#ifndef GUARD_POKEBLOCK_H
#define GUARD_POKEBLOCK_H

#define GFX_TAG_POKEBLOCK       14818
#define GFX_TAG_POKEBLOCK_CASE  14800

enum
{
    PBLOCK_CLR_BLACK,
    PBLOCK_CLR_RED,
    PBLOCK_CLR_BLUE,
    PBLOCK_CLR_PINK,
    PBLOCK_CLR_GREEN,
    PBLOCK_CLR_YELLOW
};

enum
{
    PBLOCK_COLOR,
    PBLOCK_SPICY,
    PBLOCK_DRY,
    PBLOCK_SWEET,
    PBLOCK_BITTER,
    PBLOCK_SOUR,
    PBLOCK_FEEL,
};

enum
{
    PBLOCK_CASE_FIELD,
    PBLOCK_CASE_BATTLE,
    PBLOCK_CASE_FEEDER,
    PBLOCK_CASE_GIVE
};

// use pokeblock
extern u8 gPokeblockMonId;
extern s16 gPokeblockGain;

void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void));

// pokeblock feed
void CB2_PreparePokeblockFeedScene(void);

// pokeblock
extern const s8 gPokeblockFlavorCompatibilityTable[];
extern const u8 *const gPokeblockNames[];
extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;

void OpenPokeblockCase(u8 caseId, void (*callback)(void));
void OpenPokeblockCaseInBattle(void);
void OpenPokeblockCaseOnFeeder(void);
void ResetPokeblockScrollPositions(void);
u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
void ClearPokeblocks(void);
u8 GetHighestPokeblocksFlavorLevel(const struct Pokeblock *pokeblock);
u8 GetPokeblocksFeel(const struct Pokeblock *pokeblock);
s8 GetFirstFreePokeblockSlot(void);
bool32 AddPokeblock(const struct Pokeblock *pokeblock);
bool32 TryClearPokeblock(u8 pkblId);
s16 GetPokeblockData(const struct Pokeblock *pokeblock, u8 field);
s16 PokeblockGetGain(u8 nature, const struct Pokeblock *pokeblock);
void PokeblockCopyName(const struct Pokeblock *pokeblock, u8 *dest);
bool8 CopyMonFavoritePokeblockName(u8 nature, u8 *dest);
u8 GetPokeblocksFlavor(const struct Pokeblock *pokeblock);

#endif // GUARD_POKEBLOCK_H
