BattlePyramidSquare11_EventObjects: @ 853ABB8
	object_event 1, EVENT_OBJ_GFX_RICH_BOY, 0, 3, 2, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
	object_event 2, EVENT_OBJ_GFX_RICH_BOY, 0, 3, 6, 4, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 1, 1, 1, 4, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
	object_event 3, EVENT_OBJ_GFX_RICH_BOY, 0, 6, 4, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 3, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
	object_event 4, EVENT_OBJ_GFX_RICH_BOY, 0, 6, 7, 4, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 3, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
	object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 2, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
	object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 1, 2, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
	object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 1, 5, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0

BattlePyramidSquare11_MapEvents:: @ 853AC60
	map_events BattlePyramidSquare11_EventObjects, 0x0, 0x0, 0x0

