#ifndef GUARD_POKENAV_H
#define GUARD_POKENAV_H
#include "player_pc.h"

bool8 sub_81D5C18(void);
bool8 sub_81D20BC(void *arg0);
bool8 sub_81D312C(void *arg0);
void sub_81D1ED4(void *arg0);
void sub_81D2108(void *arg0);
void sub_81D20AC(void *arg0);
void sub_81D2230(void *arg0);
void sub_81D3464(void *arg0);
void sub_81D3480(void *arg0, u8 arg1);
void sub_81D2754(void *arg0, void *arg1);
void sub_81D1F84(void *arg0, void *arg1, void *arg2);
const u8 *sub_81D62AC(void);
u8 sub_81D1C84(u8);
u8 sub_81D1DC0(struct PlayerPCItemPageStruct *);
void sub_81D1E90(struct PlayerPCItemPageStruct *);
void sub_81D1EC0(void);
void sub_81D1D04(u8);
bool8 sub_81D1C44(u8);
void sub_81D5FB4(u16*);
bool8 sub_81D4A58(struct MapObject*);


#endif //GUARD_POKENAV_H
