Rename battle terrain to environment

This commit is contained in:
Bassoonian
2024-07-13 12:02:18 +02:00
parent a0a02f9733
commit 003bd54600
88 changed files with 393 additions and 393 deletions

View File

@@ -626,7 +626,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
extern u32 gBattleTypeFlags;
extern u8 gBattleTerrain;
extern u8 gBattleEnvironment;
extern u32 gUnusedFirstBattleVar1;
extern u8 *gBattleAnimBgTileBuffer;
extern u8 *gBattleAnimBgTilemapBuffer;

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@@ -70,7 +70,7 @@ void ResetBattleAnimBg(bool8);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
void HandleIntroSlide(u8 terrainId);
void HandleIntroSlide(u8 environmentId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_mons.c

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@@ -233,7 +233,7 @@ void BtlController_EmitCantSwitch(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);

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@@ -27,7 +27,7 @@ void BattleSetup_StartLatiBattle(void);
void BattleSetup_StartLegendaryBattle(void);
void StartGroudonKyogreBattle(void);
void StartRegiBattle(void);
u8 BattleSetup_GetTerrainId(void);
u8 BattleSetup_GetEnvironmentId(void);
u8 GetSpecialBattleTransition(s32 id);
void ChooseStarter(void);
void ResetTrainerOpponentIds(void);

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@@ -296,7 +296,7 @@
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
// Battle terrain defines for gBattleTerrain.
// Battle environment defines for gBattleEnvironment.
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2

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@@ -3215,72 +3215,72 @@ extern const u32 gBattleVSFrame_Tilemap[];
extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[];
extern const u32 gMultiBattleIntroBg_Player_Tilemap[];
// battle terrains
extern const u32 gBattleTerrainTiles_TallGrass[];
extern const u32 gBattleTerrainTilemap_TallGrass[];
extern const u32 gBattleTerrainAnimTiles_TallGrass[];
extern const u32 gBattleTerrainAnimTilemap_TallGrass[];
extern const u32 gBattleTerrainPalette_TallGrass[];
extern const u32 gBattleTerrainTiles_LongGrass[];
extern const u32 gBattleTerrainTilemap_LongGrass[];
extern const u32 gBattleTerrainAnimTiles_LongGrass[];
extern const u32 gBattleTerrainAnimTilemap_LongGrass[];
extern const u32 gBattleTerrainPalette_LongGrass[];
extern const u32 gBattleTerrainTiles_Sand[];
extern const u32 gBattleTerrainTilemap_Sand[];
extern const u32 gBattleTerrainAnimTiles_Sand[];
extern const u32 gBattleTerrainAnimTilemap_Sand[];
extern const u32 gBattleTerrainPalette_Sand[];
extern const u32 gBattleTerrainTiles_Underwater[];
extern const u32 gBattleTerrainTilemap_Underwater[];
extern const u32 gBattleTerrainAnimTiles_Underwater[];
extern const u32 gBattleTerrainAnimTilemap_Underwater[];
extern const u32 gBattleTerrainPalette_Underwater[];
extern const u32 gBattleTerrainTiles_Water[];
extern const u32 gBattleTerrainTilemap_Water[];
extern const u32 gBattleTerrainAnimTiles_Water[];
extern const u32 gBattleTerrainAnimTilemap_Water[];
extern const u32 gBattleTerrainPalette_Water[];
extern const u32 gBattleTerrainTiles_PondWater[];
extern const u32 gBattleTerrainTilemap_PondWater[];
extern const u32 gBattleTerrainAnimTiles_PondWater[];
extern const u32 gBattleTerrainAnimTilemap_PondWater[];
extern const u32 gBattleTerrainPalette_PondWater[];
extern const u32 gBattleTerrainTiles_Rock[];
extern const u32 gBattleTerrainTilemap_Rock[];
extern const u32 gBattleTerrainAnimTiles_Rock[];
extern const u32 gBattleTerrainAnimTilemap_Rock[];
extern const u32 gBattleTerrainPalette_Rock[];
extern const u32 gBattleTerrainTiles_Cave[];
extern const u32 gBattleTerrainTilemap_Cave[];
extern const u32 gBattleTerrainAnimTiles_Cave[];
extern const u32 gBattleTerrainAnimTilemap_Cave[];
extern const u32 gBattleTerrainPalette_Cave[];
extern const u32 gBattleTerrainTiles_Building[];
extern const u32 gBattleTerrainTilemap_Building[];
extern const u32 gBattleTerrainAnimTiles_Building[];
extern const u32 gBattleTerrainAnimTilemap_Building[];
extern const u32 gBattleTerrainPalette_Building[];
extern const u32 gBattleTerrainPalette_Plain[];
extern const u32 gBattleTerrainPalette_Frontier[];
extern const u32 gBattleTerrainTiles_Stadium[];
extern const u32 gBattleTerrainTilemap_Stadium[];
extern const u32 gBattleTerrainTiles_Rayquaza[];
extern const u32 gBattleTerrainTilemap_Rayquaza[];
extern const u32 gBattleTerrainAnimTiles_Rayquaza[];
extern const u32 gBattleTerrainAnimTilemap_Rayquaza[];
extern const u32 gBattleTerrainPalette_Rayquaza[];
extern const u32 gBattleTerrainPalette_Kyogre[];
extern const u32 gBattleTerrainPalette_Groudon[];
extern const u32 gBattleTerrainPalette_BuildingGym[];
extern const u32 gBattleTerrainPalette_BuildingLeader[];
extern const u32 gBattleTerrainPalette_StadiumAqua[];
extern const u32 gBattleTerrainPalette_StadiumMagma[];
extern const u32 gBattleTerrainPalette_StadiumSidney[];
extern const u32 gBattleTerrainPalette_StadiumPhoebe[];
extern const u32 gBattleTerrainPalette_StadiumGlacia[];
extern const u32 gBattleTerrainPalette_StadiumDrake[];
extern const u32 gBattleTerrainPalette_StadiumWallace[];
// battle environments
extern const u32 gBattleEnvironmentTiles_TallGrass[];
extern const u32 gBattleEnvironmentTilemap_TallGrass[];
extern const u32 gBattleEnvironmentAnimTiles_TallGrass[];
extern const u32 gBattleEnvironmentAnimTilemap_TallGrass[];
extern const u32 gBattleEnvironmentPalette_TallGrass[];
extern const u32 gBattleEnvironmentTiles_LongGrass[];
extern const u32 gBattleEnvironmentTilemap_LongGrass[];
extern const u32 gBattleEnvironmentAnimTiles_LongGrass[];
extern const u32 gBattleEnvironmentAnimTilemap_LongGrass[];
extern const u32 gBattleEnvironmentPalette_LongGrass[];
extern const u32 gBattleEnvironmentTiles_Sand[];
extern const u32 gBattleEnvironmentTilemap_Sand[];
extern const u32 gBattleEnvironmentAnimTiles_Sand[];
extern const u32 gBattleEnvironmentAnimTilemap_Sand[];
extern const u32 gBattleEnvironmentPalette_Sand[];
extern const u32 gBattleEnvironmentTiles_Underwater[];
extern const u32 gBattleEnvironmentTilemap_Underwater[];
extern const u32 gBattleEnvironmentAnimTiles_Underwater[];
extern const u32 gBattleEnvironmentAnimTilemap_Underwater[];
extern const u32 gBattleEnvironmentPalette_Underwater[];
extern const u32 gBattleEnvironmentTiles_Water[];
extern const u32 gBattleEnvironmentTilemap_Water[];
extern const u32 gBattleEnvironmentAnimTiles_Water[];
extern const u32 gBattleEnvironmentAnimTilemap_Water[];
extern const u32 gBattleEnvironmentPalette_Water[];
extern const u32 gBattleEnvironmentTiles_PondWater[];
extern const u32 gBattleEnvironmentTilemap_PondWater[];
extern const u32 gBattleEnvironmentAnimTiles_PondWater[];
extern const u32 gBattleEnvironmentAnimTilemap_PondWater[];
extern const u32 gBattleEnvironmentPalette_PondWater[];
extern const u32 gBattleEnvironmentTiles_Rock[];
extern const u32 gBattleEnvironmentTilemap_Rock[];
extern const u32 gBattleEnvironmentAnimTiles_Rock[];
extern const u32 gBattleEnvironmentAnimTilemap_Rock[];
extern const u32 gBattleEnvironmentPalette_Rock[];
extern const u32 gBattleEnvironmentTiles_Cave[];
extern const u32 gBattleEnvironmentTilemap_Cave[];
extern const u32 gBattleEnvironmentAnimTiles_Cave[];
extern const u32 gBattleEnvironmentAnimTilemap_Cave[];
extern const u32 gBattleEnvironmentPalette_Cave[];
extern const u32 gBattleEnvironmentTiles_Building[];
extern const u32 gBattleEnvironmentTilemap_Building[];
extern const u32 gBattleEnvironmentAnimTiles_Building[];
extern const u32 gBattleEnvironmentAnimTilemap_Building[];
extern const u32 gBattleEnvironmentPalette_Building[];
extern const u32 gBattleEnvironmentPalette_Plain[];
extern const u32 gBattleEnvironmentPalette_Frontier[];
extern const u32 gBattleEnvironmentTiles_Stadium[];
extern const u32 gBattleEnvironmentTilemap_Stadium[];
extern const u32 gBattleEnvironmentTiles_Rayquaza[];
extern const u32 gBattleEnvironmentTilemap_Rayquaza[];
extern const u32 gBattleEnvironmentAnimTiles_Rayquaza[];
extern const u32 gBattleEnvironmentAnimTilemap_Rayquaza[];
extern const u32 gBattleEnvironmentPalette_Rayquaza[];
extern const u32 gBattleEnvironmentPalette_Kyogre[];
extern const u32 gBattleEnvironmentPalette_Groudon[];
extern const u32 gBattleEnvironmentPalette_BuildingGym[];
extern const u32 gBattleEnvironmentPalette_BuildingLeader[];
extern const u32 gBattleEnvironmentPalette_StadiumAqua[];
extern const u32 gBattleEnvironmentPalette_StadiumMagma[];
extern const u32 gBattleEnvironmentPalette_StadiumSidney[];
extern const u32 gBattleEnvironmentPalette_StadiumPhoebe[];
extern const u32 gBattleEnvironmentPalette_StadiumGlacia[];
extern const u32 gBattleEnvironmentPalette_StadiumDrake[];
extern const u32 gBattleEnvironmentPalette_StadiumWallace[];
// Pokédex
extern const u32 gPokedexInterface_Gfx[];