BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
	map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
	map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
	map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
	.byte 0

BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
	setvar VAR_0x8004, 5
	special sub_81A1780
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
	end

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
	checkplayergender
	compare VAR_RESULT, 0
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
	setvar VAR_OBJ_GFX_ID_1, 100
	setvar VAR_OBJ_GFX_ID_0, 100
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
	setvar VAR_OBJ_GFX_ID_1, 105
	setvar VAR_OBJ_GFX_ID_0, 105
	return

BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
	.2byte 0

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
	showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 2
	special sub_81A1780
	compare VAR_RESULT, 0
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
	waitmovement 0
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
	setvar VAR_TEMP_2, 1
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 6
	setvar VAR_0x8006, 1
	special sub_81A1780
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
	waitmovement 0

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
	setvar VAR_0x8004, 3
	special sub_8161F74
	addobject 2
	applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
	waitmovement 0
	setvar VAR_0x8004, 5
	special sub_8195960
	msgbox 0x2021fc4, 4
	waitmessage
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
	switch VAR_RESULT
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 0
	setvar VAR_0x8006, 4
	special sub_81A1780
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 2
	special sub_81A1780
	addvar VAR_RESULT, 1
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 2
	copyvar VAR_0x8006, VAR_RESULT
	special sub_81A1780
	switch VAR_RESULT
	case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
	applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
	waitmovement 0
	removeobject 2
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
	waitmovement 0
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4
	special LoadPlayerParty
	special SavePlayerParty
	setvar VAR_0x8004, 3
	setvar VAR_0x8005, 3
	special sub_81A1780
	playfanfare MUS_ME_ASA
	waitfanfare
	special HealPlayerParty

BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
	setvar VAR_0x8004, 9
	special sub_81A1780
	copyvar VAR_TEMP_F, VAR_RESULT
	compare VAR_RESULT, 0
	goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 2
	special sub_81A1780
	compare VAR_RESULT, 1
	call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
	compare VAR_RESULT, 2
	call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
	compare VAR_RESULT, 3
	call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
	compare VAR_RESULT, 4
	call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
	compare VAR_RESULT, 5
	call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
	compare VAR_RESULT, 6
	call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
	multichoice 19, 4, 103, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
	case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
	case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
	multichoice 20, 6, 104, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
	case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
	message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
	waitmessage
	multichoicedefault 20, 8, 94, 1, 0
	switch VAR_RESULT
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5
	switch VAR_RESULT
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
	message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
	waitmessage
	multichoicedefault 20, 8, 94, 1, 0
	switch VAR_RESULT
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
	closemessage
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 0
	setvar VAR_0x8006, 3
	special sub_81A1780
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
	message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
	waitmessage
	setvar VAR_0x8004, 7
	setvar VAR_0x8005, 2
	special sub_8195960
	playse SE_SAVE
	waitse
	fadescreen 1
	setvar VAR_0x8004, 4
	special sub_81A1780
	end

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
	compare VAR_TEMP_2, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4
	setvar VAR_TEMP_2, 1

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
	message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
	waitmessage
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
	multichoice 19, 4, 103, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
	case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
	case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
	multichoice 20, 6, 104, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
	case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
	case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
	case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4
	closemessage
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
	setobjectxyperm 2, 15, 1
	addobject 2
	hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
	setobjectxy 2, 13, 1
	setobjectxyperm 2, 13, 1
	applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
	applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
	applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
	waitmovement 0
	switch VAR_TEMP_F
	case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
	case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
	case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 7
	special sub_81A1780
	compare VAR_RESULT, 0
	goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 7
	special sub_81A1780

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
	setvar VAR_0x8004, 6
	special sub_8195960
	setvar VAR_0x8004, 12
	special sub_81A1780
	compare VAR_RESULT, 0
	goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4
	playfanfare MUS_ME_SYMBOLGET
	message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
	waitmessage
	waitfanfare
	setvar VAR_0x8004, 13
	special sub_81A1780
	applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
	waitmovement 0
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
	waitmovement 0
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 7
	special sub_81A1780
	compare VAR_RESULT, 0
	goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 7
	special sub_81A1780

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
	setvar VAR_0x8004, 6
	special sub_8195960
	setvar VAR_0x8004, 12
	special sub_81A1780
	compare VAR_RESULT, 2
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4
	playfanfare MUS_ME_SYMBOLGET
	message BattleFrontier_BattlePalaceBattleRoom_Text_250699
	waitmessage
	waitfanfare
	setvar VAR_0x8004, 13
	special sub_81A1780
	applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
	waitmovement 0
	applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
	applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
	waitmovement 0
	msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4
	goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
	closemessage
	setvar VAR_TEMP_2, 0
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 6
	setvar VAR_0x8006, 0
	special sub_81A1780
	special HealPlayerParty
	setvar VAR_0x8004, 4
	setvar VAR_0x8005, 0
	special sub_8163AC4
	waitstate
	setvar VAR_0x8004, 18
	special sub_81A1780
	special HealPlayerParty
	setvar VAR_0x8004, 21
	special sub_81A1780
	return

BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
	map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
	.2byte 0

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
	hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
	call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
	setvar VAR_TEMP_1, 1
	applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
	removeobject 2
	applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
	applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
	end

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
	message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
	waitmessage
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
	message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
	waitmessage
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
	message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
	waitmessage
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
	message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
	waitmessage
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
	message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
	waitmessage
	return

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
	message BattleFrontier_BattlePalaceBattleRoom_Text_250004
	waitmessage
	return

BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
	set_invisible
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
	set_visible
	walk_up
	walk_up
	walk_up
	walk_up

BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
	face_right
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
	face_up
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
	set_visible
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
	walk_down
	walk_down
	walk_down
	walk_down
	face_left
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
	face_down
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
	set_visible
	walk_slow_down
	walk_slow_down
	face_left
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
	set_visible
	walk_slow_down
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
	walk_slow_down
	walk_slow_down
	walk_slow_down
	face_left
	step_end

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
	copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
	warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
	waitstate
	end

BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
	warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
	waitstate
	end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
	delay_16
	delay_16
	set_visible
	walk_down
	walk_right
	walk_down
	walk_in_place_fastest_left
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
	set_visible
	walk_fast_down
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_down
	walk_fast_down
	walk_fast_down
	walk_in_place_fastest_left
	delay_16
	step_end

BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	set_visible
	walk_slow_down
	walk_slow_down
	walk_slow_down
	walk_slow_down
	face_left
	step_end

BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
	.string "Excellent…\n"
	.string "Let me restore your POKéMON.$"

BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
	.string "The 2nd opponent is next.\n"
	.string "Are you prepared?$"

BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
	.string "The 3rd opponent is next.\n"
	.string "Are you prepared?$"

BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
	.string "The 4th opponent is next.\n"
	.string "Are you prepared?$"

BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
	.string "The 5th opponent is next.\n"
	.string "Are you prepared?$"

BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
	.string "The 6th opponent is next.\n"
	.string "Are you prepared?$"

BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
	.string "The 7th opponent is next.\n"
	.string "Are you prepared?$"

BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
	.string "Would you like to save and quit\n"
	.string "the game?$"

BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
	.string "Do you wish to quit your challenge?$"

BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
	.string "Saving the data.\n"
	.string "Have patience…$"

BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
	.string "Do you wish to record your latest\n"
	.string "match on your FRONTIER PASS?$"

BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
	.string "And now…\p"
	.string "By winning consistently, you have\n"
	.string "earned the privilege of challenging\l"
	.string "our master, the PALACE MAVEN…$"

BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
	.string "I shall send for the PALACE MAVEN.\n"
	.string "Are you ready?$"

BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
	.string "Let great fanfare announce the arrival\n"
	.string "of the PALACE MAVEN, SPENSER!$"

BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
	.string "SPENSER: My physical being is with\n"
	.string "POKéMON always!\p"
	.string "My heart beats as one with\n"
	.string "POKéMON always!\p"
	.string "Young one of a TRAINER!\n"
	.string "Do you believe in your POKéMON?\p"
	.string "Can you believe them through\n"
	.string "and through?\p"
	.string "If your bonds of trust are frail,\n"
	.string "you will never beat my brethren!$"

BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
	.string "The bond you share with your POKéMON!\n"
	.string "Prove it to me here!$"

BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
	.string "SPENSER: Gwahahah!\p"
	.string "Hah, you never fell for my bluster!\n"
	.string "Sorry for trying that stunt!\p"
	.string "Here!\n"
	.string "Bring me the thing!$"

BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
	.string "My, my, if only you could maintain that\n"
	.string "facade of distinguished authority…\p"
	.string "Here!\n"
	.string "Let’s see your FRONTIER PASS!$"

BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
	.string "The Spirits Symbol was embossed on\n"
	.string "the FRONTIER PASS!$"

BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
	.string "SPENSER: Your POKéMON’s eyes are \n"
	.string "truly clear and unclouded.\p"
	.string "I will eagerly await the next\n"
	.string "opportunity to see you.$"

BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
	.string "SPENSER: Gwahahah!\n"
	.string "You’ve battled your way up again?\p"
	.string "You must have developed a truly\n"
	.string "formidable bond with your POKéMON.\p"
	.string "So be it!\p"
	.string "This time, I won’t bluster or hold back.\n"
	.string "This time, there’s no fooling around.\p"
	.string "Ready now?\n"
	.string "Prepare to lose!$"

BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
	.string "… … …Kaaah!$"

BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
	.string "SPENSER: Well, that was some display!\n"
	.string "Even fully unleashed, my brethren\l"
	.string "could not overpower you.\p"
	.string "Your team spirit is truly admirable!\p"
	.string "Here!\n"
	.string "Bring me that thing, will you?$"

BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
	.string "My, my, if only you could maintain\n"
	.string "a certain level of decorum…\p"
	.string "Gaaah, here!\n"
	.string "Hurry with that FRONTIER PASS, you!$"

BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
	.string "The Spirits Symbol took on\n"
	.string "a golden shine!$"

BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
	.string "SPENSER: Gwahahah!\p"
	.string "Come see me time and again!\n"
	.string "My brethren and I will be waiting!$"
