
const union AnimCmd gAnimCmd_NONE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BULBASAUR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_IVYSAUR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 36),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VENUSAUR_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHARMANDER_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 46),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHARMELEON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHARIZARD_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SQUIRTLE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WARTORTLE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BLASTOISE_1[] =
{
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CATERPIE_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_METAPOD_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BUTTERFREE_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WEEDLE_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KAKUNA_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BEEDRILL_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PIDGEY_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PIDGEOTTO_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PIDGEOT_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};


const union AnimCmd gAnimCmd_RATTATA_1[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 28),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RATICATE_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SPEAROW_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FEAROW_1[] =
{
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_EKANS_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ARBOK_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PIKACHU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PIKACHU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RAICHU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RAICHU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SANDSHREW_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SANDSHREW_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SANDSLASH_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SANDSLASH_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NIDORAN_F_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NIDORINA_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NIDOQUEEN_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NIDORAN_M_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NIDORINO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NIDOKING_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CLEFAIRY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CLEFABLE_1[] =
{
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 24),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VULPIX_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VULPIX_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NINETALES_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NINETALES_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JIGGLYPUFF_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JIGGLYPUFF_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WIGGLYTUFF_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WIGGLYTUFF_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ZUBAT_1[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GOLBAT_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ODDISH_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GLOOM_1[] =
{
    ANIMCMD_FRAME(0, 21),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VILEPLUME_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PARAS_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PARASECT_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VENONAT_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 35),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VENOMOTH_1[] =
{
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DIGLETT_1[] =
{
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DUGTRIO_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MEOWTH_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 17),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PERSIAN_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PSYDUCK_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PSYDUCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GOLDUCK_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GOLDUCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MANKEY_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PRIMEAPE_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GROWLITHE_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ARCANINE_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,};

const union AnimCmd gAnimCmd_POLIWAG_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_POLIWHIRL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_POLIWRATH_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ABRA_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KADABRA_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ALAKAZAM_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 54),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MACHOP_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MACHOKE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MACHAMP_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BELLSPROUT_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WEEPINBELL_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VICTREEBEL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TENTACOOL_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TENTACRUEL_1[] =
{
    ANIMCMD_FRAME(0, 19),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 19),
    ANIMCMD_FRAME(1, 19),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GEODUDE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 36),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GRAVELER_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GOLEM_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 31),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PONYTA_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RAPIDASH_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLOWPOKE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLOWBRO_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGNEMITE_1[] =
{
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 28),
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 28),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGNETON_1[] =
{
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FARFETCHD_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DODUO_1[] =
{
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DODRIO_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEEL_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DEWGONG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GRIMER_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GRIMER_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MUK_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MUK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHELLDER_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CLOYSTER_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GASTLY_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HAUNTER_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GENGAR_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ONIX_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DROWZEE_1[] =
{
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HYPNO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KRABBY_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KINGLER_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VOLTORB_1[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ELECTRODE_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_EXEGGCUTE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_EXEGGUTOR_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,};


const union AnimCmd gAnimCmd_CUBONE_1[] =
{
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAROWAK_1[] =
{
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HITMONLEE_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HITMONCHAN_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LICKITUNG_1[] =
{
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KOFFING_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KOFFING_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WEEZING_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WEEZING_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RHYHORN_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RHYHORN_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RHYDON_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 48),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RHYDON_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHANSEY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TANGELA_1[] =
{
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KANGASKHAN_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HORSEA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HORSEA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEADRA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEADRA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GOLDEEN_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEAKING_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_STARYU_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_STARYU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_STARMIE_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_STARMIE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MR_MIME_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SCYTHER_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JYNX_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ELECTABUZZ_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGMAR_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PINSIR_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PINSIR_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TAUROS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGIKARP_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GYARADOS_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LAPRAS_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DITTO_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_EEVEE_1[] =
{
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VAPOREON_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JOLTEON_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FLAREON_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PORYGON_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_OMANYTE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_OMASTAR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KABUTO_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KABUTOPS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_AERODACTYL_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SNORLAX_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ARTICUNO_1[] =
{
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ZAPDOS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MOLTRES_1[] =
{
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DRATINI_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DRAGONAIR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DRAGONITE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MEWTWO_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MEW_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHIKORITA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,};


const union AnimCmd gAnimCmd_BAYLEEF_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MEGANIUM_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CYNDAQUIL_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_QUILAVA_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TYPHLOSION_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TOTODILE_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CROCONAW_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FERALIGATR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SENTRET_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FURRET_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HOOTHOOT_1[] =
{
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NOCTOWL_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LEDYBA_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LEDIAN_1[] =
{
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SPINARAK_1[] =
{
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ARIADOS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CROBAT_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHINCHOU_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHINCHOU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LANTURN_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LANTURN_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PICHU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PICHU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CLEFFA_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_IGGLYBUFF_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_IGGLYBUFF_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TOGEPI_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TOGETIC_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NATU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NATU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_XATU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_XATU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAREEP_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FLAAFFY_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_AMPHAROS_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BELLOSSOM_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MARILL_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_AZUMARILL_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SUDOWOODO_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_POLITOED_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HOPPIP_1[] =
{
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SKIPLOOM_1[] =
{
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JUMPLUFF_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_AIPOM_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SUNKERN_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SUNFLORA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_YANMA_1[] =
{
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WOOPER_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_QUAGSIRE_1[] =
{
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ESPEON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UMBREON_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MURKROW_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLOWKING_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MISDREAVUS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WOBBUFFET_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WOBBUFFET_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GIRAFARIG_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GIRAFARIG_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PINECO_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FORRETRESS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DUNSPARCE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GLIGAR_1[] =
{
    ANIMCMD_FRAME(1, 17),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_STEELIX_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SNUBBULL_1[] =
{
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GRANBULL_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_QWILFISH_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SCIZOR_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHUCKLE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HERACROSS_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HERACROSS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SNEASEL_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TEDDIURSA_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_URSARING_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLUGMA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLUGMA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGCARGO_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGCARGO_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SWINUB_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PILOSWINE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CORSOLA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CORSOLA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_REMORAID_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_OCTILLERY_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DELIBIRD_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MANTINE_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SKARMORY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SKARMORY_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HOUNDOUR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HOUNDOOM_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KINGDRA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KINGDRA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PHANPY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PHANPY_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DONPHAN_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DONPHAN_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PORYGON2_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_STANTLER_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SMEARGLE_1[] =
{
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TYROGUE_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HITMONTOP_1[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SMOOCHUM_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ELEKID_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAGBY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MILTANK_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BLISSEY_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RAIKOU_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ENTEI_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SUICUNE_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LARVITAR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PUPITAR_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TYRANITAR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LUGIA_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HO_OH_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CELEBI_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_OLD_UNOWN_B_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TREECKO_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,};

const union AnimCmd gAnimCmd_GROVYLE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SCEPTILE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 26),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TORCHIC_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_COMBUSKEN_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_END,};

const union AnimCmd gAnimCmd_BLAZIKEN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BLAZIKEN_2[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BLAZIKEN_3[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(2, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BLAZIKEN_4[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MUDKIP_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 13),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MARSHTOMP_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SWAMPERT_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_POOCHYENA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MIGHTYENA_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ZIGZAGOON_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LINOONE_1[] =
{
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WURMPLE_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SILCOON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SILCOON_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BEAUTIFLY_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BEAUTIFLY_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CASCOON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CASCOON_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DUSTOX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DUSTOX_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LOTAD_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 55),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LOMBRE_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LUDICOLO_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEEDOT_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NUZLEAF_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHIFTRY_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NINCADA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NINJASK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHEDINJA_1[] =
{
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TAILLOW_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SWELLOW_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHROOMISH_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BRELOOM_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WINGULL_1[] =
{
    ANIMCMD_FRAME(0, 17),
    ANIMCMD_FRAME(1, 23),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PELIPPER_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SURSKIT_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SURSKIT_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MASQUERAIN_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MASQUERAIN_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WAILMER_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WAILORD_1[] =
{
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 48),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SKITTY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DELCATTY_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 46),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KECLEON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BALTOY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CLAYDOL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NOSEPASS_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TORKOAL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SABLEYE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BARBOACH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WHISCASH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LUVDISC_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CORPHISH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CRAWDAUNT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FEEBAS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MILOTIC_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CARVANHA_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHARPEDO_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TRAPINCH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VIBRAVA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_FLYGON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAKUHITA_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HARIYAMA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ELECTRIKE_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 17),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MANECTRIC_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_NUMEL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CAMERUPT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SPHEAL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 43),
    ANIMCMD_FRAME(1, 60),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEALEO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WALREIN_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CACNEA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CACTURNE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SNORUNT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GLALIE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LUNATONE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LUNATONE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SOLROCK_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SOLROCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_AZURILL_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SPOINK_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GRUMPIG_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_PLUSLE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MINUN_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MAWILE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MEDITITE_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_MEDICHAM_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SWABLU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SWABLU_2[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ALTARIA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ALTARIA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WYNAUT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DUSKULL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DUSCLOPS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ROSELIA_1[] =
{
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLAKOTH_1[] =
{
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VIGOROTH_1[] =
{
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SLAKING_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GULPIN_1[] =
{
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SWALOT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_TROPIUS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_WHISMUR_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LOUDRED_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_EXPLOUD_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CLAMPERL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_HUNTAIL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GOREBYSS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ABSOL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHUPPET_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BANETTE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SEVIPER_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ZANGOOSE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RELICANTH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ARON_1[] =
{
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LAIRON_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 29),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 29),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_AGGRON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CASTFORM_0[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CASTFORM_1[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CASTFORM_2[] =
{
    ANIMCMD_FRAME(2, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CASTFORM_3[] =
{
    ANIMCMD_FRAME(3, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_VOLBEAT_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ILLUMISE_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LILEEP_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CRADILY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ANORITH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_ARMALDO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RALTS_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KIRLIA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 39),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GARDEVOIR_1[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BAGON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SHELGON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_SALAMENCE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_BELDUM_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_METANG_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_METAGROSS_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_REGIROCK_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_REGIROCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_REGICE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_REGISTEEL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_REGISTEEL_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KYOGRE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_KYOGRE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GROUDON_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_GROUDON_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RAYQUAZA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_RAYQUAZA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LATIAS_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LATIAS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LATIOS_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_LATIOS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JIRACHI_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_JIRACHI_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DEOXYS_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_DEOXYS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_CHIMECHO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_EGG_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(2, 6),
    ANIMCMD_FRAME(3, 6),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_B_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_C_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_D_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_E_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_F_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_G_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_H_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_I_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_J_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_K_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_L_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_M_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_N_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_O_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_P_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_Q_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_R_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_S_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_T_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_U_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_V_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_W_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_X_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_Y_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_Z_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_EMARK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gAnimCmd_UNOWN_QMARK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};
 
const union AnimCmd *const gAnims_NONE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NONE_1,
};

const union AnimCmd *const gAnims_BULBASAUR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BULBASAUR_1,
};

const union AnimCmd *const gAnims_IVYSAUR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_IVYSAUR_1,
};

const union AnimCmd *const gAnims_VENUSAUR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VENUSAUR_1,
};

const union AnimCmd *const gAnims_CHARMANDER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHARMANDER_1,
};

const union AnimCmd *const gAnims_CHARMELEON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHARMELEON_1,
};

const union AnimCmd *const gAnims_CHARIZARD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHARIZARD_1,
};

const union AnimCmd *const gAnims_SQUIRTLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SQUIRTLE_1,
};

const union AnimCmd *const gAnims_WARTORTLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WARTORTLE_1,
};

const union AnimCmd *const gAnims_BLASTOISE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BLASTOISE_1,
};

const union AnimCmd *const gAnims_CATERPIE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CATERPIE_1,
};

const union AnimCmd *const gAnims_METAPOD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_METAPOD_1,
};

const union AnimCmd *const gAnims_BUTTERFREE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BUTTERFREE_1,
};

const union AnimCmd *const gAnims_WEEDLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WEEDLE_1,
};

const union AnimCmd *const gAnims_KAKUNA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KAKUNA_1,
};

const union AnimCmd *const gAnims_BEEDRILL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BEEDRILL_1,
};

const union AnimCmd *const gAnims_PIDGEY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PIDGEY_1,
};

const union AnimCmd *const gAnims_PIDGEOTTO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PIDGEOTTO_1,
};

const union AnimCmd *const gAnims_PIDGEOT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PIDGEOT_1,
};

const union AnimCmd *const gAnims_RATTATA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RATTATA_1,
};

const union AnimCmd *const gAnims_RATICATE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RATICATE_1,
};

const union AnimCmd *const gAnims_SPEAROW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SPEAROW_1,
};

const union AnimCmd *const gAnims_FEAROW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FEAROW_1,
};

const union AnimCmd *const gAnims_EKANS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_EKANS_1,
};

const union AnimCmd *const gAnims_ARBOK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ARBOK_1,
};

const union AnimCmd *const gAnims_PIKACHU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PIKACHU_1,
    gAnimCmd_PIKACHU_2,
};

const union AnimCmd *const gAnims_RAICHU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RAICHU_1,
    gAnimCmd_RAICHU_2,
};

const union AnimCmd *const gAnims_SANDSHREW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SANDSHREW_1,
    gAnimCmd_SANDSHREW_2,
};

const union AnimCmd *const gAnims_SANDSLASH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SANDSLASH_1,
    gAnimCmd_SANDSLASH_2,
};

const union AnimCmd *const gAnims_NIDORAN_F[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NIDORAN_F_1,
};

const union AnimCmd *const gAnims_NIDORINA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NIDORINA_1,
};

const union AnimCmd *const gAnims_NIDOQUEEN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NIDOQUEEN_1,
};

const union AnimCmd *const gAnims_NIDORAN_M[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NIDORAN_M_1,
};

const union AnimCmd *const gAnims_NIDORINO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NIDORINO_1,
};

const union AnimCmd *const gAnims_NIDOKING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NIDOKING_1,
};

const union AnimCmd *const gAnims_CLEFAIRY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CLEFAIRY_1,
};

const union AnimCmd *const gAnims_CLEFABLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CLEFABLE_1,
};

const union AnimCmd *const gAnims_VULPIX[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VULPIX_1,
    gAnimCmd_VULPIX_2,
};

const union AnimCmd *const gAnims_NINETALES[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NINETALES_1,
    gAnimCmd_NINETALES_2,
};

const union AnimCmd *const gAnims_JIGGLYPUFF[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_JIGGLYPUFF_1,
    gAnimCmd_JIGGLYPUFF_2,
};

const union AnimCmd *const gAnims_WIGGLYTUFF[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WIGGLYTUFF_1,
    gAnimCmd_WIGGLYTUFF_2,
};

const union AnimCmd *const gAnims_ZUBAT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ZUBAT_1,
};

const union AnimCmd *const gAnims_GOLBAT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GOLBAT_1,
};

const union AnimCmd *const gAnims_ODDISH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ODDISH_1,
};

const union AnimCmd *const gAnims_GLOOM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GLOOM_1,
};

const union AnimCmd *const gAnims_VILEPLUME[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VILEPLUME_1,
};

const union AnimCmd *const gAnims_PARAS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PARAS_1,
};

const union AnimCmd *const gAnims_PARASECT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PARASECT_1,
};

const union AnimCmd *const gAnims_VENONAT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VENONAT_1,
};

const union AnimCmd *const gAnims_VENOMOTH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VENOMOTH_1,
};

const union AnimCmd *const gAnims_DIGLETT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DIGLETT_1,
};

const union AnimCmd *const gAnims_DUGTRIO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DUGTRIO_1,
};

const union AnimCmd *const gAnims_MEOWTH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MEOWTH_1,
};

const union AnimCmd *const gAnims_PERSIAN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PERSIAN_1,
};

const union AnimCmd *const gAnims_PSYDUCK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PSYDUCK_1,
    gAnimCmd_PSYDUCK_2,
};

const union AnimCmd *const gAnims_GOLDUCK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GOLDUCK_1,
    gAnimCmd_GOLDUCK_2,
};

const union AnimCmd *const gAnims_MANKEY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MANKEY_1,
};

const union AnimCmd *const gAnims_PRIMEAPE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PRIMEAPE_1,
};

const union AnimCmd *const gAnims_GROWLITHE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GROWLITHE_1,
};

const union AnimCmd *const gAnims_ARCANINE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ARCANINE_1,
};

const union AnimCmd *const gAnims_POLIWAG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_POLIWAG_1,
};

const union AnimCmd *const gAnims_POLIWHIRL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_POLIWHIRL_1,
};

const union AnimCmd *const gAnims_POLIWRATH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_POLIWRATH_1,
};

const union AnimCmd *const gAnims_ABRA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ABRA_1,
};

const union AnimCmd *const gAnims_KADABRA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KADABRA_1,
};

const union AnimCmd *const gAnims_ALAKAZAM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ALAKAZAM_1,
};

const union AnimCmd *const gAnims_MACHOP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MACHOP_1,
};

const union AnimCmd *const gAnims_MACHOKE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MACHOKE_1,
};

const union AnimCmd *const gAnims_MACHAMP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MACHAMP_1,
};

const union AnimCmd *const gAnims_BELLSPROUT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BELLSPROUT_1,
};

const union AnimCmd *const gAnims_WEEPINBELL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WEEPINBELL_1,
};

const union AnimCmd *const gAnims_VICTREEBEL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VICTREEBEL_1,
};

const union AnimCmd *const gAnims_TENTACOOL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TENTACOOL_1,
};

const union AnimCmd *const gAnims_TENTACRUEL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TENTACRUEL_1,
};

const union AnimCmd *const gAnims_GEODUDE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GEODUDE_1,
};

const union AnimCmd *const gAnims_GRAVELER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GRAVELER_1,
};

const union AnimCmd *const gAnims_GOLEM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GOLEM_1,
};

const union AnimCmd *const gAnims_PONYTA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PONYTA_1,
};

const union AnimCmd *const gAnims_RAPIDASH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RAPIDASH_1,
};

const union AnimCmd *const gAnims_SLOWPOKE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SLOWPOKE_1,
};

const union AnimCmd *const gAnims_SLOWBRO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SLOWBRO_1,
};

const union AnimCmd *const gAnims_MAGNEMITE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAGNEMITE_1,
};

const union AnimCmd *const gAnims_MAGNETON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAGNETON_1,
};

const union AnimCmd *const gAnims_FARFETCHD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FARFETCHD_1,
};

const union AnimCmd *const gAnims_DODUO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DODUO_1,
};

const union AnimCmd *const gAnims_DODRIO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DODRIO_1,
};

const union AnimCmd *const gAnims_SEEL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SEEL_1,
};

const union AnimCmd *const gAnims_DEWGONG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DEWGONG_1,
};

const union AnimCmd *const gAnims_GRIMER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GRIMER_1,
    gAnimCmd_GRIMER_2,
};

const union AnimCmd *const gAnims_MUK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MUK_1,
    gAnimCmd_MUK_2,
};

const union AnimCmd *const gAnims_SHELLDER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHELLDER_1,
};

const union AnimCmd *const gAnims_CLOYSTER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CLOYSTER_1,
};

const union AnimCmd *const gAnims_GASTLY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GASTLY_1,
};

const union AnimCmd *const gAnims_HAUNTER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HAUNTER_1,
};

const union AnimCmd *const gAnims_GENGAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GENGAR_1,
};

const union AnimCmd *const gAnims_ONIX[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ONIX_1,
};

const union AnimCmd *const gAnims_DROWZEE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DROWZEE_1,
};

const union AnimCmd *const gAnims_HYPNO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HYPNO_1,
};

const union AnimCmd *const gAnims_KRABBY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KRABBY_1,
};

const union AnimCmd *const gAnims_KINGLER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KINGLER_1,
};

const union AnimCmd *const gAnims_VOLTORB[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VOLTORB_1,
};

const union AnimCmd *const gAnims_ELECTRODE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ELECTRODE_1,
};

const union AnimCmd *const gAnims_EXEGGCUTE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_EXEGGCUTE_1,
};

const union AnimCmd *const gAnims_EXEGGUTOR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_EXEGGUTOR_1,
};

const union AnimCmd *const gAnims_CUBONE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CUBONE_1,
};

const union AnimCmd *const gAnims_MAROWAK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAROWAK_1,
};

const union AnimCmd *const gAnims_HITMONLEE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HITMONLEE_1,
};

const union AnimCmd *const gAnims_HITMONCHAN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HITMONCHAN_1,
};

const union AnimCmd *const gAnims_LICKITUNG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LICKITUNG_1,
};

const union AnimCmd *const gAnims_KOFFING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KOFFING_1,
    gAnimCmd_KOFFING_2,
};

const union AnimCmd *const gAnims_WEEZING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WEEZING_1,
    gAnimCmd_WEEZING_2,
};

const union AnimCmd *const gAnims_RHYHORN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RHYHORN_1,
    gAnimCmd_RHYHORN_2,
};

const union AnimCmd *const gAnims_RHYDON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RHYDON_1,
    gAnimCmd_RHYDON_2,
};

const union AnimCmd *const gAnims_CHANSEY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHANSEY_1,
};

const union AnimCmd *const gAnims_TANGELA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TANGELA_1,
};

const union AnimCmd *const gAnims_KANGASKHAN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KANGASKHAN_1,
};

const union AnimCmd *const gAnims_HORSEA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HORSEA_1,
    gAnimCmd_HORSEA_2,
};

const union AnimCmd *const gAnims_SEADRA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SEADRA_1,
    gAnimCmd_SEADRA_2,
};

const union AnimCmd *const gAnims_GOLDEEN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GOLDEEN_1,
};

const union AnimCmd *const gAnims_SEAKING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SEAKING_1,
};

const union AnimCmd *const gAnims_STARYU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_STARYU_1,
    gAnimCmd_STARYU_2,
};

const union AnimCmd *const gAnims_STARMIE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_STARMIE_1,
    gAnimCmd_STARMIE_2,
};

const union AnimCmd *const gAnims_MR_MIME[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MR_MIME_1,
};

const union AnimCmd *const gAnims_SCYTHER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SCYTHER_1,
};

const union AnimCmd *const gAnims_JYNX[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_JYNX_1,
};

const union AnimCmd *const gAnims_ELECTABUZZ[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ELECTABUZZ_1,
};

const union AnimCmd *const gAnims_MAGMAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAGMAR_1,
};

const union AnimCmd *const gAnims_PINSIR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PINSIR_1,
    gAnimCmd_PINSIR_2,
};

const union AnimCmd *const gAnims_TAUROS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TAUROS_1,
};

const union AnimCmd *const gAnims_MAGIKARP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAGIKARP_1,
};

const union AnimCmd *const gAnims_GYARADOS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GYARADOS_1,
};

const union AnimCmd *const gAnims_LAPRAS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LAPRAS_1,
};

const union AnimCmd *const gAnims_DITTO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DITTO_1,
};

const union AnimCmd *const gAnims_EEVEE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_EEVEE_1,
};

const union AnimCmd *const gAnims_VAPOREON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VAPOREON_1,
};

const union AnimCmd *const gAnims_JOLTEON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_JOLTEON_1,
};

const union AnimCmd *const gAnims_FLAREON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FLAREON_1,
};

const union AnimCmd *const gAnims_PORYGON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PORYGON_1,
};

const union AnimCmd *const gAnims_OMANYTE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_OMANYTE_1,
};

const union AnimCmd *const gAnims_OMASTAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_OMASTAR_1,
};

const union AnimCmd *const gAnims_KABUTO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KABUTO_1,
};

const union AnimCmd *const gAnims_KABUTOPS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KABUTOPS_1,
};

const union AnimCmd *const gAnims_AERODACTYL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_AERODACTYL_1,
};

const union AnimCmd *const gAnims_SNORLAX[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SNORLAX_1,
};

const union AnimCmd *const gAnims_ARTICUNO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ARTICUNO_1,
};

const union AnimCmd *const gAnims_ZAPDOS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ZAPDOS_1,
};

const union AnimCmd *const gAnims_MOLTRES[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MOLTRES_1,
};

const union AnimCmd *const gAnims_DRATINI[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DRATINI_1,
};

const union AnimCmd *const gAnims_DRAGONAIR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DRAGONAIR_1,
};

const union AnimCmd *const gAnims_DRAGONITE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DRAGONITE_1,
};

const union AnimCmd *const gAnims_MEWTWO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MEWTWO_1,
};

const union AnimCmd *const gAnims_MEW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MEW_1,
};

const union AnimCmd *const gAnims_CHIKORITA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHIKORITA_1,
};

const union AnimCmd *const gAnims_BAYLEEF[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BAYLEEF_1,
};

const union AnimCmd *const gAnims_MEGANIUM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MEGANIUM_1,
};

const union AnimCmd *const gAnims_CYNDAQUIL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CYNDAQUIL_1,
};

const union AnimCmd *const gAnims_QUILAVA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_QUILAVA_1,
};

const union AnimCmd *const gAnims_TYPHLOSION[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TYPHLOSION_1,
};

const union AnimCmd *const gAnims_TOTODILE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TOTODILE_1,
};

const union AnimCmd *const gAnims_CROCONAW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CROCONAW_1,
};

const union AnimCmd *const gAnims_FERALIGATR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FERALIGATR_1,
};

const union AnimCmd *const gAnims_SENTRET[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SENTRET_1,
};

const union AnimCmd *const gAnims_FURRET[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FURRET_1,
};

const union AnimCmd *const gAnims_HOOTHOOT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HOOTHOOT_1,
};

const union AnimCmd *const gAnims_NOCTOWL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NOCTOWL_1,
};

const union AnimCmd *const gAnims_LEDYBA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LEDYBA_1,
};

const union AnimCmd *const gAnims_LEDIAN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LEDIAN_1,
};

const union AnimCmd *const gAnims_SPINARAK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SPINARAK_1,
};

const union AnimCmd *const gAnims_ARIADOS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ARIADOS_1,
};

const union AnimCmd *const gAnims_CROBAT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CROBAT_1,
};

const union AnimCmd *const gAnims_CHINCHOU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHINCHOU_1,
    gAnimCmd_CHINCHOU_2,
};

const union AnimCmd *const gAnims_LANTURN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LANTURN_1,
    gAnimCmd_LANTURN_2,
};

const union AnimCmd *const gAnims_PICHU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PICHU_1,
    gAnimCmd_PICHU_2,
};

const union AnimCmd *const gAnims_CLEFFA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CLEFFA_1,
};

const union AnimCmd *const gAnims_IGGLYBUFF[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_IGGLYBUFF_1,
    gAnimCmd_IGGLYBUFF_2,
};

const union AnimCmd *const gAnims_TOGEPI[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TOGEPI_1,
};

const union AnimCmd *const gAnims_TOGETIC[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TOGETIC_1,
};

const union AnimCmd *const gAnims_NATU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NATU_1,
    gAnimCmd_NATU_2,
};

const union AnimCmd *const gAnims_XATU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_XATU_1,
    gAnimCmd_XATU_2,
};

const union AnimCmd *const gAnims_MAREEP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAREEP_1,
};

const union AnimCmd *const gAnims_FLAAFFY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FLAAFFY_1,
};

const union AnimCmd *const gAnims_AMPHAROS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_AMPHAROS_1,
};

const union AnimCmd *const gAnims_BELLOSSOM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BELLOSSOM_1,
};

const union AnimCmd *const gAnims_MARILL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MARILL_1,
};

const union AnimCmd *const gAnims_AZUMARILL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_AZUMARILL_1,
};

const union AnimCmd *const gAnims_SUDOWOODO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SUDOWOODO_1,
};

const union AnimCmd *const gAnims_POLITOED[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_POLITOED_1,
};

const union AnimCmd *const gAnims_HOPPIP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HOPPIP_1,
};

const union AnimCmd *const gAnims_SKIPLOOM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SKIPLOOM_1,
};

const union AnimCmd *const gAnims_JUMPLUFF[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_JUMPLUFF_1,
};

const union AnimCmd *const gAnims_AIPOM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_AIPOM_1,
};

const union AnimCmd *const gAnims_SUNKERN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SUNKERN_1,
};

const union AnimCmd *const gAnims_SUNFLORA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SUNFLORA_1,
};

const union AnimCmd *const gAnims_YANMA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_YANMA_1,
};

const union AnimCmd *const gAnims_WOOPER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WOOPER_1,
};

const union AnimCmd *const gAnims_QUAGSIRE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_QUAGSIRE_1,
};

const union AnimCmd *const gAnims_ESPEON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ESPEON_1,
};

const union AnimCmd *const gAnims_UMBREON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UMBREON_1,
};

const union AnimCmd *const gAnims_MURKROW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MURKROW_1,
};

const union AnimCmd *const gAnims_SLOWKING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SLOWKING_1,
};

const union AnimCmd *const gAnims_MISDREAVUS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MISDREAVUS_1,
};

const union AnimCmd *const gAnims_UNOWN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_1,
};

const union AnimCmd *const gAnims_WOBBUFFET[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WOBBUFFET_1,
    gAnimCmd_WOBBUFFET_2,
};

const union AnimCmd *const gAnims_GIRAFARIG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GIRAFARIG_1,
    gAnimCmd_GIRAFARIG_2,
};

const union AnimCmd *const gAnims_PINECO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PINECO_1,
};

const union AnimCmd *const gAnims_FORRETRESS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FORRETRESS_1,
};

const union AnimCmd *const gAnims_DUNSPARCE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DUNSPARCE_1,
};

const union AnimCmd *const gAnims_GLIGAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GLIGAR_1,
};

const union AnimCmd *const gAnims_STEELIX[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_STEELIX_1,
};

const union AnimCmd *const gAnims_SNUBBULL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SNUBBULL_1,
};

const union AnimCmd *const gAnims_GRANBULL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GRANBULL_1,
};

const union AnimCmd *const gAnims_QWILFISH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_QWILFISH_1,
};

const union AnimCmd *const gAnims_SCIZOR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SCIZOR_1,
};

const union AnimCmd *const gAnims_SHUCKLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHUCKLE_1,
};

const union AnimCmd *const gAnims_HERACROSS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HERACROSS_1,
    gAnimCmd_HERACROSS_2,
};

const union AnimCmd *const gAnims_SNEASEL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SNEASEL_1,
};

const union AnimCmd *const gAnims_TEDDIURSA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TEDDIURSA_1,
};

const union AnimCmd *const gAnims_URSARING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_URSARING_1,
};

const union AnimCmd *const gAnims_SLUGMA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SLUGMA_1,
    gAnimCmd_SLUGMA_2,
};

const union AnimCmd *const gAnims_MAGCARGO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAGCARGO_1,
    gAnimCmd_MAGCARGO_2,
};

const union AnimCmd *const gAnims_SWINUB[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SWINUB_1,
};

const union AnimCmd *const gAnims_PILOSWINE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PILOSWINE_1,
};

const union AnimCmd *const gAnims_CORSOLA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CORSOLA_1,
    gAnimCmd_CORSOLA_2,
};

const union AnimCmd *const gAnims_REMORAID[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_REMORAID_1,
};

const union AnimCmd *const gAnims_OCTILLERY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_OCTILLERY_1,
};

const union AnimCmd *const gAnims_DELIBIRD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DELIBIRD_1,
};

const union AnimCmd *const gAnims_MANTINE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MANTINE_1,
};

const union AnimCmd *const gAnims_SKARMORY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SKARMORY_1,
    gAnimCmd_SKARMORY_2,
};

const union AnimCmd *const gAnims_HOUNDOUR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HOUNDOUR_1,
};

const union AnimCmd *const gAnims_HOUNDOOM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HOUNDOOM_1,
};

const union AnimCmd *const gAnims_KINGDRA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KINGDRA_1,
    gAnimCmd_KINGDRA_2,
};

const union AnimCmd *const gAnims_PHANPY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PHANPY_1,
    gAnimCmd_PHANPY_2,
};

const union AnimCmd *const gAnims_DONPHAN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DONPHAN_1,
    gAnimCmd_DONPHAN_2,
};

const union AnimCmd *const gAnims_PORYGON2[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PORYGON2_1,
};

const union AnimCmd *const gAnims_STANTLER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_STANTLER_1,
};

const union AnimCmd *const gAnims_SMEARGLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SMEARGLE_1,
};

const union AnimCmd *const gAnims_TYROGUE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TYROGUE_1,
};

const union AnimCmd *const gAnims_HITMONTOP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HITMONTOP_1,
};

const union AnimCmd *const gAnims_SMOOCHUM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SMOOCHUM_1,
};

const union AnimCmd *const gAnims_ELEKID[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ELEKID_1,
};

const union AnimCmd *const gAnims_MAGBY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAGBY_1,
};

const union AnimCmd *const gAnims_MILTANK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MILTANK_1,
};

const union AnimCmd *const gAnims_BLISSEY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BLISSEY_1,
};

const union AnimCmd *const gAnims_RAIKOU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RAIKOU_1,
};

const union AnimCmd *const gAnims_ENTEI[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ENTEI_1,
};

const union AnimCmd *const gAnims_SUICUNE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SUICUNE_1,
};

const union AnimCmd *const gAnims_LARVITAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LARVITAR_1,
};

const union AnimCmd *const gAnims_PUPITAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PUPITAR_1,
};

const union AnimCmd *const gAnims_TYRANITAR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TYRANITAR_1,
};

const union AnimCmd *const gAnims_LUGIA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LUGIA_1,
};

const union AnimCmd *const gAnims_HO_OH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HO_OH_1,
};

const union AnimCmd *const gAnims_CELEBI[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CELEBI_1,
};

const union AnimCmd *const gAnims_OLD_UNOWN_B[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_OLD_UNOWN_B_1,
};

const union AnimCmd *const gAnims_TREECKO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TREECKO_1,
};

const union AnimCmd *const gAnims_GROVYLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GROVYLE_1,
};

const union AnimCmd *const gAnims_SCEPTILE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SCEPTILE_1,
};

const union AnimCmd *const gAnims_TORCHIC[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TORCHIC_1,
};

const union AnimCmd *const gAnims_COMBUSKEN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_COMBUSKEN_1,
};

const union AnimCmd *const gAnims_BLAZIKEN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BLAZIKEN_1,
    gAnimCmd_BLAZIKEN_2,
    gAnimCmd_BLAZIKEN_3,
    gAnimCmd_BLAZIKEN_4,
};

const union AnimCmd *const gAnims_MUDKIP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MUDKIP_1,
};

const union AnimCmd *const gAnims_MARSHTOMP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MARSHTOMP_1,
};

const union AnimCmd *const gAnims_SWAMPERT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SWAMPERT_1,
};

const union AnimCmd *const gAnims_POOCHYENA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_POOCHYENA_1,
};

const union AnimCmd *const gAnims_MIGHTYENA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MIGHTYENA_1,
};

const union AnimCmd *const gAnims_ZIGZAGOON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ZIGZAGOON_1,
};

const union AnimCmd *const gAnims_LINOONE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LINOONE_1,
};

const union AnimCmd *const gAnims_WURMPLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WURMPLE_1,
};

const union AnimCmd *const gAnims_SILCOON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SILCOON_1,
    gAnimCmd_SILCOON_2,
};

const union AnimCmd *const gAnims_BEAUTIFLY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BEAUTIFLY_1,
    gAnimCmd_BEAUTIFLY_2,
};

const union AnimCmd *const gAnims_CASCOON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CASCOON_1,
    gAnimCmd_CASCOON_2,
};

const union AnimCmd *const gAnims_DUSTOX[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DUSTOX_1,
    gAnimCmd_DUSTOX_2,
};

const union AnimCmd *const gAnims_LOTAD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LOTAD_1,
};

const union AnimCmd *const gAnims_LOMBRE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LOMBRE_1,
};

const union AnimCmd *const gAnims_LUDICOLO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LUDICOLO_1,
};

const union AnimCmd *const gAnims_SEEDOT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SEEDOT_1,
};

const union AnimCmd *const gAnims_NUZLEAF[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NUZLEAF_1,
};

const union AnimCmd *const gAnims_SHIFTRY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHIFTRY_1,
};

const union AnimCmd *const gAnims_NINCADA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NINCADA_1,
};

const union AnimCmd *const gAnims_NINJASK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NINJASK_1,
};

const union AnimCmd *const gAnims_SHEDINJA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHEDINJA_1,
};

const union AnimCmd *const gAnims_TAILLOW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TAILLOW_1,
};

const union AnimCmd *const gAnims_SWELLOW[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SWELLOW_1,
};

const union AnimCmd *const gAnims_SHROOMISH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHROOMISH_1,
};

const union AnimCmd *const gAnims_BRELOOM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BRELOOM_1,
};

const union AnimCmd *const gAnims_SPINDA[] ={
    gAnimCmd_General_Frame0,
};

const union AnimCmd *const gAnims_WINGULL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WINGULL_1,
};

const union AnimCmd *const gAnims_PELIPPER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PELIPPER_1,
};

const union AnimCmd *const gAnims_SURSKIT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SURSKIT_1,
    gAnimCmd_SURSKIT_2,
};

const union AnimCmd *const gAnims_MASQUERAIN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MASQUERAIN_1,
    gAnimCmd_MASQUERAIN_2,
};

const union AnimCmd *const gAnims_WAILMER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WAILMER_1,
};

const union AnimCmd *const gAnims_WAILORD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WAILORD_1,
};

const union AnimCmd *const gAnims_SKITTY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SKITTY_1,
};

const union AnimCmd *const gAnims_DELCATTY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DELCATTY_1,
};

const union AnimCmd *const gAnims_KECLEON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KECLEON_1,
};

const union AnimCmd *const gAnims_BALTOY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BALTOY_1,
};

const union AnimCmd *const gAnims_CLAYDOL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CLAYDOL_1,
};

const union AnimCmd *const gAnims_NOSEPASS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NOSEPASS_1,
};

const union AnimCmd *const gAnims_TORKOAL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TORKOAL_1,
};

const union AnimCmd *const gAnims_SABLEYE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SABLEYE_1,
};

const union AnimCmd *const gAnims_BARBOACH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BARBOACH_1,
};

const union AnimCmd *const gAnims_WHISCASH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WHISCASH_1,
};

const union AnimCmd *const gAnims_LUVDISC[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LUVDISC_1,
};

const union AnimCmd *const gAnims_CORPHISH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CORPHISH_1,
};

const union AnimCmd *const gAnims_CRAWDAUNT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CRAWDAUNT_1,
};

const union AnimCmd *const gAnims_FEEBAS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FEEBAS_1,
};

const union AnimCmd *const gAnims_MILOTIC[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MILOTIC_1,
};

const union AnimCmd *const gAnims_CARVANHA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CARVANHA_1,
};

const union AnimCmd *const gAnims_SHARPEDO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHARPEDO_1,
};

const union AnimCmd *const gAnims_TRAPINCH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TRAPINCH_1,
};

const union AnimCmd *const gAnims_VIBRAVA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VIBRAVA_1,
};

const union AnimCmd *const gAnims_FLYGON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_FLYGON_1,
};

const union AnimCmd *const gAnims_MAKUHITA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAKUHITA_1,
};

const union AnimCmd *const gAnims_HARIYAMA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HARIYAMA_1,
};

const union AnimCmd *const gAnims_ELECTRIKE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ELECTRIKE_1,
};

const union AnimCmd *const gAnims_MANECTRIC[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MANECTRIC_1,
};

const union AnimCmd *const gAnims_NUMEL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_NUMEL_1,
};

const union AnimCmd *const gAnims_CAMERUPT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CAMERUPT_1,
};

const union AnimCmd *const gAnims_SPHEAL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SPHEAL_1,
};

const union AnimCmd *const gAnims_SEALEO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SEALEO_1,
};

const union AnimCmd *const gAnims_WALREIN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WALREIN_1,
};

const union AnimCmd *const gAnims_CACNEA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CACNEA_1,
};

const union AnimCmd *const gAnims_CACTURNE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CACTURNE_1,
};

const union AnimCmd *const gAnims_SNORUNT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SNORUNT_1,
};

const union AnimCmd *const gAnims_GLALIE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GLALIE_1,
};

const union AnimCmd *const gAnims_LUNATONE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LUNATONE_1,
    gAnimCmd_LUNATONE_2,
};

const union AnimCmd *const gAnims_SOLROCK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SOLROCK_1,
    gAnimCmd_SOLROCK_2,
};

const union AnimCmd *const gAnims_AZURILL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_AZURILL_1,
};

const union AnimCmd *const gAnims_SPOINK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SPOINK_1,
};

const union AnimCmd *const gAnims_GRUMPIG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GRUMPIG_1,
};

const union AnimCmd *const gAnims_PLUSLE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_PLUSLE_1,
};

const union AnimCmd *const gAnims_MINUN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MINUN_1,
};

const union AnimCmd *const gAnims_MAWILE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MAWILE_1,
};

const union AnimCmd *const gAnims_MEDITITE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MEDITITE_1,
};

const union AnimCmd *const gAnims_MEDICHAM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_MEDICHAM_1,
};

const union AnimCmd *const gAnims_SWABLU[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SWABLU_1,
    gAnimCmd_SWABLU_2,
};

const union AnimCmd *const gAnims_ALTARIA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ALTARIA_1,
    gAnimCmd_ALTARIA_2,
};

const union AnimCmd *const gAnims_WYNAUT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WYNAUT_1,
};

const union AnimCmd *const gAnims_DUSKULL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DUSKULL_1,
};

const union AnimCmd *const gAnims_DUSCLOPS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DUSCLOPS_1,
};

const union AnimCmd *const gAnims_ROSELIA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ROSELIA_1,
};

const union AnimCmd *const gAnims_SLAKOTH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SLAKOTH_1,
};

const union AnimCmd *const gAnims_VIGOROTH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VIGOROTH_1,
};

const union AnimCmd *const gAnims_SLAKING[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SLAKING_1,
};

const union AnimCmd *const gAnims_GULPIN[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GULPIN_1,
};

const union AnimCmd *const gAnims_SWALOT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SWALOT_1,
};

const union AnimCmd *const gAnims_TROPIUS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_TROPIUS_1,
};

const union AnimCmd *const gAnims_WHISMUR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_WHISMUR_1,
};

const union AnimCmd *const gAnims_LOUDRED[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LOUDRED_1,
};

const union AnimCmd *const gAnims_EXPLOUD[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_EXPLOUD_1,
};

const union AnimCmd *const gAnims_CLAMPERL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CLAMPERL_1,
};

const union AnimCmd *const gAnims_HUNTAIL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_HUNTAIL_1,
};

const union AnimCmd *const gAnims_GOREBYSS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GOREBYSS_1,
};

const union AnimCmd *const gAnims_ABSOL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ABSOL_1,
};

const union AnimCmd *const gAnims_SHUPPET[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHUPPET_1,
};

const union AnimCmd *const gAnims_BANETTE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BANETTE_1,
};

const union AnimCmd *const gAnims_SEVIPER[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SEVIPER_1,
};

const union AnimCmd *const gAnims_ZANGOOSE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ZANGOOSE_1,
};

const union AnimCmd *const gAnims_RELICANTH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RELICANTH_1,
};

const union AnimCmd *const gAnims_ARON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ARON_1,
};

const union AnimCmd *const gAnims_LAIRON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LAIRON_1,
};

const union AnimCmd *const gAnims_AGGRON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_AGGRON_1,
};

const union AnimCmd *const gAnims_CASTFORM[] ={
    gAnimCmd_CASTFORM_0,
    gAnimCmd_CASTFORM_1,
    gAnimCmd_CASTFORM_2,
    gAnimCmd_CASTFORM_3,
};

const union AnimCmd *const gAnims_VOLBEAT[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_VOLBEAT_1,
};

const union AnimCmd *const gAnims_ILLUMISE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ILLUMISE_1,
};

const union AnimCmd *const gAnims_LILEEP[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LILEEP_1,
};

const union AnimCmd *const gAnims_CRADILY[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CRADILY_1,
};

const union AnimCmd *const gAnims_ANORITH[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ANORITH_1,
};

const union AnimCmd *const gAnims_ARMALDO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_ARMALDO_1,
};

const union AnimCmd *const gAnims_RALTS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RALTS_1,
};

const union AnimCmd *const gAnims_KIRLIA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KIRLIA_1,
};

const union AnimCmd *const gAnims_GARDEVOIR[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GARDEVOIR_1,
};

const union AnimCmd *const gAnims_BAGON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BAGON_1,
};

const union AnimCmd *const gAnims_SHELGON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SHELGON_1,
};

const union AnimCmd *const gAnims_SALAMENCE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_SALAMENCE_1,
};

const union AnimCmd *const gAnims_BELDUM[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_BELDUM_1,
};

const union AnimCmd *const gAnims_METANG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_METANG_1,
};

const union AnimCmd *const gAnims_METAGROSS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_METAGROSS_1,
};

const union AnimCmd *const gAnims_REGIROCK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_REGIROCK_1,
    gAnimCmd_REGIROCK_2,
};

const union AnimCmd *const gAnims_REGICE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_REGICE_1,
};

const union AnimCmd *const gAnims_REGISTEEL[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_REGISTEEL_1,
    gAnimCmd_REGISTEEL_2,
};

const union AnimCmd *const gAnims_KYOGRE[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_KYOGRE_1,
    gAnimCmd_KYOGRE_2,
};

const union AnimCmd *const gAnims_GROUDON[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_GROUDON_1,
    gAnimCmd_GROUDON_2,
};

const union AnimCmd *const gAnims_RAYQUAZA[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_RAYQUAZA_1,
    gAnimCmd_RAYQUAZA_2,
};

const union AnimCmd *const gAnims_LATIAS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LATIAS_1,
    gAnimCmd_LATIAS_2,
};

const union AnimCmd *const gAnims_LATIOS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_LATIOS_1,
    gAnimCmd_LATIOS_2,
};

const union AnimCmd *const gAnims_JIRACHI[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_JIRACHI_1,
    gAnimCmd_JIRACHI_2,
};

const union AnimCmd *const gAnims_DEOXYS[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_DEOXYS_1,
    gAnimCmd_DEOXYS_2,
};

const union AnimCmd *const gAnims_CHIMECHO[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_CHIMECHO_1,
};

const union AnimCmd *const gAnims_EGG[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_EGG_1,
};

const union AnimCmd *const gAnims_UNOWN_B[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_B_1,
};

const union AnimCmd *const gAnims_UNOWN_C[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_C_1,
};

const union AnimCmd *const gAnims_UNOWN_D[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_D_1,
};

const union AnimCmd *const gAnims_UNOWN_E[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_E_1,
};

const union AnimCmd *const gAnims_UNOWN_F[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_F_1,
};

const union AnimCmd *const gAnims_UNOWN_G[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_G_1,
};

const union AnimCmd *const gAnims_UNOWN_H[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_H_1,
};

const union AnimCmd *const gAnims_UNOWN_I[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_I_1,
};

const union AnimCmd *const gAnims_UNOWN_J[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_J_1,
};

const union AnimCmd *const gAnims_UNOWN_K[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_K_1,
};

const union AnimCmd *const gAnims_UNOWN_L[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_L_1,
};

const union AnimCmd *const gAnims_UNOWN_M[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_M_1,
};

const union AnimCmd *const gAnims_UNOWN_N[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_N_1,
};

const union AnimCmd *const gAnims_UNOWN_O[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_O_1,
};

const union AnimCmd *const gAnims_UNOWN_P[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_P_1,
};

const union AnimCmd *const gAnims_UNOWN_Q[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_Q_1,
};

const union AnimCmd *const gAnims_UNOWN_R[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_R_1,
};

const union AnimCmd *const gAnims_UNOWN_S[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_S_1,
};

const union AnimCmd *const gAnims_UNOWN_T[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_T_1,
};

const union AnimCmd *const gAnims_UNOWN_U[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_U_1,
};

const union AnimCmd *const gAnims_UNOWN_V[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_V_1,
};

const union AnimCmd *const gAnims_UNOWN_W[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_W_1,
};

const union AnimCmd *const gAnims_UNOWN_X[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_X_1,
};

const union AnimCmd *const gAnims_UNOWN_Y[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_Y_1,
};

const union AnimCmd *const gAnims_UNOWN_Z[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_Z_1,
};

const union AnimCmd *const gAnims_UNOWN_EMARK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_EMARK_1,
};

const union AnimCmd *const gAnims_UNOWN_QMARK[] ={
    gAnimCmd_General_Frame0,
    gAnimCmd_UNOWN_QMARK_1,
};

const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] =
{
    gAnims_NONE,
    gAnims_BULBASAUR,
    gAnims_IVYSAUR,
    gAnims_VENUSAUR,
    gAnims_CHARMANDER,
    gAnims_CHARMELEON,
    gAnims_CHARIZARD,
    gAnims_SQUIRTLE,
    gAnims_WARTORTLE,
    gAnims_BLASTOISE,
    gAnims_CATERPIE,
    gAnims_METAPOD,
    gAnims_BUTTERFREE,
    gAnims_WEEDLE,
    gAnims_KAKUNA,
    gAnims_BEEDRILL,
    gAnims_PIDGEY,
    gAnims_PIDGEOTTO,
    gAnims_PIDGEOT,
    gAnims_RATTATA,
    gAnims_RATICATE,
    gAnims_SPEAROW,
    gAnims_FEAROW,
    gAnims_EKANS,
    gAnims_ARBOK,
    gAnims_PIKACHU,
    gAnims_RAICHU,
    gAnims_SANDSHREW,
    gAnims_SANDSLASH,
    gAnims_NIDORAN_F,
    gAnims_NIDORINA,
    gAnims_NIDOQUEEN,
    gAnims_NIDORAN_M,
    gAnims_NIDORINO,
    gAnims_NIDOKING,
    gAnims_CLEFAIRY,
    gAnims_CLEFABLE,
    gAnims_VULPIX,
    gAnims_NINETALES,
    gAnims_JIGGLYPUFF,
    gAnims_WIGGLYTUFF,
    gAnims_ZUBAT,
    gAnims_GOLBAT,
    gAnims_ODDISH,
    gAnims_GLOOM,
    gAnims_VILEPLUME,
    gAnims_PARAS,
    gAnims_PARASECT,
    gAnims_VENONAT,
    gAnims_VENOMOTH,
    gAnims_DIGLETT,
    gAnims_DUGTRIO,
    gAnims_MEOWTH,
    gAnims_PERSIAN,
    gAnims_PSYDUCK,
    gAnims_GOLDUCK,
    gAnims_MANKEY,
    gAnims_PRIMEAPE,
    gAnims_GROWLITHE,
    gAnims_ARCANINE,
    gAnims_POLIWAG,
    gAnims_POLIWHIRL,
    gAnims_POLIWRATH,
    gAnims_ABRA,
    gAnims_KADABRA,
    gAnims_ALAKAZAM,
    gAnims_MACHOP,
    gAnims_MACHOKE,
    gAnims_MACHAMP,
    gAnims_BELLSPROUT,
    gAnims_WEEPINBELL,
    gAnims_VICTREEBEL,
    gAnims_TENTACOOL,
    gAnims_TENTACRUEL,
    gAnims_GEODUDE,
    gAnims_GRAVELER,
    gAnims_GOLEM,
    gAnims_PONYTA,
    gAnims_RAPIDASH,
    gAnims_SLOWPOKE,
    gAnims_SLOWBRO,
    gAnims_MAGNEMITE,
    gAnims_MAGNETON,
    gAnims_FARFETCHD,
    gAnims_DODUO,
    gAnims_DODRIO,
    gAnims_SEEL,
    gAnims_DEWGONG,
    gAnims_GRIMER,
    gAnims_MUK,
    gAnims_SHELLDER,
    gAnims_CLOYSTER,
    gAnims_GASTLY,
    gAnims_HAUNTER,
    gAnims_GENGAR,
    gAnims_ONIX,
    gAnims_DROWZEE,
    gAnims_HYPNO,
    gAnims_KRABBY,
    gAnims_KINGLER,
    gAnims_VOLTORB,
    gAnims_ELECTRODE,
    gAnims_EXEGGCUTE,
    gAnims_EXEGGUTOR,
    gAnims_CUBONE,
    gAnims_MAROWAK,
    gAnims_HITMONLEE,
    gAnims_HITMONCHAN,
    gAnims_LICKITUNG,
    gAnims_KOFFING,
    gAnims_WEEZING,
    gAnims_RHYHORN,
    gAnims_RHYDON,
    gAnims_CHANSEY,
    gAnims_TANGELA,
    gAnims_KANGASKHAN,
    gAnims_HORSEA,
    gAnims_SEADRA,
    gAnims_GOLDEEN,
    gAnims_SEAKING,
    gAnims_STARYU,
    gAnims_STARMIE,
    gAnims_MR_MIME,
    gAnims_SCYTHER,
    gAnims_JYNX,
    gAnims_ELECTABUZZ,
    gAnims_MAGMAR,
    gAnims_PINSIR,
    gAnims_TAUROS,
    gAnims_MAGIKARP,
    gAnims_GYARADOS,
    gAnims_LAPRAS,
    gAnims_DITTO,
    gAnims_EEVEE,
    gAnims_VAPOREON,
    gAnims_JOLTEON,
    gAnims_FLAREON,
    gAnims_PORYGON,
    gAnims_OMANYTE,
    gAnims_OMASTAR,
    gAnims_KABUTO,
    gAnims_KABUTOPS,
    gAnims_AERODACTYL,
    gAnims_SNORLAX,
    gAnims_ARTICUNO,
    gAnims_ZAPDOS,
    gAnims_MOLTRES,
    gAnims_DRATINI,
    gAnims_DRAGONAIR,
    gAnims_DRAGONITE,
    gAnims_MEWTWO,
    gAnims_MEW,
    gAnims_CHIKORITA,
    gAnims_BAYLEEF,
    gAnims_MEGANIUM,
    gAnims_CYNDAQUIL,
    gAnims_QUILAVA,
    gAnims_TYPHLOSION,
    gAnims_TOTODILE,
    gAnims_CROCONAW,
    gAnims_FERALIGATR,
    gAnims_SENTRET,
    gAnims_FURRET,
    gAnims_HOOTHOOT,
    gAnims_NOCTOWL,
    gAnims_LEDYBA,
    gAnims_LEDIAN,
    gAnims_SPINARAK,
    gAnims_ARIADOS,
    gAnims_CROBAT,
    gAnims_CHINCHOU,
    gAnims_LANTURN,
    gAnims_PICHU,
    gAnims_CLEFFA,
    gAnims_IGGLYBUFF,
    gAnims_TOGEPI,
    gAnims_TOGETIC,
    gAnims_NATU,
    gAnims_XATU,
    gAnims_MAREEP,
    gAnims_FLAAFFY,
    gAnims_AMPHAROS,
    gAnims_BELLOSSOM,
    gAnims_MARILL,
    gAnims_AZUMARILL,
    gAnims_SUDOWOODO,
    gAnims_POLITOED,
    gAnims_HOPPIP,
    gAnims_SKIPLOOM,
    gAnims_JUMPLUFF,
    gAnims_AIPOM,
    gAnims_SUNKERN,
    gAnims_SUNFLORA,
    gAnims_YANMA,
    gAnims_WOOPER,
    gAnims_QUAGSIRE,
    gAnims_ESPEON,
    gAnims_UMBREON,
    gAnims_MURKROW,
    gAnims_SLOWKING,
    gAnims_MISDREAVUS,
    gAnims_UNOWN,
    gAnims_WOBBUFFET,
    gAnims_GIRAFARIG,
    gAnims_PINECO,
    gAnims_FORRETRESS,
    gAnims_DUNSPARCE,
    gAnims_GLIGAR,
    gAnims_STEELIX,
    gAnims_SNUBBULL,
    gAnims_GRANBULL,
    gAnims_QWILFISH,
    gAnims_SCIZOR,
    gAnims_SHUCKLE,
    gAnims_HERACROSS,
    gAnims_SNEASEL,
    gAnims_TEDDIURSA,
    gAnims_URSARING,
    gAnims_SLUGMA,
    gAnims_MAGCARGO,
    gAnims_SWINUB,
    gAnims_PILOSWINE,
    gAnims_CORSOLA,
    gAnims_REMORAID,
    gAnims_OCTILLERY,
    gAnims_DELIBIRD,
    gAnims_MANTINE,
    gAnims_SKARMORY,
    gAnims_HOUNDOUR,
    gAnims_HOUNDOOM,
    gAnims_KINGDRA,
    gAnims_PHANPY,
    gAnims_DONPHAN,
    gAnims_PORYGON2,
    gAnims_STANTLER,
    gAnims_SMEARGLE,
    gAnims_TYROGUE,
    gAnims_HITMONTOP,
    gAnims_SMOOCHUM,
    gAnims_ELEKID,
    gAnims_MAGBY,
    gAnims_MILTANK,
    gAnims_BLISSEY,
    gAnims_RAIKOU,
    gAnims_ENTEI,
    gAnims_SUICUNE,
    gAnims_LARVITAR,
    gAnims_PUPITAR,
    gAnims_TYRANITAR,
    gAnims_LUGIA,
    gAnims_HO_OH,
    gAnims_CELEBI,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_OLD_UNOWN_B,
    gAnims_TREECKO,
    gAnims_GROVYLE,
    gAnims_SCEPTILE,
    gAnims_TORCHIC,
    gAnims_COMBUSKEN,
    gAnims_BLAZIKEN,
    gAnims_MUDKIP,
    gAnims_MARSHTOMP,
    gAnims_SWAMPERT,
    gAnims_POOCHYENA,
    gAnims_MIGHTYENA,
    gAnims_ZIGZAGOON,
    gAnims_LINOONE,
    gAnims_WURMPLE,
    gAnims_SILCOON,
    gAnims_BEAUTIFLY,
    gAnims_CASCOON,
    gAnims_DUSTOX,
    gAnims_LOTAD,
    gAnims_LOMBRE,
    gAnims_LUDICOLO,
    gAnims_SEEDOT,
    gAnims_NUZLEAF,
    gAnims_SHIFTRY,
    gAnims_NINCADA,
    gAnims_NINJASK,
    gAnims_SHEDINJA,
    gAnims_TAILLOW,
    gAnims_SWELLOW,
    gAnims_SHROOMISH,
    gAnims_BRELOOM,
    gAnims_SPINDA,
    gAnims_WINGULL,
    gAnims_PELIPPER,
    gAnims_SURSKIT,
    gAnims_MASQUERAIN,
    gAnims_WAILMER,
    gAnims_WAILORD,
    gAnims_SKITTY,
    gAnims_DELCATTY,
    gAnims_KECLEON,
    gAnims_BALTOY,
    gAnims_CLAYDOL,
    gAnims_NOSEPASS,
    gAnims_TORKOAL,
    gAnims_SABLEYE,
    gAnims_BARBOACH,
    gAnims_WHISCASH,
    gAnims_LUVDISC,
    gAnims_CORPHISH,
    gAnims_CRAWDAUNT,
    gAnims_FEEBAS,
    gAnims_MILOTIC,
    gAnims_CARVANHA,
    gAnims_SHARPEDO,
    gAnims_TRAPINCH,
    gAnims_VIBRAVA,
    gAnims_FLYGON,
    gAnims_MAKUHITA,
    gAnims_HARIYAMA,
    gAnims_ELECTRIKE,
    gAnims_MANECTRIC,
    gAnims_NUMEL,
    gAnims_CAMERUPT,
    gAnims_SPHEAL,
    gAnims_SEALEO,
    gAnims_WALREIN,
    gAnims_CACNEA,
    gAnims_CACTURNE,
    gAnims_SNORUNT,
    gAnims_GLALIE,
    gAnims_LUNATONE,
    gAnims_SOLROCK,
    gAnims_AZURILL,
    gAnims_SPOINK,
    gAnims_GRUMPIG,
    gAnims_PLUSLE,
    gAnims_MINUN,
    gAnims_MAWILE,
    gAnims_MEDITITE,
    gAnims_MEDICHAM,
    gAnims_SWABLU,
    gAnims_ALTARIA,
    gAnims_WYNAUT,
    gAnims_DUSKULL,
    gAnims_DUSCLOPS,
    gAnims_ROSELIA,
    gAnims_SLAKOTH,
    gAnims_VIGOROTH,
    gAnims_SLAKING,
    gAnims_GULPIN,
    gAnims_SWALOT,
    gAnims_TROPIUS,
    gAnims_WHISMUR,
    gAnims_LOUDRED,
    gAnims_EXPLOUD,
    gAnims_CLAMPERL,
    gAnims_HUNTAIL,
    gAnims_GOREBYSS,
    gAnims_ABSOL,
    gAnims_SHUPPET,
    gAnims_BANETTE,
    gAnims_SEVIPER,
    gAnims_ZANGOOSE,
    gAnims_RELICANTH,
    gAnims_ARON,
    gAnims_LAIRON,
    gAnims_AGGRON,
    gAnims_CASTFORM,
    gAnims_VOLBEAT,
    gAnims_ILLUMISE,
    gAnims_LILEEP,
    gAnims_CRADILY,
    gAnims_ANORITH,
    gAnims_ARMALDO,
    gAnims_RALTS,
    gAnims_KIRLIA,
    gAnims_GARDEVOIR,
    gAnims_BAGON,
    gAnims_SHELGON,
    gAnims_SALAMENCE,
    gAnims_BELDUM,
    gAnims_METANG,
    gAnims_METAGROSS,
    gAnims_REGIROCK,
    gAnims_REGICE,
    gAnims_REGISTEEL,
    gAnims_KYOGRE,
    gAnims_GROUDON,
    gAnims_RAYQUAZA,
    gAnims_LATIAS,
    gAnims_LATIOS,
    gAnims_JIRACHI,
    gAnims_DEOXYS,
    gAnims_CHIMECHO,
    gAnims_EGG,
    gAnims_UNOWN_B,
    gAnims_UNOWN_C,
    gAnims_UNOWN_D,
    gAnims_UNOWN_E,
    gAnims_UNOWN_F,
    gAnims_UNOWN_G,
    gAnims_UNOWN_H,
    gAnims_UNOWN_I,
    gAnims_UNOWN_J,
    gAnims_UNOWN_K,
    gAnims_UNOWN_L,
    gAnims_UNOWN_M,
    gAnims_UNOWN_N,
    gAnims_UNOWN_O,
    gAnims_UNOWN_P,
    gAnims_UNOWN_Q,
    gAnims_UNOWN_R,
    gAnims_UNOWN_S,
    gAnims_UNOWN_T,
    gAnims_UNOWN_U,
    gAnims_UNOWN_V,
    gAnims_UNOWN_W,
    gAnims_UNOWN_X,
    gAnims_UNOWN_Y,
    gAnims_UNOWN_Z,
    gAnims_UNOWN_EMARK,
    gAnims_UNOWN_QMARK,
};
