FallarborTown_BattleTentCorridor_MapScripts:: @ 82006A7
	map_script 2, FallarborTown_BattleTentCorridor_MapScript2_2006AD
	.byte 0

FallarborTown_BattleTentCorridor_MapScript2_2006AD: @ 82006AD
	map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_2006B7
	.2byte 0

FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7
	lockall
	setvar VAR_TEMP_0, 1
	applymovement 1, FallarborTown_BattleTentCorridor_Movement_2006FB
	applymovement 255, FallarborTown_BattleTentCorridor_Movement_2006FB
	waitmovement 0
	opendoor 2, 1
	waitdooranim
	applymovement 1, FallarborTown_BattleTentCorridor_Movement_200701
	applymovement 255, FallarborTown_BattleTentCorridor_Movement_200700
	waitmovement 0
	closedoor 2, 1
	waitdooranim
	setvar VAR_0x8006, 0
	warp MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
	waitstate
	releaseall
	end

FallarborTown_BattleTentCorridor_Movement_2006FB: @ 82006FB
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

FallarborTown_BattleTentCorridor_Movement_200700: @ 8200700
	walk_up

FallarborTown_BattleTentCorridor_Movement_200701: @ 8200701
	walk_up
	set_invisible
	step_end

FallarborTown_BattleTentCorridor_Text_200704: @ 8200704
	.string "We do all right in the preliminary round,\n"
	.string "but we can never win the appeals…\p"
	.string "Maybe it means I have to watch what\n"
	.string "other contestants are doing…$"

FallarborTown_BattleTentCorridor_Text_200791: @ 8200791
	.string "See!\n"
	.string "My POKéMON won all these RIBBONS!\p"
	.string "Have your POKéMON earned any RIBBONS?\n"
	.string "You can check them on your POKéNAV.$"

FallarborTown_BattleTentCorridor_Text_200802: @ 8200802
	.string "I can’t beat GYM LEADERS…\p"
	.string "I can’t win any CONTESTS…\p"
	.string "I’ve been here, there, and everywhere,\n"
	.string "and it’s all for naught…$"

FallarborTown_BattleTentCorridor_Text_200876: @ 8200876
	.string "POKéMON CONTESTS\n"
	.string "SUPER RANK STAGE!$"

