Rename battle terrain to environment
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@@ -109,7 +109,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
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void AnimTask_SetCamouflageBlend(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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switch (gBattleTerrain)
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switch (gBattleEnvironment)
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{
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case BATTLE_TERRAIN_GRASS:
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gBattleAnimArgs[4] = RGB(12, 24, 2);
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@@ -937,9 +937,9 @@ static void UpdateMonScrollingBgMask(u8 taskId)
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}
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}
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void AnimTask_GetBattleTerrain(u8 taskId)
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void AnimTask_GetBattleEnvironment(u8 taskId)
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{
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gBattleAnimArgs[0] = gBattleTerrain;
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gBattleAnimArgs[0] = gBattleEnvironment;
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DestroyAnimVisualTask(taskId);
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}
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