Rename battle terrain to environment
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@@ -70,7 +70,7 @@ void ResetBattleAnimBg(bool8);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void HandleIntroSlide(u8 terrainId);
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void HandleIntroSlide(u8 environmentId);
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int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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