_RestoreAnimation,
[MOVEMENT_ACTION_SET_INVISIBLE] = sMovementActionFuncs_SetInvisible,
[MOVEMENT_ACTION_SET_VISIBLE] = sMovementActionFuncs_SetVisible,
[MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = sMovementActionFuncs_EmoteExclamationMark,
[MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = sMovementActionFuncs_EmoteQuestionMark,
[MOVEMENT_ACTION_EMOTE_X] = sMovementActionFuncs_EmoteX,
[MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK] = sMovementActionFuncs_EmoteDoubleExclMark,
[MOVEMENT_ACTION_EMOTE_SMILE] = sMovementActionFuncs_EmoteSmile,
[MOVEMENT_ACTION_REVEAL_TRAINER] = sMovementActionFuncs_RevealTrainer,
[MOVEMENT_ACTION_ROCK_SMASH_BREAK] = sMovementActionFuncs_RockSmashBreak,
[MOVEMENT_ACTION_CUT_TREE] = sMovementActionFuncs_CutTree,
[MOVEMENT_ACTION_SET_FIXED_PRIORITY] = sMovementActionFuncs_SetFixedPriority,
[MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = sMovementActionFuncs_ClearFixedPriority,
[MOVEMENT_ACTION_INIT_AFFINE_ANIM] = sMovementActionFuncs_InitAffineAnim,
[MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = sMovementActionFuncs_ClearAffineAnim,
[MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = sMovementActionFuncs_WalkDownStartAffine,
[MOVEMENT_ACTION_WALK_DOWN_AFFINE] = sMovementActionFuncs_WalkDownAffine,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = sMovementActionFuncs_AcroWheelieFaceDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = sMovementActionFuncs_AcroWheelieFaceUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = sMovementActionFuncs_AcroWheelieFaceLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = sMovementActionFuncs_AcroWheelieFaceRight,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = sMovementActionFuncs_AcroPopWheelieDown,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = sMovementActionFuncs_AcroPopWheelieUp,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = sMovementActionFuncs_AcroPopWheelieLeft,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = sMovementActionFuncs_AcroPopWheelieRight,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = sMovementActionFuncs_AcroEndWheelieFaceDown,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = sMovementActionFuncs_AcroEndWheelieFaceUp,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = sMovementActionFuncs_AcroEndWheelieFaceLeft,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = sMovementActionFuncs_AcroEndWheelieFaceRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = sMovementActionFuncs_AcroWheelieHopFaceDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = sMovementActionFuncs_AcroWheelieHopFaceUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = sMovementActionFuncs_AcroWheelieHopFaceLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = sMovementActionFuncs_AcroWheelieHopFaceRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = sMovementActionFuncs_AcroWheelieHopDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = sMovementActionFuncs_AcroWheelieHopUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = sMovementActionFuncs_AcroWheelieHopLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = sMovementActionFuncs_AcroWheelieHopRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = sMovementActionFuncs_AcroWheelieJumpDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = sMovementActionFuncs_AcroWheelieJumpUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = sMovementActionFuncs_AcroWheelieJumpLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = sMovementActionFuncs_AcroWheelieJumpRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = sMovementActionFuncs_AcroWheelieInPlaceDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = sMovementActionFuncs_AcroWheelieInPlaceUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = sMovementActionFuncs_AcroWheelieInPlaceLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = sMovementActionFuncs_AcroWheelieInPlaceRight,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_AcroPopWheelieMoveDown,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = sMovementActionFuncs_AcroPopWheelieMoveUp,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_AcroPopWheelieMoveLeft,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_AcroPopWheelieMoveRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_AcroWheelieMoveDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = sMovementActionFuncs_AcroWheelieMoveUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_AcroWheelieMoveLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_AcroWheelieMoveRight,
[MOVEMENT_ACTION_SPIN_DOWN] = sMovementActionFuncs_SpinDown,
[MOVEMENT_ACTION_SPIN_UP] = sMovementActionFuncs_SpinUp,
[MOVEMENT_ACTION_SPIN_LEFT] = sMovementActionFuncs_SpinLeft,
[MOVEMENT_ACTION_SPIN_RIGHT] = sMovementActionFuncs_SpinRight,
[MOVEMENT_ACTION_RAISE_HAND_AND_STOP] = sMovementActionFuncs_RaiseHandAndStop,
[MOVEMENT_ACTION_RAISE_HAND_AND_JUMP] = sMovementActionFuncs_RaiseHandAndJump,
[MOVEMENT_ACTION_RAISE_HAND_AND_SWIM] = sMovementActionFuncs_RaiseHandAndSwim,
[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_WalkSlowestDown,
[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_WalkSlowestUp,
[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_WalkSlowestLeft,
[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_WalkSlowestRight,
[MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE] = sMovementActionFuncs_ShakeHeadOrWalkInPlace,
[MOVEMENT_ACTION_GLIDE_DOWN] = sMovementActionFuncs_GlideDown,
[MOVEMENT_ACTION_GLIDE_UP] = sMovementActionFuncs_GlideUp,
[MOVEMENT_ACTION_GLIDE_LEFT] = sMovementActionFuncs_GlideLeft,
[MOVEMENT_ACTION_GLIDE_RIGHT] = sMovementActionFuncs_GlideRight,
[MOVEMENT_ACTION_FLY_UP] = sMovementActionFuncs_FlyUp,
[MOVEMENT_ACTION_FLY_DOWN] = sMovementActionFuncs_FlyDown,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN] = sMovementActionFuncs_JumpSpecialWithEffectDown,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP] = sMovementActionFuncs_JumpSpecialWithEffectUp,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT] = sMovementActionFuncs_JumpSpecialWithEffectLeft,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT] = sMovementActionFuncs_JumpSpecialWithEffectRight,
};
static bool8 (*const sMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceDown_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceUp_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceLeft_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceRight_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sDirectionAnimFuncsBySpeed[])(u8) = {
[MOVE_SPEED_NORMAL] = GetMoveDirectionAnimNum,
[MOVE_SPEED_FAST_1] = GetMoveDirectionFastAnimNum,
[MOVE_SPEED_FAST_2] = GetMoveDirectionFastAnimNum,
[MOVE_SPEED_FASTER] = GetMoveDirectionFasterAnimNum,
[MOVE_SPEED_FASTEST] = GetMoveDirectionFastestAnimNum,
};
static bool8 (*const sMovementActionFuncs_WalkSlowestDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowestDown_Step0,
MovementAction_WalkSlowestDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowestUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowestUp_Step0,
MovementAction_WalkSlowestUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowestLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowestLeft_Step0,
MovementAction_WalkSlowestLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowestRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowestRight_Step0,
MovementAction_WalkSlowestRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowerDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowerDown_Step0,
MovementAction_WalkSlowerDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowerUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowerUp_Step0,
MovementAction_WalkSlowerUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowerLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowerLeft_Step0,
MovementAction_WalkSlowerLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowerRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowerRight_Step0,
MovementAction_WalkSlowerRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowUp_Step0,
MovementAction_WalkSlowUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDown_Step0,
MovementAction_WalkSlowDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowLeft_Step0,
MovementAction_WalkSlowLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowRight_Step0,
MovementAction_WalkSlowRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDown_Step0,
MovementAction_WalkNormalDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalUp_Step0,
MovementAction_WalkNormalUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalLeft_Step0,
MovementAction_WalkNormalLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalRight_Step0,
MovementAction_WalkNormalRight_Step1,
MovementAction_PauseSpriteAnim,
};
static const s16 sJumpInitDisplacements[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 1,
[JUMP_DISTANCE_FAR] = 1,
};
static const s16 sJumpDisplacements[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 0,
[JUMP_DISTANCE_FAR] = 1,
};
static bool8 (*const sMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Down_Step0,
MovementAction_Jump2Down_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Up_Step0,
MovementAction_Jump2Up_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Left_Step0,
MovementAction_Jump2Left_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Right_Step0,
MovementAction_Jump2Right_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay1_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay2_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay4_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay8_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay16_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastDown_Step0,
MovementAction_WalkFastDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastUp_Step0,
MovementAction_WalkFastUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastLeft_Step0,
MovementAction_WalkFastLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastRight_Step0,
MovementAction_WalkFastRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_GlideDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_GlideDown_Step0,
MovementAction_GlideDown_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_GlideUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_GlideUp_Step0,
MovementAction_GlideUp_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_GlideLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_GlideLeft_Step0,
MovementAction_GlideLeft_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_GlideRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_GlideRight_Step0,
MovementAction_GlideRight_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_FaceDownFast[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceDownFast_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_FaceUpFast[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceUpFast_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_FaceLeftFast[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceLeftFast_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_FaceRightFast[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceRightFast_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowDown_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowUp_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowLeft_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowRight_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentDown_Step0,
MovementAction_RideWaterCurrentDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentUp_Step0,
MovementAction_RideWaterCurrentUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentLeft_Step0,
MovementAction_RideWaterCurrentLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentRight_Step0,
MovementAction_RideWaterCurrentRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterDown_Step0,
MovementAction_WalkFasterDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterUp_Step0,
MovementAction_WalkFasterUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterLeft_Step0,
MovementAction_WalkFasterLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterRight_Step0,
MovementAction_WalkFasterRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideDown_Step0,
MovementAction_SlideDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideUp_Step0,
MovementAction_SlideUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideLeft_Step0,
MovementAction_SlideLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideRight_Step0,
MovementAction_SlideRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunDown_Step0,
MovementAction_PlayerRunDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunUp_Step0,
MovementAction_PlayerRunUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunLeft_Step0,
MovementAction_PlayerRunLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunRight_Step0,
MovementAction_PlayerRunRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunDownSlow[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RunDownSlow_Step0,
MovementAction_RunDownSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunUpSlow[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RunUpSlow_Step0,
MovementAction_RunUpSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunLeftSlow[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RunLeftSlow_Step0,
MovementAction_RunLeftSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_PlayerRunRightSlow[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RunRightSlow_Step0,
MovementAction_RunRightSlow_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_StartAnimInDirection_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialDown_Step0,
MovementAction_JumpSpecialDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialUp_Step0,
MovementAction_JumpSpecialUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialLeft_Step0,
MovementAction_JumpSpecialLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialRight_Step0,
MovementAction_JumpSpecialRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialWithEffectDown_Step0,
MovementAction_JumpSpecialWithEffectDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialWithEffectUp_Step0,
MovementAction_JumpSpecialWithEffectUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialWithEffectLeft_Step0,
MovementAction_JumpSpecialWithEffectLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialWithEffectRight_Step0,
MovementAction_JumpSpecialWithEffectRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FacePlayer_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceAwayPlayer_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_LockFacingDirection_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnlockFacingDirection_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpDown_Step0,
MovementAction_JumpDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpUp_Step0,
MovementAction_JumpUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpLeft_Step0,
MovementAction_JumpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpRight_Step0,
MovementAction_JumpRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDown_Step0,
MovementAction_JumpInPlaceDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUp_Step0,
MovementAction_JumpInPlaceUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeft_Step0,
MovementAction_JumpInPlaceLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRight_Step0,
MovementAction_JumpInPlaceRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDownUp_Step0,
MovementAction_JumpInPlaceDownUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUpDown_Step0,
MovementAction_JumpInPlaceUpDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeftRight_Step0,
MovementAction_JumpInPlaceLeftRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRightLeft_Step0,
MovementAction_JumpInPlaceRightLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceOriginalDirection_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_NurseJoyBowDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EnableJumpLandingGroundEffect_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableJumpLandingGroundEffect_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableAnimation_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RestoreAnimation_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetInvisible_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetVisible_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteExclamationMark_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteQuestionMark_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_EmoteX[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteX_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_EmoteDoubleExclMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteDoubleExclamationMark_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_EmoteSmile[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteSmile_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RevealTrainer_Step0,
MovementAction_RevealTrainer_Step1,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RockSmashBreak_Step0,
MovementAction_RockSmashBreak_Step1,
MovementAction_RockSmashBreak_Step2,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_CutTree_Step0,
MovementAction_CutTree_Step1,
MovementAction_CutTree_Step2,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetFixedPriority_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearFixedPriority_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_InitAffineAnim_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearAffineAnim_Step0,
MovementAction_Finish,
};
static bool8 (*const sMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownStartAffine_Step0,
MovementAction_WalkDownStartAffine_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownAffine_Step0,
MovementAction_WalkDownAffine_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceDown_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceUp_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceLeft_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceRight_Step0,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const MovementActionFuncs_UnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const MovementActionFuncs_UnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const MovementActionFuncs_UnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const MovementActionFuncs_UnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceDown_Step0,
MovementAction_AcroWheelieHopFaceDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceUp_Step0,
MovementAction_AcroWheelieHopFaceUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceLeft_Step0,
MovementAction_AcroWheelieHopFaceLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceRight_Step0,
MovementAction_AcroWheelieHopFaceRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopDown_Step0,
MovementAction_AcroWheelieHopDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopUp_Step0,
MovementAction_AcroWheelieHopUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopLeft_Step0,
MovementAction_AcroWheelieHopLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopRight_Step0,
MovementAction_AcroWheelieHopRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpDown_Step0,
MovementAction_AcroWheelieJumpDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpUp_Step0,
MovementAction_AcroWheelieJumpUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpLeft_Step0,
MovementAction_AcroWheelieJumpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpRight_Step0,
MovementAction_AcroWheelieJumpRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveDown_Step0,
MovementAction_AcroPopWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveUp_Step0,
MovementAction_AcroPopWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveLeft_Step0,
MovementAction_AcroPopWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveRight_Step0,
MovementAction_AcroPopWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveDown_Step0,
MovementAction_AcroWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveUp_Step0,
MovementAction_AcroWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveLeft_Step0,
MovementAction_AcroWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveRight_Step0,
MovementAction_AcroWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SpinDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SpinDown_Step0,
MovementAction_SpinDown_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SpinUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SpinUp_Step0,
MovementAction_SpinUp_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SpinLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SpinLeft_Step0,
MovementAction_SpinLeft_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_SpinRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SpinRight_Step0,
MovementAction_SpinRight_Step1,
MovementAction_PauseSpriteAnim,
};
static bool8 (*const sMovementActionFuncs_RaiseHandAndStop[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RaiseHand_Step0,
MovementAction_RaiseHandAndStop_Step1,
};
static bool8 (*const sMovementActionFuncs_RaiseHandAndJump[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RaiseHand_Step0,
MovementAction_RaiseHandAndJump_Step1,
};
static bool8 (*const sMovementActionFuncs_RaiseHandAndSwim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RaiseHand_Step0,
MovementAction_RaiseHandAndSwim_Step1,
};
static bool8 (*const sMovementActionFuncs_ShakeHeadOrWalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ShakeHeadOrWalkInPlace_Step0,
MovementAction_ShakeHeadOrWalkInPlace_Step1,
};
static bool8 (*const sMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FlyUp_Step0,
MovementAction_FlyUp_Step1,
MovementAction_FlyUp_Step2,
};
static bool8 (*const sMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FlyDown_Step0,
MovementAction_FlyDown_Step1,
MovementAction_FlyUp_Step2,
};