	.include "asm/macros.inc"
	.include "constants/constants.inc"

	.syntax unified

	.text

	thumb_func_start sub_8113064
sub_8113064: @ 8113064
	push {r4,r5,lr}
	adds r5, r0, 0
	ldr r4, =gBattleAnimAttacker
	ldrb r0, [r4]
	movs r1, 0x2
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x20]
	ldrb r0, [r4]
	movs r1, 0x3
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x22]
	ldrb r0, [r4]
	bl GetBattlerSide
	lsls r0, 24
	cmp r0, 0
	beq _081130B4
	ldr r2, =gBattleAnimArgs
	ldrh r0, [r5, 0x20]
	ldrh r1, [r2]
	subs r0, r1
	strh r0, [r5, 0x20]
	ldrh r0, [r2, 0x6]
	negs r0, r0
	strh r0, [r2, 0x6]
	ldrh r0, [r2, 0x8]
	negs r0, r0
	strh r0, [r2, 0x8]
	adds r1, r2, 0
	b _081130BE
	.pool
_081130B4:
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1]
	ldrh r2, [r5, 0x20]
	adds r0, r2
	strh r0, [r5, 0x20]
_081130BE:
	ldrh r0, [r1, 0x2]
	ldrh r2, [r5, 0x22]
	adds r0, r2
	strh r0, [r5, 0x22]
	ldrh r0, [r1, 0x4]
	strh r0, [r5, 0x2E]
	ldrh r0, [r1, 0x6]
	strh r0, [r5, 0x30]
	ldrh r0, [r1, 0x8]
	strh r0, [r5, 0x34]
	ldrh r0, [r1, 0xA]
	strh r0, [r5, 0x38]
	adds r2, r5, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	ldr r1, =move_anim_8074EE0
	adds r0, r5, 0
	bl StoreSpriteCallbackInData6
	ldr r0, =sub_80A66DC
	str r0, [r5, 0x1C]
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_8113064

	thumb_func_start sub_8113100
sub_8113100: @ 8113100
	push {r4,r5,lr}
	adds r5, r0, 0
	bl sub_80A6838
	ldr r4, =gBattleAnimTarget
	ldrb r0, [r4]
	movs r1, 0x2
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x32]
	ldrb r0, [r4]
	movs r1, 0x3
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x36]
	ldr r0, =gBattleAnimAttacker
	ldrb r0, [r0]
	bl GetBattlerSide
	lsls r0, 24
	cmp r0, 0
	beq _08113164
	ldr r2, =gBattleAnimArgs
	ldrh r0, [r5, 0x20]
	ldrh r1, [r2, 0x2]
	subs r0, r1
	strh r0, [r5, 0x20]
	ldrh r0, [r5, 0x22]
	adds r1, r0
	strh r1, [r5, 0x22]
	ldrh r0, [r5, 0x32]
	ldrh r1, [r2, 0x4]
	subs r0, r1
	strh r0, [r5, 0x32]
	ldrh r0, [r2, 0x6]
	ldrh r1, [r5, 0x36]
	adds r0, r1
	strh r0, [r5, 0x36]
	b _0811318E
	.pool
_08113164:
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1]
	ldrh r2, [r5, 0x20]
	adds r0, r2
	strh r0, [r5, 0x20]
	ldrh r0, [r1, 0x2]
	ldrh r2, [r5, 0x22]
	adds r0, r2
	strh r0, [r5, 0x22]
	ldrh r0, [r1, 0x4]
	ldrh r2, [r5, 0x32]
	adds r0, r2
	strh r0, [r5, 0x32]
	ldrh r0, [r1, 0x6]
	ldrh r1, [r5, 0x36]
	adds r0, r1
	strh r0, [r5, 0x36]
	adds r0, r5, 0
	movs r1, 0x1
	bl StartSpriteAnim
_0811318E:
	ldr r0, =gBattleAnimArgs
	ldrh r0, [r0, 0x8]
	strh r0, [r5, 0x2E]
	ldr r0, =sub_80A6EEC
	str r0, [r5, 0x1C]
	ldr r1, =move_anim_8074EE0
	adds r0, r5, 0
	bl StoreSpriteCallbackInData6
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_8113100

	thumb_func_start sub_81131B4
sub_81131B4: @ 81131B4
	push {r4,r5,lr}
	adds r5, r0, 0
	ldr r0, =gBattleAnimArgs
	movs r1, 0
	ldrsh r0, [r0, r1]
	cmp r0, 0
	bne _081131D0
	ldr r4, =gBattleAnimAttacker
	b _081131D2
	.pool
_081131D0:
	ldr r4, =gBattleAnimTarget
_081131D2:
	ldrb r0, [r4]
	movs r1, 0
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x20]
	ldrb r0, [r4]
	movs r1, 0x1
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x22]
	ldr r4, =gBattleAnimArgs
	movs r0, 0x2
	ldrsh r1, [r4, r0]
	adds r0, r5, 0
	bl sub_80A6864
	ldrh r0, [r4, 0x4]
	ldrh r1, [r5, 0x22]
	adds r0, r1
	strh r0, [r5, 0x22]
	ldr r0, =sub_80A67D8
	str r0, [r5, 0x1C]
	ldr r1, =move_anim_8074EE0
	adds r0, r5, 0
	bl StoreSpriteCallbackInData6
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_81131B4

	thumb_func_start sub_8113224
sub_8113224: @ 8113224
	push {r4,lr}
	adds r4, r0, 0
	ldr r0, =gBattleAnimAttacker
	ldrb r0, [r0]
	bl GetBattlerSide
	lsls r0, 24
	cmp r0, 0
	beq _0811323E
	adds r0, r4, 0
	movs r1, 0x1
	bl StartSpriteAffineAnim
_0811323E:
	adds r0, r4, 0
	bl sub_8113100
	pop {r4}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_8113224

	thumb_func_start sub_8113250
sub_8113250: @ 8113250
	push {r4-r7,lr}
	adds r6, r0, 0
	ldr r4, =gBattleAnimAttacker
	ldrb r0, [r4]
	movs r1, 0x2
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	movs r5, 0
	strh r0, [r6, 0x20]
	ldrb r0, [r4]
	movs r1, 0x3
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r6, 0x22]
	strh r5, [r6, 0x36]
	movs r0, 0x1
	strh r0, [r6, 0x38]
	ldr r0, =gBattleAnimArgs
	ldrh r0, [r0]
	strh r0, [r6, 0x3A]
	ldr r4, =gBattlerAttacker
	ldrb r0, [r4]
	movs r1, 0
	bl sub_80A861C
	lsls r7, r0, 16
	lsrs r5, r7, 16
	ldrb r0, [r4]
	movs r1, 0x1
	bl sub_80A861C
	lsls r1, r0, 16
	lsrs r0, r1, 16
	cmp r5, r0
	bls _081132B0
	lsrs r0, r7, 17
	b _081132B2
	.pool
_081132B0:
	lsrs r0, r1, 17
_081132B2:
	strh r0, [r6, 0x3C]
	movs r1, 0x3A
	ldrsh r0, [r6, r1]
	movs r2, 0x3C
	ldrsh r1, [r6, r2]
	bl Cos
	strh r0, [r6, 0x24]
	movs r1, 0x3A
	ldrsh r0, [r6, r1]
	movs r2, 0x3C
	ldrsh r1, [r6, r2]
	bl Sin
	strh r0, [r6, 0x26]
	ldr r0, =sub_81132E0
	str r0, [r6, 0x1C]
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_8113250

	thumb_func_start sub_81132E0
sub_81132E0: @ 81132E0
	push {r4,r5,lr}
	adds r4, r0, 0
	movs r0, 0x2E
	ldrsh r5, [r4, r0]
	cmp r5, 0
	beq _081132F2
	cmp r5, 0x1
	beq _0811335E
	b _081133E2
_081132F2:
	ldrh r0, [r4, 0x3A]
	ldrh r1, [r4, 0x38]
	subs r0, r1
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r4, 0x3A]
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Cos
	strh r0, [r4, 0x24]
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Sin
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x36]
	adds r0, 0x1
	strh r0, [r4, 0x36]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x5
	ble _08113344
	strh r5, [r4, 0x36]
	ldrh r1, [r4, 0x38]
	movs r2, 0x38
	ldrsh r0, [r4, r2]
	cmp r0, 0xF
	bgt _08113344
	adds r0, r1, 0x1
	strh r0, [r4, 0x38]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0xF
	ble _08113344
	movs r0, 0x10
	strh r0, [r4, 0x38]
_08113344:
	ldrh r0, [r4, 0x34]
	adds r0, 0x1
	strh r0, [r4, 0x34]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x3C
	ble _081133E2
	movs r0, 0
	strh r0, [r4, 0x34]
	ldrh r0, [r4, 0x2E]
	adds r0, 0x1
	strh r0, [r4, 0x2E]
	b _081133E2
_0811335E:
	ldrh r0, [r4, 0x3A]
	ldrh r1, [r4, 0x38]
	subs r0, r1
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r4, 0x3A]
	ldrh r1, [r4, 0x3C]
	movs r2, 0x3C
	ldrsh r0, [r4, r2]
	cmp r0, 0x95
	bgt _08113386
	adds r0, r1, 0
	adds r0, 0x8
	strh r0, [r4, 0x3C]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x95
	ble _08113386
	movs r0, 0x96
	strh r0, [r4, 0x3C]
_08113386:
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Cos
	strh r0, [r4, 0x24]
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Sin
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x36]
	adds r0, 0x1
	strh r0, [r4, 0x36]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x5
	ble _081133CE
	movs r0, 0
	strh r0, [r4, 0x36]
	ldrh r1, [r4, 0x38]
	movs r2, 0x38
	ldrsh r0, [r4, r2]
	cmp r0, 0xF
	bgt _081133CE
	adds r0, r1, 0x1
	strh r0, [r4, 0x38]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0xF
	ble _081133CE
	movs r0, 0x10
	strh r0, [r4, 0x38]
_081133CE:
	ldrh r0, [r4, 0x34]
	adds r0, 0x1
	strh r0, [r4, 0x34]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x14
	ble _081133E2
	adds r0, r4, 0
	bl DestroyAnimSprite
_081133E2:
	pop {r4,r5}
	pop {r0}
	bx r0
	thumb_func_end sub_81132E0

	thumb_func_start sub_81133E8
sub_81133E8: @ 81133E8
	push {r4-r6,lr}
	sub sp, 0xC
	lsls r0, 24
	lsrs r0, 24
	lsls r1, r0, 2
	adds r1, r0
	lsls r1, 3
	ldr r0, =gTasks
	adds r4, r1, r0
	ldr r0, =gBattleAnimAttacker
	ldrb r0, [r0]
	bl sub_80A8364
	lsls r0, 24
	lsrs r0, 24
	cmp r0, 0x1
	bne _08113424
	ldr r0, =0x04000014
	str r0, [sp]
	ldr r0, =gBattle_BG1_X
	b _0811342A
	.pool
_08113424:
	ldr r0, =0x04000018
	str r0, [sp]
	ldr r0, =gBattle_BG2_X
_0811342A:
	ldrh r0, [r0]
	strh r0, [r4, 0xC]
	ldr r0, =0xa2600001
	str r0, [sp, 0x4]
	mov r1, sp
	movs r5, 0
	movs r0, 0x1
	strb r0, [r1, 0x8]
	mov r0, sp
	strb r5, [r0, 0x9]
	ldr r0, =gBattleAnimAttacker
	ldrb r0, [r0]
	bl GetBattlerYCoordWithElevation
	lsls r0, 24
	lsrs r0, 24
	adds r1, r0, 0
	subs r1, 0x20
	strh r1, [r4, 0xE]
	adds r0, 0x20
	strh r0, [r4, 0x10]
	cmp r1, 0
	bge _0811345A
	strh r5, [r4, 0xE]
_0811345A:
	ldrh r3, [r4, 0xE]
	movs r1, 0x10
	ldrsh r0, [r4, r1]
	cmp r3, r0
	bgt _08113488
	ldr r5, =gScanlineEffectRegBuffers
	movs r0, 0xF0
	lsls r0, 3
	adds r6, r5, r0
_0811346C:
	lsls r1, r3, 1
	adds r2, r1, r5
	ldrh r0, [r4, 0xC]
	strh r0, [r2]
	adds r1, r6
	ldrh r0, [r4, 0xC]
	strh r0, [r1]
	adds r0, r3, 0x1
	lsls r0, 16
	lsrs r3, r0, 16
	movs r1, 0x10
	ldrsh r0, [r4, r1]
	cmp r3, r0
	ble _0811346C
_08113488:
	ldr r0, [sp]
	ldr r1, [sp, 0x4]
	ldr r2, [sp, 0x8]
	bl ScanlineEffect_SetParams
	ldr r0, =sub_81134B8
	str r0, [r4]
	add sp, 0xC
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_81133E8

	thumb_func_start sub_81134B8
sub_81134B8: @ 81134B8
	push {lr}
	lsls r0, 24
	lsrs r3, r0, 24
	lsls r0, r3, 2
	adds r0, r3
	lsls r0, 3
	ldr r1, =gTasks
	adds r2, r0, r1
	movs r1, 0x8
	ldrsh r0, [r2, r1]
	cmp r0, 0x4
	bhi _0811356E
	lsls r0, 2
	ldr r1, =_081134E4
	adds r0, r1
	ldr r0, [r0]
	mov pc, r0
	.pool
	.align 2, 0
_081134E4:
	.4byte _081134F8
	.4byte _0811351A
	.4byte _0811352A
	.4byte _08113556
	.4byte _08113568
_081134F8:
	ldrh r0, [r2, 0x16]
	adds r0, 0x1
	strh r0, [r2, 0x16]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x1
	ble _0811354E
	movs r0, 0
	strh r0, [r2, 0x16]
	ldrh r0, [r2, 0x14]
	adds r0, 0x1
	strh r0, [r2, 0x14]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x3
	bne _0811354E
	b _08113548
_0811351A:
	ldrh r0, [r2, 0xA]
	adds r0, 0x1
	strh r0, [r2, 0xA]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x3C
	ble _0811354E
	b _08113548
_0811352A:
	ldrh r0, [r2, 0x16]
	adds r0, 0x1
	strh r0, [r2, 0x16]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x1
	ble _0811354E
	movs r0, 0
	strh r0, [r2, 0x16]
	ldrh r0, [r2, 0x14]
	subs r0, 0x1
	strh r0, [r2, 0x14]
	lsls r0, 16
	cmp r0, 0
	bne _0811354E
_08113548:
	ldrh r0, [r2, 0x8]
	adds r0, 0x1
	strh r0, [r2, 0x8]
_0811354E:
	adds r0, r2, 0
	bl sub_8113574
	b _0811356E
_08113556:
	ldr r1, =gScanlineEffect
	movs r0, 0x3
	strb r0, [r1, 0x15]
	ldrh r0, [r2, 0x8]
	adds r0, 0x1
	strh r0, [r2, 0x8]
	b _0811356E
	.pool
_08113568:
	adds r0, r3, 0
	bl DestroyAnimVisualTask
_0811356E:
	pop {r0}
	bx r0
	thumb_func_end sub_81134B8

	thumb_func_start sub_8113574
sub_8113574: @ 8113574
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	adds r5, r0, 0
	ldrh r3, [r5, 0x12]
	ldrh r4, [r5, 0xE]
	movs r1, 0x10
	ldrsh r0, [r5, r1]
	cmp r4, r0
	bgt _081135CA
	ldr r7, =gScanlineEffectRegBuffers
	mov r12, r7
	ldr r0, =gSineTable
	mov r8, r0
	ldr r6, =gScanlineEffect
_08113592:
	lsls r2, r4, 1
	ldrb r1, [r6, 0x14]
	lsls r0, r1, 4
	subs r0, r1
	lsls r0, 7
	adds r2, r0
	add r2, r12
	lsls r0, r3, 1
	add r0, r8
	movs r7, 0
	ldrsh r1, [r0, r7]
	movs r7, 0x14
	ldrsh r0, [r5, r7]
	muls r0, r1
	asrs r0, 7
	ldrh r1, [r5, 0xC]
	adds r0, r1
	strh r0, [r2]
	adds r3, 0x8
	movs r0, 0xFF
	ands r3, r0
	adds r0, r4, 0x1
	lsls r0, 16
	lsrs r4, r0, 16
	movs r7, 0x10
	ldrsh r0, [r5, r7]
	cmp r4, r0
	ble _08113592
_081135CA:
	ldrh r0, [r5, 0x12]
	adds r0, 0x9
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r5, 0x12]
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_8113574

	thumb_func_start sub_81135EC
sub_81135EC: @ 81135EC
	push {r4-r6,lr}
	mov r6, r8
	push {r6}
	adds r4, r0, 0
	ldr r5, =gBattleAnimArgs
	movs r0, 0x4
	ldrsh r1, [r5, r0]
	lsls r0, r1, 1
	adds r0, r1
	movs r1, 0x5
	bl __divsi3
	adds r6, r0, 0
	ldr r1, =gBattleAnimAttacker
	mov r8, r1
	ldrb r0, [r1]
	movs r1, 0x2
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x20]
	mov r2, r8
	ldrb r0, [r2]
	movs r1, 0x3
	bl GetBattlerSpriteCoord
	lsls r0, 24
	lsrs r0, 24
	ldrh r3, [r5, 0x8]
	adds r0, r3
	strh r0, [r4, 0x22]
	movs r1, 0x2
	ldrsh r0, [r5, r1]
	movs r2, 0x4
	ldrsh r1, [r5, r2]
	bl Cos
	strh r0, [r4, 0x30]
	movs r3, 0x2
	ldrsh r0, [r5, r3]
	lsls r6, 16
	asrs r6, 16
	adds r1, r6, 0
	bl Sin
	strh r0, [r4, 0x32]
	ldrh r1, [r4, 0x30]
	ldrh r2, [r5]
	adds r3, r2, 0
	muls r3, r1
	adds r1, r3, 0
	ldrh r3, [r4, 0x20]
	adds r1, r3
	strh r1, [r4, 0x20]
	adds r1, r2, 0
	muls r1, r0
	adds r0, r1, 0
	ldrh r2, [r4, 0x22]
	adds r0, r2
	strh r0, [r4, 0x22]
	ldrh r0, [r5, 0x6]
	strh r0, [r4, 0x34]
	ldr r0, =sub_811369C
	str r0, [r4, 0x1C]
	adds r4, 0x2E
	ldr r2, =gUnknown_0203A100
	movs r1, 0x6
_08113674:
	ldrh r0, [r4]
	strh r0, [r2]
	adds r4, 0x2
	adds r2, 0x2
	subs r1, 0x1
	cmp r1, 0
	bge _08113674
	pop {r3}
	mov r8, r3
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_81135EC

	thumb_func_start sub_811369C
sub_811369C: @ 811369C
	push {r4,lr}
	adds r4, r0, 0
	ldrh r0, [r4, 0x30]
	ldrh r1, [r4, 0x36]
	adds r0, r1
	strh r0, [r4, 0x36]
	ldrh r0, [r4, 0x32]
	ldrh r2, [r4, 0x38]
	adds r0, r2
	strh r0, [r4, 0x38]
	movs r1, 0x36
	ldrsh r0, [r4, r1]
	movs r1, 0xA
	bl __divsi3
	strh r0, [r4, 0x24]
	movs r2, 0x38
	ldrsh r0, [r4, r2]
	movs r1, 0xA
	bl __divsi3
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x2E]
	adds r0, 0x1
	strh r0, [r4, 0x2E]
	lsls r0, 16
	asrs r0, 16
	movs r2, 0x34
	ldrsh r1, [r4, r2]
	cmp r0, r1
	ble _081136E0
	adds r0, r4, 0
	bl DestroyAnimSprite
_081136E0:
	pop {r4}
	pop {r0}
	bx r0
	thumb_func_end sub_811369C

	.align 2, 0
