Files
Pokemon-Firered/src/pokemon_jump_5.c
T
2020-08-29 03:11:03 -04:00

638 lines
15 KiB
C

#include "global.h"
#include "gflib.h"
#include "decompress.h"
#include "minigame_countdown.h"
#include "pokemon_jump.h"
#include "data.h"
#include "trig.h"
#include "constants/songs.h"
static void sub_814AF74(struct Sprite *sprite);
static void sub_814B038(struct Sprite *sprite);
static void sub_814B100(struct Sprite *sprite);
static void sub_814B1CC(struct Sprite *sprite);
static const u16 sPkmnJumpPal1[] = INCBIN_U16("graphics/link_games/pkmnjump_pal1.gbapal");
static const u16 sPkmnJumpPal2[] = INCBIN_U16("graphics/link_games/pkmnjump_pal2.gbapal");
static const u32 sPkmnJumpRopeGfx1[] = INCBIN_U32("graphics/link_games/pkmnjump_rope1.4bpp.lz");
static const u32 sPkmnJumpRopeGfx2[] = INCBIN_U32("graphics/link_games/pkmnjump_rope2.4bpp.lz");
static const u32 sPkmnJumpRopeGfx3[] = INCBIN_U32("graphics/link_games/pkmnjump_rope3.4bpp.lz");
static const u32 sPkmnJumpRopeGfx4[] = INCBIN_U32("graphics/link_games/pkmnjump_rope4.4bpp.lz");
static const u32 sPkmnJumpStarGfx[] = INCBIN_U32("graphics/link_games/pkmnjump_star.4bpp.lz");
static const struct CompressedSpriteSheet gUnknown_846E0B0[] =
{
{sPkmnJumpRopeGfx1, 0x600, 5},
{sPkmnJumpRopeGfx2, 0x0c00, 6},
{sPkmnJumpRopeGfx3, 0x0600, 7},
{sPkmnJumpRopeGfx4, 0x0600, 8},
{sPkmnJumpStarGfx, 0x0200, 10},
};
static const struct SpritePalette gUnknown_846E0D8[] =
{
{sPkmnJumpPal1, 5},
{sPkmnJumpPal2, 6},
};
// Forward declarations.
static const struct OamData sOamData_846E170;
static const struct SpriteTemplate gUnknown_846E220;
static const struct SpriteTemplate gUnknown_846E238;
static const struct SpriteTemplate gUnknown_846E250;
static const struct SpriteTemplate gUnknown_846E268;
static const struct SpriteTemplate gUnknown_846E0E8 =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &sOamData_846E170,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const s16 gUnknown_846E100[][10] =
{
{0x60, 0x60, 0x60, 0x72, 0x78, 0x78, 0x78, 0x72, 0x60, 0x60},
{0x46, 0x50, 0x60, 0x72, 0x78, 0x80, 0x78, 0x72, 0x60, 0x50},
{0x32, 0x48, 0x60, 0x72, 0x80, 0x88, 0x80, 0x72, 0x60, 0x48},
{0x2a, 0x48, 0x60, 0x72, 0x80, 0x88, 0x80, 0x72, 0x60, 0x48},
};
static const s16 gUnknown_846E150[] = {0x10, 0x28, 0x48, 0x68, 0x88, 0xa8, 0xc8, 0xe0};
static const struct SpriteTemplate *const gUnknown_846E160[] =
{
&gUnknown_846E220,
&gUnknown_846E238,
&gUnknown_846E250,
&gUnknown_846E268,
};
static const struct OamData sOamData_846E170 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_846E178 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_846E180 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_846E188 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_846E190[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E198[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1A0[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1A8[] =
{
ANIMCMD_FRAME(24, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1B0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1B8[] =
{
ANIMCMD_FRAME(40, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1C0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1C8[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1D0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1D8[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1E0[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E1E8[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_846E1F0[] =
{
sSpriteAnim_846E190,
sSpriteAnim_846E198,
sSpriteAnim_846E1A0,
sSpriteAnim_846E1A8,
sSpriteAnim_846E1B0,
sSpriteAnim_846E1B8
};
static const union AnimCmd *const sSpriteAnimTable_846E208[] =
{
sSpriteAnim_846E1C0,
sSpriteAnim_846E1C8,
sSpriteAnim_846E1D0,
sSpriteAnim_846E1D8,
sSpriteAnim_846E1E0,
sSpriteAnim_846E1E8
};
static const struct SpriteTemplate gUnknown_846E220 =
{
.tileTag = 5,
.paletteTag = 5,
.oam = &sOamData_846E178,
.anims = sSpriteAnimTable_846E1F0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate gUnknown_846E238 =
{
.tileTag = 6,
.paletteTag = 5,
.oam = &sOamData_846E180,
.anims = sSpriteAnimTable_846E208,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate gUnknown_846E250 =
{
.tileTag = 7,
.paletteTag = 5,
.oam = &sOamData_846E188,
.anims = sSpriteAnimTable_846E1F0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate gUnknown_846E268 =
{
.tileTag = 8,
.paletteTag = 5,
.oam = &sOamData_846E188,
.anims = sSpriteAnimTable_846E1F0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct OamData sOamData_846E280 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_846E288[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_846E290[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_846E2AC[] =
{
sSpriteAnim_846E288,
sSpriteAnim_846E290
};
static const struct SpriteTemplate gUnknown_846E2B4 =
{
.tileTag = 10,
.paletteTag = 5,
.oam = &sOamData_846E280,
.anims = sSpriteAnimTable_846E2AC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
void sub_814AD6C(struct PokemonJump2 *arg0)
{
int i;
for (i = 0; i < NELEMS(gUnknown_846E0B0); i++)
LoadCompressedSpriteSheet(&gUnknown_846E0B0[i]);
for (i = 0; i < NELEMS(gUnknown_846E0D8); i++)
LoadSpritePalette(&gUnknown_846E0D8[i]);
arg0->unkE = IndexOfSpritePaletteTag(5);
arg0->unkF = IndexOfSpritePaletteTag(6);
}
static void sub_814ADB4(struct Sprite *sprite)
{
int i;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
}
void sub_814ADCC(struct PokemonJump2 *arg0, struct PokemonJump1_MonInfo *jumpMon, s16 x, s16 y, u8 multiplayerId)
{
struct SpriteTemplate spriteTemplate;
struct SpriteSheet spriteSheet;
struct CompressedSpritePalette spritePalette;
u8 *buffer;
u8 *unusedBuffer;
u8 subpriority;
u8 spriteId;
spriteTemplate = gUnknown_846E0E8;
buffer = Alloc(0x2000);
unusedBuffer = Alloc(0x800);
if (multiplayerId == sub_81499B4())
subpriority = 3;
else
subpriority = multiplayerId + 4;
if (buffer && unusedBuffer)
{
HandleLoadSpecialPokePic(
&gMonFrontPicTable[jumpMon->species],
buffer,
jumpMon->species,
jumpMon->personality);
spriteSheet.data = buffer;
spriteSheet.tag = multiplayerId;
spriteSheet.size = 0x800;
LoadSpriteSheet(&spriteSheet);
spritePalette.data = GetMonSpritePalFromSpeciesAndPersonality(jumpMon->species, jumpMon->otId, jumpMon->personality);
spritePalette.tag = multiplayerId;
LoadCompressedSpritePalette(&spritePalette);
Free(buffer);
Free(unusedBuffer);
spriteTemplate.tileTag += multiplayerId;
spriteTemplate.paletteTag += multiplayerId;
spriteId = CreateSprite(&spriteTemplate, x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
arg0->unk81A8[multiplayerId] = &gSprites[spriteId];
arg0->unk81FC[multiplayerId] = subpriority;
return;
}
}
arg0->unk81A8[multiplayerId] = NULL;
}
void sub_814AF0C(struct PokemonJump2 *arg0, int multiplayerId)
{
sub_814ADB4(arg0->unk81BC[multiplayerId]);
arg0->unk81BC[multiplayerId]->data[7] = arg0->unk81A8[multiplayerId] - gSprites;
arg0->unk81BC[multiplayerId]->invisible = FALSE;
arg0->unk81BC[multiplayerId]->pos1.y = 96;
arg0->unk81BC[multiplayerId]->callback = sub_814AF74;
StartSpriteAnim(arg0->unk81BC[multiplayerId], 1);
}
static void sub_814AF74(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (sprite->animEnded)
{
sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
}
break;
case 1:
sprite->pos1.y--;
sprite->data[1]++;
if (sprite->pos1.y <= 72)
{
sprite->pos1.y = 72;
sprite->data[0]++;
}
break;
case 2:
if (++sprite->data[1] >= 48)
{
sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
void sub_814AFE8(struct PokemonJump2 *arg0, int multiplayerId)
{
arg0->unk81A8[multiplayerId]->callback = sub_814B038;
arg0->unk81A8[multiplayerId]->pos2.y = 0;
sub_814ADB4(arg0->unk81A8[multiplayerId]);
}
bool32 sub_814B010(struct PokemonJump2 *arg0, int multiplayerId)
{
return arg0->unk81A8[multiplayerId]->callback == sub_814B038;
}
static void sub_814B038(struct Sprite *sprite)
{
if (++sprite->data[1] > 1)
{
if (++sprite->data[2] & 1)
sprite->pos2.y = 2;
else
sprite->pos2.y = -2;
sprite->data[1] = 0;
}
if (sprite->data[2] > 12)
{
sprite->pos2.y = 0;
sprite->callback = SpriteCallbackDummy;
}
}
void sub_814B080(struct PokemonJump2 *arg0, int multiplayerId)
{
sub_814ADB4(arg0->unk81A8[multiplayerId]);
arg0->unk81A8[multiplayerId]->callback = sub_814B100;
}
void sub_814B0A8(struct PokemonJump2 *arg0)
{
int i;
u16 numPlayers = sub_81499A4();
for (i = 0; i < numPlayers; i++)
{
if (arg0->unk81A8[i]->callback == sub_814B100)
{
arg0->unk81A8[i]->invisible = FALSE;
arg0->unk81A8[i]->callback = SpriteCallbackDummy;
arg0->unk81A8[i]->subpriority = 10;
}
}
}
static void sub_814B100(struct Sprite *sprite)
{
if (++sprite->data[0] > 3)
{
sprite->data[0] = 0;
sprite->invisible ^= 1;
}
}
void sub_814B134(struct PokemonJump2 *arg0)
{
int i;
u16 numPlayers = sub_81499A4();
for (i = 0; i < numPlayers; i++)
arg0->unk81A8[i]->subpriority = arg0->unk81FC[i];
}
void sub_814B168(struct PokemonJump2 *arg0, int multiplayerId)
{
sub_814ADB4(arg0->unk81A8[multiplayerId]);
arg0->unk81A8[multiplayerId]->callback = sub_814B1CC;
}
bool32 sub_814B190(struct PokemonJump2 *arg0)
{
int i;
u16 numPlayers = sub_81499A4();
for (i = 0; i < numPlayers; i++)
{
if (arg0->unk81A8[i]->callback == sub_814B1CC)
return TRUE;
}
return FALSE;
}
static void sub_814B1CC(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
PlaySE(SE_BIKE_HOP);
sprite->data[1] = 0;
sprite->data[0]++;
// fall through
case 1:
sprite->data[1] += 4;
if (sprite->data[1] > 0x7F)
sprite->data[1] = 0;
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] == 0)
{
if (++sprite->data[2] < 2)
sprite->data[0] = 0;
else
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
void sub_814B240(struct PokemonJump2 *arg0, s16 x, s16 y, u8 multiplayerId)
{
u8 spriteId = CreateSprite(&gUnknown_846E2B4, x, y, 1);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].invisible = TRUE;
arg0->unk81BC[multiplayerId] = &gSprites[spriteId];
}
}
void sub_814B294(struct PokemonJump2 *arg0)
{
int i;
int count;
u8 spriteId;
count = 0;
for (i = 0; i < 4; i++)
{
spriteId = CreateSprite(gUnknown_846E160[i], gUnknown_846E150[count], gUnknown_846E100[i][0], 2);
arg0->unk81D0[count] = &gSprites[spriteId];
count++;
}
for (i = 3; i >= 0; i--)
{
spriteId = CreateSprite(gUnknown_846E160[i], gUnknown_846E150[count], gUnknown_846E100[i][0], 2);
arg0->unk81D0[count] = &gSprites[spriteId];
arg0->unk81D0[count]->hFlip = 1;
count++;
}
}
void sub_814B348(struct PokemonJump2 *arg0, int arg1)
{
int i, count, palNum;
int priority;
if (arg1 > 5)
{
arg1 = 10 - arg1;
priority = 3;
palNum = arg0->unkF;
}
else
{
priority = 2;
palNum = arg0->unkE;
}
count = 0;
for (i = 0; i < 4; i++)
{
arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1];
arg0->unk81D0[count]->oam.priority = priority;
arg0->unk81D0[count]->oam.paletteNum = palNum;
StartSpriteAnim(arg0->unk81D0[count], arg1);
count++;
}
for (i = 3; i >= 0; i--)
{
arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1];
arg0->unk81D0[count]->oam.priority = priority;
arg0->unk81D0[count]->oam.paletteNum = palNum;
StartSpriteAnim(arg0->unk81D0[count], arg1);
count++;
}
}
void sub_814B43C(struct PokemonJump2 *arg0)
{
StartMinigameCountdown(9, 7, 120, 80, 0);
sub_814B134(arg0);
}
bool32 sub_814B460(void)
{
return IsMinigameCountdownRunning();
}